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Incentive for 3600CP?! Endgame Reward Collections!

  • Dragonnord
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    King_*** wrote: »
    Dragonnord wrote: »
    King_*** wrote: »
    What game do you know where a player get's to the max level without grinding consistently for it?

    New World, Diablo (any), Wolcen, Last Epoch, and a huge amount of other games that don't have 50 levels plus 3600 extra levels like TESO.

    In those games you don't need to push nor grind levels if you don't want, you just get to level 60, 65, 100 in days or weeks, by just playing regularly.
     

    Diablo is literally grinding, you're playing through the game over and over again, and that's how you level in that game. There really isn't too much to it tbh. So that really doesn't prove a point. Give examples of MMORPG's. Like Runescape, DeicideOnline, Tibia, where there's an actual grind factor to it.

    Wolcen and New World, even Last Epoch (I play/played them all) are not mindless grinding (as you conveniently only mentioned Diablo), and in those three you can level up to max in days/weeks without grinding or pushing levels intentionally.
     
    Edited by Dragonnord on March 21, 2024 2:03AM
  • NoTimeToWait
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    Dragonnord wrote: »
    King_*** wrote: »
    Dragonnord wrote: »
    King_*** wrote: »
    You're not reaching 3600 from 2000 in day's even if you're going the writ route, not only that, that costs a lot more gold than you think it does.

    I'm telling you some streamers did it. I was there at those times.

    jernyK.jpg
     

    You do realized that he farmed in blackrose prison, then finished with the writs to showcase getting 3600 as part of a max level party right? In that video, it even shows him in blackrose prison grinding... Lol I believe you're proving the point by saying 3600 means nothing, which was the entire point of the post, which is we it needs to be incentivized.

    So let me break it down for you bro...
    CP10-3600 = 2,207,742,663XP
    Let's say outside of an event, your xp rate in blackrose prison is 9.5m an hour. That would be 232.39 hours of grinding.
    Let's say during an event, your xp is 11.3m xp an hour within blackrose prison, then it would take 195.37 hours of grinding.

    These numbers are real, you can look up a video created by The_Forseti on youtube called "nBRP 11.3M+/9M+ XP per hour (post Plaguebreak nerf)" which shows us demonstrating the correct process of how to grind nbrp for CP.

    I'll let you calculate the cost of 150% EXP pots on PC to see how much that runs you an hour. These pots only last 30 mins regularly, and perhaps about 1h 5mins with the correct setup. You should be able to find that it's going to cost more than 50m starting from CP10. lol

    So? vBRP, Skyreach, writs, 150% scrolls, whatever. 2300 to 3600 CPs in 10 days. That's the thing.

    And that's why reaching 3600 CPs means nothing. A lot more is playing for 10 years.
     

    Honestly, I am not sure why you are so intent on degrading someone's achievement. It's unlikely that if such a reward system happened, ZOS would put something really valuable in there. So, it's not like this addition would hurt you in any way, if you are not willing to put your time to it. I am sporting 800+CP for that matter, but I don't feel inferior in any way to people who have much more CP, so I wouldn't mind them having bragging rights or some valuables for the effort they have put into getting those high CPs
    Edited by NoTimeToWait on March 21, 2024 2:47AM
  • Dragonnord
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    Honestly, I am not sure why you are so intent on degrading someone's achievement. It's unlikely that if such a reward system happened, ZOS would put something really valuable in there. So, it's not like this addition would hurt you in any way, if you are not willing to put your time to it. I am sporting 800+CP for that matter, but I don't feel inferior in any way to people who have much more CP, so I wouldn't mind them having bragging rights or some valuables for the effort they have put into getting those high CPs

    I'm not trying anything. I gave my honest opinion in my first post, giving reasons as to why I think that way, and that's it.

    If the OP quoted me and then continues to quote me then that's not on me.

    I already provided my personal opinion on the original post and there's no more to it (that's what I honestly think).
     
    Edited by Dragonnord on March 21, 2024 3:10AM
  • kringled_1
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    King_*** wrote: »
    EF321 wrote: »
    Am CP3600. There is no need in any of that.


    King_*** wrote: »
    if you're going the writ route, not only that, that costs a lot more gold than you think it does.
    I earned a lot of gold in the process, not spent.
    King_*** wrote: »
    Also doing writs does not give you bonus xp when using experience scrolls or potions.
    It does...

    It actually doesn't if you read it, it's only factoring xp gained through combat.

