MedicInTheWild wrote: »They could easily encourage IA play time by simply extending it slightly, Im not talking 24 hours just 2 hours, It gives people that don't have 24 hours set aside eating chips, pizza rolls and mountain dew in someone's basement a chance to actually progress in there. The way they make it for those that make content for a living and those with no jobs that can dedicate the time is such a push away from this game.
Weather those agree or not when you have 2 kids and work 40+ hours a week you cant dedicate 8 solid hours toward a game and I am already to the point of moving on from this game after 10 years. I have played other games more than this game in the past 5 months and I am enjoying it due to little adjustments they could make like the complaint.
MedicInTheWild wrote: »They could easily encourage IA play time by simply extending it slightly, Im not talking 24 hours just 2 hours, It gives people that don't have 24 hours set aside eating chips, pizza rolls and mountain dew in someone's basement a chance to actually progress in there. The way they make it for those that make content for a living and those with no jobs that can dedicate the time is such a push away from this game.
Weather those agree or not when you have 2 kids and work 40+ hours a week you cant dedicate 8 solid hours toward a game and I am already to the point of moving on from this game after 10 years. I have played other games more than this game in the past 5 months and I am enjoying it due to little adjustments they could make like the complaint.
I don't quite understand where this mentality that you NEED that much time in IA to "progress". I'm a solo IA runner and I pretty much do Arc 4 max solo and that's rare, I usually clear 2 and maybe check 3.1.1 for a Maruader and then call it. I have progressed through IA pretty much as far as I want to and have everything I want/need from it from just doing 15-60 minute clears of the place.
The higher arcs don't give you anything other than more fortunes and even then it's really not worth the slog that it is most of the time. Everything can be earned/looted in Arc 1 & 2, so going further is a choice, not a requirement. The only things that matter in 3+ are a handful of achievements.
MedicInTheWild wrote: »Speaking for my own thought, Could we not get an extension on the timer to reset Infinite archive as in I have kids and needed to make them food which took 25-30 minutes and BAM!!!! lost all progress in IA. I feel that you could extend the reset out a few hours ~~~~2 tops to give the elder scrolls fans that have families, are single parents, that need to make themself some food so they don't perish a few second break to do those without loosing progress in IA.
I feel more than myself has to agree with this.
MedicInTheWild wrote: »Speaking for my own thought, Could we not get an extension on the timer to reset Infinite archive as in I have kids and needed to make them food which took 25-30 minutes and BAM!!!! lost all progress in IA. I feel that you could extend the reset out a few hours ~~~~2 tops to give the elder scrolls fans that have families, are single parents, that need to make themself some food so they don't perish a few second break to do those without loosing progress in IA.
I feel more than myself has to agree with this.
Back when Maelstrom Arena was first released, there was no save feature.
My very first clear of Veteran was a 13-hour run. But I wasn't at my computer for 13 hours. I went to bed, got a good night's sleep and finished it the next day when I was refreshed.
It was a simple, crude trick. Place a heavy object on my keyboard to hold down the up arrow key, so that my character spent the entire night walking into a wall.
As for an official save feature, I wouldn't hold my breath waiting for it. Maelstrom is easy, since the only information that needs to be saved is how far you're in, which was already encoded in the quest progress, so all the necessary information was already being saved.
IA is different, though, because you need to save the vision choices (plus other important details like how many threads you have left, how many side areas you've completed in the arc, and whether you've seen that arc's marauder). Once you get past the first few arcs, visions will matter more than your actual build and loadout, so it's not something that can just be handwaved away. So whereas Maelstrom needed just a single piece of information (which stage you're at), IA requires many pieces of information (your progress, threads, special encounters--side areas and marauders-- and finally every single vision choice you picked). And to make matters worse, there's the other problem of how you'd handle the extra complications arising from players who play as a duo.
So while the whole save progress thing sounds like a nice thing to have (and I've myself asked for it), once you sit down and think about how they'd do it, you can see why they wouldn't. It's not because they want to be inconsiderate of players, but because it's a complicated thing to do.
I'm not expecting it to happen any time soon (or ever), so I'd suggest looking around for a heavy object to place on your keyboard.
Something else about the 5 minutes is that feels like it cuts things really close on time in order to leave the archive to change my build at an armory station. I don't have any of the armorer NPCs yet because I don't want to spend $50 on a random orc to fade in and change my loadout. I personally am still waiting for a cooler NPC and a discount as well.
Something else about the 5 minutes is that feels like it cuts things really close on time in order to leave the archive to change my build at an armory station. I don't have any of the armorer NPCs yet because I don't want to spend $50 on a random orc to fade in and change my loadout. I personally am still waiting for a cooler NPC and a discount as well.
So if I have a high DPS build starting off, I can burn through arc 1 really quickly, but by arc 3+ it's not very survivable. But if I start with something more tanky, it makes the early arcs sooo slow to get through. I've got a pretty decent balance rn at being a tanky dps, but I still can't get past arc 3 usually unless I'm lucky. If I felt I could comfortably leave the archive to change my build and get back on time without the risk of losing progress, I'd be all for it.
Something else about the 5 minutes is that feels like it cuts things really close on time in order to leave the archive to change my build at an armory station. I don't have any of the armorer NPCs yet because I don't want to spend $50 on a random orc to fade in and change my loadout. I personally am still waiting for a cooler NPC and a discount as well.
