They already implemented the solution for nr. 2: Group finder.
1. Constant inventory space management. It's not fun to clean inventory every day.
2. Speed runners in random group dungeons. If someone wants to do the quest - they cant with random team. And social interaction, the point of MMO, is negative.
3. Long queues for non-support roles. Its not fun to wait at least 10-15 minutes for queue pop.
These things are tolerable, but there are other MMOs that dont have these problems. Unless ESO solves them, it will keep losing players.
SaffronCitrusflower wrote: »No support for Cyrodiil PvP has caused 4/5ths of my friends list to stop logging on in recent years.
dk_dunkirk wrote: »SaffronCitrusflower wrote: »No support for Cyrodiil PvP has caused 4/5ths of my friends list to stop logging on in recent years.
What does "no support for Cyrodiil PVP" mean? Someone, please tell me.
Last night, I tried to join my guild in Cyro at 45 minutes ahead of our planned start time. I queued 71st. With a few minutes to go before the start of the event, I was... 71st. I see people complain that PVP sucks, or that ZOS doesn't "understand" or "care" about PVP, or -- my favorite -- that no one plays it any more, and they need to combine the instances just to have some people to play against. Yet my experience is that it is CRUSHINGLY popular.
So, anyone: how can the opinions on PVP in this game be so WILDLY divergent. Not as a matter of taste, but as a matter of fact? How does one group find it so utterly neglected and barren that they should just remove it, when my experience (PC NA) is such that it's so popular, you need to queue HOURS ahead of when you actually want to get in? From my point of view, it's like the old quote, "No one goes to ball games any more; it's too crowded."
1. Constant inventory space management. It's not fun to clean inventory every day.
dk_dunkirk wrote: »Last night, I tried to join my guild in Cyro at 45 minutes ahead of our planned start time. I queued 71st. With a few minutes to go before the start of the event, I was... 71st. I see people complain that PVP sucks, or that ZOS doesn't "understand" or "care" about PVP, or -- my favorite -- that no one plays it any more, and they need to combine the instances just to have some people to play against. Yet my experience is that it is CRUSHINGLY popular.
Pixiepumpkin wrote: »...dk_dunkirk wrote: »SaffronCitrusflower wrote: »No support for Cyrodiil PvP has caused 4/5ths of my friends list to stop logging on in recent years.
What does "no support for Cyrodiil PVP" mean? Someone, please tell me.
Last night, I tried to join my guild in Cyro at 45 minutes ahead of our planned start time. I queued 71st. With a few minutes to go before the start of the event, I was... 71st. I see people complain that PVP sucks, or that ZOS doesn't "understand" or "care" about PVP, or -- my favorite -- that no one plays it any more, and they need to combine the instances just to have some people to play against. Yet my experience is that it is CRUSHINGLY popular.
So, anyone: how can the opinions on PVP in this game be so WILDLY divergent. Not as a matter of taste, but as a matter of fact? How does one group find it so utterly neglected and barren that they should just remove it, when my experience (PC NA) is such that it's so popular, you need to queue HOURS ahead of when you actually want to get in? From my point of view, it's like the old quote, "No one goes to ball games any more; it's too crowded."
I would not use queues as a measure.
My wife and I try to PVP together. If we queue as the two of us, it NEVER pops. We can wait hours and nothing will pop.
So we queue solo and try to get in together, of course this rarely works if my queues even pop.
Last night for example. I had queued for a Battleground. I was about on my 8th minute mark. She queued 8 minutes later, same level, queued as DPS like I did and she got into one within a minute. She finished her match. Mine never popped.
So I dropped queue and queued again. Same thing happened.
As far as numbers in queue....who knows. I know in new world their could be 500 people on the server and I would get a queue saying I was 1000 something in place...except the servers hold 2000 people. I can't say if the same happens here, but overall I just don't trust it.
Now what I CAN tell you, is that the population for Battlegrounds is insanely small. This is deduced through the fact that when I do get in, I see the same people over and over, day in and day out regardless of time of day (I work for myself from home and I can end up playing at any given hour).
If the population was as healthy as people suggest, on a "mega server", I should RAREY see the same person twice. For example. I was a vanilla high warlord in wow. I saw the same people on my server often. Once they went to battlegroups where you queue with 5 or so other servers, I never once EVER saw the same person more than one time.
So...the idea that the population in pvp is healthy, at least for battlegrounds...I don't buy it. I should be seeing strange faces all the time. Not the same sweaties over and over.
dk_dunkirk wrote: »SaffronCitrusflower wrote: »No support for Cyrodiil PvP has caused 4/5ths of my friends list to stop logging on in recent years.
What does "no support for Cyrodiil PVP" mean? Someone, please tell me.
Last night, I tried to join my guild in Cyro at 45 minutes ahead of our planned start time. I queued 71st. With a few minutes to go before the start of the event, I was... 71st. I see people complain that PVP sucks, or that ZOS doesn't "understand" or "care" about PVP, or -- my favorite -- that no one plays it any more, and they need to combine the instances just to have some people to play against. Yet my experience is that it is CRUSHINGLY popular.
So, anyone: how can the opinions on PVP in this game be so WILDLY divergent. Not as a matter of taste, but as a matter of fact? How does one group find it so utterly neglected and barren that they should just remove it, when my experience (PC NA) is such that it's so popular, you need to queue HOURS ahead of when you actually want to get in? From my point of view, it's like the old quote, "No one goes to ball games any more; it's too crowded."
They already implemented the solution for nr. 2: Group finder.
For Nr. 3 they should implement a search option for 3 DD or even 4 DD runs when queing.
1. Too many flashy, glowy mounts/pets/skins and skills.
2. It doesn't feel enough like a TES game
3. Overpriced items in the clown store
2. Mounts that can't swim
UGotBenched91 wrote: »
4. Confusing questing system. So many quests with markers that look very similar and random npcs always approaching you to offer you additional quests. I have finally convinced two friend to play this game and I worry that the lack of tutorials for how the questing system works will make them quit (they haven’t played MMOs before)
SaffronCitrusflower wrote: »
If your queue is that long, you're playing DC.
forum mods
1. Too many flashy, glowy mounts/pets/skins and skills.
2. It doesn't feel enough like a TES game
3. Overpriced items in the clown store
Point 1 is exactly what has disappointed me most about this game, and I think that is exactly what leads to point 2 and makes this game less immersive than any other TES I've played.
Some options to turn off all flashy effects, glowy mounts/pets/skins and those more excessive skills would make this game extraordinary.2. Mounts that can't swim
Yep... This one is impossible to understand.
Is it really that complicated to program mounts to swim?
Pixiepumpkin wrote: »forum mods
I have quit the game on 5 separate occasions and left for 6 months to a year at a time due to this.
There is nothing worse from a customer perpspective than spending a few hundred on crowns (sadly, I have spent thousands) only to be moderated for the most innocent of conversations a day or so later. Their action on that miffs me more than anything....and mind you, I am well well WELL aware of what kind of posting can get one into trouble and even then its a gamble.
This is actually my main reason for barely playing at the moment.2. Speed runners in random group dungeons. If someone wants to do the quest - they cant with random team. And social interaction, the point of MMO, is negative.