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Does anyone review the weekly endeavors?

  • MidniteOwl1913
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    Was an experienced player before endeavors even started. Have never missed completing a weekly endeavor but after a short laugh, only took me few seconds to decide to ignore this weekly endeavor offering.

    I might be able to figure out some roundabout way to complete one of them but that is not the point. I play ESO to have fun and will ONLY do things that are fun. None of this week's offerings are fun. Simple.

    This is the first weekly endeavor ever where I judge all three options to be not fun and choose to ignore them all. I'm awash in endeavor seals but not all players are. . . . I hope the game returns to including enough variety so most player can find a suitable option for their play objectives/style.

    Yes, this is my opinion. Being a completionist I find it annoying to let go of my perfect record. But oh well...
    PS5/NA
  • Braffin
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    Syldras wrote: »
    Can anyone explain what exactly the problem is with people asking for a broad variety of options to choose from?

    In the end also the PvPers would profit if there was a rule about having 1 weekly endeavor per activity category, because that would mean there would also 100% be a PvP one each week.

    I'm rather sure, that a suggestion to balance endeavor options every week across a broad playerbase (and maybe hightlight activities by adjusting the reward instead) wouldn't be opposed at all.

    But if someone is denying all players, which don't see an issue with this week's selection (because they are doing those activities anyways for example), to be "normal players" (to cite OP), then this person is basically asking for opposition.

    I would be shocked, if people wouldn't react accordingly tbh.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • kargen27
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    Syldras wrote: »
    Can anyone explain what exactly the problem is with people asking for a broad variety of options to choose from?

    In the end also the PvPers would profit if there was a rule about having 1 weekly endeavor per activity category, because that would mean there would also 100% be a PvP one each week.

    The endeavors were introduced as a way for players to get crown items with in game currency. They work as they do to entice players to try a variety of activities. Players participating in different aspects of the game is good for the long term health of the game. If we could select an endeavor every week from only the activities we enjoy an incentive to try other things is removed.
    and then the parrot said, "must be the water mines green too."
  • TaSheen
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    Was an experienced player before endeavors even started. Have never missed completing a weekly endeavor but after a short laugh, only took me few seconds to decide to ignore this weekly endeavor offering.

    I might be able to figure out some roundabout way to complete one of them but that is not the point. I play ESO to have fun and will ONLY do things that are fun. None of this week's offerings are fun. Simple.

    This is the first weekly endeavor ever where I judge all three options to be not fun and choose to ignore them all. I'm awash in endeavor seals but not all players are. . . . I hope the game returns to including enough variety so most player can find a suitable option for their play objectives/style.

    Absolutely 100% agree. I might not be "awash" in seals.... but if it ain't my idea of fun, I'm not bothering with it.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Amottica
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    Normal trials are easy to clear. Normal AA can be cleared by pretty much any group. I have cleared it where we equipped only jewelry and weapons. It is that easy.

  • TaSheen
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    kargen27 wrote: »
    Syldras wrote: »
    Can anyone explain what exactly the problem is with people asking for a broad variety of options to choose from?

    In the end also the PvPers would profit if there was a rule about having 1 weekly endeavor per activity category, because that would mean there would also 100% be a PvP one each week.

    The endeavors were introduced as a way for players to get crown items with in game currency. They work as they do to entice players to try a variety of activities. Players participating in different aspects of the game is good for the long term health of the game. If we could select an endeavor every week from only the activities we enjoy an incentive to try other things is removed.

    True in main, but not in fine. I've played mmos since 2006. I ALREADY know I'm not going to mess with pvp, or group pve content. Not at my age, with a gimped connection, and aging reflexes.

    I have plenty of SOE. I don't actually have much to spend them on (just like I don't have much to spend gold on in this game). So I basically just look at the endeavors to see if there's anything I personally find fun to do in them, and if not, well I'm just not going to bother.

    *shrug* Everyone else's mileage may vary. But stuff like this is a total wash for me.
    Edited by TaSheen on February 20, 2024 2:29AM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Moothos
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    You have really low expectations for the average player if you consider these to be unachievable goals for them.