So if I have a high DPS build starting off, I can burn through arc 1 really quickly, but by arc 3+ it's not very survivable. But if I start with something more tanky, it makes the early arcs sooo slow to get through. I've got a pretty decent balance rn at being a tanky dps, but I still can't get past arc 3 usually unless I'm lucky. If I felt I could comfortably leave the archive to change my build and get back on time without the risk of losing progress, I'd be all for it.
BretonMage wrote: »As it stands, I usually run out of time and patience in Arc 3. And I don't think we should be forced to sit and game for hours upon hours, it's really not very healthy.
As I mentioned, I haven't entered IA yet, so I have a question: are the "arcs" different? In other words, will I see anything different by doing multiple arcs, or are they all the same arc with difficulty increases?BretonMage wrote: »As it stands, I usually run out of time and patience in Arc 3. And I don't think we should be forced to sit and game for hours upon hours, it's really not very healthy.
This seems to be a recurring trend in all the IA discussions, if you don't want to go deeper, then don't.
Going deeper into the Archive only nets you more Fortunes v. more time spent in there. Every item/lead/recipe can drop in Arcs 1 & 2, going any further than that is a choice. I regular end my IA runs with all 4 threads remaining because I just can't be bothered to slog through Arc 3/Arc 4. You don't HAVE to go deeper for anything other than maybe a few achievements.
BretonMage wrote: »As it stands, I usually run out of time and patience in Arc 3. And I don't think we should be forced to sit and game for hours upon hours, it's really not very healthy.
This seems to be a recurring trend in all the IA discussions, if you don't want to go deeper, then don't.
Going deeper into the Archive only nets you more Fortunes v. more time spent in there. Every item/lead/recipe can drop in Arcs 1 & 2, going any further than that is a choice. I regular end my IA runs with all 4 threads remaining because I just can't be bothered to slog through Arc 3/Arc 4. You don't HAVE to go deeper for anything other than maybe a few achievements.
As I mentioned, I haven't entered IA yet, so I have a question: are the "arcs" different? In other words, will I see anything different by doing multiple arcs, or are they all the same arc with difficulty increases?
As I mentioned, I haven't entered IA yet, so I have a question: are the "arcs" different? In other words, will I see anything different by doing multiple arcs, or are they all the same arc with difficulty increases?
That's basically the point. The difficulty ramps up, and the primary thrill in running IA isn't about seeing new things that you hadn't seen before, but rather to see how far you can go before those difficulty increases overwhelm you.
And along the way, you pick up permanent powerups called Visions, and by the time you get deep into the archive, those Visions will usually overshadow your build and change how you play (e.g., damage dealers in double-digit arcs are built like a tank with over 40K health and wearing heavy armor, because at that point you're relying mostly on the strength of your Visions to do damage). This is the secondary draw to IA: that the Visions can allow you to play around with the kinds of builds and playstyles that would never work anywhere else in the game. But this really doesn't become a thing until you've gone deep enough (I'd say... uh... past arc 7?) to have collected enough Visions, and this is a big part of what makes the higher arcs fun to play (aside from the challenge and significantly richer rewards).
Unfortunately, IA is really balanced for duo play, and it's exceptionally hard for solo players to get to those deeper arcs that are the really fun parts of IA. But if you got a buddy who you like to spend time and hang out with, IA can be a lot of fun. And I guess that's the third thing I like about IA--it's chance to do something with a friend. I frankly hate running IA solo; I've run a lot of IA and have been to the double-digit arcs countless times, yet I still don't have the solo and companion achievements in IA because it's just such a miserably lonely experience running it by myself (but hey, maybe solo might be your cup of tea; but it isn't for me).
MidniteOwl1913 wrote: »MedicInTheWild wrote: »They could easily encourage IA play time by simply extending it slightly, Im not talking 24 hours just 2 hours, It gives people that don't have 24 hours set aside eating chips, pizza rolls and mountain dew in someone's basement a chance to actually progress in there. The way they make it for those that make content for a living and those with no jobs that can dedicate the time is such a push away from this game.
Weather those agree or not when you have 2 kids and work 40+ hours a week you cant dedicate 8 solid hours toward a game and I am already to the point of moving on from this game after 10 years. I have played other games more than this game in the past 5 months and I am enjoying it due to little adjustments they could make like the complaint.
I don't quite understand where this mentality that you NEED that much time in IA to "progress". I'm a solo IA runner and I pretty much do Arc 4 max solo and that's rare, I usually clear 2 and maybe check 3.1.1 for a Maruader and then call it. I have progressed through IA pretty much as far as I want to and have everything I want/need from it from just doing 15-60 minute clears of the place.
The higher arcs don't give you anything other than more fortunes and even then it's really not worth the slog that it is most of the time. Everything can be earned/looted in Arc 1 & 2, so going further is a choice, not a requirement. The only things that matter in 3+ are a handful of achievements.
I'm glad for you that it doesn't take you that long. You are not me. It's takes me at least a half an hour to clear arc 1, and it doesn't get easier than that. I don't know if I can clear arc 3 or not because I've never had enough time in one chunk to find out. And I know at this point I never will. I don't run out of threads I become threadbare. (out of time)