So, how can the run-away inflation be fixed? It probably never will be.
SilverBride wrote: »How would reducing the amount of gold help? This would just motivate players to raise their prices to make up for the loss.
Nope. Under my idea, gold mats and master writs, surveys, would drop more often giving people more things to sell. More gold shuffling between players rather than generated from nothing.
Zodiarkslayer wrote: »The 10th anniversary boxes drop mats, recipes and plans en masse.
Most of which have already hit the market and are causing massive server wide drops in prices.
I made at least 500k in the last days and I am not even trying. I just sell the stuffs thats clogging up my inventory.
And I have to go low to even make sales.
So anyone who still believes in inflation go to the next vendor and proof me that we do not have functioning markets!
Proof to me that dropping prices everywhere and inflation go together!
No. I didn't mean that. I meant there are multiple player that are at gold cap. I can't say if they have that on all accounts and all characters they own.Wait, you're saying there are multiple people out there who've socked away 44.1 Billion Gold on multiple accounts from running a trade guild? Could you maybe get one of them to drop by and confirm?
Zodiarkslayer wrote: »... I really didn't realize there were "megamillionaires" with that sort of gold....
There are. I know several who are at the gold cap, that is the maximum amount of gold a character and the bank can hold.
Look for the GMs of trade guilds and clans. Most have several accounts to mange their amounts of gold.
In terms of numbers take 2.1 billon multiplied by number of characters plus one for the bank. So, 44.1 billon per account.
Zodiarkslayer wrote: »No. I didn't say that. I said there are multiple player that are at gold cap. I can't say if they have that on all accounts and all characters they own.Wait, you're saying there are multiple people out there who've socked away 44.1 Billion Gold on multiple accounts from running a trade guild? Could you maybe get one of them to drop by and confirm?
If you doubt me. I can show you one.
...
We're going in circles...
I'd add: the limitation of what you can buy with gold. The fact, that you can buy some stuff only with AP, Telvar, Crystals, Seals and, obviously, Crowns. Crowns!HumbleThaumaturge wrote: »...
I think there are two big contributors to ESO in-game inflation:
-- The Craft Bag.
-- Allowing items to be purchased with Crowns instead of in-game Gold.
SilverBride wrote: »How would reducing the amount of gold help? This would just motivate players to raise their prices to make up for the loss.
Nope. Under my idea, gold mats and master writs, surveys, would drop more often giving people more things to sell. More gold shuffling between players rather than generated from nothing.
The way to do it is to increase supply.
Simply introduce an amount or supply of said materials which will render the high price null and void, driving prices down
Anyone had a look at the contents of their Anniversary Gift boxes?
... increased supplies of said materials.
So can we stop all the whingeing now? You got what you asked for.
The problem is the overall *trend* on PCNA for gold to be worth less and less. A one-time seasonal injection of rarer commodities into the market *may* cool prices a tiny bit for a little while, but because it's only a temporary increase in supply, commodity speculators are likely to very quickly soak all those mats up.
Its tend to be inflation in MMO as the gold is just created, players trading keep the gold in the economy except the gold sink then selling the money to the guild store go back into the economy.Zodiarkslayer wrote: »The 10th anniversary boxes drop mats, recipes and plans en masse.
Most of which have already hit the market and are causing massive server wide drops in prices.
I made at least 500k in the last days and I am not even trying. I just sell the stuffs thats clogging up my inventory.
And I have to go low to even make sales.
So anyone who still believes in inflation go to the next vendor and proof me that we do not have functioning markets!
Proof to me that dropping prices everywhere and inflation go together!
We're going in circles. There's a glut of particular commodities temporarily, and they are being bought up at speed. The price drops are likely to be temporary as well. Inflation is an overall trend related to devaluation of gold due to a currency oversupply. We can't say inflation is happening or not without long term trend data. Prices dropping due to sudden supply aren't a sign that inflation is not happening, and, as far as I know, nobody has said markets aren't "functioning".
You can't cite a giant outlier - a 10-year version of an annual event - as evidence of anything, really. The market will distort temporarily, the glut of commodities will be sucked up for speculation and use, and then in short order we'll back on overall trend (whatever that is).