    15 player kills in Cyrodiil doesn't even require you to get the killing blows... you can safely zerg surf and finish this one in a few minutes.
  • AzuraFan
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    kargen27 wrote: »
    The endeavors were introduced as a way for players to get crown items with in game currency. They work as they do to entice players to try a variety of activities. Players participating in different aspects of the game is good for the long term health of the game. If we could select an endeavor every week from only the activities we enjoy an incentive to try other things is removed.

    I've tried a few activities due to endeavors and perhaps enjoyed a couple of them, but not all. They could offer a million seals and I still wouldn't do PvP in Cyrodiil (I'll do the occasional battleground endeavor, but as a last resort if there's nothing else that appeals to me). It's not a matter of how accessible it is, or how easy it is to go with the zerg and get credit, or of being afraid of dying (it's a game!). I have gone into Cyrodiil with my guild and frankly, I'd rather watch paint dry. I'm just not interested.

    I'm not angry/raging whatever. As I said in my first post in this thread, I'm disappointed. I don't do endeavors for the seals. I like them because they give me something to do between content drops. But no biggie. I'll just spend less time in ESO this week.

    I don't like this linking endeavors to events. Players who aren't interested in crafting probably haven't been too thrilled with all the endeavors related to it during the crafting event. The problem with linking endeavors to events is that players who aren't interested in activities related to the current event won't find any interesting endeavors to do and as a result, some players won't spend as much time in ESO (I'm a case in point).

    To keep people logging in for more than five minutes on a regular basis, it would be better to stick with a mix of PvE/PvP/grouping endeavors, so that there's always something for everyone.
    Edited by AzuraFan on February 20, 2024 3:01AM
  • FlopsyPrince
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    Moothos wrote: »
    You have really low expectations for the average player if you consider these to be unachievable goals for them.

    15 player kills in Cyrodiil doesn't even require you to get the killing blows... you can safely zerg surf and finish this one in a few minutes.

    Only if you can find a zerg to do that with. That is a major failed assumption.
    PC
    PS4/PS5
  • Lakih
    Lakih
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    • PvP
    • PvP
    • Raid

    To quote my wife that I play 90% of the time with...

    "Eh? No"

    But I'm happy for the rest of you that can do any of this in 15 min to an hour any day of the week.
  • katanagirl1
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    Moothos wrote: »
    You have really low expectations for the average player if you consider these to be unachievable goals for them.

    15 player kills in Cyrodiil doesn't even require you to get the killing blows... you can safely zerg surf and finish this one in a few minutes.

    Only if you can find a zerg to do that with. That is a major failed assumption.

    Just do what I do, look at the map, find the battles and go there and crash the party!
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Hotdog_23
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    Nothing for the solo player. Also, pretty fun you have to kill people in Cyrodiil for the kill to count when BG's is also PVP but those kills don't count for endeavors.

    Stay safe :)
  • Gambino108
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    You can go into Cyro with full PVE gear and skills, stand on top of a keep and spam some AOE below onto enemy players to tag them - then when they die you will be credited for the kill.
    No actual PVP involved. You don't even have to look them in the eye - just use a Siege on them from 30 feet away on top of a tower.
    If you can't even do something that takes bare minimal effort and can be achieved in 5 minutes - then just forget the endeavours entirely.
    Göllum - PC-EU
  • Rikkadir
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    Moothos wrote: »
    15 player kills in Cyrodiil doesn't even require you to get the killing blows... you can safely zerg surf and finish this one in a few minutes.

    [snip] a zerg surf and how?
    See, I'm a normal/casuall player playing for fun.
    I was in High Rock today (reluctantly) and it was empty, nowt going on.
    No players named 'zerg' anywhere.

    [edited for profanity bypass]
    Edited by ZOS_Icy on February 20, 2024 3:24PM
    PS4/PS5/EU
  • fizl101
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    Rikkadir wrote: »
    Moothos wrote: »
    15 player kills in Cyrodiil doesn't even require you to get the killing blows... you can safely zerg surf and finish this one in a few minutes.

