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Azureblight is WAY too strong.

ForumSavant
ForumSavant
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There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.

This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.
  • yadibroz
    yadibroz
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    There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.

    This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.

    No the set is very weak especially the effect.
  • Sluggy
    Sluggy
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    yadibroz wrote: »
    There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.

    This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.

    No the set is very weak especially the effect.

    I mean, I'd take popping a 5k-10k bomb every second or so inside of a keep in Cyrodiil. Tbf though it does require quite a bit of coordination to get it to work that effectively and you're not going to get that kind of result as a yolo-solo. It pretty much requires three or four people running in a coordinate group against multiple opponents for the effect to be that frequent. Otherwise as a solo-only set it's really only decent against many many targets when you have lots of aoe dots and against a single target it is pretty worthless.
  • ForumSavant
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    yadibroz wrote: »
    There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.

    This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.

    No the set is very weak especially the effect.

    Wonderful retort. The set is seen at the top of all end game logs, but it's just not good.
  • Major_Toughness
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    It's only good if you build for it and multiple people use it, especially in PvP.

    If I go into a game and all 8 enemies are using Way of Fire then my highest damage taken will be from Way of Fire, that doesn't make it way too strong.

    PvE is just because ZoS has some kink with trash heavy fights. Go check damage against Yolnahkriin and tell me how many people are using Azureblight.

    You must be PC NA because no groups are using it on PC EU in BGs. No one even queues 4 man into group BGs

    Cyro has a few people using it, myself included. But we just hunt ball groups.

    When I did it solo, yes, I did a lot of damage to the group even solo. But it was never enough to do any meaningful damage because they're always kiting and masses of healing. Only when you get multiple people on purposefully made builds does it because strong.
    PC EU > You
  • ForumSavant
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    It's only good if you build for it and multiple people use it, especially in PvP.

    If I go into a game and all 8 enemies are using Way of Fire then my highest damage taken will be from Way of Fire, that doesn't make it way too strong.

    PvE is just because ZoS has some kink with trash heavy fights. Go check damage against Yolnahkriin and tell me how many people are using Azureblight.

    You must be PC NA because no groups are using it on PC EU in BGs. No one even queues 4 man into group BGs

    Cyro has a few people using it, myself included. But we just hunt ball groups.

    When I did it solo, yes, I did a lot of damage to the group even solo. But it was never enough to do any meaningful damage because they're always kiting and masses of healing. Only when you get multiple people on purposefully made builds does it because strong.

    Since you obviously don't understand how strong it is when you say "It's only good if you build for it and multiple people use it, especially in PvP." how many people do you think you have to be hitting with it for it to start out DPSing way of fire with just 1 person running it and it hitting every 7 seconds?
  • TankHealz2015
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    Please, explain the key to high damage (with surviveablity) success with this set. Only certain classes? Must combine with certain skills? Must combine with certain other armor or mythic or master set? Must combine with another person who is on a different class or brings a specific class ability?

    The devil is always (?) in the details.

    I used this set for several weeks in open world cyrodiil - running solo, with pug groups, crowd serfing, and occasionally in organized groups using voice chat.

    I love the cool visual and sound effects, but ultimately, it was very niche and my play style did not shine using this set.

    My guess, was that it would perform better if played consistently with a more tanky partner.

    ?
  • Rowjoh
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    Azureblight? really?

    I tried it once as a solo player after some serious theory crafting sessions on the Uesp Build Editor, and found it to be average at best, so is probably one of those sets that only comes into its own in an ultra co-ordinated group.

    Even so, I can't ever recall seeing Azurblight in a death recap - admittedly I have a low death ratio, and I am a Nightblade...


    Edited by Rowjoh on May 22, 2024 4:26PM
  • virtus753
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    Please, explain the key to high damage (with surviveablity) success with this set. Only certain classes? Must combine with certain skills? Must combine with certain other armor or mythic or master set? Must combine with another person who is on a different class or brings a specific class ability?

    The devil is always (?) in the details.

    I used this set for several weeks in open world cyrodiil - running solo, with pug groups, crowd serfing, and occasionally in organized groups using voice chat.

    I love the cool visual and sound effects, but ultimately, it was very niche and my play style did not shine using this set.

    My guess, was that it would perform better if played consistently with a more tanky partner.

    ?

