Turtle_Bot wrote: »I think if they split the execute effect from the oblivion damage effect and buffed them slightly to maybe 10% oblivion damage and 120% execute scaling that would be a good way to balance them since they would now be separate effects and cannot be combined.
Not sure how to balance this combination of effects without completely redesigning or gutting the skills... (maybe make sustain over 5 or 10 seconds instead of instant for effectively 200/100 recovery respectively).
Seraphayel wrote: »This should exactly stay as it is. It’s a very specific dynamic tailored for PvP and basically the only place where this version of the skill has a reason to exist. Everybody can use these skills, if they’re so strong 100% of builds will use them. If they won’t it’s obviously not too strong.
Please stop trying to remove ranged executes, they’ve been needed in this game for a very long time because half of the classes lack a proper execute and up until Scribing there didn’t even exist a class-agnostic Magicka / ranged execute at all whereas Dual Wield has one, Twohand has one and even Bow has one to a certain extent yet Destruction Staff did not.
Seraphayel wrote: »This should exactly stay as it is. It’s a very specific dynamic tailored for PvP and basically the only place where this version of the skill has a reason to exist. Everybody can use these skills, if they’re so strong 100% of builds will use them. If they won’t it’s obviously not too strong.
Please stop trying to remove ranged executes, they’ve been needed in this game for a very long time because half of the classes lack a proper execute and up until Scribing there didn’t even exist a class-agnostic Magicka / ranged execute at all whereas Dual Wield has one, Twohand has one and even Bow has one to a certain extent yet Destruction Staff did not.
1. It's not simply an execute, but a particularly powerful spammable ability before that and
2. it can be combined with the AoE to deal twice the amount of oblivion damage, placing it firmly beyond what most builds can deal with.
Oblivion damage is generally not good for the game, but for a while now it had been largely reduced to an anti tank tool. These new skills break that design thanks to their accessibility with less opportunity cost than for example Knight-Slayer, and their potential to be combined to be good against anything.
Seraphayel wrote: »Seraphayel wrote: »This should exactly stay as it is. It’s a very specific dynamic tailored for PvP and basically the only place where this version of the skill has a reason to exist. Everybody can use these skills, if they’re so strong 100% of builds will use them. If they won’t it’s obviously not too strong.
Please stop trying to remove ranged executes, they’ve been needed in this game for a very long time because half of the classes lack a proper execute and up until Scribing there didn’t even exist a class-agnostic Magicka / ranged execute at all whereas Dual Wield has one, Twohand has one and even Bow has one to a certain extent yet Destruction Staff did not.
1. It's not simply an execute, but a particularly powerful spammable ability before that and
2. it can be combined with the AoE to deal twice the amount of oblivion damage, placing it firmly beyond what most builds can deal with.
Oblivion damage is generally not good for the game, but for a while now it had been largely reduced to an anti tank tool. These new skills break that design thanks to their accessibility with less opportunity cost than for example Knight-Slayer, and their potential to be combined to be good against anything.
I guess players then should start to react sooner? One skill has a cast time that can easily be interrupted. I don’t see an issue why PvP players already want to kill something new just because they deem it overpowered on paper. Again, if those skills are so strong everybody will use them resulting in them being not much of an issue at all until they get fixed.
We have crazy burst builds in this game, we have crazy proc sets, nothing in this game is properly balanced and always needs to be countered by players‘ build ideas. Is this combo powerful? Absolutely. But it‘s not like you can easily pull it off all the time especially not in a 1v1.
Seraphayel wrote: »Seraphayel wrote: »This should exactly stay as it is. It’s a very specific dynamic tailored for PvP and basically the only place where this version of the skill has a reason to exist. Everybody can use these skills, if they’re so strong 100% of builds will use them. If they won’t it’s obviously not too strong.
Please stop trying to remove ranged executes, they’ve been needed in this game for a very long time because half of the classes lack a proper execute and up until Scribing there didn’t even exist a class-agnostic Magicka / ranged execute at all whereas Dual Wield has one, Twohand has one and even Bow has one to a certain extent yet Destruction Staff did not.