    [snip] a zerg surf and how?
    See, I'm a normal/casuall player playing for fun.
    I was in High Rock today (reluctantly) and it was empty, nowt going on.
    No players named 'zerg' anywhere.

    zerg surfing is going to where a battle is happening with your faction (usually a largish group of your faction) and tagging along to get the odd hit in/repair some walls etc. You dont need to join the group, just follow them to the action

    [edited to remove quote]
    Edited by ZOS_Icy on February 20, 2024 3:25PM
    Soupy twist
  • wazzz56
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    The sky is not falling, it is not that tough to get the 15 kills done..heck, anyone on PS NA that feels like they cant get it done, we can group up for a few minutes and I will help you if you really need it........
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Syldras
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    Braffin wrote: »
    But if someone is denying all players, which don't see an issue with this week's selection (because they are doing those activities anyways for example), to be "normal players" (to cite OP), then this person is basically asking for opposition.
    I would be shocked, if people wouldn't react accordingly tbh.

    You might have noticed that I also shortly adressed that in my first comment here. I find it strange though to make the whole discussion about this now (then again I don't care about what other people think of me and don't know how "not normal" would be insulting - something above average is "not normal" too, after all - , so I personally just shrug and ignore comments like that), and completely lose focus from the actual topic: that more different options for the weekly endeavor could be made available to offer something for each playstyle.
    kargen27 wrote: »
    The endeavors were introduced as a way for players to get crown items with in game currency. They work as they do to entice players to try a variety of activities. Players participating in different aspects of the game is good for the long term health of the game.

    Does it work, though? I don't have that impression. I'll never touch ToT again because I find it horribly boring, that wouldn't even change if suddenly all daily and weekly endeavors were about ToT. Same goes for some other activities. Either I find it interesting or I don't.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • msetten
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    Maybe it would be better if the weekly endeavors always had a pattern like:
    1. Solo PvE or crafting/gathering
    2. Group PvE
    3. PvP

    That way, there is always something that is achievable by everyone.
  • Aurielle
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    msetten wrote: »
    Maybe it would be better if the weekly endeavors always had a pattern like:
    1. Solo PvE or crafting/gathering
    2. Group PvE
    3. PvP

    That way, there is always something that is achievable by everyone.

    But now what if someone ONLY enjoys fishing in ESO, and hates anything unrelated to fishing? Would it not be a bit unreasonable of this person and other people who only like fishing to flood the forums with demands for a separate endeavor category just for fishing?

    There are so many different valid play styles in this game, and it is impossible to appeal to everyone. There could be tech-related reasons why weekly endeavors are capped at three, for all we know. There are far more play styles in this game than three, which means someone is always going to have to do something they’re less passionate about if they want the rewards.

    The endeavors this week are all easily achievable for everyone who plays this game — it just means some players might have to do content they don’t particularly like. This is kind of par for the course with endeavors for many of us. I personally can’t stand the process of gathering materials, but I still do it for the seal rewards. It doesn’t bother me, because the reward is worth it.
  • Syldras
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    Aurielle wrote: »
    But now what if someone ONLY enjoys fishing in ESO, and hates anything unrelated to fishing? Would it not be a bit unreasonable of this person and other people who only like fishing to flood the forums with demands for a separate endeavor category just for fishing?

    How many of these people exist?

    I don't think there are a lot of people who only do one single thing in this game. From what I read in the forums, the big categories seem to be PvP, group PvE, and singleplayer PvE or overland, with the latter group being okay with most activities that are not PvP, trials and group dungeons (so the whole stuff like world bosses, open dungeons, dolmens, crafting, gathering, killing amount x of enemy type y, etc, would be okay). That still might not make every single person happy, but it would cover most of the playerbase, I think.
    Aurielle wrote: »
    There could be tech-related reasons why weekly endeavors are capped at three, for all we know.

    I don't think that's probable, to be honest. It's just a different number of the same thing, how could that cause technical problems?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Aurielle
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    Syldras wrote: »
    Aurielle wrote: »
    But now what if someone ONLY enjoys fishing in ESO, and hates anything unrelated to fishing? Would it not be a bit unreasonable of this person and other people who only like fishing to flood the forums with demands for a separate endeavor category just for fishing?

    How many of these people exist?