    I'm not sure what you're reading. Scrolls/ambrosia definitely apply to quest xp. Training trait does not.
  • Rishikesa108
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    King_*** wrote: »
    3600 Mega Reward Collections!
      • Currently there is no incentive for any player to reach 3600, and other than player's being star struck when a player meet's another player who's reached 3600, the game developers have done nothing to reward, and appreciate the player's who have reached 3600. This has to change, would love to see something along the lines of what another MMORPG has done such as Runescape. Player's should be awarded when reaching that huge milestone.
      • With these incentives, more player's would be more inclined on the attempt for the grind which could help fuel the market for the resources to make it, and ignite the spirit's of the player's who didn't see the worth of meeting such a milestone as a realistic goal.
      • In addition, there should be high scores implemented into the game to showcase the player's who've reached 3600, and the ones are are close.
      • The types of rewards the player's who've reached 3600cp should get is a collection of sorts such as what I've listed below exclusively to only the player's who've reached 3600 that stands apart from any reward in the game.
      1. 3600CP Notable Home
      2. 3600CP Housing Collectable furnishing
      3. 3600CP Mount
      4. 3600CP None-Combat Pet
      5. 3600CP Costume
      6. 3600CP Hat
      7. 3600CP Skin
      8. 3600CP Body/Face Markings
      9. 3600CP Custom Companion (Create your own companion as you would your own character.)
      10. 3600CP Customized Action
      11. 3600CP Emote
      12. 3600CP Momento
      13. 3600CP Armor/Weapon Style
      14. 3600CP Minor/Major Adornments
      15. 3600CP Polymorph
      16. 3600CP Personality
      17. 3600CP Facial Hair (New Glowing Eyes Effect)
      18. New Champion Slot-able Slots
      19. 3600CP Appearance Slot Cape


      [Edited title for spam]

      I wish there were some nice rewards for reaching 3600 CP! Unfortunately, however, the policy pursued by ZOS is to reward newbees, never old players. I'm close to reaching this important goal, but I don't expect anything from ZOS.
      Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
    1. evymyu233
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      pls dont do this,i dont want to live in black rose prison.
    2. BretonMage
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      I only want NG+ tbh.
    3. Treeshka
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      Can we also get Achievement Point milestones?
    4. BenTSG
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      I mean I wouldn't mind some extra rewards for the higher levels. As it stands now, anything past, what was it, 1600CP? Is basically useless outside of having more points to spend to save on respecs. That being said though, I already have it as a personal goal to reach 3600 anyways, just for my own satisfaction
    5. Gray_howling_parrot
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      Dragonnord wrote: »
      I don't agree. Reaching 3600 CPs means nothing. It can even be achievable by getting shady gold to buy and do writs, and so you can get to 3600 CPs in a short time.

      On the opposite, there are players that have played for 10 years and haven't reached 3600 CPs yet, even when they have played several more years and hours than some players that pushed to 3600 CPs. And those 10-years players have received nothing in return.

      Reaching 3600 CPs doesn't necesarily means something.

      Even some rich streamers pushed from 2kX to 3600 CPs in days.
       

      It means nothing CURRENTLY. The goal is to make it mean something lol
      ESO YouTube Content Creator & Templar Tank/Healer Main
    6. KekwLord3000
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      Sarannah wrote: »
      Though I would like to see certain rewards for certain CP amounts, I do not feel 3600 should be the maximum. CP's should go into the 100.000's, maybe even millions, before granting any rewards at certain levels.

      CP's stopping at 3600 is a flaw in the game, it needs to feel endless. Because otherwise, why play?!? We always need to be able to improve, and MMO's are about endlessness and grinding.

      PS: And ZOS would sell more exp scrolls if CP's weren't capped at 3600.

      CP was capped at 810 for many years, and getting to cp 3600 on older xp curve was a real challenge (I think the highest cp was like 2k or something according to ZOS).
      Honestly there is no point in having more than 2-2.2k cps you have all the blue slotables that you will need on your respectable role. Grinding for more than that is just meaningless flex, people who do it gradually by playing is fine, whoever grinds after 2k cp is just wasting his time.
    7. Drammanoth
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      Dragonnord wrote: »
      (...)
      It means nothing CURRENTLY. The goal is to make it mean something lol
      This is the point.
      Incentive to grind to 3.6k = incentive to play = incentive to log in = money for ZOS.
      If one is not incentivised, the game can be easily dropped.
      Sure, it can be done either way, but still, if one has been playing ESO for some time, they know the game has its charm.

    8. Trejgon
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      The issue with the big list of rewards OP suggest I see, is that if zos were to implement it, we would start getting daily/weekly complain threads on how big evul zos is forcing people to do insane grinds for these things.
    9. Tra_Lalan
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      Good Idea OP, however I would preffer adding couple of CP milestones rewards to the game (not just 3600CP).
      I would also add some achvievement points milestones rewards. Any new form of "go to" rewards in a game makes us play it more. If you want more "loyality" milestones rewards (account active since beta stuff and so on) why not. Or maybe hours played milestones rewards? Could be cool too. I can already imagine "The Ultimate No life" mount ;)

      Also I don't agree that hitting max CP isn't an achievement. We can argue how hard it is, but just a reminder - this game gives us many rewards for very easy stuff (like visiting a DLC area or a visiting a dungeon), so why shouldnt it reward the player for 3600CP?
    10. SgtWinnie
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      BenTSG wrote: »
      That being said though, I already have it as a personal goal to reach 3600 anyways, just for my own satisfaction

      And that is the only reason that matters mate. Ignore the whiny little sods and do what YOU want. It is a game.

