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Please Cancel MYM Whitestrake's 2024

  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Just dont participate if you dont want to but dont ruin it for others
  • peacenote
    peacenote
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    Sarannah wrote: »
    Nah, they really shouldn't cancel MYM because of those reasons. They should cancel MYM because noone wants to PvP.

    I know what I'll be doing during that event: Grab my tickets as fast as possible, be annoyed by all the delays and time wasted due to gankers/PvPers, and then log off for the rest of the day while being annoyed.

    PS: Don't make us go to multiple PvP zones to get all the event tickets in PvP events, as that's even more annoying on top of PvP itself being annoying/stupid.

    Don't make us do Dungeons and PvE stuff for tickets during every other event of the year when all I want to do is PvP.

    See how unrealistic that request is? There's literally 2 PvP events a year - either skip the event or suck it up and PvP.

    There is a major difference.

    PVP players can easily do PVE content (especially in the context of an event where there are no hard mechancis to deal with)

    HOWEVER

    PVE players can not so easily do PVP content events due to the very specific and meta gearing necessary, along with the associated playstyles/rotations.

    I have been PVPing for 20+ years as my primary activity in MMORPGs, never had an issue with running a dungeon. But I see many PVE players have a myriad of issues doing PVP.

    They are not the same thing.

    I frequently get to Tier 1 on PvE characters geared with a PvE meta that is 4+ years old. Often I can do this and contribute meaningfully to the fights, rezzing or healing. I'll help stand in the seige that needs multiple people to work. No special gear or rotations necessary.

    I love MYM and it being canceled until PvP was fixed would sadden me greatly as it is my favorite event.

    And I say this as someone who primarily raids.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • cyclonus11
    cyclonus11
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    Rowjoh wrote: »
    not everyone suffers constant poor performance/bugs/crashes etc and some players are so used to dealing with the stuck-in-combat bug it's become normal and doesn't bother them anymore.

    While the OP is an extreme position, this is not true. I haven't met anyone that isn't bothered by the stuck-in-combat bug, including long-time PVP veterans. It *is* a major issue that needs addressing sooner rather than later.

  • Auldwulfe
    Auldwulfe
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    Vulkunne wrote: »
    Auldwulfe wrote: »
    Adremal wrote: »
    Aurielle wrote: »
    No, it is not "the same" for PvP, unless you compare that to Trials, which some of us will never do. I can't even do some group dungeons.

    Having the eye-finger coordination is much harder for some. Doable enough for much PvE content, but impossible when going against players that can take a full massive hit and get 0 damage, then 1-shot me. I am not in proper PvP gear, but really?

    Getting ganked 5 times in a row (last time I tried during an event) killed the idea of trying to run some of the quests.

    Those of you who love ganking need to learn that the ganked will stop being your targets when it is useless to even try.

    It would be much better if I played against others with my skill, but nothing enforces that now, something many here miss.

    It’s absolutely true that different people struggle with content that others find easy in this game. But that doesn’t mean an entire event should not exist... You wouldn’t cancel dungeon events because some people struggle to complete dungeons on normal difficulty. Similarly, PVP events should not be cancelled because some PVEers don’t like PVP.

    As has been pointed out multiple times in this thread, you can pre-load MYM quests, complete them in dead campaigns before the event when there’s no one around (see: no CP campaign) and turn them in during the event without ever having to encounter another player at a quest objective. Heck, even I am pre-loading the quests, and I’m a PVPer! I’d much rather spend my time earning double AP during the event, not doing quests.

    This really isn’t difficult to do. I frankly think it’s extremely toxic of anyone who is anti-PVP to insist every year that this event shouldn’t exist — especially after all the helpful advice that has been given. I could understand getting upset if the event required you to kill another player to get event tickets, but that’s obviously not how it works. These are quick, painfully easy quests that can be done in advance in dead campaigns where your chances of running into another player are infinitesimally small.

    The pre-loading method only works if you know about it, if you have enough alts and if you can avoid people who actively hunt pre-loaders down (yes they are thing). Other than that sure, that's an option and I use it myself in case I'll have to be offline for some days, but it's telling of how sorry the state of PvP is. I bet there are gonna be people, like many other times, who'd rather skip the event. Especially since not much seems to have been fixed in the last couple of years (such was the length of the break I took and I didn't stay up to date, but I'm seeing "more of the same").

