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Azureblight Reaper not triggering off of Status DoTs or Rapid Strikes

Avran_Sylt
Avran_Sylt
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I'm not sure if Rapid Strikes is supposed to fall under that category for this set or not.

Otherwise, it seems to only build stacks off of ability DoTs: It does not trigger off of Burning/Poisoned/Bleed DoTs.
Edited by Avran_Sylt on March 2, 2024 7:57PM
  • Avran_Sylt
    Avran_Sylt
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    This is also true for Damage Poisons.
  • MashmalloMan
    MashmalloMan
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    Rapid Strikes scales from direct and single target damage, it is not and never should been considered a dot for the purposes of Azureblight Reaper. It was a long standing bug I've been reporting for years. It's been behaving like a dot for this set since Bleeds became a damage type. Before it was a unique damage type, Bleeds were just Physical damage based dots. When Bleeds were changed, the Bloodthirst Rapid Strikes morph was updated to Bleed instead of Physical damage.

    Since 1 morph had Bleed damage now, something in their coding was still thinking all morphs of Rapid Strikes were considered dots when they weren't. So it was this weird situation where you needed direct damage CP for scaling, but it procced Azureblight AND had a low status effect chance of 3% (single target dots) instead of 10% (single target direct).

    So.. if you're telling me Azureblight is no longer procced from Rapid Strikes, I hope that means they fixed the status effect issue because it was terrible at proccing them despite having for direct damage hits.

    Status effects are weird. Those should apply for Azureblight in my opinion. Some will say they're considered procs, so don't proc other procs, but status effects are not clear. They work for Crit Surge, I'm pretty sure they work for Ring of Pale Order. They should work for this too.
    Edited by MashmalloMan on March 2, 2024 8:36PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
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    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • gariondavey
    gariondavey
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    A few patches ago they changed it so jabs and rapid strikes don't give azureblight stacks. Same for status effects (or perhaps status effects haven't for longer than that).
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • MashmalloMan
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    A few patches ago they changed it so jabs and rapid strikes don't give azureblight stacks. Same for status effects (or perhaps status effects haven't for longer than that).

    Have you tested since then if Rapid Strikes has the proper 10% chance x 4 for status effects? When I tested it before U35, it was definitely behaving as if it was 3%.

    Jabs never had that problem and has always worked properly with the 5% chance x 3 (or 4) from my original tests.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • virtus753
    virtus753
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    A few patches ago they changed it so jabs and rapid strikes don't give azureblight stacks. Same for status effects (or perhaps status effects haven't for longer than that).

    In 2019 they changed both Jabs and Rapid Strikes to be direct instead of DoT. It just took them four more years to realize that they were still proccing Azure when they shouldn't have been.
  • Aiden_Ayzaria
    Aiden_Ayzaria
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    A few patches ago they changed it so jabs and rapid strikes don't give azureblight stacks. Same for status effects (or perhaps status effects haven't for longer than that).

    Have you tested since then if Rapid Strikes has the proper 10% chance x 4 for status effects? When I tested it before U35, it was definitely behaving as if it was 3%.

    Jabs never had that problem and has always worked properly with the 5% chance x 3 (or 4) from my original tests.

    Sadly, it's still not changed if I remember correctly when testing on this patch. I've been also reporting these outliers regarding status effects' chance to proc for a while. If I remember correctly, Bound Armament suffers the same problem as rapid strike. Worst offender is Escalating Runeblade with its 1% chance to proc overcharged per projectile (yea for some reason it's treated as an AoE DoT whereas the first two projectiles are single target direct and the last one is AoE direct so should be respectively 10%, 10% and 5%). The other morph of Runeblade is treated as a single target DoT regarding its probability to proc overcharged so it's 3% per projectile instead of 10% per projectile.
    Cutting defense is also not behaving as single target direct damage regarding its overcharged's chances but I can understand that, would be really obnoxious especially after the buff to direct damage statuts effect.
    Now, at start I was like "Well, maybe they did that to ensure we're not getting too many procs per cast" but then I looked at Force Pulse which is not suffering that problem, leading to really great pressure when you pair it with a charged Asylum Staff as you can essentially get up to 6 status effect procs every two casts (prebuff with elemental weapon and you have potentially eight procs if you LA weave it and if you win the RNG).
    Anyway either way they should nerf force pulse chance to 3% per instance of damage to put it in line with these other multi hits abilities or put all these other abilities in line with force pulse and give them 10% per hit.

