LucyferLightbringer wrote: »Why are surveys not doubled? Would give me incentive to finally get them done...
BretonMage wrote: »The biggest question is: will furnishing mats be doubled too?
ZOS_JessicaFolsom wrote: »BretonMage wrote: »The biggest question is: will furnishing mats be doubled too?
The Explorer's Celebration going live today (in just a little over an hour) does increase your chances to get furnishing material drops, yes. It's not "double" in the traditional sense that you get two any time they drop; rather, it gives you a second chance to pull from the node drop table. Hope that helps!
ZOS_JessicaFolsom wrote: »BretonMage wrote: »The biggest question is: will furnishing mats be doubled too?
The Explorer's Celebration going live today (in just a little over an hour) does increase your chances to get furnishing material drops, yes. It's not "double" in the traditional sense that you get two any time they drop; rather, it gives you a second chance to pull from the node drop table. Hope that helps!
LucyferLightbringer wrote: »Why are surveys not doubled? Would give me incentive to finally get them done...
I think its because if they were doubled, people would tend to hoard them and do them only when they are doubled.
And this wouldnt be good for the in game economy.
BretonMage wrote: »I think there's a bit of a difference in drop rates between different furnishing materials, tbh. I've noticed alchemical resin drops abundantly whilst heartwood and mundane runes only drop rarely.
Stats which group all the furnishing mats together probably aren't accurately depicting the situation with heartwood or mundane runes (with or without double node events).
LucyferLightbringer wrote: »Why are surveys not doubled? Would give me incentive to finally get them done...
I think its because if they were doubled, people would tend to hoard them and do them only when they are doubled.
And this wouldnt be good for the in game economy.
Well a month or two ago, people were whingeing about the 'inflation' in the game.
So for three weeks everyone got 'increased' drop rates which included rare style mats (crocodile leather etc).
The net result from this is that everyone that took the time to seriously farm, now have nice stocks of mats that they can use personally, without having to resort to buying them. This include PvP players that craft their own pots, making this lucrative industry a bit less lucrative.
Inflation 'fixed'.BretonMage wrote: »I think there's a bit of a difference in drop rates between different furnishing materials, tbh. I've noticed alchemical resin drops abundantly whilst heartwood and mundane runes only drop rarely.
Stats which group all the furnishing mats together probably aren't accurately depicting the situation with heartwood or mundane runes (with or without double node events).
My undocumented observation is for Plentiful Harvest alone is:
1 x Columbine
3 x Alchemical Resin (furn mat)
Just one example, but in my mind it's how these events trend, before any bonus drops take place.
Anecdotally, when farming mats, I find plenty of Columbine. But it seems that I get more drops of 'only one' compared to other reagents.
The heartwood and mundane picture is distorted by the fact that many players farm these exclusively and leave the logs and other runes behind. Partial harvesting. When you see:
2 x Ta
2 x Makko
You know what the missing 3 runes were.
But there's good news! Mundane runes are the Square ones and Kuta are the Round type. Picking up 2 Kuta from players that actively filter the round type out, more than makes up for the missing Mundane runes.
I can only recommend that when harvesting, TAKE EVERYTHING. Leaving Wormwood and Blessed Thistle behind after you take the worms, just reduces the number of nodes that will respawn and with it, the number of nodes for things like Columbine to spawn in.
Enjoy your double drop increased drop rate event and farm wisely.
Partial harvesting. When you see:
2 x Ta
2 x Makko
You know what the missing 3 runes were.
Well, i wasn't aware of this double-roll concept until now. Happy to stand corrected.
Each harvestable runestone is guaranteed to contain an Essence and an Aspect rune, and one third of the runestones you find will also contain a Potency rune.
Half the time, when you find a Potency rune it will be scaled to your combat level, and the other half of the time it will be scaled to your rank in the Potency Improvement passive.
Partial harvesting be damned.
katanagirl1 wrote: »BretonMage wrote: »The biggest question is: will furnishing mats be doubled too?
Yes, resource events give you a second pull each time you harvest a regular (non-survey) node, so you get furnishing mats an average of 36% of the time instead of 20%. Slot Plentiful Harvest to increase your yield too - it can proc on both the original roll and the bonus roll from the event. Theoretically you can draw 8x a furnishing mat from a single node, although the chances of that are terribly low. I have had a handful of 6x.
Unfortunately, as of the last two resource events at least, Heartwood specifically has been dropping for me in non-event drop rates and quantities. It works fine outside of events, so I suspect there's a bug with the event bonus. I'll try to test again during this upcoming event.
It’s the same number of furnishing mats per drop, just two drops. So I don’t consider that double furnishing mat drops. You would have to get 4x as much instead of 2x for it to be double.
I must not be understanding. “4x as much” would be quadrupled, and it would be double dipping on the increased mats. They aren’t going to give us two rolls per activation and then double the results of each roll on top of that.
They don’t actually double anything except how many pulls we get per activation, nor do they even use the word “double” anymore. They say “increased,” which is more accurate on a node by node basis, although the average yield will be doubled over time.
https://help.elderscrollsonline.com/#en/answer/54273
But it isn’t clear from their phrase “increased” resources what exactly is eligible for the increase. Events do not work on all resources everywhere. They don’t work on survey nodes. They don’t work on heavy sacks. They don’t work on bait from bugs or critters. They don’t work on fishing.
They do work on all the mats dropped from regular (non-survey) nodes. Furnishing mats (except Heartwood) are increased in terms of their drop rate and amounts dropped. The cap on furnishing mats outside of an event is 2 at a time without Plentiful Harvest and 4 at a time with it; events allow up to 4 and 8, respectively.
Events also DO work on furnishing mats and other crafting mats dropped by animals - I know ZOS says they don’t, but it’s been very clear that the past few events have allowed animals to drop 2x Clean Pelt or 2x Decorative Wax or one of each, which isn’t possible otherwise (Plentiful Harvest doesn’t work on those when dropped by animals). Events do work on meat dropped by most animals and critters. Events allow 2 Butterfly Wings or 2 Torchbug Thoraxes to be pulled from a single insect. They work on a lot, but not everything.
To get back to furnishing mats: drop rates increase as a result of the extra event pull. You get furnishing mats an average of 36% of the time instead of 20%.
In terms of amounts: outside of an event, without Plentiful Harvest, you should get an average of 25 furnishing mats per 100 pulls. With Plentiful Harvest maxed and slotted, you should get an average of 37.5 furnishing mats per 100 pulls. My rates are 23.95 and 37.4, respectively.
During an event, you should get an average of 50 furnishing mats per 100 pulls, which should go up to 75 furnishing mats per 100 pulls with PH maxed and slotted.
My actual numbers right now with PH are 37.4 furnishing mats per 100 pulls average outside of events and 75.4 furnishing mats per 100 pulls during events. That’s close enough to double for me.