Most Fun Class 2024

  • Jarl_Ironheart
    Jarl_Ironheart
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    Dragonknight
    I'm a dragonknight through and through. Always enjoyed its playstyle, it's aesthetic(except for the green poison) and the feel of it. Nice smooth rotation and always been in a good place for me. Plus dragons!

    Now I see Arcanist is #1 but I feel like it should be not included. It's the latest dlc class, it's gonna be powerful and more streamlined than other classes because they are 10 years old so it skews the results. I see alot of people saying Arcanist is the easiest class to play and that's why they like it, which is is fine honestly. However we do not need the other classes to be easier to play. This game is way too easy and none of thr classes are super complicated plus some people enjoying more complex rotations so please don't advocate for dumbing down other classes. I don't wanna force you to play like me, don't force me to play like you.

    Its less about easy to play, and more about easy to understand.

    ESO classes and combat is massively too complex for the average player to pick up. Things that seem like they should make sense often do not, and things that seem like they make no sense often end up being meta builds. But its the average player who pays the bills, not the hardcore. Catering to the average player is the smartest business decision.

    Regarding future classes, all of them should be easy to undertand, and frankly change the old classes and make the easier to understand.

    The "Skill" ceiling in ESO should be lowered and the floor raised. There is too much dissparity right now between new players and veteran players. In the PVP setting, this means new players getting oblitered non stop, which drives them away from the game. In the PVE setting its players not being able to get into trials from peer pressure.

    At the end of the day though, no one is forcing you to play their way but not suggesting that more classes be accessible to the player base at large, is.


    You say no one is forcing me to play different but you just said you want older classes changed and new classes to be like arcanist. Which one is it?
    You ended your first post with this line
    " I don't wanna force you to play like me, don't force me to play like you."
    Prior to that you said
    " However we do not need the other classes to be easier to play. This game is way too easy and none of thr classes are super complicated plus some people enjoying more complex rotations so please don't advocate for dumbing down other classes. "
    Which sounds to me like you do not want to see any more "easy" classes implemented, essentially we should all play your way, at least that is how it reads to me. Its also in opposition in how you want us to treat you, correct?

    And I stand by my statement for the simple fact that if ESO DID make 5 more classes and they all worked well, easy to understand like the arcanist, well then you can choose one of the 50% of hard classes or you can choose one of the 50% of "easy" classes.
    That seems like the most fair way to ensure everyone gets to play their way, does it not?
    Also I seriously have never seen anyone ever say that ESO is a confusing and complicated game in regards to classes and combat.
    It took me 3 seconds to find this.
    https://www.reddit.com/r/ESObuilds/comments/giosf8/new_player_and_confused/

    Combat/classes/builds are internangable. And building a class, rotation, gear in ESO is extremely confusing and always has been. This is in part why there are so man, so so so many people making build videos and tutorials.
    This game has some of rhe most brain dead combat I've ever played. The only time you need to play seriously or things ger challenging is certain vet hardcore dungeons or trials. Most casuals or new players I see have no issue with thr game at all save for the ones who dont block or stand in the red death circles. I personally take issue with the advocating for more stuff for casual players and not the vets like myself that have been here for a long time, we have supported this game through and through and played it through all its fault. I personally can't stand making games for casuals, it's okay to have complicated games. Not everything always has to be easy to pick up.
    My wife has played since beta, even has the beta monkey. She is as "veteran" as it gets. She loves the arcanist and how it plays, she has always had a hard time building her character in game, in fact she just had her FIRST trial the other night EVER because she was always intimidated with builds, rotations and being "yelled at" when she tried vet dungeons for not holding her own.
    I got her set up with a heavy attack sorc build and she holds her own.

    You might not have issues with builds, rotations or whatever for this game, that is great for you. But not everyone has had the same experience you have with this game and if you research and look deeper into it, you will soon find a LOT of people do not understand what makes a class "tick" in ESO.
    PS. There should be a big difference between a player who takes time to understand their class or who has played it alot and casual players who play this game very rarely. If I practice then I should be better in pvp or dungeons than those who don't try that hard. I'm not gonna say "git gud" or anything but put in some effort to making yourself a better player instead of asking for a easier game.

