ForumSavant wrote: »There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.
This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.
ForumSavant wrote: »There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.
This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.
No the set is very weak especially the effect.
ForumSavant wrote: »There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.
This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.
No the set is very weak especially the effect.
Major_Toughness wrote: »It's only good if you build for it and multiple people use it, especially in PvP.
If I go into a game and all 8 enemies are using Way of Fire then my highest damage taken will be from Way of Fire, that doesn't make it way too strong.
PvE is just because ZoS has some kink with trash heavy fights. Go check damage against Yolnahkriin and tell me how many people are using Azureblight.
You must be PC NA because no groups are using it on PC EU in BGs. No one even queues 4 man into group BGs
Cyro has a few people using it, myself included. But we just hunt ball groups.
When I did it solo, yes, I did a lot of damage to the group even solo. But it was never enough to do any meaningful damage because they're always kiting and masses of healing. Only when you get multiple people on purposefully made builds does it because strong.
TankHealz2015 wrote: »Please, explain the key to high damage (with surviveablity) success with this set. Only certain classes? Must combine with certain skills? Must combine with certain other armor or mythic or master set? Must combine with another person who is on a different class or brings a specific class ability?
The devil is always (?) in the details.
I used this set for several weeks in open world cyrodiil - running solo, with pug groups, crowd serfing, and occasionally in organized groups using voice chat.
I love the cool visual and sound effects, but ultimately, it was very niche and my play style did not shine using this set.
My guess, was that it would perform better if played consistently with a more tanky partner.
?
JanTanhide wrote: »It's not good at all. I've used it for a long time and tested it in PVE against other sets like Pillar of Nirn. It is much lower in damage than other good gear sets.
JanTanhide wrote: »It's not good at all. I've used it for a long time and tested it in PVE against other sets like Pillar of Nirn. It is much lower in damage than other good gear sets.
ForumSavant wrote: »Major_Toughness wrote: »It's only good if you build for it and multiple people use it, especially in PvP.
If I go into a game and all 8 enemies are using Way of Fire then my highest damage taken will be from Way of Fire, that doesn't make it way too strong.
PvE is just because ZoS has some kink with trash heavy fights. Go check damage against Yolnahkriin and tell me how many people are using Azureblight.
You must be PC NA because no groups are using it on PC EU in BGs. No one even queues 4 man into group BGs
Cyro has a few people using it, myself included. But we just hunt ball groups.
When I did it solo, yes, I did a lot of damage to the group even solo. But it was never enough to do any meaningful damage because they're always kiting and masses of healing. Only when you get multiple people on purposefully made builds does it because strong.
Since you obviously don't understand how strong it is when you say "It's only good if you build for it and multiple people use it, especially in PvP." how many people do you think you have to be hitting with it for it to start out DPSing way of fire with just 1 person running it and it hitting every 7 seconds?
ForumSavant wrote: »There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.
This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.
Major_Toughness wrote: »ForumSavant wrote: »Major_Toughness wrote: »It's only good if you build for it and multiple people use it, especially in PvP.
If I go into a game and all 8 enemies are using Way of Fire then my highest damage taken will be from Way of Fire, that doesn't make it way too strong.
PvE is just because ZoS has some kink with trash heavy fights. Go check damage against Yolnahkriin and tell me how many people are using Azureblight.
You must be PC NA because no groups are using it on PC EU in BGs. No one even queues 4 man into group BGs
Cyro has a few people using it, myself included. But we just hunt ball groups.
When I did it solo, yes, I did a lot of damage to the group even solo. But it was never enough to do any meaningful damage because they're always kiting and masses of healing. Only when you get multiple people on purposefully made builds does it because strong.
Since you obviously don't understand how strong it is when you say "It's only good if you build for it and multiple people use it, especially in PvP." how many people do you think you have to be hitting with it for it to start out DPSing way of fire with just 1 person running it and it hitting every 7 seconds?
7 seems arbitrary and thrown out there with no thought.
Stationary = Ground cast AoE DoT (hits every 1s)
Sticky = Single target DoT (hits every 2s)
Let's say Azureblight has just exploded and all DoTs are already active and going to count for the next explosion at 20 stacks. You would need either 3 stationary, 2 stationary and 2 sticky, 1 stationary and 5 sticky, or 7 sticky.
Assuming they are standing in all stationary dots for the entire duration.
Now I don't know about you, but a group running around at max movement speed as in your original post probably isn't standing in 3 AoEs for 7 seconds. And when they're moving you can only recast one every second so are probably only ever going to be in one at a time even if you recast it every second to keep up with them. Which means you need 5 sticky dots on the same target just to make them explode in time.
Idk about you but most PvP builds don't run an AoE and 5 sticky dots.
Alternatively, Templar Jabs and Arcanist beam alone, if you hit every tick, will make an explosion every 7 seconds. But they are at max movement speed so jabs has no chance. They use any LoS you immediately get none from beam.