    Azureblight is best with several players running dots, especially AoE dots that hit once per second (in PvE - it’s harder to use ground dots in PvP, since people move in ways enemies can’t).

    Each Azure wearer contributes a stack of Blight Seed per dot they hit the target with. At 20 stacks, the Seed explodes, and it does scaling damage based on the number of enemies around. This set was changed several updates ago so now Azure wearers can all contribute to building stacks on the same targets together rather than boxing each other out. That’s when it became much more effective and able to be worn by more than one player in a group.

    If you have just one player with it using 4 once-per-second DoTs, they build stacks 4 times per second. But if you have 4 players wearing Azure doing the same, that’s 16 stacks per second. And if you have an Arc beaming, that’s an AoE DoT that hits 3x per second on its own, creating 3 stacks per target per second on top of everything else.

    When the Blight Seed reaches 20 stacks, the game chooses one or more players in Azure to credit with the explosion. I’ve repeatedly seen 3 players chosen to get that explosion in the same millisecond in a single target fight with no other enemies around, so it isn’t limited to one explosion at a time.

    Azure is much better with several enemies around, as it scales its damage based on that. The set can do over 60k dps alone on the Mage HM on a Templar - I haven’t tried Arc.

    Purging stacking sets like Rele and Azure is also very bugged in PvP. If I have 10 stacks of Rele on someone and they purge, the stacks drop to 1, not zero, but then my next light attack brings them back to 10 immediately. This is also part of what makes using them in PvP so effective. But Azure would be difficult to purge in time anyhow with a few Arcs altogether able to proc explosions every second or two.
    Edited by virtus753 on May 22, 2024 1:58PM
  • JanTanhide
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    It's not good at all. I've used it for a long time and tested it in PVE against other sets like Pillar of Nirn. It is much lower in damage than other good gear sets.

  • Rowjoh
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    JanTanhide wrote: »
    It's not good at all. I've used it for a long time and tested it in PVE against other sets like Pillar of Nirn. It is much lower in damage than other good gear sets.

    I agree Azurblight is not even a good set, unless used in a niche ultra-co-ordinated set-up, but I'm compelled to ask why have you used it for a long time knowing it's no good?!

    Edited by Rowjoh on May 22, 2024 1:52PM
  • HatchetHaro
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    JanTanhide wrote: »
    It's not good at all. I've used it for a long time and tested it in PVE against other sets like Pillar of Nirn. It is much lower in damage than other good gear sets.

    Oh it's really good in trials, especially in fights where there are three or more (two for Arcanists) enemies stacked for any period of time.
    Best Argonian NA and I will fight anyone for it

    17 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 3x SBS, 1x Unchained
  • Major_Toughness
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    It's only good if you build for it and multiple people use it, especially in PvP.

    If I go into a game and all 8 enemies are using Way of Fire then my highest damage taken will be from Way of Fire, that doesn't make it way too strong.

    PvE is just because ZoS has some kink with trash heavy fights. Go check damage against Yolnahkriin and tell me how many people are using Azureblight.

    You must be PC NA because no groups are using it on PC EU in BGs. No one even queues 4 man into group BGs

    Cyro has a few people using it, myself included. But we just hunt ball groups.

    When I did it solo, yes, I did a lot of damage to the group even solo. But it was never enough to do any meaningful damage because they're always kiting and masses of healing. Only when you get multiple people on purposefully made builds does it because strong.

    Since you obviously don't understand how strong it is when you say "It's only good if you build for it and multiple people use it, especially in PvP." how many people do you think you have to be hitting with it for it to start out DPSing way of fire with just 1 person running it and it hitting every 7 seconds?

    7 seems arbitrary and thrown out there with no thought.

    Stationary = Ground cast AoE DoT (hits every 1s)
    Sticky = Single target DoT (hits every 2s)

    Let's say Azureblight has just exploded and all DoTs are already active and going to count for the next explosion at 20 stacks. You would need either 3 stationary, 2 stationary and 2 sticky, 1 stationary and 5 sticky, or 7 sticky.

    Assuming they are standing in all stationary dots for the entire duration.

    Now I don't know about you, but a group running around at max movement speed as in your original post probably isn't standing in 3 AoEs for 7 seconds. And when they're moving you can only recast one every second so are probably only ever going to be in one at a time even if you recast it every second to keep up with them. Which means you need 5 sticky dots on the same target just to make them explode in time.