    I do have to agree --- the very fact that we NEED to create guides and offer advice to people on how to do an event without doing the core part of that event, screams that there are issues with that activity. I tend to just use low level alts with things like steed mundus, cp's for mount speed and stamina, and making sure I have continuous attack, so that I can get scouts done in a reasonable time frame ---

    For in city, if I feel I need those tickets, I go with a vampire NB built with as much stealth as I can, and sneak around.....
    Most of them, I can finish without ever being seen.... and I tend towards the arena one, as I can, if I feel like waiting for respawn times, do it without ever leaving the platform......

    However, again, the fact that we are creating strategies, rather than just having fun at the event, shows how UNFUN the PVP has become for a VERY large part of the population......

    Auldwulfe

    To me that is fun... creating strategies. That's part of the fun of it and dare I say, part of the heart of it. The only really bad thing as I see it is the login wait times and lag.

    I mean... would ya really want to be running around in places like Imperial City without a plan?

    I agree with the creating strategies... but the fact that we have a LOT of people preloading for the event, just to avoid the PVP completely is very telling. The constant stream of complaints in the PVP channel of this very forum is a very strong example of some of the issues we have ......

    For those complaining about having to do PVE events, I will say the same as I say to those complaining about PVP -- you don't have to do events... they are not mandatory, but for those that are PVP, please understand.... when you do a PVE, you don't have to worry about another player killing you, just as you get to location, and then having to travel all that way.... again.
    It isn't the same -- a little courtesy goes a long way. When I see someone doing a scout, I will always try and let them finish the animation before I assist them with a teleport back to their base...... a little kindness can make this whole thing a LOT better for all.

    Auldwulfe
  • Inucham
    Inucham
    cancealing mayem is a no. those bugs are a pain in the *** but we have already done events whith those on, 10y of it .

    Its clear that they need to resolve this issue as an improvement , may i say it affects pve too in dj and other zones.

    beter prepare that hunt ring to conunter the perma fight mode (cause in mayem theres gonna be figths everywhere).

    i've dream 5 years to see the end of combat mode (without real combat) but im not gona sacrifice a mayem to that, they should patch it between mid year or endyear with the already planed pvp patch.

    and also why not allow mounting in combat? whe y are in mount and enter combat mode, you dont fall of so why not alloen people to take the mount to go off somewhere?

    This issue is really impacting in group gameplay, and frustrates x2 times when y re the only one that cant mount, whit no one fighting in the same group.

    bref. dam bugs and they longivity.
    "may the moons show us the right path, and if not just go buyaka mode"
  • DrNukenstein
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    Auldwulfe wrote: »
    For those complaining about having to do PVE events, I will say the same as I say to those complaining about PVP -- you don't have to do events... they are not mandatory, but for those that are PVP, please understand.... when you do a PVE, you don't have to worry about another player killing you, just as you get to location, and then having to travel all that way.... again.
    It isn't the same -- a little courtesy goes a long way. When I see someone doing a scout, I will always try and let them finish the animation before I assist them with a teleport back to their base...... a little kindness can make this whole thing a LOT better for all.

    Auldwulfe

    It's not really about "having to do PVE events", it's about having to do PvE to get the gear you need to excel in PvP. Example, Balorgh. PvPers literally are required to do their less preferred content to succeed, and the equivalent does not exist for PvEer's. Rather, we have one or two events per year with purely optional cosmetics that we may not even want. It's not like the PvEers are very uhhhh friendly if you show up for a vet dungeon with your stat dense and versatile PvP loadout.
  • Auldwulfe
    Auldwulfe
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    Auldwulfe wrote: »
    For those complaining about having to do PVE events, I will say the same as I say to those complaining about PVP -- you don't have to do events... they are not mandatory, but for those that are PVP, please understand.... when you do a PVE, you don't have to worry about another player killing you, just as you get to location, and then having to travel all that way.... again.
    It isn't the same -- a little courtesy goes a long way. When I see someone doing a scout, I will always try and let them finish the animation before I assist them with a teleport back to their base...... a little kindness can make this whole thing a LOT better for all.