1. It's not simply an execute, but a particularly powerful spammable ability before that and
2. it can be combined with the AoE to deal twice the amount of oblivion damage, placing it firmly beyond what most builds can deal with.
Oblivion damage is generally not good for the game, but for a while now it had been largely reduced to an anti tank tool. These new skills break that design thanks to their accessibility with less opportunity cost than for example Knight-Slayer, and their potential to be combined to be good against anything.
I guess players then should start to react sooner? One skill has a cast time that can easily be interrupted. I don’t see an issue why PvP players already want to kill something new just because they deem it overpowered on paper. Again, if those skills are so strong everybody will use them resulting in them being not much of an issue at all until they get fixed.
We have crazy burst builds in this game, we have crazy proc sets, nothing in this game is properly balanced and always needs to be countered by players‘ build ideas. Is this combo powerful? Absolutely. But it‘s not like you can easily pull it off all the time especially not in a 1v1.
Seraphayel wrote: »Seraphayel wrote: »This should exactly stay as it is. It’s a very specific dynamic tailored for PvP and basically the only place where this version of the skill has a reason to exist. Everybody can use these skills, if they’re so strong 100% of builds will use them. If they won’t it’s obviously not too strong.
Please stop trying to remove ranged executes, they’ve been needed in this game for a very long time because half of the classes lack a proper execute and up until Scribing there didn’t even exist a class-agnostic Magicka / ranged execute at all whereas Dual Wield has one, Twohand has one and even Bow has one to a certain extent yet Destruction Staff did not.
1. It's not simply an execute, but a particularly powerful spammable ability before that and
2. it can be combined with the AoE to deal twice the amount of oblivion damage, placing it firmly beyond what most builds can deal with.
Oblivion damage is generally not good for the game, but for a while now it had been largely reduced to an anti tank tool. These new skills break that design thanks to their accessibility with less opportunity cost than for example Knight-Slayer, and their potential to be combined to be good against anything.
I guess players then should start to react sooner? One skill has a cast time that can easily be interrupted. I don’t see an issue why PvP players already want to kill something new just because they deem it overpowered on paper. Again, if those skills are so strong everybody will use them resulting in them being not much of an issue at all until they get fixed.
We have crazy burst builds in this game, we have crazy proc sets, nothing in this game is properly balanced and always needs to be countered by players‘ build ideas. Is this combo powerful? Absolutely. But it‘s not like you can easily pull it off all the time especially not in a 1v1.
It's because we have been provided standard formulas for how abilities should follow a certain pattern.
Then we see outliers and speak up.
PvE you personally don't have to experience a unbalanced beta. You can honestly okay however you want (within reason for endgame competitive trials).
For PvP we'd be stuck with a ridiculous meta for a minimum of 3 months.
Seraphayel wrote: »Seraphayel wrote: »This should exactly stay as it is. It’s a very specific dynamic tailored for PvP and basically the only place where this version of the skill has a reason to exist. Everybody can use these skills, if they’re so strong 100% of builds will use them. If they won’t it’s obviously not too strong.
Please stop trying to remove ranged executes, they’ve been needed in this game for a very long time because half of the classes lack a proper execute and up until Scribing there didn’t even exist a class-agnostic Magicka / ranged execute at all whereas Dual Wield has one, Twohand has one and even Bow has one to a certain extent yet Destruction Staff did not.
1. It's not simply an execute, but a particularly powerful spammable ability before that and
2. it can be combined with the AoE to deal twice the amount of oblivion damage, placing it firmly beyond what most builds can deal with.
Oblivion damage is generally not good for the game, but for a while now it had been largely reduced to an anti tank tool. These new skills break that design thanks to their accessibility with less opportunity cost than for example Knight-Slayer, and their potential to be combined to be good against anything.
I guess players then should start to react sooner? One skill has a cast time that can easily be interrupted. I don’t see an issue why PvP players already want to kill something new just because they deem it overpowered on paper. Again, if those skills are so strong everybody will use them resulting in them being not much of an issue at all until they get fixed.
