I have seen many ideas on how to deal with the current inflation ingame, which may drive new players away. I would like to propose on this one, ideas that are actually
possible to be implemented (due to having similarities to already existing systems), is
actually monetizable, which won't create a sense of meaningless on the bussiness view of the game and its
nothing but a good thing to players.
Please do note that the suggested numbers are just an average prediction of the values that would work on these scenarios, so it needs some more thinking and evaluating with data that ZOS may have. No more talking, let's get into it:
So the idea is that a new NPC is created (or a previous one can be used, like the golden), with new items (Collectibles like Mounts, mementos, skins or even transmute geodes or mages guild citations, for example) into it that can be bought ONLY by gold ingame.
Theres some catches to it: 1) you wouldn't buy the item directly, you would buy some sort of fragment (in the image i call them "Tickets") which would have increasing prices (the more you buy, the more the next one will cost, like the bag space), which would help with inflation, since this gold disapears
2) This Fragments or Tickets would be specific to that item that, so if I want a skin, let's say, I would have to specifically buy the skin tickets and then after you have X amount of those specifics tickets, you would have to buy an scroll (also specific to that type of collectible) that you allow you to consume both the tickets and the scrolls and transform it into a skin (like it happens with the pvp style, "gladiator" I believe).
3) This npc/vendor would NOT be available all the time (that's why the golden is suggested), so it creates a sense of urgency on getting that specific skin or collectible, since it will disappear after that period of time that the NPC is there (in this case, the weekends).
4) Since you are allowing already players who play a lot and farm gold etc, to buy this with nothing but gold (and as consequence, deleting that gold from the game), there's now the possibility of buying these tickets from the crown store (Just like with event tickets), for those that dont play as much, don't make such gold consistently or any other reason, to still get that collectible. This is exactly how it happens on events, but now instead of "specifics quests" for the tickets, you use the gold that you acquired by doing any task in the game.
5) The prices of those tickets will
NOT drop back down to the initial scale until they are consumed. Let's say I buy 1 Skin ticket this week, next week, my skin ticket will cost the price of the second skin ticket, not the first one. It will only drop back to the first price when i consume them to make a collectible.
6) These tickets are all account wide (and bound obviously, like the event tickets).
As an example, check this image of a suggestion of what this NPC trading tab would look like:
I hope this image made it a bit clearer.
A Suggested scale for the increasing prices would go along the lines of this (it 100% needs some thought into it, I am not following any mathematical pattern, its just a random guess), keep in mind it has to be:
1) "worth" when compared to straight up buying crowns from TCE
2) actually slightly obtainable for not so endgame players
3) actually meaningful when you are talking about deflation, if it is too cheap in gold, it won't be enough to deflate the economy.
1st ticket: 10k gold
2nd ticket: 25k gold
3: 50k gold
4: 80k gold
5: 140k gold
6: 220k gold
7: 350k gold
8: 440k gold
9: 550k gold
10: 700k gold
(The sum is around 2.565.000 gold, I believe anywhere beetween 1.5mil and 3 mil is good)
+ you would have to buy the scroll that would cost you around 500k - 1mil gold,
to get 1 of those collectibles, if you wanted the 3 or 4 of them, well its that value x4.
For endgame players this is totally viable, for casual players or begginers, you are encouraged to buy at most 1 of the collectibles, or at least buy for many weeks those tickets while they make enough gold, so it either takes time or you can speed it up with crown tickets if you REAALLLY want what's on that golden that week. So in no way you are getting screwed, no matter which level of play you are.
Yes the focus is on most endgame players or whales because that's usually were the big money is.
Please let me know what you think of it and try to consider something that would bring benefits both to new and old players and also the company.