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Details Blast bones Nerf in optimized groups, and potential fixes
The Fire damage type is so much better then disease in optimized groups with how many modifiers that buff it with 100% uptime from engulfing giving 6%, and 66% uptime from encratis giving 5% damage while active giving and effective 3.3% damage overall a long fight, along with the 10% damage that stalking blast bones gains which interactive multiplicatively with these other benefits resulting in a net loss of ~20% damage in optimized groups.
The guaranteed disease proc that is now on blighted blast bones adds about 6% damage to Blast Bones now only being a net loss of 14% damage or so
Then with the passive changes gain 2%crit with 2 grave lord abilities on front bar giving with most builds 125% damage 4% of the time for 25% of the health pool giving a net average damage gain of 1.25%
Some changes such as a damage buff to the blast bones of slightly over 10% would entirely mitigate these nerfs
Theoretical changes that would allow the skill expressive build to not suffer would be the 15% Grave lord damage and DoT damage buffs from the changed base morph to be gained briefly after casting blighted blast bones for 5 seconds, applied to the caster as a 5 seconds buff if they're in detonation range of the blast bones, or applied to enemies hit by blighted blast bones as a vulnerability from the caster for 5 seconds. (The 5 seconds would be so need to be skill expressive to keep the buff uptime up, but has some forgiveness of miscasted or moving targets)