I don't see any reason why new players should be impacted by inflation in the economy, as they have no reason to use the trading system which in any event is largely the province of traders in that they're the only ones with the gold to spend seriously on it in the first place!
Also, isn't the inflation issue only affecting one server out of the six? I can't see any reason why ZOS would want to devote significant resources to implementing something like this suggestion. If monetisation was the main incentive for them to do so then I don't see how increased monetisation in ESO would be "nothing but a good thing to players", as the usual complaint is that there's too much of it already.
VisitHammerfell wrote: »The real solutiion which nobody wants to admit is disabling all crafting, harvesting, and any non combat addons. Without chest and node maps, instant click writs, TTC, and such there wouldn't be so much gold and this much inflation. Only then can you begin to think about true gold sinks like furnishing mat vendors, more gold buyable houses, more lux items, etc
ShadowPaladin wrote: »VisitHammerfell wrote: »The real solutiion which nobody wants to admit is disabling all crafting, harvesting, and any non combat addons. Without chest and node maps, instant click writs, TTC, and such there wouldn't be so much gold and this much inflation. Only then can you begin to think about true gold sinks like furnishing mat vendors, more gold buyable houses, more lux items, etc
I have been playing MMOs now for more than 20 years. Most of those game did NOT have addons to help players with stuff as ESO. But guess what? All of them had or still have the same problem ESO has - inflation !
So, sorry to burst your bubble. But removing the addons won't do any good . Inflation will still happen. The reason for that is simple. The longer a MMO runs, the more ingame currency is generated and with that players will increase prices over time, since other players will pay more for the same item(s). One - from my pov - crazy example is AION. Within 5 years after launch prices rose, depending on the item(s), by a factor between 50 and 200. An item I bought for 50,000 during year 2, I could only buy for between 5,000,000 and 10,000,000 during year 5 (the SAME item!!!).
VisitHammerfell wrote: »ShadowPaladin wrote: »VisitHammerfell wrote: »The real solutiion which nobody wants to admit is disabling all crafting, harvesting, and any non combat addons. Without chest and node maps, instant click writs, TTC, and such there wouldn't be so much gold and this much inflation. Only then can you begin to think about true gold sinks like furnishing mat vendors, more gold buyable houses, more lux items, etc
I have been playing MMOs now for more than 20 years. Most of those game did NOT have addons to help players with stuff as ESO. But guess what? All of them had or still have the same problem ESO has - inflation !
So, sorry to burst your bubble. But removing the addons won't do any good . Inflation will still happen. The reason for that is simple. The longer a MMO runs, the more ingame currency is generated and with that players will increase prices over time, since other players will pay more for the same item(s). One - from my pov - crazy example is AION. Within 5 years after launch prices rose, depending on the item(s), by a factor between 50 and 200. An item I bought for 50,000 during year 2, I could only buy for between 5,000,000 and 10,000,000 during year 5 (the SAME item!!!).
It would not be as easy to generate even more gold without addons. There is a reason PC has vastly different prices compared to console and that people can farm and craft much easier and faster. PC is printing Zimbabwe dollars bc of addons. Prices are high bc of the amount of gold generated.