It's a bug, only Magicka morph doesn't loose stack, the stamina one does. I reported this last September... Didn't get any answer from ZOS and the bug is still there 👀
Turtle_Bot wrote: »It's a bug, only Magicka morph doesn't loose stack, the stamina one does. I reported this last September... Didn't get any answer from ZOS and the bug is still there 👀
It won't ever be fixed (or even commented on), NB is ZOS favourite child of all the classes, so don't expect anything to happen to fix this bug, even if its mass reported.
lostineternity wrote: »Turtle_Bot wrote: »It's a bug, only Magicka morph doesn't loose stack, the stamina one does. I reported this last September... Didn't get any answer from ZOS and the bug is still there 👀
It won't ever be fixed (or even commented on), NB is ZOS favourite child of all the classes, so don't expect anything to happen to fix this bug, even if its mass reported.
I see you know game very well. Can you please explain this?
According to your logic warden is ZOS favourite child and only then NB.
p.s. jokes aside, nb in pve have been trash for years now
Turtle_Bot wrote: »It's a bug, only Magicka morph doesn't loose stack, the stamina one does. I reported this last September... Didn't get any answer from ZOS and the bug is still there 👀
It won't ever be fixed (or even commented on), NB is ZOS favourite child of all the classes, so don't expect anything to happen to fix this bug, even if its mass reported.
SkaraMinoc wrote: »lostineternity wrote: »Turtle_Bot wrote: »It's a bug, only Magicka morph doesn't loose stack, the stamina one does. I reported this last September... Didn't get any answer from ZOS and the bug is still there 👀
It won't ever be fixed (or even commented on), NB is ZOS favourite child of all the classes, so don't expect anything to happen to fix this bug, even if its mass reported.
I see you know game very well. Can you please explain this?
According to your logic warden is ZOS favourite child and only then NB.
p.s. jokes aside, nb in pve have been trash for years now
What is the context for this table? Something with raid dps?
moderatelyfatman wrote: »
Yeah, I noticed this too after I started playing Nightblade. I wonder if I can get the same buff of 100 weapon and spell damage per stack on BA too?
We're bringing this morph down to match a lot of the hybrid adjustments that the class has received. It was originally intended to help give Stamina Sorcerers a powerful option of a DPS skill since they couldn't use any of the other shiny abilities, such as Haunting Curse or Crystal Fragments. Now that those can be properly utilized on any build, this ability was enabling too much power that could be dumped at a moment’s notice when used in tandem with even just one of the others.
The ever glowing effect was an unintended side effect from making the skill always active but I guess for some unknown reason they didn't want to fix it, now all nightblades look like ugly red torchbugs because the skill is a must have.
moderatelyfatman wrote: »
Yeah, I noticed this too after I started playing Nightblade. I wonder if I can get the same buff of 100 weapon and spell damage per stack on BA too?
And what is most silly, is that BA used to have similar bonus to wep and spell damage per dagger stacked, but it was removed in U35 with the explanation going like this:We're bringing this morph down to match a lot of the hybrid adjustments that the class has received. It was originally intended to help give Stamina Sorcerers a powerful option of a DPS skill since they couldn't use any of the other shiny abilities, such as Haunting Curse or Crystal Fragments. Now that those can be properly utilized on any build, this ability was enabling too much power that could be dumped at a moment’s notice when used in tandem with even just one of the others.
And after that, bound armaments are now, mechanically speaking just weaker version of merciless.The ever glowing effect was an unintended side effect from making the skill always active but I guess for some unknown reason they didn't want to fix it, now all nightblades look like ugly red torchbugs because the skill is a must have.
Actually according to ZOS statements on these forums, it was very intended effect, despite the fact how inconsistent it is with other abilities that went through the same change in the same patch and did not get the permanent activation visual (Bound Armaments for example, had purplish mist around your torso when active, which got deleted with the change completely)
MashmalloMan wrote: »
BA never gave weapon/spell damage. It gave % stamina basically since the first year, back when it was a toggle.
Bound Armaments (morph):
Reduced the damage per hit of this ability by approximately 11%.
This ability no longer passively increases your Light Attack damage.
MashmalloMan wrote: »Completely unwarranted nerfs because of Crystal Weapon being OP (nerfed) and a few broken sets from the time. This is back when every class was getting huge benefits from hybridization, including massive survivability which stam sorc never got. Stam NB, Stam Templar, Stam DK, etc, were now able to use their class burst heals and hots.
That alone would be enough to get me slot it in again tbh. But as it is right now, I prefer having aegis for passive buffs instead.MashmalloMan wrote: »Hybridization = Convert the 8% stamina into Major Savagery/prophecy.