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Azureblight is WAY too strong.

  • CameraBeardThePirate
    CameraBeardThePirate
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    yadibroz wrote: »
    People saying Azureblight is weak in PvP have no clue what they're talking about.

    It's incredibly powerful, but you have to coordinate and build for it. A proper Azureblight comp can cut through zergs and even take on ballgroups.

    However, I wouldn't say Azureblight is OP. It's incredibly powerful, but only if you build in a hyper specific manner. IMO, that's how all powerful proc sets should be balanced.
    Vulkunne wrote: »

    PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.

    Azureblight CANNOT be purged. The DoTs placed on you can be purged, but Blight Seed itself is persistent.

    Which class, I believe necromancer is the best choice right?

    Nah - necro doesn't have enough DoTs in their class kit.

    DK and Arc are the best for it, with Sorc and Warden being decent choices as well. You want classes that dont have to sacrifice much to slot the necessary DoTs. DK has a million DoTs + Standard, and Arcanist has 2 extremely fast ticking AOE DoTs (Beam and Tide King) along with a very strong AoE sticky DoT (Fulminating).

    It also largely depends on your group. Ideally you want at least 2 players running Azureblight in your group (the more the merrier too - the set becomes crazy potent as you scale up in numbers). For example, while a Warden may not be the best Azureblight choice by the numbers, if your group benefits from having a Warden then it's a great choice.

    Editing to add: Scribing will buff Azureblight indirectly by giving everyone access to a number of new DoTs.
    Edited by CameraBeardThePirate on May 22, 2024 8:28PM
  • dk_dunkirk
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    I just noticed it at the top of the ESO Logs site as well, and started farming it, but specifically for what you're seeing it being used for: trash in trials.

    Good grief. LoM is SOO LOOOONG.
  • TankHealz2015
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    I'm DK and my Azureblight build was all dots.

    Key take away: great option if at least 2 ppl in group wearing it

    Even better if 3 ppl wearing it and especially if 1 of them is an Arcanist.

    Fair enough.
  • Sluggy
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    Also let's not forget there are several other sets which get used in all group content, whether it is dungeons, trials, group BGs or Cyro group.

    Olorime, Powerful Assault, Earthgore, Ozezan, Symphony, Alkosh, Turning Tide.

    But no one is going to complain about how much overall damage they provide because it doesn't show up on a death recap.

    I'm your huckleberry - I complain about these all of the time. Because I actually want indivuals in ballgroups be responsible for what they bring to enable their own function in the group. As it is right now there is literally no reason someone in a ballgroup would wear a set like Hunding's Rage when they could wear a set that lets everyone in the group wear Hunding's Rage. Proc sets be damned, when the whole group has 12k weapon damage, 40k armor, 45k health, and infinite sustain it really doesn't even matter what else they have on. Literally the only reason ballgroups ever die is because they make a mistake.
  • El_Borracho
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    In looking at the aforementioned dungeon rankings, I fail to see the sheer dominance of Azureblight over sets like Deadly, Ansuuls, Sul-Xan, or Coral Riptide. This is like claiming that Zen's is OP because a lot of raid groups have a Zenkosh build.

    @Major_Toughness is spot-on. The dungeon rankings on esologs, which are silly, are skewed for damage to trash mobs where Azureblight can do a lot of damage. You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.

    As for PVP, Azureblight is a great set to take on zergs and ball groups. Why someone would want to get rid of that counter-play is baffling.

    Keep Azureblight as it is.
  • virtus753
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    You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.

    Azure can do over 60k dps on its own (Blight Seed alone) on Mage HM. If that's not doing a lot of damage on a boss fight, I don't know what is. The only thing that would have compared to that is Plaguebreak before it got deleted from PvE for doing so much dps itself. (I saw it exceed 4 million dps momentarily and push a single dps to a 350k dps average for the whole Bow Breaker fight.)

    Yaseyla HM. Twins HM, Reef Guardian HM, Bow Breaker. Lokke HM, upstairs on Nahvi HM. That isn't all of them either.