    But it's not that easy and there is a metric ton of evidence suggesting this. People have a legitmate time understanding what makes classes do well in ESO. EVEN under study. Other games do not have this issue and they have a 25x higher population or even greater.

    I personally have no issues with it being easier to understand and pick up because I know that I will still perform better than someone who has my exact same build. I have done this over and over in a plehtora of mmorpgs over 20 years. There is more to being good and doing well than just a class build.

    If players overall need ESO to be "easier" or easier to undersand, then I am all for it. The more players, the more money, the more money the greater the reason to keep the game around for another 10 years.

    In the end, casuals pay the bills. Vets do not. Money talks.



    I'm gonna try to keep this brief because you're not changing my mine and I'm not changing yours. But there is not a metric ton of evidence and no one has done any extensive studying with supported data to say anything. And I'm happy for your wife, let her have her fun. I'm not gonna crap on that. Also linking a thread that is 4 years old with 15 comments about someone asking for help doesn't prove anything.

    But anyway I'm done with replying to your comments. We aren't gonna get anywhere and keep going back and forth until it gets derailed. So have a good day, have fun playing your classes and enjoy the game.
    Push Posh Applesauce, Pocket Full of Marmalade.
  • Pixiepumpkin
    Pixiepumpkin
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    ✭✭
    Arcanist
    I'm a dragonknight through and through. Always enjoyed its playstyle, it's aesthetic(except for the green poison) and the feel of it. Nice smooth rotation and always been in a good place for me. Plus dragons!

    Now I see Arcanist is #1 but I feel like it should be not included. It's the latest dlc class, it's gonna be powerful and more streamlined than other classes because they are 10 years old so it skews the results. I see alot of people saying Arcanist is the easiest class to play and that's why they like it, which is is fine honestly. However we do not need the other classes to be easier to play. This game is way too easy and none of thr classes are super complicated plus some people enjoying more complex rotations so please don't advocate for dumbing down other classes. I don't wanna force you to play like me, don't force me to play like you.

    Its less about easy to play, and more about easy to understand.

    ESO classes and combat is massively too complex for the average player to pick up. Things that seem like they should make sense often do not, and things that seem like they make no sense often end up being meta builds. But its the average player who pays the bills, not the hardcore. Catering to the average player is the smartest business decision.

    Regarding future classes, all of them should be easy to undertand, and frankly change the old classes and make the easier to understand.

    The "Skill" ceiling in ESO should be lowered and the floor raised. There is too much dissparity right now between new players and veteran players. In the PVP setting, this means new players getting oblitered non stop, which drives them away from the game. In the PVE setting its players not being able to get into trials from peer pressure.

    At the end of the day though, no one is forcing you to play their way but not suggesting that more classes be accessible to the player base at large, is.


    You say no one is forcing me to play different but you just said you want older classes changed and new classes to be like arcanist. Which one is it?
    You ended your first post with this line
    " I don't wanna force you to play like me, don't force me to play like you."
    Prior to that you said
    " However we do not need the other classes to be easier to play. This game is way too easy and none of thr classes are super complicated plus some people enjoying more complex rotations so please don't advocate for dumbing down other classes. "
    Which sounds to me like you do not want to see any more "easy" classes implemented, essentially we should all play your way, at least that is how it reads to me. Its also in opposition in how you want us to treat you, correct?