    Idk about you but most PvP builds don't run an AoE and 5 sticky dots.

    Alternatively Arcanist beam alone, if you hit every tick, will make an explosion every 7 seconds. But they are at max movement speed so jabs has no chance. They use any LoS you immediately get none from beam.

    Now the trick is to use acid spray, and on DK Talons, as these tick every second. If spam acid spray but LA in between you just get enough delay before the next so that the DoT ticks and then the recast is immediately another tick. So casting roughly every 1.1s rather than 1s, you can get 13 ticks in 7 seconds from Acid Spray alone. So can replace 2 stationary dots from the examples above.

    Then how many AoE sticky dots are there? Noxious/Engulfing, Soul Splitting Trap, Arcanist rune (after delay), DW ult. I don't even think there is 5 let alone 5 you can run on one build. So you hope they stand in AoEs.
    Edited by Major_Toughness on May 22, 2024 2:19PM
    PC EU > You
  • Vulkunne
    Vulkunne
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    There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.

    This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.

    Having recently finally finished the Lair of Maarselok sticker book, I've had a chance to use Azure frequently. It's helpful in PvE although many times the mobs are dead before it can kill them and it does little dmg on a boss.

    PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.

    It really isn't that great.
    Edited by Vulkunne on May 22, 2024 2:11PM
    "I know that someday that sun is bound to shine." -Ella Fitzgerald
  • Sluggy
    Sluggy
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    Also, maybe someone can update me on the status of this but it used to be that some channeled abilities (specifically Rapid Strikes and Maybe even jabs?) also counted as triggers for the effect - which meant that you could build four stacks almost once per second just by using one of those spammables.

    I'm guessing this is no longer the case but it it were I could see this being supremely toxic when faced against a small group of fast moving enemies all using rapids and this set while focusing single individuals lol It really would be trigger almost on cooldown at that point.
  • virtus753
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    It's only good if you build for it and multiple people use it, especially in PvP.

    If I go into a game and all 8 enemies are using Way of Fire then my highest damage taken will be from Way of Fire, that doesn't make it way too strong.

    PvE is just because ZoS has some kink with trash heavy fights. Go check damage against Yolnahkriin and tell me how many people are using Azureblight.

    You must be PC NA because no groups are using it on PC EU in BGs. No one even queues 4 man into group BGs

    Cyro has a few people using it, myself included. But we just hunt ball groups.

    When I did it solo, yes, I did a lot of damage to the group even solo. But it was never enough to do any meaningful damage because they're always kiting and masses of healing. Only when you get multiple people on purposefully made builds does it because strong.

    Since you obviously don't understand how strong it is when you say "It's only good if you build for it and multiple people use it, especially in PvP." how many people do you think you have to be hitting with it for it to start out DPSing way of fire with just 1 person running it and it hitting every 7 seconds?

    7 seems arbitrary and thrown out there with no thought.

    Stationary = Ground cast AoE DoT (hits every 1s)
    Sticky = Single target DoT (hits every 2s)

    Let's say Azureblight has just exploded and all DoTs are already active and going to count for the next explosion at 20 stacks. You would need either 3 stationary, 2 stationary and 2 sticky, 1 stationary and 5 sticky, or 7 sticky.

    Assuming they are standing in all stationary dots for the entire duration.

    Now I don't know about you, but a group running around at max movement speed as in your original post probably isn't standing in 3 AoEs for 7 seconds. And when they're moving you can only recast one every second so are probably only ever going to be in one at a time even if you recast it every second to keep up with them. Which means you need 5 sticky dots on the same target just to make them explode in time.

    Idk about you but most PvP builds don't run an AoE and 5 sticky dots.

    Alternatively, Templar Jabs and Arcanist beam alone, if you hit every tick, will make an explosion every 7 seconds. But they are at max movement speed so jabs has no chance. They use any LoS you immediately get none from beam.

    Now the trick is to use acid spray, and on DK Talons, as these tick every second. If spam acid spray but LA in between you just get enough delay before the next so that the DoT ticks and then the recast is immediately another tick. So casting roughly every 1.1s rather than 1s, you can get 13 ticks in 7 seconds from Acid Spray alone. So can replace 2 stationary dots from the examples above.