    Azure can do particularly well on multiple boss fights, especially HMs.
  • Rkindaleft
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    virtus753 wrote: »
    You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.

    Azure can do over 60k dps on its own (Blight Seed alone) on Mage HM. If that's not doing a lot of damage on a boss fight, I don't know what is. The only thing that would have compared to that is Plaguebreak before it got deleted from PvE for doing so much dps itself. (I saw it exceed 4 million dps momentarily and push a single dps to a 350k dps average for the whole Bow Breaker fight.)

    Yaseyla HM. Twins HM, Reef Guardian HM, Bow Breaker. Lokke HM, upstairs on Nahvi HM. That isn't all of them either.

    Azure can do particularly well on multiple boss fights, especially HMs.

    If there is a way to make the fights easier and faster people are going to use it. I really wouldn't be concerned about whether or not it can do good DPS on Mage HM when Aetherian Archive is basically 10 years old.

    Azureblight is a tool to be used to compensate for the fact that ZOS keeps designing fights with an overwhelming number of adds, with Reef Guardian HM being the worst offender, Bahsei HM abominations being dangerous, Ansuul HM imps and with fast kills when the boss splits. Azureblight helps reduce some of the pressure.

    It does not need a nerf.
    Edited by Rkindaleft on May 23, 2024 3:35AM
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  • virtus753
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    Rkindaleft wrote: »
    virtus753 wrote: »
    You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.

    Azure can do over 60k dps on its own (Blight Seed alone) on Mage HM. If that's not doing a lot of damage on a boss fight, I don't know what is. The only thing that would have compared to that is Plaguebreak before it got deleted from PvE for doing so much dps itself. (I saw it exceed 4 million dps momentarily and push a single dps to a 350k dps average for the whole Bow Breaker fight.)

    Yaseyla HM. Twins HM, Reef Guardian HM, Bow Breaker. Lokke HM, upstairs on Nahvi HM. That isn't all of them either.

    Azure can do particularly well on multiple boss fights, especially HMs.

    If there is a way to make the fights easier and faster people are going to use it. I really wouldn't be concerned about whether or not it can do good DPS on Mage HM when Aetherian Archive is basically 10 years old.

    Azureblight is a tool to be used to compensate for the fact that ZOS keeps designing fights with an overwhelming number of adds, with Reef Guardian HM being the worst offender, Bahsei HM abominations being dangerous, Ansuul HM imps and with fast kills when the boss splits. Azureblight helps reduce some of the pressure.

    It does not need a nerf.

    I never said it did. I was responding to the claim that it does not do a lot of damage on boss fights full stop, which it very clearly does. And clearly ZOS cares about “obscene” damage on older fights and/or side bosses, or else Plaguebreak would not have been taken away from PvE. That set was amazing on my templar, and I miss it.

    I do, however, strongly believe Azure is bugged in multiple ways and should have those issues addressed.

    There is absolutely no way three people should get simultaneous explosions (same millisecond) off of one stack of Blight Seed on a single target in PvE with no other enemies present. The tooltip says that only one stack can be built at a time on a given enemy and that there is a cooldown between explosions. Yet that multiple simultaneous explosion issue happens often. The game also gives credit for the stack and credit for the explosion(s) to different people quite frequently. The person whose name appears in logs as the stack builder (though all players wearing Azure and putting down dots now contribute, despite that major change never being announced as intentional) often does not get credit for the damage at all, which does not seem right to me. I don’t know why the game is apparently randomly choosing one or more Azure wearers to assign the damage to, but it didn’t do the multiple explosions bit before Update 41 (iirc).

