CameraBeardThePirate wrote: »People saying Azureblight is weak in PvP have no clue what they're talking about.
It's incredibly powerful, but you have to coordinate and build for it. A proper Azureblight comp can cut through zergs and even take on ballgroups.
However, I wouldn't say Azureblight is OP. It's incredibly powerful, but only if you build in a hyper specific manner. IMO, that's how all powerful proc sets should be balanced.
PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.
Azureblight CANNOT be purged. The DoTs placed on you can be purged, but Blight Seed itself is persistent.
Which class, I believe necromancer is the best choice right?
Major_Toughness wrote: »Also let's not forget there are several other sets which get used in all group content, whether it is dungeons, trials, group BGs or Cyro group.
Olorime, Powerful Assault, Earthgore, Ozezan, Symphony, Alkosh, Turning Tide.
But no one is going to complain about how much overall damage they provide because it doesn't show up on a death recap.
El_Borracho wrote: »You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.
El_Borracho wrote: »You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.
Azure can do over 60k dps on its own (Blight Seed alone) on Mage HM. If that's not doing a lot of damage on a boss fight, I don't know what is. The only thing that would have compared to that is Plaguebreak before it got deleted from PvE for doing so much dps itself. (I saw it exceed 4 million dps momentarily and push a single dps to a 350k dps average for the whole Bow Breaker fight.)
Yaseyla HM. Twins HM, Reef Guardian HM, Bow Breaker. Lokke HM, upstairs on Nahvi HM. That isn't all of them either.
Azure can do particularly well on multiple boss fights, especially HMs.
Rkindaleft wrote: »El_Borracho wrote: »You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.
Azure can do over 60k dps on its own (Blight Seed alone) on Mage HM. If that's not doing a lot of damage on a boss fight, I don't know what is. The only thing that would have compared to that is Plaguebreak before it got deleted from PvE for doing so much dps itself. (I saw it exceed 4 million dps momentarily and push a single dps to a 350k dps average for the whole Bow Breaker fight.)
Yaseyla HM. Twins HM, Reef Guardian HM, Bow Breaker. Lokke HM, upstairs on Nahvi HM. That isn't all of them either.
Azure can do particularly well on multiple boss fights, especially HMs.
If there is a way to make the fights easier and faster people are going to use it. I really wouldn't be concerned about whether or not it can do good DPS on Mage HM when Aetherian Archive is basically 10 years old.
Azureblight is a tool to be used to compensate for the fact that ZOS keeps designing fights with an overwhelming number of adds, with Reef Guardian HM being the worst offender, Bahsei HM abominations being dangerous, Ansuul HM imps and with fast kills when the boss splits. Azureblight helps reduce some of the pressure.
It does not need a nerf.
El_Borracho wrote: »In looking at the aforementioned dungeon rankings, I fail to see the sheer dominance of Azureblight over sets like Deadly, Ansuuls, Sul-Xan, or Coral Riptide. This is like claiming that Zen's is OP because a lot of raid groups have a Zenkosh build.
@Major_Toughness is spot-on. The dungeon rankings on esologs, which are silly, are skewed for damage to trash mobs where Azureblight can do a lot of damage. You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.
As for PVP, Azureblight is a great set to take on zergs and ball groups. Why someone would want to get rid of that counter-play is baffling.
Keep Azureblight as it is.
El_Borracho wrote: »You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.
Azure can do over 60k dps on its own (Blight Seed alone) on Mage HM. If that's not doing a lot of damage on a boss fight, I don't know what is. The only thing that would have compared to that is Plaguebreak before it got deleted from PvE for doing so much dps itself. (I saw it exceed 4 million dps momentarily and push a single dps to a 350k dps average for the whole Bow Breaker fight.)
Yaseyla HM. Twins HM, Reef Guardian HM, Bow Breaker. Lokke HM, upstairs on Nahvi HM. That isn't all of them either.
Azure can do particularly well on multiple boss fights, especially HMs.
El_Borracho wrote: »El_Borracho wrote: »You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.
Azure can do over 60k dps on its own (Blight Seed alone) on Mage HM. If that's not doing a lot of damage on a boss fight, I don't know what is. The only thing that would have compared to that is Plaguebreak before it got deleted from PvE for doing so much dps itself. (I saw it exceed 4 million dps momentarily and push a single dps to a 350k dps average for the whole Bow Breaker fight.)
Yaseyla HM. Twins HM, Reef Guardian HM, Bow Breaker. Lokke HM, upstairs on Nahvi HM. That isn't all of them either.
Azure can do particularly well on multiple boss fights, especially HMs.
You're talking about trials bosses where there are adds close the boss to boost the damage. Which is why it does not work on bosses in places like Sunspire. Azureblight is a different animal there, much like Zen's, which is geared specifically for taking advantage of large groups to boost damage. OP was talking about dungeons and Azureblight. Not even close.
This would be like someone saying we need to nerf Pearlescent for dungeons because its stronger in trials. The sets function differently in larger groups. And its not like Plaguebreak, in that Azureblight is functioning as intended, whereas the Plaguebreak use was deemed an exploit in how it operated in PVE, or so the devs said. Why they wrecked it for PVP is still maddening, but I digress.
But in both instances, its PVE. Are we really back to players being jealous over other's DPS again?
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »People saying Azureblight is weak in PvP have no clue what they're talking about.
It's incredibly powerful, but you have to coordinate and build for it. A proper Azureblight comp can cut through zergs and even take on ballgroups.