Now the trick is to use acid spray, and on DK Talons, as these tick every second. If spam acid spray but LA in between you just get enough delay before the next so that the DoT ticks and then the recast is immediately another tick. So casting roughly every 1.1s rather than 1s, you can get 13 ticks in 7 seconds from Acid Spray alone. So can replace 2 stationary dots from the examples above.
Then how many AoE sticky dots are there? Noxious/Engulfing, Soul Splitting Trap, Arcanist rune (after delay), DW ult. I don't even think there is 5 let alone 5 you can run on one build. So you hope they stand in AoEs.
Major_Toughness wrote: »ForumSavant wrote: »Major_Toughness wrote: »It's only good if you build for it and multiple people use it, especially in PvP.
If I go into a game and all 8 enemies are using Way of Fire then my highest damage taken will be from Way of Fire, that doesn't make it way too strong.
PvE is just because ZoS has some kink with trash heavy fights. Go check damage against Yolnahkriin and tell me how many people are using Azureblight.
You must be PC NA because no groups are using it on PC EU in BGs. No one even queues 4 man into group BGs
Cyro has a few people using it, myself included. But we just hunt ball groups.
When I did it solo, yes, I did a lot of damage to the group even solo. But it was never enough to do any meaningful damage because they're always kiting and masses of healing. Only when you get multiple people on purposefully made builds does it because strong.
Since you obviously don't understand how strong it is when you say "It's only good if you build for it and multiple people use it, especially in PvP." how many people do you think you have to be hitting with it for it to start out DPSing way of fire with just 1 person running it and it hitting every 7 seconds?
7 seems arbitrary and thrown out there with no thought.
Stationary = Ground cast AoE DoT (hits every 1s)
Sticky = Single target DoT (hits every 2s)
Let's say Azureblight has just exploded and all DoTs are already active and going to count for the next explosion at 20 stacks. You would need either 3 stationary, 2 stationary and 2 sticky, 1 stationary and 5 sticky, or 7 sticky.
Assuming they are standing in all stationary dots for the entire duration.
Now I don't know about you, but a group running around at max movement speed as in your original post probably isn't standing in 3 AoEs for 7 seconds. And when they're moving you can only recast one every second so are probably only ever going to be in one at a time even if you recast it every second to keep up with them. Which means you need 5 sticky dots on the same target just to make them explode in time.
Idk about you but most PvP builds don't run an AoE and 5 sticky dots.
Alternatively, Templar Jabs and Arcanist beam alone, if you hit every tick, will make an explosion every 7 seconds. But they are at max movement speed so jabs has no chance. They use any LoS you immediately get none from beam.
Now the trick is to use acid spray, and on DK Talons, as these tick every second. If spam acid spray but LA in between you just get enough delay before the next so that the DoT ticks and then the recast is immediately another tick. So casting roughly every 1.1s rather than 1s, you can get 13 ticks in 7 seconds from Acid Spray alone. So can replace 2 stationary dots from the examples above.
Then how many AoE sticky dots are there? Noxious/Engulfing, Soul Splitting Trap, Arcanist rune (after delay), DW ult. I don't even think there is 5 let alone 5 you can run on one build. So you hope they stand in AoEs.
Jabs is not a DoT and has not been one since the year Azureblight came out. For four years it was bugged so that it kept proccing Azure. It no longer does.
ForumSavant wrote: »There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.
This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.
Having recently finally finished the Lair of Maarselok sticker book, I've had a chance to use Azure frequently. It's helpful in PvE although many times the mobs are dead before it can kill them and it does little dmg on a boss.
PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.
It really isn't that great.
PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.
Major_Toughness wrote: »Major_Toughness wrote: »ForumSavant wrote: »Major_Toughness wrote: »It's only good if you build for it and multiple people use it, especially in PvP.
If I go into a game and all 8 enemies are using Way of Fire then my highest damage taken will be from Way of Fire, that doesn't make it way too strong.
PvE is just because ZoS has some kink with trash heavy fights. Go check damage against Yolnahkriin and tell me how many people are using Azureblight.
You must be PC NA because no groups are using it on PC EU in BGs. No one even queues 4 man into group BGs
Cyro has a few people using it, myself included. But we just hunt ball groups.
When I did it solo, yes, I did a lot of damage to the group even solo. But it was never enough to do any meaningful damage because they're always kiting and masses of healing. Only when you get multiple people on purposefully made builds does it because strong.
Since you obviously don't understand how strong it is when you say "It's only good if you build for it and multiple people use it, especially in PvP." how many people do you think you have to be hitting with it for it to start out DPSing way of fire with just 1 person running it and it hitting every 7 seconds?
7 seems arbitrary and thrown out there with no thought.
Stationary = Ground cast AoE DoT (hits every 1s)
Sticky = Single target DoT (hits every 2s)
Let's say Azureblight has just exploded and all DoTs are already active and going to count for the next explosion at 20 stacks. You would need either 3 stationary, 2 stationary and 2 sticky, 1 stationary and 5 sticky, or 7 sticky.