    And, like other stacking sets, it needs to be properly purgeable in PvP. It would still be possible to build stacks quickly enough to get explosions with the right comp, but the behavior where stacks of sets like this and Rele do not purge properly is very bothersome to me. If I purge Rele from myself, that should not mean I knock the stacks from 10 to 1 until the very next light attack, when they’re immediately at 10 again. That’s just not logical in any way.
  • moderatelyfatman
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    If you think Azureblight is overpowered, take a look at this:
    1hzogidn2ejb.png

    I suspect this will be a nightmare in PvP as the exploding NPC will also take out any players that are in combat with them. It will be the Empowered Heavy attack bug again.
  • moderatelyfatman
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    In looking at the aforementioned dungeon rankings, I fail to see the sheer dominance of Azureblight over sets like Deadly, Ansuuls, Sul-Xan, or Coral Riptide. This is like claiming that Zen's is OP because a lot of raid groups have a Zenkosh build.

    @Major_Toughness is spot-on. The dungeon rankings on esologs, which are silly, are skewed for damage to trash mobs where Azureblight can do a lot of damage. You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.

    As for PVP, Azureblight is a great set to take on zergs and ball groups. Why someone would want to get rid of that counter-play is baffling.

    Keep Azureblight as it is.

    I know you were talking about dungeons but what about trials? Can you tell which arcanist was wearing Azureblight in this Trial? (Dreadsail Reef, Bow Breaker)
    3x518odn9ohd.png

    The thing is that arcanist beam does so much damage that the small drop from losing Ansuuls or Coral Riptide still results in very high single target damage. As long as there is at least one add near the boss then the Arcanist is doing crazy damage.

    I don't think the devs should nerf this set but I think they should change it so that Fatecarver can't proc it, much the same way they did with Templar jabs. Overall, Azureblight is a much more conditional set on the other classes which is the way it should be.
    Edited by moderatelyfatman on May 23, 2024 12:23PM
  • El_Borracho
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    virtus753 wrote: »
    You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.

    Azure can do over 60k dps on its own (Blight Seed alone) on Mage HM. If that's not doing a lot of damage on a boss fight, I don't know what is. The only thing that would have compared to that is Plaguebreak before it got deleted from PvE for doing so much dps itself. (I saw it exceed 4 million dps momentarily and push a single dps to a 350k dps average for the whole Bow Breaker fight.)

    Yaseyla HM. Twins HM, Reef Guardian HM, Bow Breaker. Lokke HM, upstairs on Nahvi HM. That isn't all of them either.

    Azure can do particularly well on multiple boss fights, especially HMs.

    You're talking about trials bosses where there are adds close the boss to boost the damage. Which is why it does not work on bosses in places like Sunspire. Azureblight is a different animal there, much like Zen's, which is geared specifically for taking advantage of large groups to boost damage and it needs adds to generate power. OP was talking about dungeons and Azureblight. Not even close.

    This would be like someone saying we need to nerf Pearlescent for dungeons because it makes the group stronger in trials than in dungeons. The sets function differently in larger groups. And its not like Plaguebreak, in that Azureblight is functioning as intended, whereas the Plaguebreak use was deemed an exploit in how it operated in PVE, or so the devs said. Why they wrecked it for PVP is still maddening, but I digress.

    In both instances, its PVE. I don't care if Azureblight is helping a raid group clear hard modes. We run an Azureblight Arc or Templar in one of my trials groups, on the trials you mentioned. Because its a strong set that helps the group in specific instances. Which is what trials groups are constantly asking for. And found in a set that is 5 years old. LOL. If Azureblight is overpowered, I hope the OP doesn't discover Ansuuls + Deadly on an Arc...

    Are we really back to players being jealous over others' DPS again? Because that's what this sounds like. :#
    Edited by El_Borracho on May 23, 2024 3:58PM
  • virtus753
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    virtus753 wrote: »
    You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.

    Azure can do over 60k dps on its own (Blight Seed alone) on Mage HM. If that's not doing a lot of damage on a boss fight, I don't know what is. The only thing that would have compared to that is Plaguebreak before it got deleted from PvE for doing so much dps itself. (I saw it exceed 4 million dps momentarily and push a single dps to a 350k dps average for the whole Bow Breaker fight.)

    Yaseyla HM. Twins HM, Reef Guardian HM, Bow Breaker. Lokke HM, upstairs on Nahvi HM. That isn't all of them either.