      While it would be nice to have some small token for reaching cap I would never expect it from Zos. I didn't do it for that sort of thing, simply for my own goals.

    11. colossalvoids
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      Treeshka wrote: »
      Can we also get Achievement Point milestones?

      Those make a lot of sense, especially as each patch some of those would be more and more attainable, which would allow zeni to put up there something actually meaningful as players would generally progress through it every patch no matter how fast.
    12. pmn100b16_ESO
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      Scrap blue and red trees, put those points back on base stats and armour.

      Make the champ system one big green tree with a mixture of little and big QoL boosts all the way up to 3600. There must be 100+ QoL ideas for this game.

      That would get me to login and grind.
    13. no1care
      no1care
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      I can understand people who already got to 3600 desiring some 'reward', but I think the reward is that you successfully grinded there and you can 'wow' some newcomers.

      Although I took some breaks, I've played since beta and do multiple random dungeons per day, trials, quests and such, and am still not even 2.5K on my main account.
      I don't even bother setting my newly gained CP (after 1650ish?) since it doesn't do anything unless I were planning to swap it between fights.
      So when I see people at 3600, I just assume they enjoy grinding and have even more free time than I do.
      I'm sure I could do it if I wanted to, but I don't have any desire to grind that much regardless. Everyone's got different priorities /interests/opinions though, which is to be expected.

      Overall I don't personally see a good reason to put incentive behind reaching the hard CP cap. I think it would just be unhealthy, encouraging grinding so much and make people feel that they "have to" be 3600, while it has no benefits to actual gameplay / strength of the characters.

      I'd probably "retire" (at least, play more casually) soon after if/when I ever get to that level. I'd hope to complete to close to all of the massive amount of content available by then, and likely come back more frequently for new releases.
      I won't be someone who rushes it, even if they do add achievements for it.


    14. Gray_howling_parrot
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      no1care wrote: »
      I can understand people who already got to 3600 desiring some 'reward', but I think the reward is that you successfully grinded there and you can 'wow' some newcomers.

      Although I took some breaks, I've played since beta and do multiple random dungeons per day, trials, quests and such, and am still not even 2.5K on my main account.
      I don't even bother setting my newly gained CP (after 1650ish?) since it doesn't do anything unless I were planning to swap it between fights.
      So when I see people at 3600, I just assume they enjoy grinding and have even more free time than I do.
      I'm sure I could do it if I wanted to, but I don't have any desire to grind that much regardless. Everyone's got different priorities /interests/opinions though, which is to be expected.

      Overall I don't personally see a good reason to put incentive behind reaching the hard CP cap. I think it would just be unhealthy, encouraging grinding so much and make people feel that they "have to" be 3600, while it has no benefits to actual gameplay / strength of the characters.

      I'd probably "retire" (at least, play more casually) soon after if/when I ever get to that level. I'd hope to complete to close to all of the massive amount of content available by then, and likely come back more frequently for new releases.
      I won't be someone who rushes it, even if they do add achievements for it.


      I'd be a bigger fan of incentivizing leveling in general. Sure - reward 3600 CP obviously, but having big ticket items at "checkpoints" along the way, like every 100, 250, 500 CP or whatever, would be welcomed.
      ESO YouTube Content Creator & Templar Tank/Healer Main
    15. shadyjane62
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      There is no incentive to go past 1560 as all passives are used up at that point. I don't change the skills already set cuz I forget to go back.
    16. xclassgaming
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      sure, i'd be up for a fun reward to getting there.
      Give us clannfear mounts!
    17. RealLoveBVB
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      Sarannah wrote: »
      Though I would like to see certain rewards for certain CP amounts, I do not feel 3600 should be the maximum. CP's should go into the 100.000's, maybe even millions, before granting any rewards at certain levels.

      CP's stopping at 3600 is a flaw in the game, it needs to feel endless. Because otherwise, why play?!? We always need to be able to improve, and MMO's are about endlessness and grinding.

      PS: And ZOS would sell more exp scrolls if CP's weren't capped at 3600.

      Honestly there is no point in having more than 2-2.2k cps you have all the blue slotables that you will need on your respectable role. Grinding for more than that is just meaningless flex, people who do it gradually by playing is fine, whoever grinds after 2k cp is just wasting his time.