    Auldwulfe

    It's not really about "having to do PVE events", it's about having to do PvE to get the gear you need to excel in PvP. Example, Balorgh. PvPers literally are required to do their less preferred content to succeed, and the equivalent does not exist for PvEer's. Rather, we have one or two events per year with purely optional cosmetics that we may not even want. It's not like the PvEers are very uhhhh friendly if you show up for a vet dungeon with your stat dense and versatile PvP loadout.

    I understand - one of my guilds doesn't care how you are geared, we run trials on Saturday evening, and we will do our best to bring anyone in that wants to join - and if they need gear, we do our best to work and help them get it.... It's how I have managed to get so much of the gear I use.

    Fun part is that some of my guild do PVP, and are in EP -- my fiance' and I prefer AD .... so when we meet up, it's a furious murder fest, while we are laughing together on Discord......

    I'd suggest finding the right casual guild.... it really helps with the gear needed. We recently helped one guy, ran the trial, and everyone handed over pieces they didn't need, when done, and that one guy ended up getting all 3 heads, and most of the equipment in there, in one run.

    Auldwulfe
    Edited by Auldwulfe on February 21, 2024 10:07PM
  • Lumsdenml
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    Sarannah wrote: »
    Sorry, but that is just my opinion on PvP. And, I can honestly say I have never prevented or delayed anyone from getting their event tickets during a PvE event. So that should not happen in PvP events either.

    Also, I have nothing against PvPers or PvP in general(I just hate it). And do feel ZOS needs to pay attention to PvP. But being 'forced' into it is wrong on so many levels. PvP requires levels, gear, skill, skillpoints, preparation, reflexes, stable internet, etc... not everyone can do that. Besides that, I do not think PvP in ESO is actually really PvP. It is more of a gankfest. PvP needs some really serious changes to make it accessible for everyone, before players should ever be 'forced' into it.

    If players actually wanted to PvP in ESO, those zones would be packed when there isn't an event going on.
    Jierdanit wrote: »
    Those lucky PvPers who only have to PvE basically everyday to get their gear and consumables that are totally not important can't even imagine your pain.
    Well, to be honest this is one of the things ZOS should change about PvP in my opinion. No potions, no food/drinks, basic gear sets/loadout choices, dpsgap removed, no add-ons, etc... to make PvP truly fair and more easily accessible, even for PvPers. Fair PvP battles would be more fun for everyone.
    The problem is: Most players do not want fair PvP.

    100% spot on!

    This is one of the things I miss the most about WOW pvp, the sets are curated by the devs speifically for each class/spec, allowing true skill (not cheese proc/gear) to win, and better balanced gameplay.

    And you are right. The primary difference with a PVP player doing a PVE event vs a PVE player doing a PVP event is that in ESO any PVPer worth their salt can easily do the PVE event challenges. This is not the case when reversed. A PVE player has a much more difficult time obtaining the rewards.

    Feeding improperly geared/trained PVE players into a PVP event is just bad design full stop.


    What's WOW?
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    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
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    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • LunaFlora
    LunaFlora
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    Lumsdenml wrote: »
    Sarannah wrote: »
    Sorry, but that is just my opinion on PvP. And, I can honestly say I have never prevented or delayed anyone from getting their event tickets during a PvE event. So that should not happen in PvP events either.

    Also, I have nothing against PvPers or PvP in general(I just hate it). And do feel ZOS needs to pay attention to PvP. But being 'forced' into it is wrong on so many levels. PvP requires levels, gear, skill, skillpoints, preparation, reflexes, stable internet, etc... not everyone can do that. Besides that, I do not think PvP in ESO is actually really PvP. It is more of a gankfest. PvP needs some really serious changes to make it accessible for everyone, before players should ever be 'forced' into it.

    If players actually wanted to PvP in ESO, those zones would be packed when there isn't an event going on.
    Jierdanit wrote: »
    Those lucky PvPers who only have to PvE basically everyday to get their gear and consumables that are totally not important can't even imagine your pain.
    Well, to be honest this is one of the things ZOS should change about PvP in my opinion. No potions, no food/drinks, basic gear sets/loadout choices, dpsgap removed, no add-ons, etc... to make PvP truly fair and more easily accessible, even for PvPers. Fair PvP battles would be more fun for everyone.
    The problem is: Most players do not want fair PvP.

