My thoughts on training mounts is to make it automatic and less of a daily chore to visit the stables. Make speed and stamina a skill that progresses the more you ride and simply buy the extra inventory space the same as you do for bags and banks.
Cyrodiil queues need sorting. They are getting stupidly long and I am dreading how bad they will get in the event.
SaffronCitrusflower wrote: »My thoughts on training mounts is to make it automatic and less of a daily chore to visit the stables. Make speed and stamina a skill that progresses the more you ride and simply buy the extra inventory space the same as you do for bags and banks.
Cyrodiil queues need sorting. They are getting stupidly long and I am dreading how bad they will get in the event.
Last month they lowered the pop cap in cyrodiil clear down to 60/faction. That's why queue times are so long now. Yesterday DC pop locked at 10am EST and stayed pop locked until midnight.
SaffronCitrusflower wrote: »My thoughts on training mounts is to make it automatic and less of a daily chore to visit the stables. Make speed and stamina a skill that progresses the more you ride and simply buy the extra inventory space the same as you do for bags and banks.
Cyrodiil queues need sorting. They are getting stupidly long and I am dreading how bad they will get in the event.
Last month they lowered the pop cap in cyrodiil clear down to 60/faction. That's why queue times are so long now. Yesterday DC pop locked at 10am EST and stayed pop locked until midnight.
I don't PvP much, but enough to know that it's a major part of why a lot of people play this game.
I really can't understand how PvP could be a major part of a game and then not allow so many players not to participate in it.
From my point of view, that strategy seems just insane
If I were a PvPer, I definitely would quit over this
This is actually my main reason for barely playing at the moment.2. Speed runners in random group dungeons. If someone wants to do the quest - they cant with random team. And social interaction, the point of MMO, is negative.
Despite some players above saying this is fixed/will be fixed, I feel that just isn't true. The new groupfinder isn't easy for access(takes time), and the upcoming story mode for dungeons is highly questionable as every player is different and I want dungeons done fast, not story slow or speedrun fast though. So I still feel ZOS needs to fix this ASAP(speedrunners/fake roles)!
I love questing, but when I am bored/done with questing I would normally tank dungeons for fun. Right now they aren't fun, so I log off. Even though I actually WANT to play ESO and have fun! As a tank in heavy armor having to speedy gonzales/roadrunner after a speedrunner isn't fun, as a tank having a fake healer and constantly having to rez the group isn't fun, as a tank coming in midway through a failed dungeon most of the times isn't fun(everyone is already annoyed/on edge due to double queues/failing), as a tank seeing all those mobs we won't kill and not being able to loot heavy sack/chests isn't fun(those are basically my reward for not being out in the world), getting a group where newer players have only experienced speedrunners and otherwise have no clue about dungeon isn't always fun(they usually improve fast though). So I just do not queue at all right now. (Note: Luckily as a tank I am immune to fake tanks, yet this is still heavily impacting me)
To me the only real solution would be a +three companions dungeonqueue with similar transmute/daily rewards to the current dungeonfinder. Mostly because this will allow fake roles/speedrunners to take themselves out of the queue, as using companions is faster and safer for them than using other players(no risk getting kicked or queue times). While this would leave the regular dungeonfinder for those players still learning/wanting to play with others.
People keep mentioning inventory management as a turnoff
I guess that's without ESO Plus
I simply would never play without ESO Plus. I've tried it and I couldn't stand it.
As far as I'm concerned, the game was designed with ESO Plus as a necessary component. Offering the game for free without ESO Plus is just a way for people to try it out. Then they realize they need ESO Plus to play the game as intended. So I pay the monthly subscription fee on both accounts to play the game as intended.
I don't see why that's surprising to anybody.
I'm not affected by anything as far as leaving the game because of it. That being said, my main bothers are:
- Followers in town (pets, companions, ...).
It's becoming a heavy one simply because that's a constant one. I dream of an extension of the radius of effect of the "hiding followers" feature, in length and applying to all services (not only crafting stations, but also bankers and so on...).
- Zone chats.
I witness an increasing tendency of negativity, aggressivity, humiliation and discrimination in zone chats, especially the weekend. So of course, we know that there are lot of kids behind keyboards, but that's no excuse and it doesn't explain all of it. It makes me sad at times.
SilkInTheStrings wrote: »As a new player, I can say that mount training and inventory management are the worst
I am kinda shocked everyone isn't mentioning the trade system with all the NPCs. Which leads me to believe that people don't dislike it as much as I do. After playing off and on for 11 yrs now I finally joined a couple guilds for the first time about a month or two ago. Getting more used to it but it's still such a misstep.
Pixiepumpkin wrote: »I prefer global trading because I don't like to spend 3 hours riding around to get the best deal.
Imagine going back to driving your car around for 5 hours looking for the best price on bread vs using the internet.
ZOS giving Cyrodiil zero priority for more than 5 years now is the number one thing that's driving players I know away. Plus, with pop caps so low now, even the few players that want to play have such long que times that they don't want to even try to get into the zone, so no reason to log on in the first place if it's anywhere near 13:00-22:00 EST.
Veinblood1965 wrote: »ZOS giving Cyrodiil zero priority for more than 5 years now is the number one thing that's driving players I know away. Plus, with pop caps so low now, even the few players that want to play have such long que times that they don't want to even try to get into the zone, so no reason to log on in the first place if it's anywhere near 13:00-22:00 EST.
Honestly this. I have played this game for five years. Vet dungeons, trials, quested and then started PVPing about two years ago after getting bored with the others and like it more than all the others. Within the last month or so ZoS lowered the population cap in Cyrodill and I have not been able to get in to play as it takes an hour and while waiting you cannot get involved in certain things like Infinite Archive, or Dungeons or anything. I've managed to get in game once within the last week. My guess is that the hardcode pvpers don't really spend enough in the crown store to offset the cost of adding new content or managing existing content in the zone hence the population cap change. I'm almost to the point of throwing in the towel and moving elsewhere to be honest.
CrazyKitty wrote: »Pixiepumpkin wrote: »I prefer global trading because I don't like to spend 3 hours riding around to get the best deal.
Imagine going back to driving your car around for 5 hours looking for the best price on bread vs using the internet.
I'd think having many options would be much better than having only one store to get your groceries at, and having to pay what ever they decide to charge because you don't have the option to shop anywhere else.