Hapexamendios wrote: »^
A PVE version of Cyrodiil should stop being pushed as well. We'll be getting a lot of that with Mayhem starting unfortunately.
I'd vote for players to enter cyro and ic with no-pvp flag. They can earn ap and stones at maybe half rate, and still able to farm gears. And some of them might eventually find pvp interesting.
We need to attract more players to pvp, not pushing them away.
Terrible suggestion.
Nobody will develop interest in doing PvP by not doing PvP while earning PvP-related rewards.
If ever PvE-instances of Cyro and IC were made, no PvP-related rewards (AP, Tel-Var, Transmutes, PvP-sets, skyshards behind enemy gates etc.) should be earnable by using them.
Hapexamendios wrote: »^
A PVE version of Cyrodiil should stop being pushed as well. We'll be getting a lot of that with Mayhem starting unfortunately.
I'd vote for players to enter cyro and ic with no-pvp flag. They can earn ap and stones at maybe half rate, and still able to farm gears. And some of them might eventually find pvp interesting.
We need to attract more players to pvp, not pushing them away.
Terrible suggestion.
Nobody will develop interest in doing PvP by not doing PvP while earning PvP-related rewards.
If ever PvE-instances of Cyro and IC were made, no PvP-related rewards (AP, Tel-Var, Transmutes, PvP-sets, skyshards behind enemy gates etc.) should be earnable by using them.
eh, PvPers don't do PvP for rewards. We do it because it's fun.
Since the bar is pretty high, how can we get newbies to even try it out? There are rewards for BG, but Cyro and IC are far more dangerous without random grouping.
the game isn't dying.
thousands of people play the game. events still often get lag due to how many people participate in events.
You red my data the wrong way, maybe I have written it in a non very clear way.
Data I've posted is same month in different years because when you look at chronological data you always want to use the same time period.
So I repost it here:
Average players during January 2024 14k
Average players during January 2023 16k
Average players during January 2022 19k
January 2022 > january 2024 -25% average players in month
This is related to Steam. For other platform we don't have data.
For XBox we can say that ESO is no more in the 50 most played games. For reference Fallout 76 that by many is considered a failure is there.
Hapexamendios wrote: »^
A PVE version of Cyrodiil should stop being pushed as well. We'll be getting a lot of that with Mayhem starting unfortunately.
I'd vote for players to enter cyro and ic with no-pvp flag. They can earn ap and stones at maybe half rate, and still able to farm gears. And some of them might eventually find pvp interesting.
We need to attract more players to pvp, not pushing them away.
Terrible suggestion.
Nobody will develop interest in doing PvP by not doing PvP while earning PvP-related rewards.
If ever PvE-instances of Cyro and IC were made, no PvP-related rewards (AP, Tel-Var, Transmutes, PvP-sets, skyshards behind enemy gates etc.) should be earnable by using them.
eh, PvPers don't do PvP for rewards. We do it because it's fun.
Since the bar is pretty high, how can we get newbies to even try it out? There are rewards for BG, but Cyro and IC are far more dangerous without random grouping.
You won't encourage anyone to try PvP by giving people a way to bypass it entirely while earning what they are after.
Want them to watch others doing PvP? Because that's your suggestion. Fine, let's try that. But without tied-in rewards, because PvP isn't done for the rewards anyways, but solely for fun.
Hapexamendios wrote: »^
A PVE version of Cyrodiil should stop being pushed as well. We'll be getting a lot of that with Mayhem starting unfortunately.
I'd vote for players to enter cyro and ic with no-pvp flag. They can earn ap and stones at maybe half rate, and still able to farm gears. And some of them might eventually find pvp interesting.
We need to attract more players to pvp, not pushing them away.
Terrible suggestion.
Nobody will develop interest in doing PvP by not doing PvP while earning PvP-related rewards.
If ever PvE-instances of Cyro and IC were made, no PvP-related rewards (AP, Tel-Var, Transmutes, PvP-sets, skyshards behind enemy gates etc.) should be earnable by using them.
eh, PvPers don't do PvP for rewards. We do it because it's fun.
Since the bar is pretty high, how can we get newbies to even try it out? There are rewards for BG, but Cyro and IC are far more dangerous without random grouping.
You won't encourage anyone to try PvP by giving people a way to bypass it entirely while earning what they are after.
Want them to watch others doing PvP? Because that's your suggestion. Fine, let's try that. But without tied-in rewards, because PvP isn't done for the rewards anyways, but solely for fun.
Some of us game purely for fun PvP and PvE, and not --for the rewards.--
Reward based progression is a very outdated fallacy in MMO design.
Devs used to also think --the grind-- was a mandatory part of game design.
It's like they are all afraid that nobody will pay for their games without a big stick.
Meanwhile all players ever wanted was good, fun games designed well.
In another game I played, they used to have an event Naked Newbie RvR,
a training weapon, and your skills was all you got.
No population caps, jam packed every time because -->fun.
Sidenote: Funny that it was Matt Firor's prior old, outdated game, and pvp zones there didn't need population caps with 200 vs 200 vs 200 (and more++++) keep sieges daily, continuously..
valenwood_vegan wrote: »
I don't want to be involved in pvp culture. Ever. Period.
Hapexamendios wrote: »^
A PVE version of Cyrodiil should stop being pushed as well. We'll be getting a lot of that with Mayhem starting unfortunately.
I'd vote for players to enter cyro and ic with no-pvp flag. They can earn ap and stones at maybe half rate, and still able to farm gears. And some of them might eventually find pvp interesting.
We need to attract more players to pvp, not pushing them away.
Terrible suggestion.
Nobody will develop interest in doing PvP by not doing PvP while earning PvP-related rewards.
If ever PvE-instances of Cyro and IC were made, no PvP-related rewards (AP, Tel-Var, Transmutes, PvP-sets, skyshards behind enemy gates etc.) should be earnable by using them.
eh, PvPers don't do PvP for rewards. We do it because it's fun.
Since the bar is pretty high, how can we get newbies to even try it out? There are rewards for BG, but Cyro and IC are far more dangerous without random grouping.
You won't encourage anyone to try PvP by giving people a way to bypass it entirely while earning what they are after.
Want them to watch others doing PvP? Because that's your suggestion. Fine, let's try that. But without tied-in rewards, because PvP isn't done for the rewards anyways, but solely for fun.
Some of us game purely for fun PvP and PvE, and not --for the rewards.--
Reward based progression is a very outdated fallacy in MMO design.
Devs used to also think --the grind-- was a mandatory part of game design.
It's like they are all afraid that nobody will pay for their games without a big stick.
Meanwhile all players ever wanted was good, fun games designed well.
In another game I played, they used to have an event Naked Newbie RvR,
a training weapon, and your skills was all you got.
No population caps, jam packed every time because -->fun.
Sidenote: Funny that it was Matt Firor's prior old, outdated game, and pvp zones there didn't need population caps with 200 vs 200 vs 200 (and more++++) keep sieges daily, continuously..
That's fine. I also don't play my video games for meaningless rewards, but for the fun of playing itself. So I completely agree with your statement.
I don't see tho, what exactly does this have to do with the idea of handing out said rewards for being in a PvP-zone without doing PvP. Because that's exactly the outdated reward system you are arguing against.
Rewards have nothing to do with a game being fun, as you say for yourself. That's why handing out rewards won't encourage people to try out possibly entertaining content they aren't interested in.