    And I stand by my statement for the simple fact that if ESO DID make 5 more classes and they all worked well, easy to understand like the arcanist, well then you can choose one of the 50% of hard classes or you can choose one of the 50% of "easy" classes.
    That seems like the most fair way to ensure everyone gets to play their way, does it not?
    Also I seriously have never seen anyone ever say that ESO is a confusing and complicated game in regards to classes and combat.
    It took me 3 seconds to find this.
    https://www.reddit.com/r/ESObuilds/comments/giosf8/new_player_and_confused/

    Combat/classes/builds are internangable. And building a class, rotation, gear in ESO is extremely confusing and always has been. This is in part why there are so man, so so so many people making build videos and tutorials.
    This game has some of rhe most brain dead combat I've ever played. The only time you need to play seriously or things ger challenging is certain vet hardcore dungeons or trials. Most casuals or new players I see have no issue with thr game at all save for the ones who dont block or stand in the red death circles. I personally take issue with the advocating for more stuff for casual players and not the vets like myself that have been here for a long time, we have supported this game through and through and played it through all its fault. I personally can't stand making games for casuals, it's okay to have complicated games. Not everything always has to be easy to pick up.
    My wife has played since beta, even has the beta monkey. She is as "veteran" as it gets. She loves the arcanist and how it plays, she has always had a hard time building her character in game, in fact she just had her FIRST trial the other night EVER because she was always intimidated with builds, rotations and being "yelled at" when she tried vet dungeons for not holding her own.
    I got her set up with a heavy attack sorc build and she holds her own.

    You might not have issues with builds, rotations or whatever for this game, that is great for you. But not everyone has had the same experience you have with this game and if you research and look deeper into it, you will soon find a LOT of people do not understand what makes a class "tick" in ESO.
    PS. There should be a big difference between a player who takes time to understand their class or who has played it alot and casual players who play this game very rarely. If I practice then I should be better in pvp or dungeons than those who don't try that hard. I'm not gonna say "git gud" or anything but put in some effort to making yourself a better player instead of asking for a easier game.

    But it's not that easy and there is a metric ton of evidence suggesting this. People have a legitmate time understanding what makes classes do well in ESO. EVEN under study. Other games do not have this issue and they have a 25x higher population or even greater.

    I personally have no issues with it being easier to understand and pick up because I know that I will still perform better than someone who has my exact same build. I have done this over and over in a plehtora of mmorpgs over 20 years. There is more to being good and doing well than just a class build.

    If players overall need ESO to be "easier" or easier to undersand, then I am all for it. The more players, the more money, the more money the greater the reason to keep the game around for another 10 years.

    In the end, casuals pay the bills. Vets do not. Money talks.



    I'm gonna try to keep this brief because you're not changing my mine and I'm not changing yours.
    But there is not a metric ton of evidence and no one has done any extensive studying with supported data to say anything.
    Again, the evidence is in the amount of content consumpion by people who need help. There are quite a few people who make a living making videos and detailed writups on how to build your class in ESO.

    Deltia has a ton of writups on this . Lucky Ghost, Hack the Minotaur, Skinny Cheeks, Dotz Gaming, Alcast, The Gameroom, Cooper Harley, Jake Clips, Bizlobo, Xynode etc.

    If these types of videos did not proove to be popular, they would not be made. But they are popular and its because of how many people need help with this game....why? Because its not easy to understand.
    And I'm happy for your wife, let her have her fun.
    Thank you. I am sure she will be happy to have your blessing.
    Thing is, she would not be having fun with a strong character if it were not for tutorials on how to make a class (I do not even know, I had to see it, test it before I could recommend it).
    Also linking a thread that is 4 years old with 15 comments about someone asking for help doesn't prove anything.
    It took me 3 seconds to find. You said you had never heard of anyone complain about ESO difficulty, builds, or whatever you were discussing. I just wanted to show you that in fact there are people who need help/find the game confusing. There are a TON more from where that came from. Reddit alone you can find massive amounts of questions being asked about class builds/rotations.
    But anyway I'm done with replying to your comments. We aren't gonna get anywhere and keep going back and forth until it gets derailed. So have a good day, have fun playing your classes and enjoy the game.
    I agree, I do not think we are. Please do some research and you will soon find that the game is not as easy to understand for many folks as you believe it is.