    100% spot on!

    This is one of the things I miss the most about WOW pvp, the sets are curated by the devs speifically for each class/spec, allowing true skill (not cheese proc/gear) to win, and better balanced gameplay.

    And you are right. The primary difference with a PVP player doing a PVE event vs a PVE player doing a PVP event is that in ESO any PVPer worth their salt can easily do the PVE event challenges. This is not the case when reversed. A PVE player has a much more difficult time obtaining the rewards.

    Feeding improperly geared/trained PVE players into a PVP event is just bad design full stop.


    What's WOW?

    World of Warcraft.
    it's another mmorpg
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  • Stridig
    Stridig
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    I love reading these mayhem threads every year. It's always the same. It's somehow not fair that people are forced to PvP. And the counter argument is PvPers have to PvE every other event for rewards. This is a PvP event. It's supposed to be fun. I primarily PvP in this game and I die all the time. But I still have fun. Maybe if folks didn't need instant gratification in the form of pixel prizes, they could just see it as another way to have fun. All of this is just silly.
    Enemy to many
    Friend to all
  • Auldwulfe
    Auldwulfe
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    I have been thinking over these comments for a few days, now... and I keep coming back to one question.
    Many PVE players are asking for a side instance of Cyrodiil with just the quests, and no PVP -- it would take nothing away from the PVP players... they would still have their PVP zone... but many of them are against that, and I have to ask .....why?

    It's NOT a good look, as it makes the PVP'ers look desperate to have people to beat up on.... despite already having each other for that.

    Creating a copy zone, that is just PVE for those that want the quests and achievements for those, would take NOTHING from the PVP crowd in any way.

    I'm just curious as to WHY the PVP'ers are so against having an instance that they wouldn't even have to go to, and would not be forced to partake in, to get their tickets.

    Auldwulfe
  • Stridig
    Stridig
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    Maybe part of it is PvPers need to be in a PvP zone to get event tickets so it only makes sense, at least for events, that the "rules" apply to everyone. Outside of events could be problematic as well. Unless they let PvPers get perfected gear without fighting bosses, it would be tough to explain how any of it is "fair". People who regularly PvP don't really need PvEers to beat up on.
    Enemy to many
    Friend to all
  • Auldwulfe
    Auldwulfe
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    Stridig wrote: »
    Maybe part of it is PvPers need to be in a PvP zone to get event tickets so it only makes sense, at least for events, that the "rules" apply to everyone. Outside of events could be problematic as well. Unless they let PvPers get perfected gear without fighting bosses, it would be tough to explain how any of it is "fair". People who regularly PvP don't really need PvEers to beat up on.

    I understand that --- but at the same time, when a PVP person does a quest in PVE for a ticket, they aren't forced to ride from Bangkorai to Glenumbra to do it, with the chance that a random wandering PVE player can just make them restart back at Bangkorai and do it again.

    I am open to both, but I do understand how each person feels.... and that's a huge part of it... PVP'ers can use the same wayshrines everyone uses to do their quests.... it isn't dying that the PVE players have a problem with... that happens... it's dying, and having to restart the quest from whatever location they had come out from in the first place... and in PVE, you don't deal with campers. I saw it the other day when some champion 2000 was camping the skyshard near the scroll temple that new players use to do the quest and get the continuous attack for their mount speed.

    How much of other people's time did he waste for a quick dopamine rush...??

    That is what the PVE people get most annoyed with --- it isn't the quests, and it's not even dying... but having to respawn back at a start point, instead of just using a soulstone right there, and waste a bunch of time going through the whole travel thing, that is what ends up being so annoying.

    Auldwulfe


    Edited by Auldwulfe on March 3, 2024 5:28AM
  • fizl101
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    Auldwulfe wrote: »
    Stridig wrote: »
    Maybe part of it is PvPers need to be in a PvP zone to get event tickets so it only makes sense, at least for events, that the "rules" apply to everyone. Outside of events could be problematic as well. Unless they let PvPers get perfected gear without fighting bosses, it would be tough to explain how any of it is "fair". People who regularly PvP don't really need PvEers to beat up on.

