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PVP in PVE zone...How about "dead by day light" style mission?

  • moo_2021
    moo_2021
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    Braffin wrote: »
    moo_2021 wrote: »
    ^

    A PVE version of Cyrodiil should stop being pushed as well. We'll be getting a lot of that with Mayhem starting unfortunately.

    I'd vote for players to enter cyro and ic with no-pvp flag. They can earn ap and stones at maybe half rate, and still able to farm gears. And some of them might eventually find pvp interesting.

    We need to attract more players to pvp, not pushing them away.

    Terrible suggestion.

    Nobody will develop interest in doing PvP by not doing PvP while earning PvP-related rewards.

    If ever PvE-instances of Cyro and IC were made, no PvP-related rewards (AP, Tel-Var, Transmutes, PvP-sets, skyshards behind enemy gates etc.) should be earnable by using them.

    eh, PvPers don't do PvP for rewards. We do it because it's fun.


    Since the bar is pretty high, how can we get newbies to even try it out? There are rewards for BG, but Cyro and IC are far more dangerous without random grouping.
  • Braffin
    Braffin
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    moo_2021 wrote: »
    Braffin wrote: »
    moo_2021 wrote: »
    ^

    A PVE version of Cyrodiil should stop being pushed as well. We'll be getting a lot of that with Mayhem starting unfortunately.

    I'd vote for players to enter cyro and ic with no-pvp flag. They can earn ap and stones at maybe half rate, and still able to farm gears. And some of them might eventually find pvp interesting.

    We need to attract more players to pvp, not pushing them away.

    Terrible suggestion.

    Nobody will develop interest in doing PvP by not doing PvP while earning PvP-related rewards.

    If ever PvE-instances of Cyro and IC were made, no PvP-related rewards (AP, Tel-Var, Transmutes, PvP-sets, skyshards behind enemy gates etc.) should be earnable by using them.

    eh, PvPers don't do PvP for rewards. We do it because it's fun.


    Since the bar is pretty high, how can we get newbies to even try it out? There are rewards for BG, but Cyro and IC are far more dangerous without random grouping.

    You won't encourage anyone to try PvP by giving people a way to bypass it entirely while earning what they are after.

    Want them to watch others doing PvP? Because that's your suggestion. Fine, let's try that. But without tied-in rewards, because PvP isn't done for the rewards anyways, but solely for fun. ;)
    Edited by Braffin on February 12, 2024 4:54PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • LunaFlora
    LunaFlora
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    RetPing wrote: »
    LunaFlora wrote: »
    the game isn't dying.
    thousands of people play the game. events still often get lag due to how many people participate in events.

    You red my data the wrong way, maybe I have written it in a non very clear way.
    Data I've posted is same month in different years because when you look at chronological data you always want to use the same time period.

    So I repost it here:
    Average players during January 2024 14k
    Average players during January 2023 16k
    Average players during January 2022 19k

    January 2022 > january 2024 -25% average players in month

    This is related to Steam. For other platform we don't have data.
    For XBox we can say that ESO is no more in the 50 most played games. For reference Fallout 76 that by many is considered a failure is there.

    yea it was very unclear that you were referring to years.

    still the game isn't dying though
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Twig_Garlicshine
    Twig_Garlicshine
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    Braffin wrote: »
    moo_2021 wrote: »
    Braffin wrote: »
    moo_2021 wrote: »
    ^

    A PVE version of Cyrodiil should stop being pushed as well. We'll be getting a lot of that with Mayhem starting unfortunately.

    I'd vote for players to enter cyro and ic with no-pvp flag. They can earn ap and stones at maybe half rate, and still able to farm gears. And some of them might eventually find pvp interesting.

    We need to attract more players to pvp, not pushing them away.

    Terrible suggestion.

    Nobody will develop interest in doing PvP by not doing PvP while earning PvP-related rewards.

    If ever PvE-instances of Cyro and IC were made, no PvP-related rewards (AP, Tel-Var, Transmutes, PvP-sets, skyshards behind enemy gates etc.) should be earnable by using them.

    eh, PvPers don't do PvP for rewards. We do it because it's fun.


