Should we Keep or Change the new Selection Screen?

  • Sepultura_13
    Sepultura_13
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    Keep it
    I worried that the screen might be too orangey based on the comments of some, but it doesn't look bad at all on my monitor. The golden glow seems to be more reflective on the metallic armor / costumes, but overall it looks nice to me. Beautiful autumnal foliage and hues - makes me think of hiking through a forest in September.
  • Belegnole
    Belegnole
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    Keep it
    lol, there's no we here. ZOS made the change and it looks fine on a properly adjusted monitor.
  • SilverBride
    SilverBride
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    Keep it but tone down the brightness and saturation
    Belegnole wrote: »
    lol, there's no we here. ZOS made the change and it looks fine on a properly adjusted monitor.

    It only looks fine to players that like bright orange, and a lot of it.
    PCNA
  • wolfie1.0.
    wolfie1.0.
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    I don't see what the big deal is....

    Guess their might be an advantage to being kinda colorblind.
  • Belegnole
    Belegnole
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    Keep it
    Belegnole wrote: »
    lol, there's no we here. ZOS made the change and it looks fine on a properly adjusted monitor.

    It only looks fine to players that like bright orange, and a lot of it.

    If you're used to all the drab, dull colors that have been used for the last 10 years, I understand. Heck the new screen surprised me too. However, even though I have my settings boosted, I was not blinded as meny are going on about. As I also blast past that screen I really don't care what's on it as it is unimportant in general. You and all the rest are of course free to make any critique you would like of the artistic merits of the screen. I will refrain as I don't want to be censored.
    Edited by Belegnole on March 14, 2024 7:41PM
  • SilverBride
    SilverBride
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    Keep it but tone down the brightness and saturation
    Belegnole wrote: »
    Belegnole wrote: »
    lol, there's no we here. ZOS made the change and it looks fine on a properly adjusted monitor.

    It only looks fine to players that like bright orange, and a lot of it.

    If you're used to all the drab, dull colors that have been used for the last 10 years, I understand. Heck the new screen surprised me too. However, even though I have my settings boosted, I was not blinded as meny are going on about. As I also blast past that screen I really don't care what's on it as it is unimportant in general. You and all the rest are of course free to make any critique you would like of the artistic merits of the screen. I will refrain as I don't want to be censored.

    I am used to a more realistic feeling to these screens.

    There is a street not far from my home that has the most gorgeous trees in the fall. They are flaming red and orange and gold and they line the street for several blocks. I really look forward to seeing them change every fall.

    The difference is only the trees are like this and everything else around them, such as the fir trees and the houses and businesses, are their same normal colors. That is what this screen is missing. They completely obliterated the other normal colors and all we see are bright oranges everywhere.
    PCNA
  • Belegnole
    Belegnole
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    Keep it
    Belegnole wrote: »
    Belegnole wrote: »
    lol, there's no we here. ZOS made the change and it looks fine on a properly adjusted monitor.

    It only looks fine to players that like bright orange, and a lot of it.

    If you're used to all the drab, dull colors that have been used for the last 10 years, I understand. Heck the new screen surprised me too. However, even though I have my settings boosted, I was not blinded as meny are going on about. As I also blast past that screen I really don't care what's on it as it is unimportant in general. You and all the rest are of course free to make any critique you would like of the artistic merits of the screen. I will refrain as I don't want to be censored.

    I am used to a more realistic feeling to these screens.

    There is a street not far from my home that has the most gorgeous trees in the fall. They are flaming red and orange and gold and they line the street for several blocks. I really look forward to seeing them change every fall.

    The difference is only the trees are like this and everything else around them, such as the fir trees and the houses and businesses, are their same normal colors. That is what this screen is missing. They completely obliterated the other normal colors and all we see are bright oranges everywhere.

    I get what you're saying. But I have lived in places where ground cover can get quite bright and colorful. That is not to excuse bad art, but then art has a license to be fantastical. Plus as this world we play in is not earth, so it doesn't follow our rules.
    Edited by Belegnole on March 14, 2024 8:06PM
  • SilverBride
    SilverBride
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    Keep it but tone down the brightness and saturation
    Belegnole wrote: »
    Belegnole wrote: »
    Belegnole wrote: »
    lol, there's no we here. ZOS made the change and it looks fine on a properly adjusted monitor.

    It only looks fine to players that like bright orange, and a lot of it.