    I understand that --- but at the same time, when a PVP person does a quest in PVE for a ticket, they aren't forced to ride from Bangkorai to Glenumbra to do it, with the chance that a random wandering PVE player can just make them restart back at Bangkorai and do it again.

    I am open to both, but I do understand how each person feels.... and that's a huge part of it... PVP'ers can use the same wayshrines everyone uses to do their quests.... it isn't dying that the PVE players have a problem with... that happens... it's dying, and having to restart the quest from whatever location they had come out from in the first place... and in PVE, you don't deal with campers. I saw it the other day when some champion 2000 was camping the skyshard near the scroll temple that new players use to do the quest and get the continuous attack for their mount speed.

    How much of other people's time did he waste for a quick dopamine rush...??

    That is what the PVE people get most annoyed with --- it isn't the quests, and it's not even dying... but having to respawn back at a start point, instead of just using a soulstone right there, and waste a bunch of time going through the whole travel thing, that is what ends up being so annoying.

    Auldwulfe


    I understand how both sides feel. From my perspective there is risk vs reward in the pvp areas. There are a large number of skyshards in Cyro for example ncluding ones behind gates the risk vs reward to get those should be the same for everyone, not just a riding simulator for those who dont want to go into a pvp related zone. Same for the fishing etc. i would advise maybe going with a buddy to res each other, and keep recall stones to help out

    (99% pve'er here who did all skyshards and solo dolmen in Greyhost as I fancied the personal challenge lol).
    Soupy twist
  • Eyr0n
    Eyr0n
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    MYM would be fine, but for whatever reason ZOS has an abnormal obsession about one specific zone - Imperial City.

    They made this zone and it was a huge flop. The entire DLC did not sold well. Even when ZOS made IC DLC as a Free DLC, it is still a dead empty Zone. And there is a good reason for it. It perfectly sums up all of the problems that PvP in ESO has. And those problems will exist because of the whole core concept. Mixed PvE & PvP never worked well. Ever, no matter the game.

    It makes both PvE & PvP an unpleasant and toxic experience. And while Cyro is quite big, IC is not. It is a cramped tight zone that makes mixed PvE & PvP almost impossible to enjoy. On top of that ESO does not have any MM (cuz it is mmo) and pretty much no rules (aside from player made rules that are more or less "The Purge"). The result is that the only target audience that may enjoy ESO "PvP" are guilds & groups. And since ESO build its foundations on the TES franchise (games made for Single Player), it is no wonder that majority of ESO players are also Single "lone wolves" players, who mostly enjoy PvE solo play.

    It would be totally fine to include IC in MYM, but the issue is that IC DLC is being pushed EVERYWHERE lately. Almost every event, almost every promotion seems to have obligatory "Trip to IC just to get ganked and smash a window in RL out of frustration" problem. ZOS. Stop doing that. IC is the only DLC that is being obsessively added everywhere. This needs to stop. We have other nice and cool DLC zones in the game that are better in almost every way and are not getting this much attention.

    TL:DR
    MYM is fine, but what is not fine is IC being added to almost every Event (not just PvP evens). If something, IC should only be a part of PvP events, especially when it comes to even tickets. Ideally, even in PvP events we should have "a choice" what type of PvP content we like to do. If some one does not like IC, we should be able to just do 2 quests in Cyro to get event tickets. Forcing players to do content they do not enjoy is toxic for the game & its player base in the long run (not to mention unnecessary traffic & server load).


    I can't agree with you.. you dont like IC but it doesn't mean others don't.

    IC is my fav PVP zone, you dont have 30mins queue for a 5min match (like it is for bgs...), you dont spend 50% of your time playing horse riding simulator, you dont get sieged by a 20 man zerg afraid to get out of their keep....
    IC has a good risk/reward with tel vars, it allows to make decent gold when selling tel var items..
    It is the best pvp zone for solo and small scale, the layout of the map allows for some good kitting when you have many people on you and thus allows for some nice pvp action..