    Azure can do particularly well on multiple boss fights, especially HMs.

    You're talking about trials bosses where there are adds close the boss to boost the damage. Which is why it does not work on bosses in places like Sunspire. Azureblight is a different animal there, much like Zen's, which is geared specifically for taking advantage of large groups to boost damage. OP was talking about dungeons and Azureblight. Not even close.

    This would be like someone saying we need to nerf Pearlescent for dungeons because its stronger in trials. The sets function differently in larger groups. And its not like Plaguebreak, in that Azureblight is functioning as intended, whereas the Plaguebreak use was deemed an exploit in how it operated in PVE, or so the devs said. Why they wrecked it for PVP is still maddening, but I digress.

    But in both instances, its PVE. Are we really back to players being jealous over other's DPS again? :#

    Why would I be jealous of myself? Those are my numbers I’m citing.
  • sarahthes
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    yadibroz wrote: »
    People saying Azureblight is weak in PvP have no clue what they're talking about.

    It's incredibly powerful, but you have to coordinate and build for it. A proper Azureblight comp can cut through zergs and even take on ballgroups.

    However, I wouldn't say Azureblight is OP. It's incredibly powerful, but only if you build in a hyper specific manner. IMO, that's how all powerful proc sets should be balanced.
    Vulkunne wrote: »

    PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.

    Azureblight CANNOT be purged. The DoTs placed on you can be purged, but Blight Seed itself is persistent.

    Which class, I believe necromancer is the best choice right?

    Nah - necro doesn't have enough DoTs in their class kit.

    DK and Arc are the best for it, with Sorc and Warden being decent choices as well. You want classes that dont have to sacrifice much to slot the necessary DoTs. DK has a million DoTs + Standard, and Arcanist has 2 extremely fast ticking AOE DoTs (Beam and Tide King) along with a very strong AoE sticky DoT (Fulminating).

    It also largely depends on your group. Ideally you want at least 2 players running Azureblight in your group (the more the merrier too - the set becomes crazy potent as you scale up in numbers). For example, while a Warden may not be the best Azureblight choice by the numbers, if your group benefits from having a Warden then it's a great choice.

    Editing to add: Scribing will buff Azureblight indirectly by giving everyone access to a number of new DoTs.

    Almost every skill a necro uses procs azureblight. Sure, they aren't class skills, but they're still what a necro uses.
  • El_Borracho
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    virtus753 wrote: »
    virtus753 wrote: »
    You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.

    Azure can do over 60k dps on its own (Blight Seed alone) on Mage HM. If that's not doing a lot of damage on a boss fight, I don't know what is. The only thing that would have compared to that is Plaguebreak before it got deleted from PvE for doing so much dps itself. (I saw it exceed 4 million dps momentarily and push a single dps to a 350k dps average for the whole Bow Breaker fight.)

    Yaseyla HM. Twins HM, Reef Guardian HM, Bow Breaker. Lokke HM, upstairs on Nahvi HM. That isn't all of them either.

    Azure can do particularly well on multiple boss fights, especially HMs.

    You're talking about trials bosses where there are adds close the boss to boost the damage. Which is why it does not work on bosses in places like Sunspire. Azureblight is a different animal there, much like Zen's, which is geared specifically for taking advantage of large groups to boost damage. OP was talking about dungeons and Azureblight. Not even close.

    This would be like someone saying we need to nerf Pearlescent for dungeons because its stronger in trials. The sets function differently in larger groups. And its not like Plaguebreak, in that Azureblight is functioning as intended, whereas the Plaguebreak use was deemed an exploit in how it operated in PVE, or so the devs said. Why they wrecked it for PVP is still maddening, but I digress.

    But in both instances, its PVE. Are we really back to players being jealous over other's DPS again? :#

    Why would I be jealous of myself? Those are my numbers I’m citing.

    Sorry, LOL, I was referring more to the OP. I've never understood when others take issue with a player doing "too much" damage in PVE.
  • CameraBeardThePirate
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    sarahthes wrote: »
    yadibroz wrote: »
    People saying Azureblight is weak in PvP have no clue what they're talking about.