    I don't think there are a lot of people who only do one single thing in this game. From what I read in the forums, the big categories seem to be PvP, group PvE, and singleplayer PvE or overland, with the latter group being okay with most activities that are not PvP, trials and group dungeons (so the whole stuff like world bosses, open dungeons, dolmens, crafting, gathering, killing amount x of enemy type y, etc, would be okay). That still might not make every single person happy, but it would cover most of the playerbase, I think.
    Aurielle wrote: »
    There could be tech-related reasons why weekly endeavors are capped at three, for all we know.

    I don't think that's probable, to be honest. It's just a different number of the same thing, how could that cause technical problems?

    The point I'm trying to make is that whatever ZOS does, there's always going to be someone peeved off because there's some reward attached to a play style they don't like. Where do we draw the line? I know some people who only do housing in ESO, or only do trading/economy-related stuff in ESO. That's it. They do what little PVE or PVP they have to do to fuel their coffers and sustain those play styles. It's a totally valid way of playing the game -- the difference here is I don't see them bombarding the forum with negative posts, just because there isn't a specific endeavors category for them every single week.

    The number of negative endeavors forum posts we've seen here the last couple of days are just disproportionate to the actual "faux pas" committed by ZOS, if you want to call it that. I personally have no problem with ensuring there's a solo PVE/group PVE/PVP option available for seals each week. I'm just baffled by the overwhelmingly negative response from casual solo PVE players this week the ONE time ZOS hasn't given them an endeavor activity to do that they like... So many of us have done so many endeavors we don't particularly care for without complaining.

    As for there potentially being a tech limitation for increasing the number of weekly endeavors... it's totally possible! This is ESO. The reason why we don't have more housing hooks is because of database-related tech limitations. It's likely also the main reason why account-wide achievements became a thing. Anything that has to be tracked and stored in a database adds strain to the game's performance. It might not seem like much, but adding 3-4 more endeavors to the list to ensure that everyone is happy and everyone gets to do endeavors that appeal to their play style could cause performance problems.
  • Syldras
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    Aurielle wrote: »
    The number of negative endeavors forum posts we've seen here the last couple of days are just disproportionate to the actual "faux pas" committed by ZOS, if you want to call it that. I personally have no problem with ensuring there's a solo PVE/group PVE/PVP option available for seals each week. I'm just baffled by the overwhelmingly negative response from casual solo PVE players this week the ONE time ZOS hasn't given them an endeavor activity to do that they like...

    But why care? I saw people complaining about all kinds of things here over the years, some reasonable, some completely silly from my point of view. I just let them complain, especially if it's something that doesn't affect me at all, like wanting more options for something.
    Aurielle wrote: »
    As for there potentially being a tech limitation for increasing the number of weekly endeavors... it's totally possible! This is ESO. The reason why we don't have more housing hooks is because of database-related tech limitations. It's likely also the main reason why account-wide achievements became a thing. Anything that has to be tracked and stored in a database adds strain to the game's performance. It might not seem like much, but adding 3-4 more endeavors to the list to ensure that everyone is happy and everyone gets to do endeavors that appeal to their play style could cause performance problems.

    As sad as it is, you're right. "This is ESO" sums it up pretty well.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Aurielle
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    Syldras wrote: »
    Aurielle wrote: »
    The number of negative endeavors forum posts we've seen here the last couple of days are just disproportionate to the actual "faux pas" committed by ZOS, if you want to call it that. I personally have no problem with ensuring there's a solo PVE/group PVE/PVP option available for seals each week. I'm just baffled by the overwhelmingly negative response from casual solo PVE players this week the ONE time ZOS hasn't given them an endeavor activity to do that they like...

    But why care? I saw people complaining about all kinds of things here over the years, some reasonable, some completely silly from my point of view. I just let them complain, especially if it's something that doesn't affect me at all, like wanting more options for something.