    At the end of the day, the game being more accessible to players is not going to change hard core vet playstyles because classes are easier to understand/pick up. Mastery is completly different than easy to pick up.

    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • ssewallb14_ESO
    ssewallb14_ESO
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    Arcanist
    Arc is the one DPS class that doesn't feel like poop to play since U35. Shame it will likely see the same fate as the other DLC classes.
  • merpins
    merpins
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    Warden
    Used to be templar, but they changed the jabs animation so it's not that anymore. It's pretty close between stam warden and arcanist. Both are very fun, imo.
  • Soarora
    Soarora
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    Depends on role.

    DPS: Warden. I'm also getting tired of arc rotation, or moreso I've become lazy with it.
    Healer: Arcanist. I have like 5 spammables and it is fantastic.
    Tank: I'm not sure which is the most fun for me but my favorites are sorc and cro so far.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Shagreth
    Shagreth
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    Nightblade
    Well, some votes are in, must say I expected more Templar votes, maybe even warden, someone claimed before that it was "more popular than Arcanist"(which was silly but yeah). Of course this is not a good metric, but still, didn't expect Templar to be necro level bad. What happened?
  • KlauthWarthog
    KlauthWarthog
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    Sorcerer
    Shagreth wrote: »
    Well, some votes are in, must say I expected more Templar votes, maybe even warden, someone claimed before that it was "more popular than Arcanist"(which was silly but yeah). Of course this is not a good metric, but still, didn't expect Templar to be necro level bad. What happened?

    Templars are necro levels of bad. Raid groups will take a templar dps with them for execute-heavy trials, in the same way that raid groups have long been taking a necro dps with them for elemental catalyst.
  • Shagreth
    Shagreth
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    Nightblade
    Shagreth wrote: »
    Well, some votes are in, must say I expected more Templar votes, maybe even warden, someone claimed before that it was "more popular than Arcanist"(which was silly but yeah). Of course this is not a good metric, but still, didn't expect Templar to be necro level bad. What happened?

    Templars are necro levels of bad. Raid groups will take a templar dps with them for execute-heavy trials, in the same way that raid groups have long been taking a necro dps with them for elemental catalyst.
    Indeed, but what about the 'fun' factor in Templars and other areas outside of end-game? Truth be told, I don't see that many templars nowadays.
  • IncultaWolf
    IncultaWolf
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    Sorcerer
    Arc is the one DPS class that doesn't feel like poop to play since U35. Shame it will likely see the same fate as the other DLC classes.

    Arcanist will be destroyed like necromancer once the new paid class comes out years from now. Enjoy it while you can :mrgreen:
  • ssewallb14_ESO
    ssewallb14_ESO
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    Arcanist
    Arc is the one DPS class that doesn't feel like poop to play since U35. Shame it will likely see the same fate as the other DLC classes.

    Arcanist will be destroyed like necromancer once the new paid class comes out years from now. Enjoy it while you can :mrgreen:

    I know. It'll be "Fatecarver now does no damage and buffs allies" or some wacky thing that no one wants.
    Edited by ssewallb14_ESO on February 15, 2024 9:29PM
  • Shagreth
    Shagreth
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    Nightblade
    Arc is the one DPS class that doesn't feel like poop to play since U35. Shame it will likely see the same fate as the other DLC classes.

    Arcanist will be destroyed like necromancer once the new paid class comes out years from now. Enjoy it while you can :mrgreen:

    I know. It'll be "Fatecarver now does no damage and buffs allies" or some wacky thing that no one wants.
    lol, nothing so drastic, but yeah.. I can definitely see more nerfs coming later
  • ssewallb14_ESO
    ssewallb14_ESO
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    Arcanist
    Shagreth wrote: »
    Arc is the one DPS class that doesn't feel like poop to play since U35. Shame it will likely see the same fate as the other DLC classes.

