Dragonnord wrote: »What game do you know where a player get's to the max level without grinding consistently for it?
New World, Diablo (any), Wolcen, Last Epoch, and a huge amount of other games that don't have 50 levels plus 3600 extra levels like TESO.
In those games you don't need to push nor grind levels if you don't want, you just get to level 60, 65, 100 in days or weeks, by just playing regularly.
Diablo is literally grinding, you're playing through the game over and over again, and that's how you level in that game. There really isn't too much to it tbh. So that really doesn't prove a point. Give examples of MMORPG's. Like Runescape, DeicideOnline, Tibia, where there's an actual grind factor to it.
Dragonnord wrote: »Dragonnord wrote: »
You do realized that he farmed in blackrose prison, then finished with the writs to showcase getting 3600 as part of a max level party right? In that video, it even shows him in blackrose prison grinding... Lol I believe you're proving the point by saying 3600 means nothing, which was the entire point of the post, which is we it needs to be incentivized.
So let me break it down for you bro...
CP10-3600 = 2,207,742,663XP
Let's say outside of an event, your xp rate in blackrose prison is 9.5m an hour. That would be 232.39 hours of grinding.
Let's say during an event, your xp is 11.3m xp an hour within blackrose prison, then it would take 195.37 hours of grinding.
These numbers are real, you can look up a video created by The_Forseti on youtube called "nBRP 11.3M+/9M+ XP per hour (post Plaguebreak nerf)" which shows us demonstrating the correct process of how to grind nbrp for CP.
I'll let you calculate the cost of 150% EXP pots on PC to see how much that runs you an hour. These pots only last 30 mins regularly, and perhaps about 1h 5mins with the correct setup. You should be able to find that it's going to cost more than 50m starting from CP10. lol
So? vBRP, Skyreach, writs, 150% scrolls, whatever. 2300 to 3600 CPs in 10 days. That's the thing.
And that's why reaching 3600 CPs means nothing. A lot more is playing for 10 years.
NoTimeToWait wrote: »Honestly, I am not sure why you are so intent on degrading someone's achievement. It's unlikely that if such a reward system happened, ZOS would put something really valuable in there. So, it's not like this addition would hurt you in any way, if you are not willing to put your time to it. I am sporting 800+CP for that matter, but I don't feel inferior in any way to people who have much more CP, so I wouldn't mind them having bragging rights or some valuables for the effort they have put into getting those high CPs
Am CP3600. There is no need in any of that.I earned a lot of gold in the process, not spent.if you're going the writ route, not only that, that costs a lot more gold than you think it does.It does...Also doing writs does not give you bonus xp when using experience scrolls or potions.
It actually doesn't if you read it, it's only factoring xp gained through combat.
3600 Mega Reward Collections!
- Currently there is no incentive for any player to reach 3600, and other than player's being star struck when a player meet's another player who's reached 3600, the game developers have done nothing to reward, and appreciate the player's who have reached 3600. This has to change, would love to see something along the lines of what another MMORPG has done such as Runescape. Player's should be awarded when reaching that huge milestone.
- With these incentives, more player's would be more inclined on the attempt for the grind which could help fuel the market for the resources to make it, and ignite the spirit's of the player's who didn't see the worth of meeting such a milestone as a realistic goal.
- In addition, there should be high scores implemented into the game to showcase the player's who've reached 3600, and the ones are are close.
- The types of rewards the player's who've reached 3600cp should get is a collection of sorts such as what I've listed below exclusively to only the player's who've reached 3600 that stands apart from any reward in the game.
- 3600CP Notable Home
- 3600CP Housing Collectable furnishing
- 3600CP Mount
- 3600CP None-Combat Pet
- 3600CP Costume
- 3600CP Hat
- 3600CP Skin
- 3600CP Body/Face Markings
- 3600CP Custom Companion (Create your own companion as you would your own character.)
- 3600CP Customized Action
- 3600CP Emote
- 3600CP Momento
- 3600CP Armor/Weapon Style
- 3600CP Minor/Major Adornments
- 3600CP Polymorph
- 3600CP Personality
- 3600CP Facial Hair (New Glowing Eyes Effect)
- New Champion Slot-able Slots
- 3600CP Appearance Slot Cape
[Edited title for spam]
Dragonnord wrote: »I don't agree. Reaching 3600 CPs means nothing. It can even be achievable by getting shady gold to buy and do writs, and so you can get to 3600 CPs in a short time.
