AcadianPaladin wrote: »Was an experienced player before endeavors even started. Have never missed completing a weekly endeavor but after a short laugh, only took me few seconds to decide to ignore this weekly endeavor offering.
I might be able to figure out some roundabout way to complete one of them but that is not the point. I play ESO to have fun and will ONLY do things that are fun. None of this week's offerings are fun. Simple.
This is the first weekly endeavor ever where I judge all three options to be not fun and choose to ignore them all. I'm awash in endeavor seals but not all players are. . . . I hope the game returns to including enough variety so most player can find a suitable option for their play objectives/style.
Can anyone explain what exactly the problem is with people asking for a broad variety of options to choose from?
In the end also the PvPers would profit if there was a rule about having 1 weekly endeavor per activity category, because that would mean there would also 100% be a PvP one each week.
Can anyone explain what exactly the problem is with people asking for a broad variety of options to choose from?
In the end also the PvPers would profit if there was a rule about having 1 weekly endeavor per activity category, because that would mean there would also 100% be a PvP one each week.
AcadianPaladin wrote: »Was an experienced player before endeavors even started. Have never missed completing a weekly endeavor but after a short laugh, only took me few seconds to decide to ignore this weekly endeavor offering.
I might be able to figure out some roundabout way to complete one of them but that is not the point. I play ESO to have fun and will ONLY do things that are fun. None of this week's offerings are fun. Simple.
This is the first weekly endeavor ever where I judge all three options to be not fun and choose to ignore them all. I'm awash in endeavor seals but not all players are. . . . I hope the game returns to including enough variety so most player can find a suitable option for their play objectives/style.
Can anyone explain what exactly the problem is with people asking for a broad variety of options to choose from?
In the end also the PvPers would profit if there was a rule about having 1 weekly endeavor per activity category, because that would mean there would also 100% be a PvP one each week.
The endeavors were introduced as a way for players to get crown items with in game currency. They work as they do to entice players to try a variety of activities. Players participating in different aspects of the game is good for the long term health of the game. If we could select an endeavor every week from only the activities we enjoy an incentive to try other things is removed.
The endeavors were introduced as a way for players to get crown items with in game currency. They work as they do to entice players to try a variety of activities. Players participating in different aspects of the game is good for the long term health of the game. If we could select an endeavor every week from only the activities we enjoy an incentive to try other things is removed.
You have really low expectations for the average player if you consider these to be unachievable goals for them.
15 player kills in Cyrodiil doesn't even require you to get the killing blows... you can safely zerg surf and finish this one in a few minutes.
FlopsyPrince wrote: »You have really low expectations for the average player if you consider these to be unachievable goals for them.
15 player kills in Cyrodiil doesn't even require you to get the killing blows... you can safely zerg surf and finish this one in a few minutes.
Only if you can find a zerg to do that with. That is a major failed assumption.
15 player kills in Cyrodiil doesn't even require you to get the killing blows... you can safely zerg surf and finish this one in a few minutes.
15 player kills in Cyrodiil doesn't even require you to get the killing blows... you can safely zerg surf and finish this one in a few minutes.
[snip] a zerg surf and how?
See, I'm a normal/casuall player playing for fun.
I was in High Rock today (reluctantly) and it was empty, nowt going on.
No players named 'zerg' anywhere.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
But if someone is denying all players, which don't see an issue with this week's selection (because they are doing those activities anyways for example), to be "normal players" (to cite OP), then this person is basically asking for opposition.
I would be shocked, if people wouldn't react accordingly tbh.
The endeavors were introduced as a way for players to get crown items with in game currency. They work as they do to entice players to try a variety of activities. Players participating in different aspects of the game is good for the long term health of the game.
Maybe it would be better if the weekly endeavors always had a pattern like:
1. Solo PvE or crafting/gathering
2. Group PvE
3. PvP
That way, there is always something that is achievable by everyone.
But now what if someone ONLY enjoys fishing in ESO, and hates anything unrelated to fishing? Would it not be a bit unreasonable of this person and other people who only like fishing to flood the forums with demands for a separate endeavor category just for fishing?
There could be tech-related reasons why weekly endeavors are capped at three, for all we know.
But now what if someone ONLY enjoys fishing in ESO, and hates anything unrelated to fishing? Would it not be a bit unreasonable of this person and other people who only like fishing to flood the forums with demands for a separate endeavor category just for fishing?
How many of these people exist?
I don't think there are a lot of people who only do one single thing in this game. From what I read in the forums, the big categories seem to be PvP, group PvE, and singleplayer PvE or overland, with the latter group being okay with most activities that are not PvP, trials and group dungeons (so the whole stuff like world bosses, open dungeons, dolmens, crafting, gathering, killing amount x of enemy type y, etc, would be okay). That still might not make every single person happy, but it would cover most of the playerbase, I think.There could be tech-related reasons why weekly endeavors are capped at three, for all we know.
I don't think that's probable, to be honest. It's just a different number of the same thing, how could that cause technical problems?
The number of negative endeavors forum posts we've seen here the last couple of days are just disproportionate to the actual "faux pas" committed by ZOS, if you want to call it that. I personally have no problem with ensuring there's a solo PVE/group PVE/PVP option available for seals each week. I'm just baffled by the overwhelmingly negative response from casual solo PVE players this week the ONE time ZOS hasn't given them an endeavor activity to do that they like...
