Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
Can't wait to see the weird changes coming soon™
- Probably not nerf arcanist, but nerf deadly + velothi meaning templar gets gutted.
- Nightblade nerfs because "overperforming in pvp" so PvE nightblade ascends beyond being unplayable
- Necromancer is overperforming. Colossus ult now no longer grants Major Vuln and instead does nothing. Ult cost increased to 350 because yolo.
- Templar sweeps overperforming, even though they're awful and do nothing. Removed 1 hit and reduced damage by 21%.
- Jesus beam overperforming, even though deadly+velothi nerfed, removing 1 tick of damage and reducing damage by 21%. Can only execute when an enemy is 5% HP or lower.
- Logging into a Warden or Necromancer deletes the character anyway.
- Arcanist Fatcarver and morphs now give yourself Major Slayer, Major Berserk, Major Ferocity (new: increase damage done by beam attacks by 25%), Major Aegis, Major Heroism and Major Courage for 30s after activating.
- Arcanist's Stupid tentacle/beam still cannot be hidden when "Show Additional Ally Effects" is disabled, and to prove Arcanist needs to be this stupid and OP - Increased the range of Fatecarver from 22m to 50m, Increased width from 3m to 10m. Abyssal Impact and morphs range increased from 15m to 50m, and width increased to 15m.
- Arcanist's power is so great, they can now use 3 Mundus stones.
- Arcanist class base critical chance increased from 10% to 50%.
- When an arcanist dies, Hermaeus Mora floats down from the sky wearing a draining colander as a hat and resurrects them instantly, granting them "mora's boon" for 4 years, increasing their weapon and spell damage by 5000, ultimate regeneration by 15/s and increasing their armour value to a flat 33 000.
Edited by Blackbird_V on April 15, 2024 2:15PM Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.