    MyM is the only event where IC is mandatory to get tickets..
    IC was included in the guilds celebration event but was not mandatory in order to get tickets, and the only reason it was included in the event is to compensate the fact that in the past we had 2 MyM plus a IC exclusive event wich doesnt exist anymore...
  • VisitHammerfell
    VisitHammerfell
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    1. It's funny when PvErs complain about wah wah PvP event. I HATE doing PUG & random dungeons but do I complain about Undaunted event and say it should be cancelled? No
    2. I do agree the stuck in combat is an issue. My biggest complaint is the giant queue times and also getting booted from the server after waiting in giant queues. GH queue priority should go to alliance loyalists (aka people who have only ever had one alliance set in GH) and possibly something like minimum 4 million AP earned account wide. It's disgusting having to wait 2+ hours while alliance hoppers and part timers are in there
    FOR THE COVENANT! 🦁

    PS NA 2350+
    PS EU 1650+
    PS NA alt 650+

    bring back Crafty Lerisa & Sergeant Seyne

    the dwarven spider enthusiast
  • Hapexamendios
    Hapexamendios
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    I'm glad it didn't get canceled. I got 1000 transmute crystals from the February campaigns and 1000 more coming at the end of March. I also picked up a bunch of armor and weapons for my sticker book. I am satisfied as a PVE player could be from a PvP event.
  • Daruq
    Daruq
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    I'm going nuts!

    What does MYM mean?
    Move Your Manager?
    Manager Your Missiles?

    WHAT DOES IT MEAN
    REEEE
  • VisitHammerfell
    VisitHammerfell
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    Daruq wrote: »
    I'm going nuts!

    What does MYM mean?
    Move Your Manager?
    Manager Your Missiles?

    WHAT DOES IT MEAN
    REEEE

    Midyear Mayhem, the old name of the PvP event. My first Mayhem was the first time they called it Whitestrake's but I still call it Midyear as I picked it up from other players.
    FOR THE COVENANT! 🦁

    PS NA 2350+
    PS EU 1650+
    PS NA alt 650+

    bring back Crafty Lerisa & Sergeant Seyne

    the dwarven spider enthusiast
  • FoJul
    FoJul
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    StihlReign wrote: »
    In the game's current state MYM should be cancelled. The PvP experience has deteriorated to a state where it can take 10 minutes or more to get out of combat.

    Repeated forced suicide is the only real option to continue playing after an encounter since we're often stuck in combat.

    Friendly player heals prompt stuck in combat as well, so even if you die, and rez at the wayshrine, you should expect to enter combat if a healer is present and throwing around abilities.

    Since you can't mount during this state, you should expect gameplay will be slow, grouping will be frustrating, and the flow of fighting will be erratic and tiresome as you wait for the game to release.

    Buffs can also be affected by this state - stuck in combat is often paired with a nasty cocktail of other unresolved bugs and errors - see 49710.

    This is the worst I've seen the SIC bug in years, and with no formal comment from the devs, we should expect it to continue unabated until either the skill, or the will to resolve the issue presents itself.

    Just use a Health alliance pot or any pot that gives stealth.
  • FlopsyPrince
    FlopsyPrince
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    Aurielle wrote: »
    Vulkunne wrote: »
    Sarannah wrote: »
    Sorry, but that is just my opinion on PvP. And, I can honestly say I have never prevented or delayed anyone from getting their event tickets during a PvE event. So that should not happen in PvP events either.

    Also, I have nothing against PvPers or PvP in general(I just hate it). And do feel ZOS needs to pay attention to PvP. But being 'forced' into it is wrong on so many levels. PvP requires levels, gear, skill, skillpoints, preparation, reflexes, stable internet, etc... not everyone can do that. Besides that, I do not think PvP in ESO is actually really PvP. It is more of a gankfest. PvP needs some really serious changes to make it accessible for everyone, before players should ever be 'forced' into it.

    If players actually wanted to PvP in ESO, those zones would be packed when there isn't an event going on.
    Jierdanit wrote: »
    Those lucky PvPers who only have to PvE basically everyday to get their gear and consumables that are totally not important can't even imagine your pain.
    Well, to be honest this is one of the things ZOS should change about PvP in my opinion. No potions, no food/drinks, basic gear sets/loadout choices, dpsgap removed, no add-ons, etc... to make PvP truly fair and more easily accessible, even for PvPers. Fair PvP battles would be more fun for everyone.
    The problem is: Most players do not want fair PvP.