Zodiarkslayer wrote: »That is because you still fail to see the problem from the right angle. You fixate on inflation and the gold being the problem. But that is never going to change. Right now there is already so much gold in game, that the relation between the total sum of gold and the price levels of tradable goods, can savely be described as infinite to one.
Increasing the supply side is something we can solve without help if we truly want to bring about change.
The way to do it is to increase supply.
Simply introduce an amount or supply of said materials which will render the high price null and void, driving prices down
Anyone had a look at the contents of their Anniversary Gift boxes?
... increased supplies of said materials.
So can we stop all the whingeing now? You got what you asked for.
The problem is the overall *trend* on PCNA for gold to be worth less and less. A one-time seasonal injection of rarer commodities into the market *may* cool prices a tiny bit for a little while, but because it's only a temporary increase in supply, commodity speculators are likely to very quickly soak all those mats up.
I know because I farm high-cost materials and enjoy making bank off of it. I do not keep it secret which is why I am sharing the solution here.
SilverBride wrote: »How would reducing the amount of gold help? This would just motivate players to raise their prices to make up for the loss.
Nope. Under my idea, gold mats and master writs, surveys, would drop more often giving people more things to sell. More gold shuffling between players rather than generated from nothing.
First, how is gold being generated form nothing? Someone needs to do something to get the gold and then someone else needs to do something to have things to sell so others can spend their gold. None of that is from nothing. Ofc, if someone only spends gold then they will not have much to buy more of what they want but that is from a personal choice on how they spend their gold.
Also, gold shuffles between players with how things are right now.
I also don't see how gold sinks would work.
They'd have to be really dang good to get someone to spend their gold on it. Every other game I've played with these sinks, they were only purchased by people that had more than enough for them to be pocket lint, and did it for bragging rights. The vast majority of people that could afford them, myself included, did not, because it's taking away our gold that we worked for.
As mentioned previously, I hoard money. I don't spend it. I'm a dragon. They could put crown mounts on a vendor for millions and I still would rather pay crowns for it.
Increasing the supply side is something we can solve without help if we truly want to bring about change.
The way to do it is to increase supply.
Simply introduce an amount or supply of said materials which will render the high price null and void, driving prices down
Anyone had a look at the contents of their Anniversary Gift boxes?
... increased supplies of said materials.
So can we stop all the whingeing now? You got what you asked for.
The problem is the overall *trend* on PCNA for gold to be worth less and less. A one-time seasonal injection of rarer commodities into the market *may* cool prices a tiny bit for a little while, but because it's only a temporary increase in supply, commodity speculators are likely to very quickly soak all those mats up.
I know because I farm high-cost materials and enjoy making bank off of it. I do not keep it secret which is why I am sharing the solution here.
Firstly, there's already an incredible amount of work going into farming mats, both from real players and from bots. Secondly, all the newer players I have met use those farmed mats for themselves, and because of the time involved, struggle to gold out their gear (these are generally players trying to enter PVP or PVE, having recently hit CP160). It takes these players a long, long, long time to get fully set up, because their gold gets them very little on the guild traders, but farming eats very hard into the time they could be playing the game. More often than not, I see players just give up and spend the game in purple gear with gold weapons, so that instead of grinding, they can actually play.
I am not sure that is the experience that ZOS intends players to have. I do not think "If you're poor, you can farm" is a great solution to getting priced out really, because, as far as I can see, it make a decent number of players disengage from the game and its systems.
ItMustBeThursday wrote: »I've been wondering if there is anything planned to address the rampant inflation affecting the in game economy.
The price of certain items has gone absolutely insane, and it feels like you'd have to aggressively farm gold to be able to buy even the most basic necessities.
You wanna fix the economy
Step 1: increase the drop rate, and thus supply of the more expensive goods
Step 2: there is no step 2, you just reduced inflation by making supply meet demand, proof of this is in game already, for the month or so after the anniversary event guild trader prices steadily decrease due to the excess of goods and materials available