Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

ZOS what is YOUR problem with WEREWOLF?! (balance change review)

  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    C_Inside wrote: »
    At least we now know necros aren't the only ones getting special treatment. These changes just feel like someone on the combat team thought one day "Hey let's make werewolves do bleeds!". Sadly since no one from the dev team plays werewolf there was nobody there to explain what side effects that would cause. And since the devs are way too stubborn to admit they effed up we're now getting nonsensical changes like this pushed to live despite all the feedback.

    Maybe you guys can create a "master" werewolf thread in General and just refuse to let it die until someone at ZOS addresses your concerns like what necros are doing. Perhaps with both player bases spamming General we might get some attention eh? If templars and PVE nightblades join in on the fun as well we might even have @ZOS_Kevin or @ZOS_GinaBruno bless us with a reply!

    I don't have the energy myself. It feels like I'm pouring my essence into the void hoping I'll get so much as a basic response. I quintessentially did that here, for this thread, and I'm mentally drained just thinking about it.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Panderbander
    Panderbander
    ✭✭✭✭✭
    Wuuffyy wrote: »
    C_Inside wrote: »
    At least we now know necros aren't the only ones getting special treatment. These changes just feel like someone on the combat team thought one day "Hey let's make werewolves do bleeds!". Sadly since no one from the dev team plays werewolf there was nobody there to explain what side effects that would cause. And since the devs are way too stubborn to admit they effed up we're now getting nonsensical changes like this pushed to live despite all the feedback.

    Maybe you guys can create a "master" werewolf thread in General and just refuse to let it die until someone at ZOS addresses your concerns like what necros are doing. Perhaps with both player bases spamming General we might get some attention eh? If templars and PVE nightblades join in on the fun as well we might even have @ZOS_Kevin or @ZOS_GinaBruno bless us with a reply!

    I don't have the energy myself. It feels like I'm pouring my essence into the void hoping I'll get so much as a basic response. I quintessentially did that here, for this thread, and I'm mentally drained just thinking about it.

    There's only like 5 of us left advocating here on the forums. They literally do not care enough to address us because there is no playerbase left to make it worth it.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • autocookies
    autocookies
    ✭✭✭
    deleted
    Edited by autocookies on August 2, 2024 5:03PM
    PC NA (Tank/DPS) - [PVE]
    Started ESO - Oct 2020

    Necro Main
    Tank main from 300cp - 1200cp at which point I switched to DPS - I was 100k on every class except werewolf. I cleared 115k on necro, but I am completely done with parsing. My hands won't let me anymore. Lucky there is still heavy attack and arcanist options available. Otherwise I would possibly have to give up eso entirely.

    [My toons]
    Note: Armory slots are separated by "|" below.
    • (Libitina Khalida) Dark Elf Necromancer: Off Tank | EC DPS
    • (Fresh Gator Meat) Argonian Dragonknight: Main Tank | ZK DPS
    • (Electro-Meowster) Khajiit Sorcerer: HA Solo | MK DPS
    • (Blood of Death) Dark Elf Nightblade: SPC/PA Healer
    • (Arctic Mist) Dark Elf Warden: ROJO Healer
    • (Affah Beta Gamma) Breton Templar: Mag DPS.
    • (autocookies) Imperial Arcanist: Stam DPS
    • (Aeriegil Forestbranch) Wood Elf Warden: PVP
    Thank you,
    Autocookies
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    Wuuffyy wrote: »
    C_Inside wrote: »
    At least we now know necros aren't the only ones getting special treatment. These changes just feel like someone on the combat team thought one day "Hey let's make werewolves do bleeds!". Sadly since no one from the dev team plays werewolf there was nobody there to explain what side effects that would cause. And since the devs are way too stubborn to admit they effed up we're now getting nonsensical changes like this pushed to live despite all the feedback.

    Maybe you guys can create a "master" werewolf thread in General and just refuse to let it die until someone at ZOS addresses your concerns like what necros are doing. Perhaps with both player bases spamming General we might get some attention eh? If templars and PVE nightblades join in on the fun as well we might even have @ZOS_Kevin or @ZOS_GinaBruno bless us with a reply!

    I don't have the energy myself. It feels like I'm pouring my essence into the void hoping I'll get so much as a basic response. I quintessentially did that here, for this thread, and I'm mentally drained just thinking about it.

    There's only like 5 of us left advocating here on the forums. They literally do not care enough to address us because there is no playerbase left to make it worth it.

    I absolutely understand that. Though I am seriously questioning why they changed it at all in the first place, if that was the case.

    Beyond that, why they felt the need to use some much 'take' in the 'give and take' pull just to allow WWs the ability-to-tank (with a heavy attack...)
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Panderbander
    Panderbander
    ✭✭✭✭✭
    Wuuffyy wrote: »
    Wuuffyy wrote: »
    C_Inside wrote: »
    At least we now know necros aren't the only ones getting special treatment. These changes just feel like someone on the combat team thought one day "Hey let's make werewolves do bleeds!". Sadly since no one from the dev team plays werewolf there was nobody there to explain what side effects that would cause. And since the devs are way too stubborn to admit they effed up we're now getting nonsensical changes like this pushed to live despite all the feedback.

    Maybe you guys can create a "master" werewolf thread in General and just refuse to let it die until someone at ZOS addresses your concerns like what necros are doing. Perhaps with both player bases spamming General we might get some attention eh? If templars and PVE nightblades join in on the fun as well we might even have @ZOS_Kevin or @ZOS_GinaBruno bless us with a reply!

    I don't have the energy myself. It feels like I'm pouring my essence into the void hoping I'll get so much as a basic response. I quintessentially did that here, for this thread, and I'm mentally drained just thinking about it.

    There's only like 5 of us left advocating here on the forums. They literally do not care enough to address us because there is no playerbase left to make it worth it.

    I absolutely understand that. Though I am seriously questioning why they changed it at all in the first place, if that was the case.

    Beyond that, why they felt the need to use some much 'take' in the 'give and take' pull just to allow WWs the ability-to-tank (with a heavy attack...)

    I think it's a case of a lack of understanding and overreaction to the changes to Tormentor and the backlash from the community as a result. It negatively affected werewolf for sure, and was one of the most compelling use cases for the set, and in seeing that it appears the devs sought to bring some parity back by giving werewolves a taunt without realizing the uproar wasn't necessarily about the taunt existing but the change to no longer have an aoe effect. The rest... power budget spreadsheet? I really don't know at this point aside from that it's ever more evident the devs don't play the class in any serious context.

    Of course this is all conjecture, but that's all we have considering zos NEVER RESPONDS when it comes to werewolf.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
Sign In or Register to comment.