Assuming they are standing in all stationary dots for the entire duration.
Now I don't know about you, but a group running around at max movement speed as in your original post probably isn't standing in 3 AoEs for 7 seconds. And when they're moving you can only recast one every second so are probably only ever going to be in one at a time even if you recast it every second to keep up with them. Which means you need 5 sticky dots on the same target just to make them explode in time.
Idk about you but most PvP builds don't run an AoE and 5 sticky dots.
Alternatively, Templar Jabs and Arcanist beam alone, if you hit every tick, will make an explosion every 7 seconds. But they are at max movement speed so jabs has no chance. They use any LoS you immediately get none from beam.
Now the trick is to use acid spray, and on DK Talons, as these tick every second. If spam acid spray but LA in between you just get enough delay before the next so that the DoT ticks and then the recast is immediately another tick. So casting roughly every 1.1s rather than 1s, you can get 13 ticks in 7 seconds from Acid Spray alone. So can replace 2 stationary dots from the examples above.
Then how many AoE sticky dots are there? Noxious/Engulfing, Soul Splitting Trap, Arcanist rune (after delay), DW ult. I don't even think there is 5 let alone 5 you can run on one build. So you hope they stand in AoEs.
Jabs is not a DoT and has not been one since the year Azureblight came out. For four years it was bugged so that it kept proccing Azure. It no longer does.
Thanks. I know we used it on Templar on the release of Sanity's Edge so must have been fixed since and I have forgotten.
ForumSavant wrote: »ForumSavant wrote: »There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.
This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.
No the set is very weak especially the effect.
Wonderful retort. The set is seen at the top of all end game logs, but it's just not good.
CameraBeardThePirate wrote: »People saying Azureblight is weak in PvP have no clue what they're talking about.
It's incredibly powerful, but you have to coordinate and build for it. A proper Azureblight comp can cut through zergs and even take on ballgroups.
However, I wouldn't say Azureblight is OP. It's incredibly powerful, but only if you build in a hyper specific manner. IMO, that's how all powerful proc sets should be balanced.
PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.
Azureblight CANNOT be purged. The DoTs placed on you can be purged, but Blight Seed itself is persistent.
HatchetHaro wrote: »JanTanhide wrote: »It's not good at all. I've used it for a long time and tested it in PVE against other sets like Pillar of Nirn. It is much lower in damage than other good gear sets.
Oh it's really good in trials, especially in fights where there are three or more (two for Arcanists) enemies stacked for any period of time.
TankHealz2015 wrote: »Please, explain the key to high damage (with surviveablity) success with this set. Only certain classes? Must combine with certain skills? Must combine with certain other armor or mythic or master set? Must combine with another person who is on a different class or brings a specific class ability?
The devil is always (?) in the details.
I used this set for several weeks in open world cyrodiil - running solo, with pug groups, crowd serfing, and occasionally in organized groups using voice chat.
I love the cool visual and sound effects, but ultimately, it was very niche and my play style did not shine using this set.
My guess, was that it would perform better if played consistently with a more tanky partner.
?
HatchetHaro wrote: »JanTanhide wrote: »It's not good at all. I've used it for a long time and tested it in PVE against other sets like Pillar of Nirn. It is much lower in damage than other good gear sets.
Oh it's really good in trials, especially in fights where there are three or more (two for Arcanists) enemies stacked for any period of time.
I think we've established that Azurblight is good in a niche ultra-co-ordinated set-up.
But never seen a mandate for this to be used in any vet trial I've done, unlike quite a few other sets that are a must for certain trials/situations, so probably isn't quite as good as the OP and a few here are claiming.
ForumSavant wrote: »There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.
This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.
Having recently finally finished the Lair of Maarselok sticker book, I've had a chance to use Azure frequently. It's helpful in PvE although many times the mobs are dead before it can kill them and it does little dmg on a boss.
PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.
It really isn't that great.
Azure is incredibly strong in HM trials where you have multiple adds stacked with the boss - best examples I can think of right now are Reef HM in DSR, and Bahsei HM in vRG.
In my Planesbreaker clear, Azureblight alone did 166K DPS out of 1 mill group DPS. That's 16% of total damage on a 2 portal Bahsei HM, from a SET.
In my now defunct swash core's best Reef HM pull, Azureblight did 219K dps out of 966K group dps, or almost a quarter of the group's total damage in a 3:20 clear.
I'm a highly mobile PvP smallscale DD, I don't think I've ever even been hit by this set. If my opponent is using this against me or my smallscale, they're basically down an entire 5pc. I don't run Azure, I would not recommend it to anyone in PvP unless you're specifically trying to bomb ball groups, that's its only niche in PvP and it's very much welcome there.ForumSavant wrote: »azure is strong in EVERY scenario