Like I said in the other thread, 100% promise that soul gems will NOT be what gatekeeps broke PvPers, gems are never going above 500g ea, a tiny tiny tiny fraction of the real gatekeepers like Columbine, Hakeijos, Perfect Roe, Dreugh Wax...MentalxHammer wrote: »Imagine a possible eventuality that one of the best skills in the game is only available to those that have the gold to purchase a necessary stock of them.
xylena_lazarow wrote: »Like I said in the other thread, 100% promise that soul gems will NOT be what gatekeeps broke PvPers, gems are never going above 500g ea, a tiny tiny tiny fraction of the real gatekeepers like Columbine, Hakeijos, Perfect Roe, Dreugh Wax...MentalxHammer wrote: »Imagine a possible eventuality that one of the best skills in the game is only available to those that have the gold to purchase a necessary stock of them.
grzes848909 wrote: »xylena_lazarow wrote: »Like I said in the other thread, 100% promise that soul gems will NOT be what gatekeeps broke PvPers, gems are never going above 500g ea, a tiny tiny tiny fraction of the real gatekeepers like Columbine, Hakeijos, Perfect Roe, Dreugh Wax...MentalxHammer wrote: »Imagine a possible eventuality that one of the best skills in the game is only available to those that have the gold to purchase a necessary stock of them.
What he said, also soul gems are easy to farm, if anything it would give new players a new solid way to get gold by farming soul gems using soul trap. But I do agree on oblivion damage, either: decrease dmg, increase cooldown or make it only do dmg when below 50% hp
TybaltKaine wrote: »You can buy soul gems from an NPC. They are effectively infinite.
MentalxHammer wrote: »TybaltKaine wrote: »You can buy soul gems from an NPC. They are effectively infinite.
That is a very good point, which luckily addresses the inflation issue. Just to satisfy my curiosity, I checked how much I might spend on NPC soul gems per session, they cost 900 gold from the NPC merchants.
As a reference point for how long I'm in combat over a decent gaming session, I commonly use 400-600 potions. On the low end of that, I'm using 400 pots, chugging on cooldown. At that rate, I would be in combat for 400*45 = 18,000 seconds (5 hours) over a session. As a very conservative estimate, let's say I'm spending 1/3 of that time in combat on offensive rotations. That would mean 6,000 seconds attacking opponents daily. With the skill having a 3 second cooldown, that would mean ~2,000 casts of the soul gem spammable daily. The NPC soul gems cost 900 gold each, so, as a conservative estimate for a solid day PvPing, I could be spending 900*2,000 = 1,800,000 gold on soul gems daily. Obviously, this is a very rough estimate, but that seems unsustainable, especially for newer players.
Obviously, not every new player is spending 5 hours in combat PvPing every day. Even so, a conservative estimate of 360,000 gold for an hour of gameplay is not accessible. Keep in mind, that estimated cost is at only 6.66 casts of the spell per minute using the infinite, NPC-provided soul gems.
MentalxHammer wrote: »TybaltKaine wrote: »You can buy soul gems from an NPC. They are effectively infinite.
That is a very good point, which luckily addresses the inflation issue. Just to satisfy my curiosity, I checked how much I might spend on NPC soul gems per session, they cost 900 gold from the NPC merchants.
As a reference point for how long I'm in combat over a decent gaming session, I commonly use 400-600 potions. On the low end of that, I'm using 400 pots, chugging on cooldown. At that rate, I would be in combat for 400*45 = 18,000 seconds (5 hours) over a session. As a very conservative estimate, let's say I'm spending 1/3 of that time in combat on offensive rotations. That would mean 6,000 seconds attacking opponents daily. With the skill having a 3 second cooldown, that would mean ~2,000 casts of the soul gem spammable daily. The NPC soul gems cost 900 gold each, so, as a conservative estimate for a solid day PvPing, I could be spending 900*2,000 = 1,800,000 gold on soul gems daily. Obviously, this is a very rough estimate, but that seems unsustainable, especially for newer players.
Obviously, not every new player is spending 5 hours in combat PvPing every day. Even so, a conservative estimate of 360,000 gold for an hour of gameplay is not accessible. Keep in mind, that estimated cost is at only 6.66 casts of the spell per minute using the infinite, NPC-provided soul gems.
They're 500 gold from the merchants in trial lobbies, and 750 AP in cyrodiil.
yeah the npcs selling them for 500g ea might run out of stock /sMentalxHammer wrote: »it's easy to see the demand quickly exceeding the supply
xylena_lazarow wrote: »yeah the npcs selling them for 500g ea might run out of stock /sMentalxHammer wrote: »it's easy to see the demand quickly exceeding the supply
Lazarus_Rising wrote: »If you use Soul Splitting Trap on group of mobs you basically have filled 5 soul gems.
And like the upper comment stated. 50g a piece.
Stackings lots of soul gems and maintaining them should not be too hard for that look.
I secretly hope for a Lich Skilltree which also makes use of soul gems
my comrade in Cyrodiil, I will give you a stack of soul gems lolI know people have a lot of gold in this game, but you're literally talking about 1k gold every 6 seconds. That's a million gold, conservatively.
People are dismissing this but as someone whose gone through literal thousands of soul gems just dueling for probably 1-2 hours on the PTS I'm definitely on board with the, this is a huge QoL issue and potential annoying gold sink.
I think 100g per soul gem will become a fair price.
200 stacks will become 20k. And you'll be using 100k worth of soul gems in a fair playtime in Open world PvP or dueling.
That'll add up pretty quick. And no only that but having to use 10-20 slots for 200 stacks of filled and empty soul gems is going to be annoying...
The soul gems have the potential to go faster than poisons and they have what a 1600 stack?
Necrotech_Master wrote: »i would really like to see soul gems stack size increased, 1000 soul gems is like 5 individual stacks right now