    That's a good question. I've been asking myself the same thing. I guess it's just a little annoying and discouraging to me to see so much forum drama and so many false statements being made over a weekly endeavor, of all things. We have people here claiming, among other things, that trials "take a couple of hours to complete," when this is objectively false. We have people here claiming that you need PVP gear and a group to complete the Cyrodiil-related endeavor, when this is objectively false. I find it irksome when people loudly claim things that are demonstrably false, and then refuse to accept help when offered or even acknowledge that they might have made a mistake. I feel like if I don't care enough to respond, these loud voices may discourage other casual players from even trying to complete endeavors this week, and end up further entrenching misconceptions about different types of content in the game.

    People have just gotten so rude, unreasonable, and prone to spreading misinformation online in recent years. It has become so difficult to have a reasonable, rational conversation. :/
  • spartaxoxo
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    How long someone takes to get a trial done will depend greatly on which trial, whether it is on normal or vet, and their guild group. I don't doubt some people's perceptions of trials comes from bad experiences in guilds
  • Aurielle
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    spartaxoxo wrote: »
    How long someone takes to get a trial done will depend greatly on which trial, whether it is on normal or vet, and their guild group. I don't doubt some people's perceptions of trials comes from bad experiences in guilds

    Which is totally fair, and I get that, but when presented with video proof of players who are new to trials completing normal Craglorn trials in random pugs in twenty minutes, with zero toxicity, zero difficulty... you're met with crickets, or folks shifting the goal posts and saying "it's actually not about how easy it is to do a trial." That is what's frustrating. IMO, it boils down to the "social media-izing" of all online interaction. No one wants to admit when they might have been wrong about something or even entertain the thought of, "oh, hey, maybe this other person has a good point. Maybe I should try it, and it won't be as bad as I think." Silos and echo chambers...
  • spartaxoxo
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    Aurielle wrote: »
    spartaxoxo wrote: »
    How long someone takes to get a trial done will depend greatly on which trial, whether it is on normal or vet, and their guild group. I don't doubt some people's perceptions of trials comes from bad experiences in guilds

    Which is totally fair, and I get that, but when presented with video proof of players who are new to trials completing normal Craglorn trials in random pugs in twenty minutes, with zero toxicity, zero difficulty... you're met with crickets, or folks shifting the goal posts and saying "it's actually not about how easy it is to do a trial." That is what's frustrating. IMO, it boils down to the "social media-izing" of all online interaction. No one wants to admit when they might have been wrong about something or even entertain the thought of, "oh, hey, maybe this other person has a good point. Maybe I should try it, and it won't be as bad as I think." Silos and echo chambers...

    Because one person's personal experience can't invalidate another's. You have proven it's that easy for you, but not that their own guild would produce the same results. Some people can't socialize with random strangers as easy others so PUGs are a no-go.
    Edited by spartaxoxo on February 20, 2024 5:55PM
  • CalamityCat
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    I think you can look at these endeavors as a negative, or as the opportunity to try some different content. Normal trials are certainly within the reach of "normal" players. This is an ideal week to at least try one or two trials, rather than avoiding content you might end up enjoying. Same with PvP.

    I wasn't keen on trials and thought they'd be too hard for me. Then my partner dragged me into one without warning lol. I hadn't read a guide or anything beforehand, so I didn't know the mechanics or what to expect. I think I died once. It really wasn't hard. There are friendly guilds who do dungeons and trials in a more fun/casual way.

    The first PvP event that I did was while I was a newbie, maybe level 35. Clueless about PvP in ESO. I got too nervous when I was attacked to fight properly! I don't love being in groups with strangers either. But I stuck with it and often did quests solo in Cyrodiil when it was quiet. Now I'm a less newbie healer in a PvP guild and it's a really good laugh on raid nights. It honestly doesn't take long for a group you're in to kill 15 people! There are friendly, supportive guilds and random players who will help if you ask.

    I still find Imperial City hard. But again, if you run with a group when fewer people are around, you can do what you need and be finished for the week.
  • FlopsyPrince
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    I think you can look at these endeavors as a negative, or as the opportunity to try some different content. Normal trials are certainly within the reach of "normal" players. This is an ideal week to at least try one or two trials, rather than avoiding content you might end up enjoying. Same with PvP.

    I wasn't keen on trials and thought they'd be too hard for me. Then my partner dragged me into one without warning lol. I hadn't read a guide or anything beforehand, so I didn't know the mechanics or what to expect. I think I died once. It really wasn't hard. There are friendly guilds who do dungeons and trials in a more fun/casual way.

