Maintenance for the week of July 6:
• PC/Mac: No maintenance – July 6
• ESO Store and Account System for maintenance – July 8, 10:00AM EDT (14:00 UTC) - 12:00PM EDT (16:00 UTC)
The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Can't wait to see the weird changes coming soon™
- Probably not nerf arcanist, but nerf deadly + velothi meaning templar gets gutted.
- Nightblade nerfs because "overperforming in pvp" so PvE nightblade ascends beyond being unplayable
- Necromancer is overperforming. Colossus ult now no longer grants Major Vuln and instead does nothing. Ult cost increased to 350 because yolo.
- Templar sweeps overperforming, even though they're awful and do nothing. Removed 1 hit and reduced damage by 21%.
- Jesus beam overperforming, even though deadly+velothi nerfed, removing 1 tick of damage and reducing damage by 21%. Can only execute when an enemy is 5% HP or lower.
- Logging into a Warden or Necromancer deletes the character anyway.
- Arcanist Fatcarver and morphs now give yourself Major Slayer, Major Berserk, Major Ferocity (new: increase damage done by beam attacks by 25%), Major Aegis, Major Heroism and Major Courage for 30s after activating.
- Arcanist's Stupid tentacle/beam still cannot be hidden when "Show Additional Ally Effects" is disabled, and to prove Arcanist needs to be this stupid and OP - Increased the range of Fatecarver from 22m to 50m, Increased width from 3m to 10m. Abyssal Impact and morphs range increased from 15m to 50m, and width increased to 15m.
- Arcanist's power is so great, they can now use 3 Mundus stones.
- Arcanist class base critical chance increased from 10% to 50%.
- When an arcanist dies, Hermaeus Mora floats down from the sky wearing a draining colander as a hat and resurrects them instantly, granting them "mora's boon" for 4 years, increasing their weapon and spell damage by 5000, ultimate regeneration by 15/s and increasing their armour value to a flat 33 000.
Edited by Blackbird_V on April 15, 2024 2:15PM Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.