We have crazy burst builds in this game, we have crazy proc sets, nothing in this game is properly balanced and always needs to be countered by players‘ build ideas. Is this combo powerful? Absolutely. But it‘s not like you can easily pull it off all the time especially not in a 1v1.
You are mixing these up with Elemental Explosion. Wield Sould and Soul Burst are both instant cast.
Seraphayel wrote: »Seraphayel wrote: »Seraphayel wrote: »This should exactly stay as it is. It’s a very specific dynamic tailored for PvP and basically the only place where this version of the skill has a reason to exist. Everybody can use these skills, if they’re so strong 100% of builds will use them. If they won’t it’s obviously not too strong.
Please stop trying to remove ranged executes, they’ve been needed in this game for a very long time because half of the classes lack a proper execute and up until Scribing there didn’t even exist a class-agnostic Magicka / ranged execute at all whereas Dual Wield has one, Twohand has one and even Bow has one to a certain extent yet Destruction Staff did not.
1. It's not simply an execute, but a particularly powerful spammable ability before that and
2. it can be combined with the AoE to deal twice the amount of oblivion damage, placing it firmly beyond what most builds can deal with.
Oblivion damage is generally not good for the game, but for a while now it had been largely reduced to an anti tank tool. These new skills break that design thanks to their accessibility with less opportunity cost than for example Knight-Slayer, and their potential to be combined to be good against anything.
I guess players then should start to react sooner? One skill has a cast time that can easily be interrupted. I don’t see an issue why PvP players already want to kill something new just because they deem it overpowered on paper. Again, if those skills are so strong everybody will use them resulting in them being not much of an issue at all until they get fixed.
We have crazy burst builds in this game, we have crazy proc sets, nothing in this game is properly balanced and always needs to be countered by players‘ build ideas. Is this combo powerful? Absolutely. But it‘s not like you can easily pull it off all the time especially not in a 1v1.
You are mixing these up with Elemental Explosion. Wield Sould and Soul Burst are both instant cast.
You‘re right, I thought we were still talking about Elemental Explosion because I saw the screenshot above and my mind was like that‘s it. Then I honestly see even less of an issue here. One is a melee skill, the other isn’t. The ranged execute should stay untouched and I’m not sure if there needs to be an adjustment to the AoE either as it‘s a great tool against ball groups / groups in general. Both skills have completely different use cases and them being used in combination is a rare scenario as there would be more effective combos than these to finish an enemy off.
Seraphayel wrote: »Seraphayel wrote: »Seraphayel wrote: »This should exactly stay as it is. It’s a very specific dynamic tailored for PvP and basically the only place where this version of the skill has a reason to exist. Everybody can use these skills, if they’re so strong 100% of builds will use them. If they won’t it’s obviously not too strong.
Please stop trying to remove ranged executes, they’ve been needed in this game for a very long time because half of the classes lack a proper execute and up until Scribing there didn’t even exist a class-agnostic Magicka / ranged execute at all whereas Dual Wield has one, Twohand has one and even Bow has one to a certain extent yet Destruction Staff did not.
1. It's not simply an execute, but a particularly powerful spammable ability before that and
2. it can be combined with the AoE to deal twice the amount of oblivion damage, placing it firmly beyond what most builds can deal with.
Oblivion damage is generally not good for the game, but for a while now it had been largely reduced to an anti tank tool. These new skills break that design thanks to their accessibility with less opportunity cost than for example Knight-Slayer, and their potential to be combined to be good against anything.
I guess players then should start to react sooner? One skill has a cast time that can easily be interrupted. I don’t see an issue why PvP players already want to kill something new just because they deem it overpowered on paper. Again, if those skills are so strong everybody will use them resulting in them being not much of an issue at all until they get fixed.
We have crazy burst builds in this game, we have crazy proc sets, nothing in this game is properly balanced and always needs to be countered by players‘ build ideas. Is this combo powerful? Absolutely. But it‘s not like you can easily pull it off all the time especially not in a 1v1.
You are mixing these up with Elemental Explosion. Wield Sould and Soul Burst are both instant cast.