On the opposite, there are players that have played for 10 years and haven't reached 3600 CPs yet, even when they have played several more years and hours than some players that pushed to 3600 CPs. And those 10-years players have received nothing in return.
Reaching 3600 CPs doesn't necesarily means something.
Even some rich streamers pushed from 2kX to 3600 CPs in days.
Though I would like to see certain rewards for certain CP amounts, I do not feel 3600 should be the maximum. CP's should go into the 100.000's, maybe even millions, before granting any rewards at certain levels.
CP's stopping at 3600 is a flaw in the game, it needs to feel endless. Because otherwise, why play?!? We always need to be able to improve, and MMO's are about endlessness and grinding.
PS: And ZOS would sell more exp scrolls if CP's weren't capped at 3600.
This is the point.Cooperharley wrote: »It means nothing CURRENTLY. The goal is to make it mean something lolDragonnord wrote: »(...)
That being said though, I already have it as a personal goal to reach 3600 anyways, just for my own satisfaction
Can we also get Achievement Point milestones?
I can understand people who already got to 3600 desiring some 'reward', but I think the reward is that you successfully grinded there and you can 'wow' some newcomers.
Although I took some breaks, I've played since beta and do multiple random dungeons per day, trials, quests and such, and am still not even 2.5K on my main account.
I don't even bother setting my newly gained CP (after 1650ish?) since it doesn't do anything unless I were planning to swap it between fights.
So when I see people at 3600, I just assume they enjoy grinding and have even more free time than I do.
I'm sure I could do it if I wanted to, but I don't have any desire to grind that much regardless. Everyone's got different priorities /interests/opinions though, which is to be expected.
Overall I don't personally see a good reason to put incentive behind reaching the hard CP cap. I think it would just be unhealthy, encouraging grinding so much and make people feel that they "have to" be 3600, while it has no benefits to actual gameplay / strength of the characters.
I'd probably "retire" (at least, play more casually) soon after if/when I ever get to that level. I'd hope to complete to close to all of the massive amount of content available by then, and likely come back more frequently for new releases.
I won't be someone who rushes it, even if they do add achievements for it.
KekwLord3000 wrote: »Though I would like to see certain rewards for certain CP amounts, I do not feel 3600 should be the maximum. CP's should go into the 100.000's, maybe even millions, before granting any rewards at certain levels.
CP's stopping at 3600 is a flaw in the game, it needs to feel endless. Because otherwise, why play?!? We always need to be able to improve, and MMO's are about endlessness and grinding.
PS: And ZOS would sell more exp scrolls if CP's weren't capped at 3600.
Honestly there is no point in having more than 2-2.2k cps you have all the blue slotables that you will need on your respectable role. Grinding for more than that is just meaningless flex, people who do it gradually by playing is fine, whoever grinds after 2k cp is just wasting his time.
AcadianPaladin wrote: »As players get up in CP, I'd like to see the ability gained to gradually increase the number of green slottable skills from 4 to 8. That would be a nice quality of life reward for high level players without any power creep. Something like increasing to 5 slots at 1800 CP, 6 at 2400, 7 at 3000 and 8 at 3600.
Agreed!KekwLord3000 wrote: »Though I would like to see certain rewards for certain CP amounts, I do not feel 3600 should be the maximum. CP's should go into the 100.000's, maybe even millions, before granting any rewards at certain levels.
CP's stopping at 3600 is a flaw in the game, it needs to feel endless. Because otherwise, why play?!? We always need to be able to improve, and MMO's are about endlessness and grinding.
PS: And ZOS would sell more exp scrolls if CP's weren't capped at 3600.
CP was capped at 810 for many years, and getting to cp 3600 on older xp curve was a real challenge (I think the highest cp was like 2k or something according to ZOS).
Honestly there is no point in having more than 2-2.2k cps you have all the blue slotables that you will need on your respectable role. Grinding for more than that is just meaningless flex, people who do it gradually by playing is fine, whoever grinds after 2k cp is just wasting his time.