    Since the bar is pretty high, how can we get newbies to even try it out? There are rewards for BG, but Cyro and IC are far more dangerous without random grouping.

    You won't encourage anyone to try PvP by giving people a way to bypass it entirely while earning what they are after.

    Want them to watch others doing PvP? Because that's your suggestion. Fine, let's try that. But without tied-in rewards, because PvP isn't done for the rewards anyways, but solely for fun. ;)

    Some of us game purely for fun PvP and PvE, and not --for the rewards.--
    Reward based progression is a very outdated fallacy in MMO design.
    Devs used to also think --the grind-- was a mandatory part of game design.
    It's like they are all afraid that nobody will pay for their games without a big stick.
    Meanwhile all players ever wanted was good, fun games designed well.

    In another game I played, they used to have an event Naked Newbie RvR,
    a training weapon, and your skills was all you got.
    No population caps, jam packed every time because -->fun.

    Sidenote: Funny that it was Matt Firor's prior old, outdated game, and pvp zones there didn't need population caps with 200 vs 200 vs 200 (and more++++) keep sieges daily, continuously..
    Edited by Twig_Garlicshine on February 12, 2024 7:26PM
  • Braffin
    Braffin
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    Fkey wrote: »
    Braffin wrote: »
    moo_2021 wrote: »
    Braffin wrote: »
    moo_2021 wrote: »
    ^

    A PVE version of Cyrodiil should stop being pushed as well. We'll be getting a lot of that with Mayhem starting unfortunately.

    I'd vote for players to enter cyro and ic with no-pvp flag. They can earn ap and stones at maybe half rate, and still able to farm gears. And some of them might eventually find pvp interesting.

    We need to attract more players to pvp, not pushing them away.

    Terrible suggestion.

    Nobody will develop interest in doing PvP by not doing PvP while earning PvP-related rewards.

    If ever PvE-instances of Cyro and IC were made, no PvP-related rewards (AP, Tel-Var, Transmutes, PvP-sets, skyshards behind enemy gates etc.) should be earnable by using them.

    eh, PvPers don't do PvP for rewards. We do it because it's fun.


    Since the bar is pretty high, how can we get newbies to even try it out? There are rewards for BG, but Cyro and IC are far more dangerous without random grouping.

    You won't encourage anyone to try PvP by giving people a way to bypass it entirely while earning what they are after.

    Want them to watch others doing PvP? Because that's your suggestion. Fine, let's try that. But without tied-in rewards, because PvP isn't done for the rewards anyways, but solely for fun. ;)

    Some of us game purely for fun PvP and PvE, and not --for the rewards.--
    Reward based progression is a very outdated fallacy in MMO design.
    Devs used to also think --the grind-- was a mandatory part of game design.
    It's like they are all afraid that nobody will pay for their games without a big stick.
    Meanwhile all players ever wanted was good, fun games designed well.

    In another game I played, they used to have an event Naked Newbie RvR,
    a training weapon, and your skills was all you got.
    No population caps, jam packed every time because -->fun.

    Sidenote: Funny that it was Matt Firor's prior old, outdated game, and pvp zones there didn't need population caps with 200 vs 200 vs 200 (and more++++) keep sieges daily, continuously..

    That's fine. I also don't play my video games for meaningless rewards, but for the fun of playing itself. So I completely agree with your statement.

    I don't see tho, what exactly does this have to do with the idea of handing out said rewards for being in a PvP-zone without doing PvP. Because that's exactly the outdated reward system you are arguing against.

    Rewards have nothing to do with a game being fun, as you say for yourself. That's why handing out rewards won't encourage people to try out possibly entertaining content they aren't interested in.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Kidgangster101
    Kidgangster101
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    I personally like the idea of a specific spot in zones that are surrounded by a bubble where 13 people enter. 1 person is a dragon and has moves they use like a normal player would. The objective is either wipe the 12 or they slay the dragon. In a bubble people enter willingly so no way to exploit it.