As for there potentially being a tech limitation for increasing the number of weekly endeavors... it's totally possible! This is ESO. The reason why we don't have more housing hooks is because of database-related tech limitations. It's likely also the main reason why account-wide achievements became a thing. Anything that has to be tracked and stored in a database adds strain to the game's performance. It might not seem like much, but adding 3-4 more endeavors to the list to ensure that everyone is happy and everyone gets to do endeavors that appeal to their play style could cause performance problems.
The number of negative endeavors forum posts we've seen here the last couple of days are just disproportionate to the actual "faux pas" committed by ZOS, if you want to call it that. I personally have no problem with ensuring there's a solo PVE/group PVE/PVP option available for seals each week. I'm just baffled by the overwhelmingly negative response from casual solo PVE players this week the ONE time ZOS hasn't given them an endeavor activity to do that they like...
But why care? I saw people complaining about all kinds of things here over the years, some reasonable, some completely silly from my point of view. I just let them complain, especially if it's something that doesn't affect me at all, like wanting more options for something.
spartaxoxo wrote: »How long someone takes to get a trial done will depend greatly on which trial, whether it is on normal or vet, and their guild group. I don't doubt some people's perceptions of trials comes from bad experiences in guilds
spartaxoxo wrote: »How long someone takes to get a trial done will depend greatly on which trial, whether it is on normal or vet, and their guild group. I don't doubt some people's perceptions of trials comes from bad experiences in guilds
Which is totally fair, and I get that, but when presented with video proof of players who are new to trials completing normal Craglorn trials in random pugs in twenty minutes, with zero toxicity, zero difficulty... you're met with crickets, or folks shifting the goal posts and saying "it's actually not about how easy it is to do a trial." That is what's frustrating. IMO, it boils down to the "social media-izing" of all online interaction. No one wants to admit when they might have been wrong about something or even entertain the thought of, "oh, hey, maybe this other person has a good point. Maybe I should try it, and it won't be as bad as I think." Silos and echo chambers...
CalamityCat wrote: »I think you can look at these endeavors as a negative, or as the opportunity to try some different content. Normal trials are certainly within the reach of "normal" players. This is an ideal week to at least try one or two trials, rather than avoiding content you might end up enjoying. Same with PvP.
I wasn't keen on trials and thought they'd be too hard for me. Then my partner dragged me into one without warning lol. I hadn't read a guide or anything beforehand, so I didn't know the mechanics or what to expect. I think I died once. It really wasn't hard. There are friendly guilds who do dungeons and trials in a more fun/casual way.
The first PvP event that I did was while I was a newbie, maybe level 35. Clueless about PvP in ESO. I got too nervous when I was attacked to fight properly! I don't love being in groups with strangers either. But I stuck with it and often did quests solo in Cyrodiil when it was quiet. Now I'm a less newbie healer in a PvP guild and it's a really good laugh on raid nights. It honestly doesn't take long for a group you're in to kill 15 people! There are friendly, supportive guilds and random players who will help if you ask.
I still find Imperial City hard. But again, if you run with a group when fewer people are around, you can do what you need and be finished for the week.
The number of negative endeavors forum posts we've seen here the last couple of days are just disproportionate to the actual "faux pas" committed by ZOS, if you want to call it that. I personally have no problem with ensuring there's a solo PVE/group PVE/PVP option available for seals each week. I'm just baffled by the overwhelmingly negative response from casual solo PVE players this week the ONE time ZOS hasn't given them an endeavor activity to do that they like...
But why care? I saw people complaining about all kinds of things here over the years, some reasonable, some completely silly from my point of view. I just let them complain, especially if it's something that doesn't affect me at all, like wanting more options for something.
That's a good question. I've been asking myself the same thing. I guess it's just a little annoying and discouraging to me to see so much forum drama and so many false statements being made over a weekly endeavor, of all things. We have people here claiming, among other things, that trials "take a couple of hours to complete," when this is objectively false. We have people here claiming that you need PVP gear and a group to complete the Cyrodiil-related endeavor, when this is objectively false. I find it irksome when people loudly claim things that are demonstrably false, and then refuse to accept help when offered or even acknowledge that they might have made a mistake. I feel like if I don't care enough to respond, these loud voices may discourage other casual players from even trying to complete endeavors this week, and end up further entrenching misconceptions about different types of content in the game.
People have just gotten so rude, unreasonable, and prone to spreading misinformation online in recent years. It has become so difficult to have a reasonable, rational conversation.
The number of negative endeavors forum posts we've seen here the last couple of days are just disproportionate to the actual "faux pas" committed by ZOS, if you want to call it that. I personally have no problem with ensuring there's a solo PVE/group PVE/PVP option available for seals each week. I'm just baffled by the overwhelmingly negative response from casual solo PVE players this week the ONE time ZOS hasn't given them an endeavor activity to do that they like...
But why care? I saw people complaining about all kinds of things here over the years, some reasonable, some completely silly from my point of view. I just let them complain, especially if it's something that doesn't affect me at all, like wanting more options for something.As for there potentially being a tech limitation for increasing the number of weekly endeavors... it's totally possible! This is ESO. The reason why we don't have more housing hooks is because of database-related tech limitations. It's likely also the main reason why account-wide achievements became a thing. Anything that has to be tracked and stored in a database adds strain to the game's performance. It might not seem like much, but adding 3-4 more endeavors to the list to ensure that everyone is happy and everyone gets to do endeavors that appeal to their play style could cause performance problems.
As sad as it is, you're right. "This is ESO" sums it up pretty well.