SaintJohnHM wrote: »I haven't tried the new dungeons on the PTS yet, but I'm hearing from a few people that the hard mode veteran versions are way too easy.
Dungeons already have normal and veteran for casual players. Hard Modes and trifectas should take more effort.
CA, SWR, GD, LoM, ERE, SH, BS, all have fun and challenging Hard Modes for at least some of the boss fights. Please make sure the new dungeons are at least as challenging as the previous fun ones.
ItsNotLiving wrote: »Opening with you haven’t done the new dungeons is the most hilarious way to start this thread.
SaintJohnHM wrote: »ItsNotLiving wrote: »Opening with you haven’t done the new dungeons is the most hilarious way to start this thread.
I'm saving the dungeons until they're off PTS. I trust the sources who say the new dungeons are too easy and even though I'll probably be ignored, I figured I'd voice my hope.
tsaescishoeshiner wrote: »SaintJohnHM wrote: »ItsNotLiving wrote: »Opening with you haven’t done the new dungeons is the most hilarious way to start this thread.
I'm saving the dungeons until they're off PTS. I trust the sources who say the new dungeons are too easy and even though I'll probably be ignored, I figured I'd voice my hope.
The PTS subforum is for feedback based on the PTS. Without experiencing it and giving specifics, or contributing to a conversation, there's no way for someone to look at this and turn it into meaningful change or ideas.
What's so easy about it? In what way was it easy--too easy to figure out, or too easy to deal damage and survive hits? Who would find it easy vs hard? How is it for DPS vs tank vs healer? Were the mechanics working as intended? How does it compare to other DLC dungeon difficulty, and why? Was this easy for four competitive endgame players, or for a group finder pug? For example.
You friends could either use /feedback in-game on the PTS or submit some comments to the official feedback threads:
Oathsworn Pit
Bedlam Veil
SaintJohnHM wrote: »I haven't tried the new dungeons on the PTS yet, but I'm hearing from a few people that the hard mode veteran versions are way too easy.
Dungeons already have normal and veteran for casual players. Hard Modes and trifectas should take more effort.
CA, SWR, GD, LoM, ERE, SH, BS, all have fun and challenging Hard Modes for at least some of the boss fights. Please make sure the new dungeons are at least as challenging as the previous fun ones.