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New Dungeons Way Too Easy?

SaintJohnHM
SaintJohnHM
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I haven't tried the new dungeons on the PTS yet, but I'm hearing from a few people that the hard mode veteran versions are way too easy.

Dungeons already have normal and veteran for casual players. Hard Modes and trifectas should take more effort.

CA, SWR, GD, LoM, ERE, SH, BS, all have fun and challenging Hard Modes for at least some of the boss fights. Please make sure the new dungeons are at least as challenging as the previous fun ones.




Edited by SaintJohnHM on February 23, 2024 8:43PM
  • Casual Roleplaying PVE player PC/NA
  • Tank CP2400 'Sugar-Flame'
  • I've completed all the dungeon trifectas. Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, and I'm looking for nice folks to complete more trial achieves with.
  • I make music: http://www.moonghostband.com.
  • Soarora
    Soarora
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    It depends on the group. My main group I ran with said one was hard and the other was extremely easy. Another great group of players said the opposite. They’re not at the same level as the past dungeons though, I’d say. There’s a lot less strategizing needed. Oathsworn first boss I find to be the most boring and uninspired dungeon boss I’ve ever seen, and that includes nonDLC bosses. I am salty about it.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Tannus15
    Tannus15
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    I haven't tried the new dungeons on the PTS yet, but I'm hearing from a few people that the hard mode veteran versions are way too easy.

    Dungeons already have normal and veteran for casual players. Hard Modes and trifectas should take more effort.

    CA, SWR, GD, LoM, ERE, SH, BS, all have fun and challenging Hard Modes for at least some of the boss fights. Please make sure the new dungeons are at least as challenging as the previous fun ones.

    just ... what? you made a thread about something and you literally start with that...
  • ItsNotLiving
    ItsNotLiving
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    Opening with you haven’t done the new dungeons is the most hilarious way to start this thread.
  • SaintJohnHM
    SaintJohnHM
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    Opening with you haven’t done the new dungeons is the most hilarious way to start this thread.

    I'm saving the dungeons until they're off PTS. I trust the sources who say the new dungeons are too easy and even though I'll probably be ignored, I figured I'd voice my hope.
    • Casual Roleplaying PVE player PC/NA
    • Tank CP2400 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • tsaescishoeshiner
    tsaescishoeshiner
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    Opening with you haven’t done the new dungeons is the most hilarious way to start this thread.

    I'm saving the dungeons until they're off PTS. I trust the sources who say the new dungeons are too easy and even though I'll probably be ignored, I figured I'd voice my hope.

    The PTS subforum is for feedback based on the PTS. Without experiencing it and giving specifics, or contributing to a conversation, there's no way for someone to look at this and turn it into meaningful change or ideas.

    What's so easy about it? In what way was it easy--too easy to figure out, or too easy to deal damage and survive hits? Who would find it easy vs hard? How is it for DPS vs tank vs healer? Were the mechanics working as intended? How does it compare to other DLC dungeon difficulty, and why? Was this easy for four competitive endgame players, or for a group finder pug? For example.

    You friends could either use /feedback in-game on the PTS or submit some comments to the official feedback threads:

    Oathsworn Pit

    Bedlam Veil
    PC-NA
    in-game: @tsaescishoeshiner
  • SaintJohnHM
    SaintJohnHM
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    Opening with you haven’t done the new dungeons is the most hilarious way to start this thread.

    I'm saving the dungeons until they're off PTS. I trust the sources who say the new dungeons are too easy and even though I'll probably be ignored, I figured I'd voice my hope.

    The PTS subforum is for feedback based on the PTS. Without experiencing it and giving specifics, or contributing to a conversation, there's no way for someone to look at this and turn it into meaningful change or ideas.

    What's so easy about it? In what way was it easy--too easy to figure out, or too easy to deal damage and survive hits? Who would find it easy vs hard? How is it for DPS vs tank vs healer? Were the mechanics working as intended? How does it compare to other DLC dungeon difficulty, and why? Was this easy for four competitive endgame players, or for a group finder pug? For example.

    You friends could either use /feedback in-game on the PTS or submit some comments to the official feedback threads:

    Oathsworn Pit

    Bedlam Veil

    Wrong. I gave them some ideas of the difficulty level I'd like to see from the dungeons. I don't have specific feedback on the dungeons so I won't contribute in those threads, but I will share my hopes here. Mods can move it to a better spot if they desire.

    Thanks for bumping my thread though.
    • Casual Roleplaying PVE player PC/NA
    • Tank CP2400 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • Grega
    Grega
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    I haven't tried the new dungeons on the PTS yet, but I'm hearing from a few people that the hard mode veteran versions are way too easy.

    Dungeons already have normal and veteran for casual players. Hard Modes and trifectas should take more effort.

    CA, SWR, GD, LoM, ERE, SH, BS, all have fun and challenging Hard Modes for at least some of the boss fights. Please make sure the new dungeons are at least as challenging as the previous fun ones.




    Wild to complain about something you haven’t even tried. Don’t ever read any restaurant reviews, you’ll end up eating nowhere!

    Also….vet dungeons aren’t made for casuals. On XBOX NA, majority of casuals SEVERELY struggle to even complete normal DLC dungeons.

  • James-Wayne
    James-Wayne
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    Most of the groups I run with are PUGs who are not on voice chat and have high ping rates so coordination can be tough. I bet the completion rate of HM dungeons is super low compared to dungeon player base so I'm ok with easier content if it means more players want to play it, it's hard enough trying to find players
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