I'm actually starting to see less of them pushing gold spam mailings and more "pre-manufactured" crafting items being advertised now.With every mmo that's been made that has this gold farm/sell problem, I am amazed that zen didn't see this coming. There are a couple games that have been able to avoid these problems altogether but it appears zen did not do theyre home work.IronMaiden_burnout wrote: »The companies would only pay some players to level through that content then activate the bot program where they want.
Your solution would only make it a little harder to get going.
sad
dennissomb16_ESO wrote: »While ideas like OP seem ok, the reality is they always punish players and not the bot/hackers. Recent changes to public dungeons only punished players. Like it or not, the proper way to combat bots etc is through commiting resources. In game GMs, dedicated software such as BI and data mining. all targeting these cheaters. On top of that is a willingness to perma ban the accounts and everything related to the account such as credit cards etc. Changes to game itself only ever punishes legit players
CH bots are easier. Level lock Coldharbour to 45. Done.
Grind bots will still get there but the level 3 shriven bots wont.
dennissomb16_ESO wrote: »While ideas like OP seem ok, the reality is they always punish players and not the bot/hackers. Recent changes to public dungeons only punished players. Like it or not, the proper way to combat bots etc is through commiting resources. In game GMs, dedicated software such as BI and data mining. all targeting these cheaters. On top of that is a willingness to perma ban the accounts and everything related to the account such as credit cards etc. Changes to game itself only ever punishes legit players
IronMaiden_burnout wrote: »The companies would only pay some players to level through that content then activate the bot program where they want.
Your solution would only make it a little harder to get going.
A little bit harder? I can promise you this measure would drop the bot population outside of the starter island by more than 95%.
It takes hours to finish the quest line. And if you invest that time and still get banned afterwards it really hurts the botter.
Right now their bots are directly jumping into profit after creation.
This is completely wrong! Have you not seen the teleporting bots that port to mobs, kill mobs, port to quest NPC, hand in, rinse and repeat? Confining them to the starter zone will just make those dead areas for everyone even if we didn't have those teleporting bots. I think you seriously underestimate how clever these prigrams are and with the added abilities to script in anything they want, the possibilities are endless!
ZOS have already lost the battle and its now just about damage limitations.
Writing that script for the whole starter islands is far more complex. I don't think they will be able to write it at all.
Well scripting is my specialityits not that hard + they use a collective of scripts that many people have wrote. They buy the program or pirate it, whatever and then finding scripts is easy. Have you ever seen the bots port in to hand quests in? I've seen them at level 3 in a level 40 area, port in by the 100s all following the same script. If the solution was so simple then why do you think so many games have the issue of bots?
They could level lock areas but then the go anywhere, do anything mantra would be out the window. They could level lock the first few zones but then the bots would adapt. They are like viruses and the mods are like antibiotics. They kill a few but soon they get resistant (adapt) and before long there's no way to stop them and sadly Zenimax have had no effect what so ever on the bot problem. I feel that this problem alone will be the death of ESO or at the very least, its path to the dark side (FTP).
A better solution is what I have proposed all along. Make high level tempers bound to character and make gold worth nothing at all. Make it so that a player buy stuff with bound tokens if they want to buy from a vendor, only use gold for reps and basic stuff that everyone can get cheap. Having a horse cost 45k gold is just like asking and begging the bots to ruin your game!
Zenimax are new at MMOs but they have some vets of the industry on their team + they must have consulted on this very thing many times. The only thing I can think of is that Zenimax didn't listen or there was something else like backers making all the decisions. Very bad decisions were made in the development of this game that any vet of the MMO industry or any vet player can see, so why didn't they?
The bots I've seen follow like 30 or 50 consecutive commands. To finish the quest line in one run you probably need more than 1000. I really cannot imagine it's that easy.
I also know better and more efficient ideas. The beauty of this one: it's already there. They just need to add one single limitation that you cannot teleport out before finishing the quest line and restore the old mandatory status from beta.