However, I wouldn't say Azureblight is OP. It's incredibly powerful, but only if you build in a hyper specific manner. IMO, that's how all powerful proc sets should be balanced.
PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.
Azureblight CANNOT be purged. The DoTs placed on you can be purged, but Blight Seed itself is persistent.
Which class, I believe necromancer is the best choice right?
Nah - necro doesn't have enough DoTs in their class kit.
DK and Arc are the best for it, with Sorc and Warden being decent choices as well. You want classes that dont have to sacrifice much to slot the necessary DoTs. DK has a million DoTs + Standard, and Arcanist has 2 extremely fast ticking AOE DoTs (Beam and Tide King) along with a very strong AoE sticky DoT (Fulminating).
It also largely depends on your group. Ideally you want at least 2 players running Azureblight in your group (the more the merrier too - the set becomes crazy potent as you scale up in numbers). For example, while a Warden may not be the best Azureblight choice by the numbers, if your group benefits from having a Warden then it's a great choice.
Editing to add: Scribing will buff Azureblight indirectly by giving everyone access to a number of new DoTs.
El_Borracho wrote: »El_Borracho wrote: »You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.
Azure can do over 60k dps on its own (Blight Seed alone) on Mage HM. If that's not doing a lot of damage on a boss fight, I don't know what is. The only thing that would have compared to that is Plaguebreak before it got deleted from PvE for doing so much dps itself. (I saw it exceed 4 million dps momentarily and push a single dps to a 350k dps average for the whole Bow Breaker fight.)
Yaseyla HM. Twins HM, Reef Guardian HM, Bow Breaker. Lokke HM, upstairs on Nahvi HM. That isn't all of them either.
Azure can do particularly well on multiple boss fights, especially HMs.
You're talking about trials bosses where there are adds close the boss to boost the damage. Which is why it does not work on bosses in places like Sunspire. Azureblight is a different animal there, much like Zen's, which is geared specifically for taking advantage of large groups to boost damage. OP was talking about dungeons and Azureblight. Not even close.
This would be like someone saying we need to nerf Pearlescent for dungeons because its stronger in trials. The sets function differently in larger groups. And its not like Plaguebreak, in that Azureblight is functioning as intended, whereas the Plaguebreak use was deemed an exploit in how it operated in PVE, or so the devs said. Why they wrecked it for PVP is still maddening, but I digress.
But in both instances, its PVE. Are we really back to players being jealous over other's DPS again?
Why would I be jealous of myself? Those are my numbers I’m citing.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »People saying Azureblight is weak in PvP have no clue what they're talking about.
It's incredibly powerful, but you have to coordinate and build for it. A proper Azureblight comp can cut through zergs and even take on ballgroups.
However, I wouldn't say Azureblight is OP. It's incredibly powerful, but only if you build in a hyper specific manner. IMO, that's how all powerful proc sets should be balanced.
PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.
Azureblight CANNOT be purged. The DoTs placed on you can be purged, but Blight Seed itself is persistent.
Which class, I believe necromancer is the best choice right?
Nah - necro doesn't have enough DoTs in their class kit.
DK and Arc are the best for it, with Sorc and Warden being decent choices as well. You want classes that dont have to sacrifice much to slot the necessary DoTs. DK has a million DoTs + Standard, and Arcanist has 2 extremely fast ticking AOE DoTs (Beam and Tide King) along with a very strong AoE sticky DoT (Fulminating).
It also largely depends on your group. Ideally you want at least 2 players running Azureblight in your group (the more the merrier too - the set becomes crazy potent as you scale up in numbers). For example, while a Warden may not be the best Azureblight choice by the numbers, if your group benefits from having a Warden then it's a great choice.
Editing to add: Scribing will buff Azureblight indirectly by giving everyone access to a number of new DoTs.
Almost every skill a necro uses procs azureblight. Sure, they aren't class skills, but they're still what a necro uses.
El_Borracho wrote: »El_Borracho wrote: »El_Borracho wrote: »You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.
Azure can do over 60k dps on its own (Blight Seed alone) on Mage HM. If that's not doing a lot of damage on a boss fight, I don't know what is. The only thing that would have compared to that is Plaguebreak before it got deleted from PvE for doing so much dps itself. (I saw it exceed 4 million dps momentarily and push a single dps to a 350k dps average for the whole Bow Breaker fight.)
Yaseyla HM. Twins HM, Reef Guardian HM, Bow Breaker. Lokke HM, upstairs on Nahvi HM. That isn't all of them either.
Azure can do particularly well on multiple boss fights, especially HMs.
You're talking about trials bosses where there are adds close the boss to boost the damage. Which is why it does not work on bosses in places like Sunspire. Azureblight is a different animal there, much like Zen's, which is geared specifically for taking advantage of large groups to boost damage. OP was talking about dungeons and Azureblight. Not even close.
This would be like someone saying we need to nerf Pearlescent for dungeons because its stronger in trials. The sets function differently in larger groups. And its not like Plaguebreak, in that Azureblight is functioning as intended, whereas the Plaguebreak use was deemed an exploit in how it operated in PVE, or so the devs said. Why they wrecked it for PVP is still maddening, but I digress.
But in both instances, its PVE. Are we really back to players being jealous over other's DPS again?
Why would I be jealous of myself? Those are my numbers I’m citing.
Sorry, LOL, I was referring more to the OP. I've never understood when others take issue with a player doing "too much" damage in PVE.