    Then how many AoE sticky dots are there? Noxious/Engulfing, Soul Splitting Trap, Arcanist rune (after delay), DW ult. I don't even think there is 5 let alone 5 you can run on one build. So you hope they stand in AoEs.

    Jabs is not a DoT and has not been one since the year Azureblight came out. For four years it was bugged so that it kept proccing Azure. It no longer does.
  • Major_Toughness
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    virtus753 wrote: »
    It's only good if you build for it and multiple people use it, especially in PvP.

    If I go into a game and all 8 enemies are using Way of Fire then my highest damage taken will be from Way of Fire, that doesn't make it way too strong.

    PvE is just because ZoS has some kink with trash heavy fights. Go check damage against Yolnahkriin and tell me how many people are using Azureblight.

    You must be PC NA because no groups are using it on PC EU in BGs. No one even queues 4 man into group BGs

    Cyro has a few people using it, myself included. But we just hunt ball groups.

    When I did it solo, yes, I did a lot of damage to the group even solo. But it was never enough to do any meaningful damage because they're always kiting and masses of healing. Only when you get multiple people on purposefully made builds does it because strong.

    Since you obviously don't understand how strong it is when you say "It's only good if you build for it and multiple people use it, especially in PvP." how many people do you think you have to be hitting with it for it to start out DPSing way of fire with just 1 person running it and it hitting every 7 seconds?

    7 seems arbitrary and thrown out there with no thought.

    Stationary = Ground cast AoE DoT (hits every 1s)
    Sticky = Single target DoT (hits every 2s)

    Let's say Azureblight has just exploded and all DoTs are already active and going to count for the next explosion at 20 stacks. You would need either 3 stationary, 2 stationary and 2 sticky, 1 stationary and 5 sticky, or 7 sticky.

    Assuming they are standing in all stationary dots for the entire duration.

    Now I don't know about you, but a group running around at max movement speed as in your original post probably isn't standing in 3 AoEs for 7 seconds. And when they're moving you can only recast one every second so are probably only ever going to be in one at a time even if you recast it every second to keep up with them. Which means you need 5 sticky dots on the same target just to make them explode in time.

    Idk about you but most PvP builds don't run an AoE and 5 sticky dots.

    Alternatively, Templar Jabs and Arcanist beam alone, if you hit every tick, will make an explosion every 7 seconds. But they are at max movement speed so jabs has no chance. They use any LoS you immediately get none from beam.

    Now the trick is to use acid spray, and on DK Talons, as these tick every second. If spam acid spray but LA in between you just get enough delay before the next so that the DoT ticks and then the recast is immediately another tick. So casting roughly every 1.1s rather than 1s, you can get 13 ticks in 7 seconds from Acid Spray alone. So can replace 2 stationary dots from the examples above.

    Then how many AoE sticky dots are there? Noxious/Engulfing, Soul Splitting Trap, Arcanist rune (after delay), DW ult. I don't even think there is 5 let alone 5 you can run on one build. So you hope they stand in AoEs.

    Jabs is not a DoT and has not been one since the year Azureblight came out. For four years it was bugged so that it kept proccing Azure. It no longer does.

    Thanks. I know we used it on Templar on the release of Sanity's Edge so must have been fixed since and I have forgotten.
    PC EU > You
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Azureblight is fine. Pretty mediocre set that requires multiple people to use it to work, on builds with a lot of dots. o:)


    Cannot say anything else and the trick to make it work solo, as after 10 years casual PVP in Cyro, decided to push for emperor.... >:)
  • sarahthes
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    Vulkunne wrote: »
    There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.

    This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.

    Having recently finally finished the Lair of Maarselok sticker book, I've had a chance to use Azure frequently. It's helpful in PvE although many times the mobs are dead before it can kill them and it does little dmg on a boss.

    PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.

    It really isn't that great.

    Azure is incredibly strong in HM trials where you have multiple adds stacked with the boss - best examples I can think of right now are Reef HM in DSR, and Bahsei HM in vRG.

    In my Planesbreaker clear, Azureblight alone did 166K DPS out of 1 mill group DPS. That's 16% of total damage on a 2 portal Bahsei HM, from a SET.

    In my now defunct swash core's best Reef HM pull, Azureblight did 219K dps out of 966K group dps, or almost a quarter of the group's total damage in a 3:20 clear.
  • CameraBeardThePirate
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    People saying Azureblight is weak in PvP have no clue what they're talking about.