And what is the drawback? Explain to me: how does this change hurt or limit you?
Heck, even if the write a script that can finish the whole quest line in one go within one hour. It's still one hour more before a freshly created bot arrives on coldharbour.
95% of the players go back to the starter islands anyway and the other 5% probably don't know they even exist.
IronMaiden_burnout wrote: »The companies would only pay some players to level through that content then activate the bot program where they want.
Your solution would only make it a little harder to get going.
A little bit harder? I can promise you this measure would drop the bot population outside of the starter island by more than 95%..
CH bots are easier. Level lock Coldharbour to 45. Done.
Grind bots will still get there but the level 3 shriven bots wont.dennissomb16_ESO wrote: »While ideas like OP seem ok, the reality is they always punish players and not the bot/hackers. Recent changes to public dungeons only punished players. Like it or not, the proper way to combat bots etc is through commiting resources. In game GMs, dedicated software such as BI and data mining. all targeting these cheaters. On top of that is a willingness to perma ban the accounts and everything related to the account such as credit cards etc. Changes to game itself only ever punishes legit players
You know the game had mandatory starter islands until it went live because AngryJoe was crying a river that ESO does not feel like an offline elder scrolls.
I don't see how going back to this hurts any players, because I think that the vast majority completes them anyway.
Reignskream wrote: »
Reignskream wrote: »
Well I'm never in favour of taking away peoples choice because of bots and it will never work because they will adapt and then all that accomplished is nothing apart from hurting legit players. Where would they draw the line? Erm, when the game is not functional anymore because that's what would happen.
Reignskream wrote: »
That'd get real old, real fast.Just make us calculate some simple integral every few minutes xD
Like captcha
Slantasiam wrote: »make beginner island pvp ....I will go fix it
Nox_Aeterna wrote: »95% of the players go back to the starter islands anyway and the other 5% probably don't know they even exist.
Ah , made up % , i love these.
Yes , 0% of the playerbase wanted to jump the starter islands. That is why they made it possible ... oh wait.IronMaiden_burnout wrote: »The companies would only pay some players to level through that content then activate the bot program where they want.
Your solution would only make it a little harder to get going.
A little bit harder? I can promise you this measure would drop the bot population outside of the starter island by more than 95%..
And ofc , it gets better :P.
Stop making up % mate, you have no numbers to prove any of this.
Reignskream wrote: »
Well I'm never in favour of taking away peoples choice because of bots and it will never work because they will adapt and then all that accomplished is nothing apart from hurting legit players. Where would they draw the line? Erm, when the game is not functional anymore because that's what would happen.
dennissomb16_ESO wrote: »CH bots are easier. Level lock Coldharbour to 45. Done.
Grind bots will still get there but the level 3 shriven bots wont.dennissomb16_ESO wrote: »While ideas like OP seem ok, the reality is they always punish players and not the bot/hackers. Recent changes to public dungeons only punished players. Like it or not, the proper way to combat bots etc is through commiting resources. In game GMs, dedicated software such as BI and data mining. all targeting these cheaters. On top of that is a willingness to perma ban the accounts and everything related to the account such as credit cards etc. Changes to game itself only ever punishes legit players
You know the game had mandatory starter islands until it went live because AngryJoe was crying a river that ESO does not feel like an offline elder scrolls.
I don't see how going back to this hurts any players, because I think that the vast majority completes them anyway.
There was really two points I was trying to make. First was making changes to the game never stops bots but punishes players. I created two toons simply for bank space. it would be annoying to have to level them just to be bank bots and it would do almost nothing to slow bots.
The main point I was trying to make is commit resources to fighting the scurge vs changing the game to slightly slow them up. having said that all ideas need to keep coming
Adryssa_Joneley wrote: »So true.. and i also fail to see WHY on EARTH they put us into our main provinces when we have to go back to start zones anyway. You can skip cold harbour at the start if you done it at least once, so fair enough... but bots have it way too easy getting right into it. I still meet up with people who skipped the start island because they didn't know about it. lol It happens.