      This works most likely for pve, where you have a fixed role. But don't forget about pvp, where you don't run just a single build.



    18. King_Jude
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      evymyu233 wrote: »
      pls dont do this,i dont want to live in black rose prison.

      You wouldn't have too, it would be optional.
    19. Carcamongus
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      It's a long-term (as in loooong, very, very looong) goal of mine to reach 3600, if possible before they raise the cap again. Hopefully my luck in that respect holds while I earn the remaining points ("only" 900!), but I digress. To me, having that big 3600 number next to my name is its own reward. Or rather, will be. One day, if the world doesn't end first. It's my way of demonstrating how important this game is to me that I'm willing to spend so much time playing it. I understand this is a rather personal way to view the reaching the cap, but it makes sense to me. Also, I level up by doing what I like, which is why it's going to take between 2 and 3 years for me to hit the ceiling. Again, if the world doesn't end first.

      With the way the CP system works today, it doesn't make sense to add other incentives to reach max level. Many agree you can get a very nice selection of buffs with less than half of the cap's total. With the armory, you can switch CP setups without having to reset them. Milestone rewards and the excellent idea of unlocking more passive slots should go all the way to 1800. Those are incentives to play more and develop your character to a level that matters more in gameplay than the cap.

      That being said, I'm in favor of rewarding passing useful milestones, while I don't see the point of incentives to reach the cap. The idea of "high scores", which I understood to be a list of 3600ers, seems quite unnecessary.
      Imperial DK and Necro tank. PC/NA
      "Nothing is so bad that it can't get any worse." (Brazilian saying)
    20. TaSheen
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      This is just not important at all to me. It's on the same level as achievements. I just don't care. Neither thing adds any interest or enjoyment to the game as far as I'm concerned.

      On my characters, it can be months before I remember I might need to mess with CP....
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    21. Hotdog_23
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      As players get up in CP, I'd like to see the ability gained to gradually increase the number of green slottable skills from 4 to 8. That would be a nice quality of life reward for high level players without any power creep. Something like increasing to 5 slots at 1800 CP, 6 at 2400, 7 at 3000 and 8 at 3600.

      This is the way!

      Stay safe :)
    22. SgtWinnie
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      How about a custom title for 3600?
      Grinder :wink:

      Seems that's theme for a lot of people on these forums in relation to max or very high cp lol

      Either way as Hotdog_23 says Stay safe!

      Good hunting folks.
    23. Mayrael
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      Unfortunately, the community in ESO is very distinctly divided between MMO veterans, those who enjoy challenges, crave excitement, like to fight, and feel that what they've achieved is exceptional, and casual players, who at the mere thought that there might be an interesting reward hidden behind something more than a few clicks, go into a rage and feel nauseous. The problem lies in the fact that there is no compromise here (a few rewards like this and a few like that) because every reward that isn't easy to obtain is a sore point for casual players.

      Personally, I really like the idea of milestones every few CPs; I don't care what it would be, as long as there's something because currently, CP above a certain level are worthless.

      Of course, the best reward would be the ability to use those CP in a useful way, for example, on various QoL features (such as additional equipment slots, etc.).
      I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
    24. KekwLord3000
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      Maybe some collectible?
      Sure I guess like a costume or a pet, perhaps a mount.
      An actual buff/CP/skill line etc, no way ZOS wants to make everyone on an even playing field making someone stronger just cause they spend 100 hours in brp is against their goal.
    25. Sarannah
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      Sarannah wrote: »
      Though I would like to see certain rewards for certain CP amounts, I do not feel 3600 should be the maximum. CP's should go into the 100.000's, maybe even millions, before granting any rewards at certain levels.

      CP's stopping at 3600 is a flaw in the game, it needs to feel endless. Because otherwise, why play?!? We always need to be able to improve, and MMO's are about endlessness and grinding.

      PS: And ZOS would sell more exp scrolls if CP's weren't capped at 3600.

      CP was capped at 810 for many years, and getting to cp 3600 on older xp curve was a real challenge (I think the highest cp was like 2k or something according to ZOS).
      Honestly there is no point in having more than 2-2.2k cps you have all the blue slotables that you will need on your respectable role. Grinding for more than that is just meaningless flex, people who do it gradually by playing is fine, whoever grinds after 2k cp is just wasting his time.
      Agreed!

      And that is why the CP system needs to be expanded upon to become endless. Same exp curve as it is now, but we can go into the millions of CP's. Ofcourse ZOS would need to come up with many new CP passives and slottables for that to work.

      Add the OP's idea to this: Maybe a CP collection reward every 50k CP's. Would give us a reason to play, a reason to grind, a reason to go into higher CP's, and a reason to play for many more years to come.

      PS: Players wouldn't have to grind for anything, things like this come eventually if you just keep playing. But the choice to grind something like this out, should be there!
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