    It's incredibly powerful, but you have to coordinate and build for it. A proper Azureblight comp can cut through zergs and even take on ballgroups.

    However, I wouldn't say Azureblight is OP. It's incredibly powerful, but only if you build in a hyper specific manner. IMO, that's how all powerful proc sets should be balanced.
    Vulkunne wrote: »

    PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.

    Azureblight CANNOT be purged. The DoTs placed on you can be purged, but Blight Seed itself is persistent.
    Edited by CameraBeardThePirate on May 22, 2024 2:57PM
  • Major_Toughness
    Major_Toughness
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    Also let's not forget there are several other sets which get used in all group content, whether it is dungeons, trials, group BGs or Cyro group.

    Olorime, Powerful Assault, Earthgore, Ozezan, Symphony, Alkosh, Turning Tide.

    But no one is going to complain about how much overall damage they provide because it doesn't show up on a death recap.
    PC EU > You
  • virtus753
    virtus753
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    virtus753 wrote: »
    It's only good if you build for it and multiple people use it, especially in PvP.

    If I go into a game and all 8 enemies are using Way of Fire then my highest damage taken will be from Way of Fire, that doesn't make it way too strong.

    PvE is just because ZoS has some kink with trash heavy fights. Go check damage against Yolnahkriin and tell me how many people are using Azureblight.

    You must be PC NA because no groups are using it on PC EU in BGs. No one even queues 4 man into group BGs

    Cyro has a few people using it, myself included. But we just hunt ball groups.

    When I did it solo, yes, I did a lot of damage to the group even solo. But it was never enough to do any meaningful damage because they're always kiting and masses of healing. Only when you get multiple people on purposefully made builds does it because strong.

    Since you obviously don't understand how strong it is when you say "It's only good if you build for it and multiple people use it, especially in PvP." how many people do you think you have to be hitting with it for it to start out DPSing way of fire with just 1 person running it and it hitting every 7 seconds?

    7 seems arbitrary and thrown out there with no thought.

    Stationary = Ground cast AoE DoT (hits every 1s)
    Sticky = Single target DoT (hits every 2s)

    Let's say Azureblight has just exploded and all DoTs are already active and going to count for the next explosion at 20 stacks. You would need either 3 stationary, 2 stationary and 2 sticky, 1 stationary and 5 sticky, or 7 sticky.

    Assuming they are standing in all stationary dots for the entire duration.

    Now I don't know about you, but a group running around at max movement speed as in your original post probably isn't standing in 3 AoEs for 7 seconds. And when they're moving you can only recast one every second so are probably only ever going to be in one at a time even if you recast it every second to keep up with them. Which means you need 5 sticky dots on the same target just to make them explode in time.

    Idk about you but most PvP builds don't run an AoE and 5 sticky dots.

    Alternatively, Templar Jabs and Arcanist beam alone, if you hit every tick, will make an explosion every 7 seconds. But they are at max movement speed so jabs has no chance. They use any LoS you immediately get none from beam.

    Now the trick is to use acid spray, and on DK Talons, as these tick every second. If spam acid spray but LA in between you just get enough delay before the next so that the DoT ticks and then the recast is immediately another tick. So casting roughly every 1.1s rather than 1s, you can get 13 ticks in 7 seconds from Acid Spray alone. So can replace 2 stationary dots from the examples above.

    Then how many AoE sticky dots are there? Noxious/Engulfing, Soul Splitting Trap, Arcanist rune (after delay), DW ult. I don't even think there is 5 let alone 5 you can run on one build. So you hope they stand in AoEs.

    Jabs is not a DoT and has not been one since the year Azureblight came out. For four years it was bugged so that it kept proccing Azure. It no longer does.

    Thanks. I know we used it on Templar on the release of Sanity's Edge so must have been fixed since and I have forgotten.

    Yeah, it was fixed with the next update after SE released. (They fixed Flurry too, since it was also still on the Azure list.) It didn't help that they missed the patch note for this fix both on PTS and then on live, and then they put the patch note in the wrong place when they did add it in.
  • yadibroz
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    yadibroz wrote: »
    There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.

    This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.

    No the set is very weak especially the effect.

    Wonderful retort. The set is seen at the top of all end game logs, but it's just not good.

