I also think that WW should have "detection" but imho it should not work like a "detect potion" but rather like NB's Piercing Mark. That skills makes you able to see someone invisible with Mark for X seconds, but only you can see them (the skill caster). It would make sense for a Werewolf to see someone "they sniffed" but it should not reveal them for everyone. And it should be aplied via AOE around you (Roar range).
Roar skill: To make adding werewolves still viable, how about we make the Ferocious roar morph actually 'mark' nightblades for a very short time like a detect pot OR share that heavy attack speed buff w/ other werewolves nearby?
I think the major protection is a great trade-off for the crit buff and should remain. You can source the crit from somewhere else (pots/Oakensoul) as an efficiency exchange).
Tommy_The_Gun wrote: »I also think that WW should have "detection" but imho it should not work like a "detect potion" but rather like NB's Piercing Mark. That skills makes you able to see someone invisible with Mark for X seconds, but only you can see them (the skill caster). It would make sense for a Werewolf to see someone "they sniffed" but it should not reveal them for everyone. And it should be aplied via AOE around you (Roar range).
Roar skill: To make adding werewolves still viable, how about we make the Ferocious roar morph actually 'mark' nightblades for a very short time like a detect pot OR share that heavy attack speed buff w/ other werewolves nearby?
I think the major protection is a great trade-off for the crit buff and should remain. You can source the crit from somewhere else (pots/Oakensoul) as an efficiency exchange).
As for the Deafening Roar, it should at the very least have get access to Terrified de-buff, or it should have some other effect.
The issue with this skill is that Deafening Roar has same power budget as Ferocious Roar, but if you pick this morph, your other skill - Piercing Howl & morphs - becomes weaker, meaning that Werewolf with Deafening Roar is mathematically weaker than Werewolf with Ferocious Roar.
I think that they should keep Major Savagery and Prophecy and instead of Major Protection, they should add Minor Protection.
^ I think that it would be actually safer & healthier, as right now you can stack stuff:
- Pack Leader (10%)
- Oakensoul (Minor Protection - 5%)
- Deafening Roar (Major Protection - 10%)
- Minor Maim (5%)
So technically, you can have 30% passive damage reduction and it might cause some issues. I am surprised that no one noticed that. We already had a couple of updates in the past where some one figured out almost unkillable PvP Werewolf build and as a result stuff got nerfed to Oblivion.
Erickson9610 wrote: »I think Deafening Roar should have some more utility for PvP scenarios, in addition to making Heavy Attacks taunt while slotted. I'd like to see Deafening Roar be given Detect, which is a valuable effect to have in PvP — that way it's still useful in PvP as well as in PvE.
That, and the Terrified debuff should actually apply a tracking effect to enemies, like the effect Blood Scion has that allows them to see enemies through walls, like what the patch notes heavily implied would happen.
Erickson9610 wrote: »I think Deafening Roar should have some more utility for PvP scenarios, in addition to making Heavy Attacks taunt while slotted. I'd like to see Deafening Roar be given Detect, which is a valuable effect to have in PvP — that way it's still useful in PvP as well as in PvE.
That, and the Terrified debuff should actually apply a tracking effect to enemies, like the effect Blood Scion has that allows them to see enemies through walls, like what the patch notes heavily implied would happen.
Right. I just remembered as well, the terrified debuff would also be purifiable. So not only is our damage conditional, it's entirely dependent on our enemy.
Our 'howl' tooltips+buffs itself the way it does (for efficiency), because we lack a 'burst move' or even an ultimate (to burst like dawny, incap, leap, etc.). I cannot believe that we are giving up everything to require other wolves and then still falling short of the mark like this.
sneakymitchell wrote: »This point just allow werewolves to have weapon passives it will lower the discussions of werewolf power creep. One bar okansoul can hand weapon passives. Werewolf has very small amount of psssives used in combat.
sneakymitchell wrote: »This point just allow werewolves to have weapon passives it will lower the discussions of werewolf power creep. One bar okansoul can hand weapon passives. Werewolf has very small amount of psssives used in combat.
Is anyone seriously discussing werewolf power creep right now? We have a werewolf power extraction issue, I'll agree with you on that one, if that's what you meant.
Beyond that, if we can't properly balance a 1-bar spec hardly anyone plays that is wildly underperforming, then werewolf is more than just the problem in terms of balancing.
It's mostly jokes above but could you please elaborate on what you meant? (jokes aside)
sneakymitchell wrote: »This point just allow werewolves to have weapon passives it will lower the discussions of werewolf power creep. One bar okansoul can hand weapon passives. Werewolf has very small amount of psssives used in combat.
Is anyone seriously discussing werewolf power creep right now? We have a werewolf power extraction issue, I'll agree with you on that one, if that's what you meant.