    "Most players do not want fair PvP?"

    Please provide your metrics in support of the ascertain 'most'. Secondly from experience, actually many PvPers that I know want a fair experience with less lag and fewer ball groups. A ball group every now and again is fine, kind of like the hammer spawning but multiple ball groups that are unkillable are the real issue.

    Sarannah, I understand you're not happy about some things PvP related, which I can somewhat understand. However I just think its better for us to identify the real issue(s) and work on those rather than get lost in how mad things or people can make us. Certain AD guilds have made me kind of mad in the past too so again I can understand but I can't let that set the table for everything else PvP related.

    I have never seen a post/reply by someone that PvPs a lot who says they want fair PvP.

    Post about getting frustrated being continually ganked and you will get jumped on and told to "get good" or "just skip it then".

    I have noted before that ZOS needs to fix things if they really want to encourage non-PvPers to even put their toes in, especially during an event.

    I’m a PVPer, and I want fair fights in PVP. There’s a reason why our raid leaders instruct us to avoid the sweat lords who hang out in resource towers, why we’re instructed to spread out on flags and doors to avoid nightblade bombs, why we’re instructed to leave keeps where ball groups from opposing alliances are farming non-ball groups in our alliance rather than fighting each other, etc.

    There: now you have seen a reply by someone who PVPs a lot who wants fair PVP. Don’t paint us all with the same brush. What you’ve just said would be like me saying “all people who run trials are toxic, elitist players who expect you to wear specific gear and churn out 100k DPS on a trial dummy,” which wouldn’t be true at all. SOME people who run trials are toxic, elitist players, like SOME people who do PVP don’t want fair fights. Not all. Some.

    You are the first then!
    PC
    PS4/PS5
  • FlopsyPrince
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    Eyr0n wrote: »
    MyM is the only event where IC is mandatory to get tickets..

    Didn't an event (1 or 2 ago) require an IC quest for a ticket? I remember that, but perhaps I am remembering incorrectly.

    You can get it standing on the safe area of the platform of Arena, but that can take a long time if not enough citizens are getting rescued.
    PC
    PS4/PS5
  • Mathius_Mordred
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    I've never seen that bug in PvP or PvE. Are you sure it's not addon related?
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • agelonestar
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    I have been playing PVP (Cyrodiil) in this game for most of the ten years I have been playing.

    I played extensively over this event and I have to say, the performance is the best it has been in years. I've been in some extraordinary battles this weekend, with upwards of 70 players of each faction fighting over a keep - one or two of those fights were crazy. Gameplay was pretty smooth, skills were firing, siege engines were firing, the whole thing reminded me of the early days of massive battles - great fun!

    If you're struggling in PVP right now, I strongly urge you to check your addons (and turn them off while in Cyrodiil, especially trade-related addons which are known to kill bandwidth), and check your local connections and kit.

    I appreciate performance can be a bit flaky still in Cyrodiil, but two-three years ago it was waaaaaay worse than this!
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • kringled_1
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    Eyr0n wrote: »
    MyM is the only event where IC is mandatory to get tickets..

    Didn't an event (1 or 2 ago) require an IC quest for a ticket? I remember that, but perhaps I am remembering incorrectly.

    You can get it standing on the safe area of the platform of Arena, but that can take a long time if not enough citizens are getting rescued.

    The Guilds and Glory event did give tickets for IC quests, but you could have gotten the tickets also with dailies in Hew's Bane/Gold Coast/Wrothgar. IC daily did give you an additional golden box.
  • Veinblood1965
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    Auldwulfe wrote: »
    I have been thinking over these comments for a few days, now... and I keep coming back to one question.
    Many PVE players are asking for a side instance of Cyrodiil with just the quests, and no PVP -- it would take nothing away from the PVP players... they would still have their PVP zone... but many of them are against that, and I have to ask .....why?

    It's NOT a good look, as it makes the PVP'ers look desperate to have people to beat up on.... despite already having each other for that.