    The first PvP event that I did was while I was a newbie, maybe level 35. Clueless about PvP in ESO. I got too nervous when I was attacked to fight properly! I don't love being in groups with strangers either. But I stuck with it and often did quests solo in Cyrodiil when it was quiet. Now I'm a less newbie healer in a PvP guild and it's a really good laugh on raid nights. It honestly doesn't take long for a group you're in to kill 15 people! There are friendly, supportive guilds and random players who will help if you ask.

    I still find Imperial City hard. But again, if you run with a group when fewer people are around, you can do what you need and be finished for the week.

    This once again assumes a group to run with. Yeah, zergs in Cyrodiil can do well, but they are not always available.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    Aurielle wrote: »
    Syldras wrote: »
    Aurielle wrote: »
    The number of negative endeavors forum posts we've seen here the last couple of days are just disproportionate to the actual "faux pas" committed by ZOS, if you want to call it that. I personally have no problem with ensuring there's a solo PVE/group PVE/PVP option available for seals each week. I'm just baffled by the overwhelmingly negative response from casual solo PVE players this week the ONE time ZOS hasn't given them an endeavor activity to do that they like...

    But why care? I saw people complaining about all kinds of things here over the years, some reasonable, some completely silly from my point of view. I just let them complain, especially if it's something that doesn't affect me at all, like wanting more options for something.

    That's a good question. I've been asking myself the same thing. I guess it's just a little annoying and discouraging to me to see so much forum drama and so many false statements being made over a weekly endeavor, of all things. We have people here claiming, among other things, that trials "take a couple of hours to complete," when this is objectively false. We have people here claiming that you need PVP gear and a group to complete the Cyrodiil-related endeavor, when this is objectively false. I find it irksome when people loudly claim things that are demonstrably false, and then refuse to accept help when offered or even acknowledge that they might have made a mistake. I feel like if I don't care enough to respond, these loud voices may discourage other casual players from even trying to complete endeavors this week, and end up further entrenching misconceptions about different types of content in the game.

    People have just gotten so rude, unreasonable, and prone to spreading misinformation online in recent years. It has become so difficult to have a reasonable, rational conversation. :/

    4 trials would take a "couple of hours" even based on the 20 minute claim, which I am very skeptical of. (Consider time to coordinate, get going, etc.)

    Many of us want to complete these, putting things that can be a challenge to reach, especially those playing in different time zones, thus disliking this is a proper response.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    Syldras wrote: »
    Aurielle wrote: »
    The number of negative endeavors forum posts we've seen here the last couple of days are just disproportionate to the actual "faux pas" committed by ZOS, if you want to call it that. I personally have no problem with ensuring there's a solo PVE/group PVE/PVP option available for seals each week. I'm just baffled by the overwhelmingly negative response from casual solo PVE players this week the ONE time ZOS hasn't given them an endeavor activity to do that they like...

    But why care? I saw people complaining about all kinds of things here over the years, some reasonable, some completely silly from my point of view. I just let them complain, especially if it's something that doesn't affect me at all, like wanting more options for something.
    Aurielle wrote: »
    As for there potentially being a tech limitation for increasing the number of weekly endeavors... it's totally possible! This is ESO. The reason why we don't have more housing hooks is because of database-related tech limitations. It's likely also the main reason why account-wide achievements became a thing. Anything that has to be tracked and stored in a database adds strain to the game's performance. It might not seem like much, but adding 3-4 more endeavors to the list to ensure that everyone is happy and everyone gets to do endeavors that appeal to their play style could cause performance problems.

    As sad as it is, you're right. "This is ESO" sums it up pretty well.

    The "3" number may be hardcoded, but adding these is far different than housing slots since housing is multiple per player AND over many players. Even 20 endeavors would just be a couple of fairly small numbers (progress mostly) for each of those slots. Big storage difference.

    Of course it may be coded in a way changing it could be hard, but it is not a major storage issue like housing would be. Ironically they keep selling, slowly, inventory pets.
    PC
    PS4/PS5
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