    Not good for pvp just pve which is a issue
  • yadibroz
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    People saying Azureblight is weak in PvP have no clue what they're talking about.

    It's incredibly powerful, but you have to coordinate and build for it. A proper Azureblight comp can cut through zergs and even take on ballgroups.

    However, I wouldn't say Azureblight is OP. It's incredibly powerful, but only if you build in a hyper specific manner. IMO, that's how all powerful proc sets should be balanced.
    Vulkunne wrote: »

    PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.

    Azureblight CANNOT be purged. The DoTs placed on you can be purged, but Blight Seed itself is persistent.

    Which class, I believe necromancer is the best choice right?
  • Rowjoh
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    JanTanhide wrote: »
    It's not good at all. I've used it for a long time and tested it in PVE against other sets like Pillar of Nirn. It is much lower in damage than other good gear sets.

    Oh it's really good in trials, especially in fights where there are three or more (two for Arcanists) enemies stacked for any period of time.

    I think we've established that Azurblight is good in a niche ultra-co-ordinated set-up.

    But never seen a mandate for it to be used in any vet trial I've done, unlike quite a few other sets that are a must or BIS for certain trials/situations, so probably isn't quite as good as the OP and a few here are claiming.

    Edited by Rowjoh on May 22, 2024 6:38PM
  • Necrotech_Master
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    Please, explain the key to high damage (with surviveablity) success with this set. Only certain classes? Must combine with certain skills? Must combine with certain other armor or mythic or master set? Must combine with another person who is on a different class or brings a specific class ability?

    The devil is always (?) in the details.

    I used this set for several weeks in open world cyrodiil - running solo, with pug groups, crowd serfing, and occasionally in organized groups using voice chat.

    I love the cool visual and sound effects, but ultimately, it was very niche and my play style did not shine using this set.

    My guess, was that it would perform better if played consistently with a more tanky partner.

    ?

    to get this to proc often, you need lots of dots/faster ticking dots

    most sticky dots have 2 sec tick rate, so apply stacks slow (by itself it would take 40 sec to proc azure)
    ground dots have 1 sec tick rate, so apply a bit faster (by itself is 20 sec to proc azure)
    necromancer tethers and templar jesus beam have a tick rate of 0.6 sec (by itself can proc azure in 12 seconds)
    arcanist beam has a tick rate of 0.3 sec which has the fastest application rate by itself (6 sec to azure proc)

    if you stack methods of dots you can proc azure faster, though there is hard limit of 0.5 sec cooldown on the explosion

    if you have enough people you can get to 20 stacks in 2 seconds or less pretty easy, so they would be constantly exploding just about but an enemy can only have 1 instance of blight seed, so if multiple players are hitting, the target will build stacks faster, but only the person who the game thinks applies the 20th stack is the one that the dmg is calculated from

    the dmg cannot crit, but it does scale up for more targets in area, +30% per enemy hit, up to max of 180% (6 targets, not sure if this includes the initial target), so against a single target its not super great, but against groups, its stellar
    plays PC/NA
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    active player since april 2014

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  • sarahthes
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    Rowjoh wrote: »
    JanTanhide wrote: »
    It's not good at all. I've used it for a long time and tested it in PVE against other sets like Pillar of Nirn. It is much lower in damage than other good gear sets.

    Oh it's really good in trials, especially in fights where there are three or more (two for Arcanists) enemies stacked for any period of time.

    I think we've established that Azurblight is good in a niche ultra-co-ordinated set-up.

    But never seen a mandate for this to be used in any vet trial I've done, unlike quite a few other sets that are a must for certain trials/situations, so probably isn't quite as good as the OP and a few here are claiming.