You‘re right, I thought we were still talking about Elemental Explosion because I saw the screenshot above and my mind was like that‘s it. Then I honestly see even less of an issue here. One is a melee skill, the other isn’t. The ranged execute should stay untouched and I’m not sure if there needs to be an adjustment to the AoE either as it‘s a great tool against ball groups / groups in general. Both skills have completely different use cases and them being used in combination is a rare scenario as there would be more effective combos than these to finish an enemy off.
Stacking them is what this thread is mainly about. And no, there would almost never be a better combo if you already decided to use one of them (a strong decision by itself), as up to a target health of 82500 they will deal the exact same amount of oblivion damage. For Soul Burst, that is really it's main draw as well, it's no better against zergballs than any other skill. Not different use cases at all.
Seraphayel wrote: »This should exactly stay as it is. It’s a very specific dynamic tailored for PvP and basically the only place where this version of the skill has a reason to exist. Everybody can use these skills, if they’re so strong 100% of builds will use them. If they won’t it’s obviously not too strong.
Please stop trying to remove ranged executes, they’ve been needed in this game for a very long time because half of the classes lack a proper execute and up until Scribing there didn’t even exist a class-agnostic Magicka / ranged execute at all whereas Dual Wield has one, Twohand has one and even Bow has one to a certain extent yet Destruction Staff did not.
1. It's not simply an execute, but a particularly powerful spammable ability before that and
2. it can be combined with the AoE to deal twice the amount of oblivion damage, placing it firmly beyond what most builds can deal with.
Oblivion damage is generally not good for the game, but for a while now it had been largely reduced to an anti tank tool. These new skills break that design thanks to their accessibility with less opportunity cost than for example Knight-Slayer, and their potential to be combined to be good against anything.
Seraphayel wrote: »This should exactly stay as it is. It’s a very specific dynamic tailored for PvP and basically the only place where this version of the skill has a reason to exist. Everybody can use these skills, if they’re so strong 100% of builds will use them. If they won’t it’s obviously not too strong.
Please stop trying to remove ranged executes, they’ve been needed in this game for a very long time because half of the classes lack a proper execute and up until Scribing there didn’t even exist a class-agnostic Magicka / ranged execute at all whereas Dual Wield has one, Twohand has one and even Bow has one to a certain extent yet Destruction Staff did not.
1. It's not simply an execute, but a particularly powerful spammable ability before that and
2. it can be combined with the AoE to deal twice the amount of oblivion damage, placing it firmly beyond what most builds can deal with.
Oblivion damage is generally not good for the game, but for a while now it had been largely reduced to an anti tank tool. These new skills break that design thanks to their accessibility with less opportunity cost than for example Knight-Slayer, and their potential to be combined to be good against anything.
I don't see how combining it with the AoE doubles the damage considering it's still another individual button push. The person could just as easily push the same button as suggested as a spammable and get the same oblivion damage. I could be missing something. I didn't dig to deep into these abilities.
Seraphayel wrote: »This should exactly stay as it is. It’s a very specific dynamic tailored for PvP and basically the only place where this version of the skill has a reason to exist. Everybody can use these skills, if they’re so strong 100% of builds will use them. If they won’t it’s obviously not too strong.
Please stop trying to remove ranged executes, they’ve been needed in this game for a very long time because half of the classes lack a proper execute and up until Scribing there didn’t even exist a class-agnostic Magicka / ranged execute at all whereas Dual Wield has one, Twohand has one and even Bow has one to a certain extent yet Destruction Staff did not.
1. It's not simply an execute, but a particularly powerful spammable ability before that and
2. it can be combined with the AoE to deal twice the amount of oblivion damage, placing it firmly beyond what most builds can deal with.
Oblivion damage is generally not good for the game, but for a while now it had been largely reduced to an anti tank tool. These new skills break that design thanks to their accessibility with less opportunity cost than for example Knight-Slayer, and their potential to be combined to be good against anything.
I don't see how combining it with the AoE doubles the damage considering it's still another individual button push. The person could just as easily push the same button as suggested as a spammable and get the same oblivion damage. I could be missing something. I didn't dig to deep into these abilities.