    Arcanist will be destroyed like necromancer once the new paid class comes out years from now. Enjoy it while you can :mrgreen:

    I know. It'll be "Fatecarver now does no damage and buffs allies" or some wacky thing that no one wants.
    lol, nothing so drastic, but yeah.. I can definitely see more nerfs coming later

    They turned Necro's main damage mechanic into a self buff and locked Warden's damage passive behind an Ice Staff. I'd except something equally goofy for Arc.
  • Lumsdenml
    Lumsdenml
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    Templar
    No love for us templars...
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • katanagirl1
    katanagirl1
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    Arcanist
    I love my stamblade but I cannot do harder content with her much anymore. The arcanist is a joy to play, easy rotation and frees me from the tendon pain of constantly light attacking. Like I said in another post, all other classes should feel this good.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Erickson9610
    Erickson9610
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    My vote is for Werewolf. Frankly, I know how to play Werewolf better than I know how to play Templar, which is great because Werewolf plays the exact same between all Classes, save for the passives. I can just switch to a different Class if the Class passives which Werewolf can use get nerfed.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • DreamyLu
    DreamyLu
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    Templar
    Am Templar since ever and never changed. I'm just too lazy to try anything else as it would need me to re-raise a toon, and no really, just the thought of it... :D

    That's why I'm dreaming of a token that we could purchase in store to boost a char straight to 50. That would be so nice. I'm used to it in my main game and really miss it here (I don't want to change an existing char).
    I'm out of my mind, feel free to leave a message... PC/NA
  • Galeriano
    Galeriano
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    Sarannah wrote: »
    Arcanist: Easy-to-play, no weaving, and reasonable damage output. Makes me focus more on the game itself than on the skills/combat, which is basically what I want from all classes. All old classes should be reworked to be easy-to-play in my opinion.

    The arcanist made the game much more fun for me, though some players may be calling it more boring because they want 'challenge'.

    No weaving?! You mean I could actually play the game without being forced to glitch and look silly?

    You always could?
  • carolingnight
    carolingnight
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    Nightblade
    I used to really enjoy my stamplar before jabs got gutted and changed into a ridiculous animation. I still enjoy my stamblade a lot, so nightblade gets my vote. And though I don't really enjoy casual play with my Oakensorc, I enjoy doing harder content on him.

    Apparently I'm in the minority and find the arcanist really boring to play and hope future classes aren't going to be similar. Granted, I've only made a magicka arcanist so far, and generally I favor playing stamina characters, but the idea of making another another arcanist doesn't appeal to me at all.
  • Stncold
    Stncold
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    Shagreth wrote: »
    Indeed, but what about the 'fun' factor in Templars and other areas outside of end-game? Truth be told, I don't see that many templars nowadays.
    Fun to a lot of people means you actually do damage, heal well, and can be tanky. You know. Just that general feeling when your class is actually powerful and not trash.
    There's a reason that necro and templar are dead last in votes and it's because they are dead last in every aspect of the game.
    I don't have fun on my templar because I hate j-beam and I hate being forced to use it even more yet that's the only thing worthwhile on the class right now.
    I realized you said "performance aside", but there's probably people like me who didn't vote for the classes they actually find fun in some sort of misguided hopium that ZOS looks at polls like this and does something about the two classes that are in utterly miserable states performance wise.
    ((They won't. More DK and NB buffs inc))
    Edited by Stncold on February 16, 2024 6:58AM
  • RazielSR
    RazielSR
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    Arcanist
    I suppose it is going to be Arcanist for me...
    I'm just starting one,stam based, (didn't want to do it because I'm one of those who wanted/was waiting for a class change token)...but...I felt I had to test Arcanist.
    It will be my 15th char. I'm not altoholic.
    Seems really cool and funny. Warden and Necro were underwhelming. My fav was always Templar (until the jabs disaster). Anyway my main has always been a Dk.
  • Roztlin45
    Roztlin45
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    Necromancer
    My main is a NB. I like all the classes to be honest. However in 2024 , I want to support the forgotten and in need of attention: the Necromancer.
  • TechMaybeHic
    TechMaybeHic
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    Nightblade
    It's kind of funny as it's starting to look more like what I see most in Cyrodiil. Maybe a little exaggerated for arcanist here, but I know it's the newest and I've heard about how it performs in PvE.