    If you're used to all the drab, dull colors that have been used for the last 10 years, I understand. Heck the new screen surprised me too. However, even though I have my settings boosted, I was not blinded as meny are going on about. As I also blast past that screen I really don't care what's on it as it is unimportant in general. You and all the rest are of course free to make any critique you would like of the artistic merits of the screen. I will refrain as I don't want to be censored.

    I am used to a more realistic feeling to these screens.

    There is a street not far from my home that has the most gorgeous trees in the fall. They are flaming red and orange and gold and they line the street for several blocks. I really look forward to seeing them change every fall.

    The difference is only the trees are like this and everything else around them, such as the fir trees and the houses and businesses, are their same normal colors. That is what this screen is missing. They completely obliterated the other normal colors and all we see are bright oranges everywhere.

    I get what you're saying. But i have lived in places where ground cover can get quite bright and colorful. That is not to excuse bad art, but then art has a license to be fantastical. Plus as this world we ply in is not earth, so it doesn't follies our rules.

    The fact that this world isn't Earth just gives them more creative freedom. But these things should still be pleasing to the eye and a little over 1/3 of the posters have been bothered by it enough that there have been multiple threads about it.

    I personally have not asked that they change it. I just ask that they tone down the brightness and saturation. Some of us are sensitive to bright lights and colors and it's very unpleasant for us as it is.
    Edited by SilverBride on March 14, 2024 8:22PM
    PCNA
  • wilykcat
    wilykcat
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    Keep it
    I really love the golden hour aesthetics they added to the character screen. Its so beautiful. I hope they add in more like this.

    I would upload a screenshot too but I keep on getting this error " File failed to upload" :'(

  • Warhawke_80
    Warhawke_80
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    Keep it
    Awesome keep it...
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • BretonMage
    BretonMage
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    Keep it but tone down the brightness and saturation
    I think it's quite beautiful, and on my monitor the saturation seems fine. There does seem to be a harsher than usual contrast between the brightness of the landscape and the shadows cast on the character, so her face looks a little odd. Her clothes look lovely though.
  • Pixiepumpkin
    Pixiepumpkin
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    Keep it
    If anyone is still having problems, change your settings.

    I actually find the opposite. I had to boost gamma to get back some shadow details and its still too dark. I can say with 100% certainty that if its too bright on your screen, its 100% your settings, not the game because its frankly still too dark on mine.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • IsharaMeradin
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    I wasn't expecting it to change with the dungeon DLC patch. I always thought that it changed with the actual Chapter patch. Anyway, the brightness of it compared to what we have had was rather jarring. I'm getting used to it but turning it down a little would be nice.

    Alternatively, they could let us pick the backdrop we want to have for our character selection. It would even be nice if we could pick from one of our larger player homes and have a background that is unique to our characters. But that might be asking too much.
    PC-NA / PC-EU
    ID @IsharaMeradin
    Characters NA
    Verin Jenet Eshava - Dark Elf Warden (main)
    Nerissa Valin - Imperial Necromancer (secondary)
    Lugsa-Lota-Stuph - Argonian Sorcerer
    Leanne Martin - Breton Templar
    Latash Gra-Ushaba - Orc Dragonknight
    Ishara Merádin - Redguard Nightblade
    Arylina Loreal - High Elf Sorcerer
    Sasha al'Therin - Nord Necromancer
    Paula Roseróbloom - Wood Elf Warden
    Ja'Linga - Khajiit Arcanist

    Characters EU
    Shallan Veil - Wood Elf Warden

    ID @IsharaMeradin-Epic
    Characters NA
    Ja'Sassy-Daro - Khajiit Nightblade
    Natash af-Ishara - Redguard Warden
    Shallan Radiant Veil - Dark Elf Arcanist
  • carolingnight
    carolingnight
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    Keep it but tone down the brightness and saturation
    I've got a pretty high-end monitor, and even after adjusting my settings, it still hurts my eyes. I love autumn colors too, but in addition with the harsh light, it makes most of my characters look bad. Especially characters wearing anything shiny and cool colored--the orange tint looks terrible on them.

    EDIT: Of course now that I've adjusted my settings, everything else doesn't look good anymore. So now I'm backtracking...
    Edited by carolingnight on March 15, 2024 5:14AM
  • twev
    twev
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    It's beautiful. I do not find it too bright on my larger screens, nor do I find it too bright on my smaller screens. My large screens have been properly calibrated, however.