    Now which solution is the best? I couldn't answer that objectively but I tend to prefer the second option subjectively speaking.
  • Necrotech_Master
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    jabs and flurry are not dots, its a series of direct attacks (though in the past its been mixed they have fixed them in more recent years)

    status effects do not proc gear sets, unless a proc specifically requires applying a status effect (serpents disdain which explicitly affects status effects)

    edit to add: alchemical poisons do not proc anything either, again unless a set explicitly states as such ("when your alchemical poison fires...")
    Edited by Necrotech_Master on March 6, 2024 8:52PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Avran_Sylt
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    jabs and flurry are not dots, its a series of direct attacks (though in the past its been mixed they have fixed them in more recent years)

    status effects do not proc gear sets, unless a proc specifically requires applying a status effect (serpents disdain which explicitly affects status effects)

    edit to add: alchemical poisons do not proc anything either, again unless a set explicitly states as such ("when your alchemical poison fires...")

    Hmm, do they trigger things that occur off of direct damage? (Jabs/Flurry)
    Edited by Avran_Sylt on March 6, 2024 9:35PM
  • Necrotech_Master
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    Avran_Sylt wrote: »
    jabs and flurry are not dots, its a series of direct attacks (though in the past its been mixed they have fixed them in more recent years)

    status effects do not proc gear sets, unless a proc specifically requires applying a status effect (serpents disdain which explicitly affects status effects)

    edit to add: alchemical poisons do not proc anything either, again unless a set explicitly states as such ("when your alchemical poison fires...")

    Hmm, do they trigger things that occur off of direct damage? (Jabs/Flurry)

    if a proc specifies direct dmg yes

    for example nerienth monster set is actually good with jabs because its a chance proc when dealing direct dmg, so with jabs it goes off virtually on cooldown

    could probably also work with flurry too, but more effective with jabs because jabs is aoe (cone), where flurry only hits the direct target
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • RetPing
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    Souldn't it proc from a fire staff heavy since "Fully-charged Inferno Staff Heavy Attacks deal an additional 4480 Flame Damage over 20 seconds"? Cause it does not.

    And should it proc from a lightining staff heavy? Cause it does.
  • Necrotech_Master
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    RetPing wrote: »
    Souldn't it proc from a fire staff heavy since "Fully-charged Inferno Staff Heavy Attacks deal an additional 4480 Flame Damage over 20 seconds"? Cause it does not.

    And should it proc from a lightining staff heavy? Cause it does.

    i believe the first 2 ticks of lightning heavy channel are considered DoT, so it would

    the fire staff dot is actually from trifocus, which itself is likely considered a proc and wouldnt trigger it

    the procs dont proc procs rule is a little fuzzy with this set though, as i think leeching plate does proc azureblight stacks
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • universal_wrath
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    jabs and flurry are not dots, its a series of direct attacks (though in the past its been mixed they have fixed them in more recent years)

    status effects do not proc gear sets, unless a proc specifically requires applying a status effect (serpents disdain which explicitly affects status effects)

    edit to add: alchemical poisons do not proc anything either, again unless a set explicitly states as such ("when your alchemical poison fires...")

    Elf bane set used to effect burning status as part of "over time fire damage" activation part of the set.
  • Avran_Sylt
    Avran_Sylt
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    jabs and flurry are not dots, its a series of direct attacks (though in the past its been mixed they have fixed them in more recent years)

    status effects do not proc gear sets, unless a proc specifically requires applying a status effect (serpents disdain which explicitly affects status effects)

    edit to add: alchemical poisons do not proc anything either, again unless a set explicitly states as such ("when your alchemical poison fires...")

    Elf bane set used to effect burning status as part of "over time fire damage" activation part of the set.

    And elf bane extends the duration of flame damage proc sets as well as the Fire destro tri focus ability too... It's a fun set to theorycraft with because of that.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Avran_Sylt wrote: »
    jabs and flurry are not dots, its a series of direct attacks (though in the past its been mixed they have fixed them in more recent years)

    status effects do not proc gear sets, unless a proc specifically requires applying a status effect (serpents disdain which explicitly affects status effects)

    edit to add: alchemical poisons do not proc anything either, again unless a set explicitly states as such ("when your alchemical poison fires...")