    Guess when the OP says "putting performance aside " is somewhat irrelevant as people enjoy performing at a high level. I ultimately say NB over my templar main since launch. A few months ago, people swore there were so many DKs because people enjoyed them so much and they were just better players than everyone else. Yet now, they are below those "weak" sorcs

    I wish templar and necro were better. As I said, I was a templar main but I also enjoyed tge AOE nuker Necro could be. In stead, they nuked Necro but left the sets that pulled and enabled the mass nukes. They favored sets over the class
  • ixmike
    ixmike
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    Nightblade
    I've only ever played a Nightblade since launch, so NB 4 life.
    Xbox NA, DC NB.Gamertag: swampfoxix
  • Shagreth
    Shagreth
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    Nightblade
    Guess when the OP says "putting performance aside " is somewhat irrelevant as people enjoy performing at a high level
    Success in what you're doing helps, yes, but mechanically a class can still be fun, whether or not it's also strong is a big plus (btw for what, Overland and normals? Which is what the majority engage in) This poll confirms my suspicion, people like easy, this is the majority left playing the game, casual people that would rather have a two button rotation than doing a 10 minute research for one of the more slightly complicated classes. I dislike this reality and my favorite class (thematically) will probably not change to include anything more complex. People play Arcanist despite disliking even the theme because it's "accessible".

    Also, Necromancer is so clunky it's beyond saving, and don't even get me started on the theme, it's juvenile, so yeah, no surprise. Templar I never played, so it did come as a surprise.
  • Grizzbeorn
    Grizzbeorn
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    I don't play Templar at all, and I only have one Nightblade, which I only have at this point because I'm attached to the character but don't feel like re-making her and re-leveling some of the skill-lines she uses.

    I like all of the other classes and have multiples of each, with Warden being the most (8 Warden characters).
      PC/NA Warden Main
    • AScarlato
      AScarlato
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      Nightblade
      I’ve played everything except Arcanist and they mostly all feel the same. Especially with meta skills that come from outside your class that you find in almost every build of a certain type.

      I picked nightblade though as the only class with a mechanic that results in any meaningful change in gameplay, which is stealth. Rest of the classes it’s just what flavor of skill appearances really.
    • Araneae6537
      Araneae6537
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      Arcanist
      For me it’s been Nightblade since 2019 and then ZOS ruined it with the ugly bugged Grim Focus permaglow. :disappointed:

      I do really enjoy my Templar healer but the class feels somewhat lacking to me for other roles and I’m not a fan of the vampiric shovel.

      I do enjoy my Arcanist, it feels different to play and I like the visuals better than other classes where fx are prominent (such as DK and necro, the latter of which also feels awful to play IMO).
    • autocookies
      autocookies
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      deleted
      Edited by autocookies on March 13, 2024 3:22PM
    • Pixiepumpkin
      Pixiepumpkin
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      Arcanist
      I refuse to pick since werewolf and vampire are what makes many of these fun to play for me. Could say dragonknight because right now I am struggling to get good dps on it, and I enjoy parsing but that is just a matter of time already in the 90s with a support setup.. so won't be long now. Could say warden because that is my main vampire. Could also say templar since thats my main wolf and I always enjoy playing wolf even in the state its in...

      I personally always wished we had a werewolf and vampire class, as a separate thing to the skill lines.

      Basically they would be similar in some respects, but more fleshed out, different graphics (class would be larger werewolf, vampire might have perma form, etc).

      I think the skill lines are great for saying "Hi, I am Bob, I am a sorcerer who was bitten by a vampire", but the class would be "I am Caedmon Bloodworth, Vampire Lord of House Bloodworth."



      "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
    • TaSheen
      TaSheen
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      Warden
      Arcanists are fun, but I still prefer my stamdens.
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
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