    From what I have seen of screenshots where people are complaining that the new background appears too saturated/too bright, it frequently seems like they have not properly calibrated the color settings on their monitors (Or have monitors that cannot be calibrated) and have certain color/brightness settings set far too high.

    Side Note: In game lighting and settings are also fine and appear no different to me than they were before.

    It is often the case that DEV teams do not see what you see on their monitors when they are designing features of the game, because they are also using properly calibrated equipment. To them, it looks perfectly fine. In the meantime, the end user of the product frequently either does not know how to calibrate their monitor, or does it the wrong way, thus they experience issues with seeing colors.

    I am not saying any of this to be insulting or degrading, but instead pointing out where the real issues may lie in order to assist the DEV team in understanding why there is such a wide discrepancy in the user base.

    I run into this all the time in my field of work, where I need to utilize CMYK colors for print. My monitors are properly calibrated to display colors accurately. However, I frequently run into clients who tell me certain shades of red appear orange on their screens, or have other issues with brightness, because their monitors either aren't calibrated, OR because the monitor is incapable of displaying a full color gamut due to hardware limitations.

    As such, I have to make adjustments to the preview image my client sees, so that the product appears correctly to them on the device they are previewing it on. Meanwhile, I send the color-accurate CMYK version to the printers, and everything comes out correct 100% of the time, with no issues.

    While I know my line of work is different from the videogame industry, some of the same principals still apply. Perhaps it would be helpful if the DEV's considered the user-end hardware limitations when designing some additional settings that might allow people to adjust lighting/gamma on the log in screen, independently from in game settings, while still keeping the higher end settings available for those who have hardware capable of displaying the graphics in the intended way.

    Videogames are usually developed utilizing an sRGB colorspace, and monitors incapable of displaying an 100% sRGB color space can end up seeing anything from over, to understated images. Truth be told, even owners of 100% sRGB screens can calibrate them incorrectly and end up with eye-searingly bad color.

    So...yes.

    TLDR; there are a lot of factors concerning hardware and if/how a user calibrates said hardware that could be contributing to the wide discrepancy in how this log in screen is being perceived.

    You're saying that my monitor settings need to be tuned to make the login screen look better, even though the rest of my game looks good?
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Aurielle
    Aurielle
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    Keep it
    twev wrote: »
    It's beautiful. I do not find it too bright on my larger screens, nor do I find it too bright on my smaller screens. My large screens have been properly calibrated, however.

    From what I have seen of screenshots where people are complaining that the new background appears too saturated/too bright, it frequently seems like they have not properly calibrated the color settings on their monitors (Or have monitors that cannot be calibrated) and have certain color/brightness settings set far too high.

    Side Note: In game lighting and settings are also fine and appear no different to me than they were before.

    It is often the case that DEV teams do not see what you see on their monitors when they are designing features of the game, because they are also using properly calibrated equipment. To them, it looks perfectly fine. In the meantime, the end user of the product frequently either does not know how to calibrate their monitor, or does it the wrong way, thus they experience issues with seeing colors.

    I am not saying any of this to be insulting or degrading, but instead pointing out where the real issues may lie in order to assist the DEV team in understanding why there is such a wide discrepancy in the user base.

    I run into this all the time in my field of work, where I need to utilize CMYK colors for print. My monitors are properly calibrated to display colors accurately. However, I frequently run into clients who tell me certain shades of red appear orange on their screens, or have other issues with brightness, because their monitors either aren't calibrated, OR because the monitor is incapable of displaying a full color gamut due to hardware limitations.

    As such, I have to make adjustments to the preview image my client sees, so that the product appears correctly to them on the device they are previewing it on. Meanwhile, I send the color-accurate CMYK version to the printers, and everything comes out correct 100% of the time, with no issues.

    While I know my line of work is different from the videogame industry, some of the same principals still apply. Perhaps it would be helpful if the DEV's considered the user-end hardware limitations when designing some additional settings that might allow people to adjust lighting/gamma on the log in screen, independently from in game settings, while still keeping the higher end settings available for those who have hardware capable of displaying the graphics in the intended way.

    Videogames are usually developed utilizing an sRGB colorspace, and monitors incapable of displaying an 100% sRGB color space can end up seeing anything from over, to understated images. Truth be told, even owners of 100% sRGB screens can calibrate them incorrectly and end up with eye-searingly bad color.

    So...yes.

    TLDR; there are a lot of factors concerning hardware and if/how a user calibrates said hardware that could be contributing to the wide discrepancy in how this log in screen is being perceived.