    It has specific conditions to be good. Under those conditions, it is obscenely good. If you ever progress the hardest new trials content (I'm talking trifecta level, to be clear) you will be required to run it. It's even useful in vHoF, as you can kill some of the bosses in under 30 seconds with it.
  • MudcrabAttack
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    Arcanists can solo-slaughter in any PVE AOE fight just fine with azureblight, it doesn’t require a team wearing the set. Cast AOE DOTs and then beam, and everything is usually dead halfway through the beam when the proc hits. The Arc / azure combo is only one of many reasons Arcanists outperform the rest of the classes by a wide margin, but it’s a pretty big reason
  • Vulkunne
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    sarahthes wrote: »
    Vulkunne wrote: »
    There are very few sets that can be strong in PvE 4 man content, 12 man trials, 4 man BGs, open world PvP, ballgroup 12 man PvP, and everything in between. One example of a set that can be the highest tier in all of these scenarios is Azureblight. This isn't pure speculation, there is verifiable proof for all of these instances. Logs from BGs, especially those at higher MMR with people who constantly 4 stack show Azureblight as the highest damage. I was curious as to what the highest may be in other content, so I went to the esologs website and found that for most 4 man dungeons, the highest scoring groups use azureblight, sometimes even on multiple members. That's half the group sometimes running azureblight.

    This has been the case ever since it's most recent change, and now it runs rampant in every possible scenario. I have no problem with certain sets being overpowered in niche scenarios, or maybe even in common scenarios, but azure is strong in EVERY scenario. It is a set that is supposed to require large groups of enemies or stationary ones, or even better, both. Sadly, it performs better than every other set even with enemies in PvP that are mobile, and even on smaller groups. That's just how strong the set it. Even in the scenarios in which it's not supposed to be performing, which would be a small group of 4 people, running at move speed cap, it can still be the most powerful sustained damage in the game. Is there a reason it exists in it's current form? It can be seen on logs as the best performing set in every different instance of gameplay.

    Having recently finally finished the Lair of Maarselok sticker book, I've had a chance to use Azure frequently. It's helpful in PvE although many times the mobs are dead before it can kill them and it does little dmg on a boss.

    PvP wise Azure requires the best conditions in order to work, it takes time to kill and can be purged. Plaguebreak is really better than Azure in every way. Azure is actually kind of weak in PvP and so I don't use it. Something like a Ballgroup might with multiple people running it, this I have seen. But again, even if they do use it usually people are dead to other things before it can kill.

    It really isn't that great.

    Azure is incredibly strong in HM trials where you have multiple adds stacked with the boss - best examples I can think of right now are Reef HM in DSR, and Bahsei HM in vRG.

    In my Planesbreaker clear, Azureblight alone did 166K DPS out of 1 mill group DPS. That's 16% of total damage on a 2 portal Bahsei HM, from a SET.

    In my now defunct swash core's best Reef HM pull, Azureblight did 219K dps out of 966K group dps, or almost a quarter of the group's total damage in a 3:20 clear.

    Yeah I'm sure it does help groups and that comes as no surprise to me. Quite frankly I'm glad it helps some folks out, so that's good. Personally I'm not really finding much use for it. Seems like I have to go out of my way to get it to proc when I need it to.

    But anyways glad it works for some. Was a ton of time and energy pushing thru Maarselok run and so far it hasn't really been useful to me. That's how it goes though, think I'm just kind of burned out after that and all the solo Trials I've run to get caught up with things. Not to mention the anniversary grind. :S That one still keeps me up at night.

    Probably in 6 months when I come out of the coma I'll realize some way it can be helpful lol. Focusing on IA now and finally taking a closer look at my Arcanist which I level'd but never used. They're both pretty good. Leads drop in IA is extremely low so I guess I had better strap in for another grind. arrgghhh
    Edited by Vulkunne on May 22, 2024 7:46PM
    "I know that someday that sun is bound to shine." -Ella Fitzgerald
  • Soarora
    Soarora
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    Just because a set is good, doesn’t mean it’s too good and deserves to be nerfed. For PvE, it’s situational. This is good because it adds to the pool of used sets rather than replacing one. It also adds a skill factor in with people needing to know when to use azure or something else and also how to hit multiple enemies. We need more situational sets, not less.

    For PvP, isn’t it a good thing if you’re taking a lot of damage because you’re close together? I know I’ve never even seen azure proc in a bg and in cyro theres always those ball groups… and bombers…
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • xylena_lazarow
    xylena_lazarow
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    azure is strong in EVERY scenario
    I'm a highly mobile PvP smallscale DD, I don't think I've ever even been hit by this set. If my opponent is using this against me or my smallscale, they're basically down an entire 5pc. I don't run Azure, I would not recommend it to anyone in PvP unless you're specifically trying to bomb ball groups, that's its only niche in PvP and it's very much welcome there.
    PC/NA || CP/Cyro || RIP soft caps
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