    Or we can have arenas built around tamriel that have seats so people can sit down and watch and you can host 1 v 1, 2 v 2, 5 v 5 groups in battles against each other. Heck even take it one step further and instead of always pvp you make some tough pve runs using the same group set up. Like final fantasy 7 where you keep facing stronger and stronger challenges.

    Doing stuff like this where you can give special items like mounts or clothing styles ECT that players can earn. Nothing game breaking but cool styles that maybe are only around for specific seasons. Idk just always make the game more interactive and try to find ways to make both pvp and pve players happy. I never understand why pve players come in hot when pvp players ask for things. The game has so many pve dlcs and I think something like this could just benefit both parties.
  • Lumsdenml
    Lumsdenml
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    I don't want to be involved in pvp culture. Ever. Period.

    Just curious, but what do you think pvp culture is in this game?
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Twig_Garlicshine
    Twig_Garlicshine
    ✭✭✭✭
    Braffin wrote: »
    Fkey wrote: »
    Braffin wrote: »
    moo_2021 wrote: »
    Braffin wrote: »
    moo_2021 wrote: »
    ^

    A PVE version of Cyrodiil should stop being pushed as well. We'll be getting a lot of that with Mayhem starting unfortunately.

    I'd vote for players to enter cyro and ic with no-pvp flag. They can earn ap and stones at maybe half rate, and still able to farm gears. And some of them might eventually find pvp interesting.

    We need to attract more players to pvp, not pushing them away.

    Terrible suggestion.

    Nobody will develop interest in doing PvP by not doing PvP while earning PvP-related rewards.

    If ever PvE-instances of Cyro and IC were made, no PvP-related rewards (AP, Tel-Var, Transmutes, PvP-sets, skyshards behind enemy gates etc.) should be earnable by using them.

    eh, PvPers don't do PvP for rewards. We do it because it's fun.


    Since the bar is pretty high, how can we get newbies to even try it out? There are rewards for BG, but Cyro and IC are far more dangerous without random grouping.

    You won't encourage anyone to try PvP by giving people a way to bypass it entirely while earning what they are after.

    Want them to watch others doing PvP? Because that's your suggestion. Fine, let's try that. But without tied-in rewards, because PvP isn't done for the rewards anyways, but solely for fun. ;)

    Some of us game purely for fun PvP and PvE, and not --for the rewards.--
    Reward based progression is a very outdated fallacy in MMO design.
    Devs used to also think --the grind-- was a mandatory part of game design.
    It's like they are all afraid that nobody will pay for their games without a big stick.
    Meanwhile all players ever wanted was good, fun games designed well.

    In another game I played, they used to have an event Naked Newbie RvR,
    a training weapon, and your skills was all you got.
    No population caps, jam packed every time because -->fun.

    Sidenote: Funny that it was Matt Firor's prior old, outdated game, and pvp zones there didn't need population caps with 200 vs 200 vs 200 (and more++++) keep sieges daily, continuously..

    That's fine. I also don't play my video games for meaningless rewards, but for the fun of playing itself. So I completely agree with your statement.

    I don't see tho, what exactly does this have to do with the idea of handing out said rewards for being in a PvP-zone without doing PvP. Because that's exactly the outdated reward system you are arguing against.

    Rewards have nothing to do with a game being fun, as you say for yourself. That's why handing out rewards won't encourage people to try out possibly entertaining content they aren't interested in.

    I'm not disagreeing.
    I guess I wasn't clear enough.
    I would PvP without any rewards, I also PvE and not for the rewards,
    if it isn't fun I don't do it.
    Also I really have no interest in PvPing against PvErs who are only there to get rewards while consuming server resources and Zos-side bandwidth.
    To be totally frank, I no longer care if PvErs "try it out and like it accidentally" anymore,
    the population caps have dropped to the point, I now PvP in other games,
    and just roll over logins for daily crafts once or twice a week.
    Maybe one day they will fix their self-inflicted issues and I will return.
    Doubtful but maybe.
    Edited by Twig_Garlicshine on February 13, 2024 12:49AM
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