    You're saying that my monitor settings need to be tuned to make the login screen look better, even though the rest of my game looks good?

    One thing I know from dabbling in web design and photography is that people generally skew towards completely unnatural oversaturation of greens and blues and crushed blacks as “looking good.”

    You see it in the crazy edits people apply to their vacation photos to make the greens and blues more vibrant and dramatic than they actually are. It’s apparent in this game too, when you see the kind of harshly oversaturated Reshade profiles with high contrast shadows people use that strip all nuance from any scene. But greens and blues (and darker colours) do not actually look like that in real life.

    So if people are just cranking up saturation uniformly on their monitors without specifically targeting the colours they want to oversaturate, or are using wildly unrealistic Reshade profiles… then yeah, they’re going to have problems with a scene that is mostly orange and red. If you fall into either of those categories and can’t ignore the login screen, you may want to fine tune your monitor settings to avoid oversaturating reds.
    Edited by Aurielle on March 15, 2024 9:12AM
  • Rasande_Robin
    Rasande_Robin
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    Keep it
    I'm confused. Why is this such a big topic? I mean 0.01% of my game time is on character select screen... I like it though, hypes the new expansion.
    PC/EU: Orcana "something"-stone
  • tincanman
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    It's ginger which, despite my full complement of tartan chromosomes, is not my favourite colour.

    Choice would be good - there's lots of nicer options from bygone updates and I think it would be great to have more customisation in the character selection screen so any background could be chosen, even a player's own screenshot/picture.

    /obligatory 'other' option.
  • LunaFlora
    LunaFlora
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    Keep it but tone down the brightness and saturation
    I'm confused. Why is this such a big topic? I mean 0.01% of my game time is on character select screen... I like it though, hypes the new expansion.

    it's probably big, because when people take screenshots of their characters' outfits they usually do it in the character select screen.

    edit to add:
    the fact that it's so bright/oversaturated clearly as well.
    Looking at it only for a few seconds can still hurt.
    Edited by LunaFlora on March 16, 2024 5:48AM
    miaow! i'm Luna ( she/her ).

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  • carolingnight
    carolingnight
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    Keep it but tone down the brightness and saturation
    I'm confused. Why is this such a big topic? I mean 0.01% of my game time is on character select screen... I like it though, hypes the new expansion.

    For me at least, it's a big deal because it only takes a split second for pain to stab me in the eyeballs. I am somewhat sensitive to bright lights, and I am sure there are others who are more so.

  • Treeshka
    Treeshka
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    Best way to make everyone happy is that they allow us to select which background we want for character select screen. They can even sell backgrounds with Crowns.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    I've got a pretty high-end monitor, and even after adjusting my settings, it still hurts my eyes. I love autumn colors too, but in addition with the harsh light, it makes most of my characters look bad. Especially characters wearing anything shiny and cool colored--the orange tint looks terrible on them.

    EDIT: Of course now that I've adjusted my settings, everything else doesn't look good anymore. So now I'm backtracking...
    I'm confused. Why is this such a big topic? I mean 0.01% of my game time is on character select screen... I like it though, hypes the new expansion.

    For me at least, it's a big deal because it only takes a split second for pain to stab me in the eyeballs. I am somewhat sensitive to bright lights, and I am sure there are others who are more so.

    I will just echo this, and I'm not going to reply to everyone who comments about people just need to change their screen settings or whatever if they have an issue, because I've nothing nice to say.

    No, my screen is set exactly how I want it and what is comfortable for me. Most things looks good for me this way, I shouldn't need to adjust it all, likely to the worse, for a character select screen. Which is indeed only there for a short time to see, but so is all the radiant mounts, flashing weapon styles, arcanist beams etc and they hurt my and others eyes, so why would people think that the seconds we see the character select is more tolerable? Additionally, if it isn't a big deal because it's only there for a few seconds, why is it a big deal to change/adjust it?
    The best option is to give us a setting like the music and let us chose which background we want.
    Edited by NotaDaedraWorshipper on March 17, 2024 12:34AM
    [Lie] Of course! I don't even worship Daedra!
  • Juju_beans
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    I just select my character and play.
    I don't like it either but I'm not on that screen for long enough to care.
  • marcbf
    marcbf
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    Keep it
    On a related note, I would love to have the current companion being shown on the screen along with the pet and mount. Perhaps in the distance behind the pet? @ZOS_GinaBruno, @ZOS_JessicaFolsom, @ZOS_Kevin, any chance of that happening?
    PC EU
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