IronMaiden_burnout wrote: »The companies would only pay some players to level through that content then activate the bot program where they want.
Your solution would only make it a little harder to get going.
Sorry, there's no other word to use here: clueless.A little bit harder? I can promise you this measure would drop the bot population outside of the starter island by more than 95%.
IronMaiden_burnout wrote: »The companies would only pay some players to level through that content then activate the bot program where they want.
Your solution would only make it a little harder to get going.
A little bit harder? I can promise you this measure would drop the bot population outside of the starter island by more than 95%.
It takes hours to finish the quest line. And if you invest that time and still get banned afterwards it really hurts the botter.
Right now their bots are directly jumping into profit after creation.
Sorry, there's no other word to use here: clueless.A little bit harder? I can promise you this measure would drop the bot population outside of the starter island by more than 95%.
Even playing 'normally' one can complete the starters in an hour, botting even quicker, that's no handicap at all for RMT.
IronMaiden_burnout wrote: »The companies would only pay some players to level through that content then activate the bot program where they want.
Your solution would only make it a little harder to get going.
A little bit harder? I can promise you this measure would drop the bot population outside of the starter island by more than 95%.
It takes hours to finish the quest line. And if you invest that time and still get banned afterwards it really hurts the botter.
Right now their bots are directly jumping into profit after creation.
This is completely wrong! Have you not seen the teleporting bots that port to mobs, kill mobs, port to quest NPC, hand in, rinse and repeat? Confining them to the starter zone will just make those dead areas for everyone even if we didn't have those teleporting bots. I think you seriously underestimate how clever these prigrams are and with the added abilities to script in anything they want, the possibilities are endless!
ZOS have already lost the battle and its now just about damage limitations.
Sorry, there's no other word to use here: clueless.A little bit harder? I can promise you this measure would drop the bot population outside of the starter island by more than 95%.
Even playing 'normally' one can complete the starters in an hour, botting even quicker, that's no handicap at all for RMT.
It's not a speculation. It's a promise. You can also take it as a sacred oath if you prefer.
It's not a speculation. It's a promise. You can also take it as a sacred oath if you prefer.
The point is, this is nothing more than speculation and/or your opinion. Putting 'I promise' in it doesn't make it a fact.
stefanroeth123neb18_ESO wrote: »75% of all statistics on the internet are made up by posters on Forums.
Got the irony of that sentence?
Bots in Coldharbor actually show that the solution of the OP wont work. Coldharbor is something that you would have to do the full main quest to get into legally. So how do the bots get in there?
a) Port hack (I am astonished that ZOS cannot immediately ban port hackers btw. Should be as easy as "If player location changes more than a ridable distance per minute and if a port stone does not exist at origin and or destination, ban"
b) Port to player (can do that even on friend list). Or they just randomly invite 1000 players. a couple are bound to accept an unsolicited invite. port to that player and boom the bot is in a new zone.
IronMaiden_burnout wrote: »The companies would only pay some players to level through that content then activate the bot program where they want.
Your solution would only make it a little harder to get going.
A little bit harder? I can promise you this measure would drop the bot population outside of the starter island by more than 95%.
It takes hours to finish the quest line. And if you invest that time and still get banned afterwards it really hurts the botter.
Right now their bots are directly jumping into profit after creation.
This is completely wrong! Have you not seen the teleporting bots that port to mobs, kill mobs, port to quest NPC, hand in, rinse and repeat? Confining them to the starter zone will just make those dead areas for everyone even if we didn't have those teleporting bots. I think you seriously underestimate how clever these prigrams are and with the added abilities to script in anything they want, the possibilities are endless!
ZOS have already lost the battle and its now just about damage limitations.
Writing that script for the whole starter islands is far more complex. I don't think they will be able to write it at all.
You may laugh, but back in the days I did recommend that internet gaming only works with a solid person bound ID. Once that ID is banned due botting, cheating or harassment you cant play online anymore.
Guess how the internet would clean up, if everyone would have an account based on his ID. People would think twice if they insult someone in a forum, think twice if they use a bot or a cheat.
We discussed this in a gaming related show and while back then people felt it was not necessary and would be too much CIA stuff, maybe its worth a new discussion these days.
I wouldn't mind it still, but I am also a very honest person and play after the rules
IronMaiden_burnout wrote: »The companies would only pay some players to level through that content then activate the bot program where they want.
Your solution would only make it a little harder to get going.
A little bit harder? I can promise you this measure would drop the bot population outside of the starter island by more than 95%.
It takes hours to finish the quest line. And if you invest that time and still get banned afterwards it really hurts the botter.
Right now their bots are directly jumping into profit after creation.
This is completely wrong! Have you not seen the teleporting bots that port to mobs, kill mobs, port to quest NPC, hand in, rinse and repeat? Confining them to the starter zone will just make those dead areas for everyone even if we didn't have those teleporting bots. I think you seriously underestimate how clever these prigrams are and with the added abilities to script in anything they want, the possibilities are endless!
ZOS have already lost the battle and its now just about damage limitations.
Writing that script for the whole starter islands is far more complex. I don't think they will be able to write it at all.
Well scripting is my specialityits not that hard + they use a collective of scripts that many people have wrote. They buy the program or pirate it, whatever and then finding scripts is easy. Have you ever seen the bots port in to hand quests in? I've seen them at level 3 in a level 40 area, port in by the 100s all following the same script. If the solution was so simple then why do you think so many games have the issue of bots?
They could level lock areas but then the go anywhere, do anything mantra would be out the window. They could level lock the first few zones but then the bots would adapt. They are like viruses and the mods are like antibiotics. They kill a few but soon they get resistant (adapt) and before long there's no way to stop them and sadly Zenimax have had no effect what so ever on the bot problem. I feel that this problem alone will be the death of ESO or at the very least, its path to the dark side (FTP).
A better solution is what I have proposed all along. Make high level tempers bound to character and make gold worth nothing at all. Make it so that a player buy stuff with bound tokens if they want to buy from a vendor, only use gold for reps and basic stuff that everyone can get cheap. Having a horse cost 45k gold is just like asking and begging the bots to ruin your game!
Zenimax are new at MMOs but they have some vets of the industry on their team + they must have consulted on this very thing many times. The only thing I can think of is that Zenimax didn't listen or there was something else like backers making all the decisions. Very bad decisions were made in the development of this game that any vet of the MMO industry or any vet player can see, so why didn't they?
EQ2 did it with live monitoring and Guides could respond to and pull GMs for bot kickings. ><
Lots of ways to do it but the first thing that comes to mind is bind gold to player and make it non tradable, used for purchases only.
Path of least resistance. There's not a single game thats coded them away. EQ2 doesnt have much of a farm rmt market, I havent seen bots in years, and theres 0 chat spam.