    Creating a copy zone, that is just PVE for those that want the quests and achievements for those, would take NOTHING from the PVP crowd in any way.

    I'm just curious as to WHY the PVP'ers are so against having an instance that they wouldn't even have to go to, and would not be forced to partake in, to get their tickets.

    Auldwulfe

    They do have a side instance, NO CP PVP zones. I PVP daily and for the daily event quests even I go to the no-CP zones. It's quicker and hardly anyone there.
    Edited by Veinblood1965 on March 4, 2024 2:40PM
  • SaffronCitrusflower
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    This is the first MYM event I didn't love. If ZOS doesn't change anything and keeps having the event with pop caps this low and performance this bad I'll be dreading future PvP events.
  • StihlReign
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    FoJul wrote: »

    Just use a Health alliance pot or any pot that gives stealth.

    Doesn't work. SIC often survives death.

    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • StihlReign
    StihlReign
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    StihlReign wrote: »
    FoJul wrote: »

    Just use a Health alliance pot or any pot that gives stealth.

    Doesn't work. SIC often survives death; however, suicide is the most reliable method of removing the status.

    Edited - Clarity
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Sarannah
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    So I decided to participate more in this year's MYM. And it can be fun at times when you are on a PvP character, and not on a PvE character(cannonfodder). Being on a PvE character is just too damn frustrating.

    What I did was get all 20 of my characters to atleast tier 1 twice, before and after the campaign reset. And I was able to do so. Haven't really been in IC, only to grab my tickets. Only two of those 20 characters were PvP builds. Completed over 40 entire town's available quests, and used quite a bit of siege equipment to help capture keeps.

    Some of my thoughts on MYM:
    -PvE gear should be viable even in PvP. Just because someone doesn't have a PvP build, doesn't mean they should stand 0 chance against someone.
    -The dps, survivability, gear, resource, and skill level between different player types is MUCH MUCH too large. (Biggest obstacle to enter Cyrodiil.)
    -There should be safezones scattered in the wild all around Cyrodiil, so players can safely take a small break/go afk/toilet/etc. Not anywhere near any possible battle locations though, so it won't interfere with the combat/PvP.
    -There were dryspills where I didn't get a single AP tick at all for hours, even though I was constantly in battles! Just not at a keep/capturable town/resource. Felt like a waste of my time.
    -Haven't had a disconnect or crash the entire time I was in Cyrodiil, which was about atleast 4-5 hours per day. And I've been in large battles, met ball groups, etc. Performance to me seemed mostly fine/perfect.
    -Event tickets should all be gained at once. Not having to go to two different PvP zones, which also often means double queue's during an event.
    -Cyrodiil can be/feel toxic at times. Where griefers/gankers/PvP builds hold chokepoints(questkeepers/near spawnpoints/etc) and keep killing you over and over and over and over. With nothing that can be done about it, because PvE builds don't stand even the slightest chance versus these players.

    Possible bugs/issues:
    -Arcanist's fatecarver(beam) practically never seems to hit the targeted player unless they are standing perfectly still or moving straight at me. Is this a lag/delay issue, where players seem to be somewhere they are not? (this issue hit me the most, as I loved playing my arcanists, and it felt really unfair.)
    -Some players seem to fire 5-6 skills within a second, isn't there a global cooldown on skills?
    -Town quests that take players into delves should be changed to gather something outside that delve, so we do not have to go inside. Due to the issue where players can't return to Cyrodiil, when their faction is full. Sometimes it took me 5+ minutes to get back in. All the while the town where I am questing from can be captured.
    -Breakfree isn't working correctly. It is often faster to wait out the stun/trap than it is to breakfree. Even when using breakfree it often takes even longer to get free than the original stun/trap itself would take.

    So I really gave PvP a chance this year, but it still isn't for me. It can be fun, but to me it mostly isn't. Too stressfull/intense. My highest tick was 171k AP, which I am very proud of as a PvE player! As that is more than I could possibly make in years, even if I did PvP.

    PS: Thanks to all the players who kept reviving me!
    PPS: Hats off and thanks to all the enemy faction players who left different alliance questers alone!
    Edited by Sarannah on March 5, 2024 8:19PM
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