Beyond that, if we can't properly balance a 1-bar spec hardly anyone plays that is wildly underperforming, then werewolf is more than just the problem in terms of balancing.
It's mostly jokes above but could you please elaborate on what you meant? (jokes aside)
Can't say I am surprised. The moment I saw the 1st PTS patch notes with all the dog jokes, I realized that Werewolves are a joke even for ZOS lolPanderbander wrote: »Yeah nothing happened in week 3 which means more likely than not these changes are going live as is.
Tommy_The_Gun wrote: »Can't say I am surprised. The moment I saw the 1st PTS patch notes with all the dog jokes, I realized that Werewolves are a joke even for ZOS lolPanderbander wrote: »Yeah nothing happened in week 3 which means more likely than not these changes are going live as is.
Erickson9610 wrote: »Tommy_The_Gun wrote: »Can't say I am surprised. The moment I saw the 1st PTS patch notes with all the dog jokes, I realized that Werewolves are a joke even for ZOS lolPanderbander wrote: »Yeah nothing happened in week 3 which means more likely than not these changes are going live as is.
It's hard to take all those werewolf jokes in good humor when the playstyle has been nerfed in PvE and PvP. Why don't the 7 Classes get joked about the way Werewolf does?
Erickson9610 wrote: »[...] P.S., the werewolf jokes in the patch notes were awesome. Always happy to see them!
Erickson9610 wrote: »Tommy_The_Gun wrote: »Can't say I am surprised. The moment I saw the 1st PTS patch notes with all the dog jokes, I realized that Werewolves are a joke even for ZOS lolPanderbander wrote: »Yeah nothing happened in week 3 which means more likely than not these changes are going live as is.
It's hard to take all those werewolf jokes in good humor when the playstyle has been nerfed in PvE and PvP. Why don't the 7 Classes get joked about the way Werewolf does?
Hm, somebody had a ball:
https://forums.elderscrollsonline.com/en/discussion/656528/the-werewolf-changes-in-v10-0-0-are-appreciatedErickson9610 wrote: »[...] P.S., the werewolf jokes in the patch notes were awesome. Always happy to see them!
From your "The Werewolf changes in v10.0.0 are appreciated" post...
Erickson9610 wrote: »Tommy_The_Gun wrote: »Can't say I am surprised. The moment I saw the 1st PTS patch notes with all the dog jokes, I realized that Werewolves are a joke even for ZOS lolPanderbander wrote: »Yeah nothing happened in week 3 which means more likely than not these changes are going live as is.
It's hard to take all those werewolf jokes in good humor when the playstyle has been nerfed in PvE and PvP. Why don't the 7 Classes get joked about the way Werewolf does?
Hm, somebody had a ball:
https://forums.elderscrollsonline.com/en/discussion/656528/the-werewolf-changes-in-v10-0-0-are-appreciatedErickson9610 wrote: »[...] P.S., the werewolf jokes in the patch notes were awesome. Always happy to see them!
From your "The Werewolf changes in v10.0.0 are appreciated" post...
Erickson9610 wrote: »Tommy_The_Gun wrote: »Can't say I am surprised. The moment I saw the 1st PTS patch notes with all the dog jokes, I realized that Werewolves are a joke even for ZOS lolPanderbander wrote: »Yeah nothing happened in week 3 which means more likely than not these changes are going live as is.
It's hard to take all those werewolf jokes in good humor when the playstyle has been nerfed in PvE and PvP. Why don't the 7 Classes get joked about the way Werewolf does?
Hm, somebody had a ball:
https://forums.elderscrollsonline.com/en/discussion/656528/the-werewolf-changes-in-v10-0-0-are-appreciatedErickson9610 wrote: »[...] P.S., the werewolf jokes in the patch notes were awesome. Always happy to see them!
From your "The Werewolf changes in v10.0.0 are appreciated" post...
To be fair, this was before they had tested this via PTS, etc.
The changes were honestly worded w/ a lot of duality and nobody that plays werewolf could initially fathom that new, werewolf-specific changes were essentially, actually a set of hefty nerfs.
Yeah, jumping the gun is usually not the best.
Erickson9610 wrote: »Yeah, jumping the gun is usually not the best.
I apologize for being excited that Werewolf finally got a lot of attention from ZOS after multiple updates of being a low priority for them. I'll do my best to rein in my excitement in the future — I just wanted to encourage ZOS to keep making Werewolf changes by showing appreciation.
Erickson9610 wrote: »Yeah, jumping the gun is usually not the best.
I apologize for being excited that Werewolf finally got a lot of attention from ZOS after multiple updates of being a low priority for them. I'll do my best to rein in my excitement in the future — I just wanted to encourage ZOS to keep making Werewolf changes by showing appreciation.
Hey Erickson, I was hoping to have everything attached to the thread. Could you attach your CMX before and after to one of your first page posts here, please (edit one of them)?