    Hmm, do they trigger things that occur off of direct damage? (Jabs/Flurry)

    if a proc specifies direct dmg yes

    for example nerienth monster set is actually good with jabs because its a chance proc when dealing direct dmg, so with jabs it goes off virtually on cooldown

    could probably also work with flurry too, but more effective with jabs because jabs is aoe (cone), where flurry only hits the direct target

    Didn't have much luck with Nerien'eth tbh, it wasn't proccing on cooldown on me, so switched to Maelstrom 2H which is giving +25% buff on Jabs & Beam.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Dear Zos,

    Have you considered for the future to add on the item popup (when moving mouse over it) when equipped, which abilities trigger it from the active/selected bar?

    Thank you.
  • virtus753
    virtus753
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    Avran_Sylt wrote: »
    jabs and flurry are not dots, its a series of direct attacks (though in the past its been mixed they have fixed them in more recent years)

    status effects do not proc gear sets, unless a proc specifically requires applying a status effect (serpents disdain which explicitly affects status effects)

    edit to add: alchemical poisons do not proc anything either, again unless a set explicitly states as such ("when your alchemical poison fires...")

    Hmm, do they trigger things that occur off of direct damage? (Jabs/Flurry)

    if a proc specifies direct dmg yes

    for example nerienth monster set is actually good with jabs because its a chance proc when dealing direct dmg, so with jabs it goes off virtually on cooldown

    could probably also work with flurry too, but more effective with jabs because jabs is aoe (cone), where flurry only hits the direct target

    Didn't have much luck with Nerien'eth tbh, it wasn't proccing on cooldown on me, so switched to Maelstrom 2H which is giving +25% buff on Jabs & Beam.

    Maelstrom 2H buffs direct damage, and Beam is not direct.
  • Aldoss
    Aldoss
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    Dear Zos,

    Have you considered for the future to add on the item popup (when moving mouse over it) when equipped, which abilities trigger it from the active/selected bar?

    Thank you.

    They have an entire PvP server that has a special set of rules for item sets, which follows no real logical order as to why some sets work and some don't, but don't tell any of their players what they are, nor do they warn any player entering the space about these special rules, and it's been this way for years.

    This is all to say, no, there's little to no chance they would ever add something as useful as what you're suggesting.
  • cuddles_with_wroble
    Yea like a year ago they stealth changed azure to not stack with status effects
  • Necrotech_Master
    Necrotech_Master
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    Avran_Sylt wrote: »
    jabs and flurry are not dots, its a series of direct attacks (though in the past its been mixed they have fixed them in more recent years)

    status effects do not proc gear sets, unless a proc specifically requires applying a status effect (serpents disdain which explicitly affects status effects)

    edit to add: alchemical poisons do not proc anything either, again unless a set explicitly states as such ("when your alchemical poison fires...")

    Hmm, do they trigger things that occur off of direct damage? (Jabs/Flurry)

    if a proc specifies direct dmg yes

    for example nerienth monster set is actually good with jabs because its a chance proc when dealing direct dmg, so with jabs it goes off virtually on cooldown

    could probably also work with flurry too, but more effective with jabs because jabs is aoe (cone), where flurry only hits the direct target

    Didn't have much luck with Nerien'eth tbh, it wasn't proccing on cooldown on me, so switched to Maelstrom 2H which is giving +25% buff on Jabs & Beam.

    nerienth is like a 15% chance to proc on direct dmg, it has a 3 sec cooldown, so theoretically it should proc every 4th use of jabs, since jabs is useable once per GCD, your first GCD is the proc, then theres 3 jabs/GCD before the proc is off cooldown

    so you might be getting the proc on cooldown, but because of the cooldown, theres at least 3 uses of jabs that will never proc it after it goes off if all you do is spam jabs

    jabs 1 - procs
    jabs 2 - proc on cooldown
    jabs 3 - proc on cooldown
    jabs 4 - proc on cooldown
    jabs 5 - procs

    it has a really short effect, but if you can get it to proc every 4th use of jabs its not too bad because of the good amount of burst dmg, but i can understand still that only going off roughly every 4 seconds is probably

    technically you can use the maelstrom 2h + nerienth (and i think the maelstrom 2h buffs nerienth since its also direct dmg), unless you dont have room in the build you were doing, usually the maelstrom 2h can be backbarred since it provides an 18 sec buff
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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