    It's incredibly powerful, but you have to coordinate and build for it. A proper Azureblight comp can cut through zergs and even take on ballgroups.

    However, I wouldn't say Azureblight is OP. It's incredibly powerful, but only if you build in a hyper specific manner. IMO, that's how all powerful proc sets should be balanced.
    Vulkunne wrote: »

    PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.

    Azureblight CANNOT be purged. The DoTs placed on you can be purged, but Blight Seed itself is persistent.

    Which class, I believe necromancer is the best choice right?

    Nah - necro doesn't have enough DoTs in their class kit.

    DK and Arc are the best for it, with Sorc and Warden being decent choices as well. You want classes that dont have to sacrifice much to slot the necessary DoTs. DK has a million DoTs + Standard, and Arcanist has 2 extremely fast ticking AOE DoTs (Beam and Tide King) along with a very strong AoE sticky DoT (Fulminating).

    It also largely depends on your group. Ideally you want at least 2 players running Azureblight in your group (the more the merrier too - the set becomes crazy potent as you scale up in numbers). For example, while a Warden may not be the best Azureblight choice by the numbers, if your group benefits from having a Warden then it's a great choice.

    Editing to add: Scribing will buff Azureblight indirectly by giving everyone access to a number of new DoTs.

    Almost every skill a necro uses procs azureblight. Sure, they aren't class skills, but they're still what a necro uses.

    That doesn't make them BiS for Azureblight though.

    In PvE, sure, they can make good use of it (pretty much everyone can).

    In PvP, Necro doesn't have enough barspace to effectively run an Azureblight build. They already need to outsource most of their buffs, and would need to use almost entirely non class skills to use Azureblight well.

    If you're getting Major Resolve and Brut/Sorc from a groupmate, then sure, knock yourself out. But otherwise, you'll struggle to slot enough AoE dots to use Azureblight and still have room for buffs and defensive abilities. It's just far more effective on other classes.

    Worth noting that Status Effects and Pets will not proc Azureblight, so Scythe and Skele Arcanist/Archer are worthless (with the latter not even counting as a DoT at all).
    Edited by CameraBeardThePirate on May 23, 2024 4:12PM
  • virtus753
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    virtus753 wrote: »
    virtus753 wrote: »
    You know where Azureblight can not do a lot of damage? Boss fights. But if you really care about wiping that group of adds slightly faster than someone else, go ahead.

    Azure can do over 60k dps on its own (Blight Seed alone) on Mage HM. If that's not doing a lot of damage on a boss fight, I don't know what is. The only thing that would have compared to that is Plaguebreak before it got deleted from PvE for doing so much dps itself. (I saw it exceed 4 million dps momentarily and push a single dps to a 350k dps average for the whole Bow Breaker fight.)

    Yaseyla HM. Twins HM, Reef Guardian HM, Bow Breaker. Lokke HM, upstairs on Nahvi HM. That isn't all of them either.

    Azure can do particularly well on multiple boss fights, especially HMs.

    You're talking about trials bosses where there are adds close the boss to boost the damage. Which is why it does not work on bosses in places like Sunspire. Azureblight is a different animal there, much like Zen's, which is geared specifically for taking advantage of large groups to boost damage. OP was talking about dungeons and Azureblight. Not even close.

    This would be like someone saying we need to nerf Pearlescent for dungeons because its stronger in trials. The sets function differently in larger groups. And its not like Plaguebreak, in that Azureblight is functioning as intended, whereas the Plaguebreak use was deemed an exploit in how it operated in PVE, or so the devs said. Why they wrecked it for PVP is still maddening, but I digress.

    But in both instances, its PVE. Are we really back to players being jealous over other's DPS again? :#

    Why would I be jealous of myself? Those are my numbers I’m citing.

    Sorry, LOL, I was referring more to the OP. I've never understood when others take issue with a player doing "too much" damage in PVE.

    Gotcha! :)
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