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Hemorrhaging is the only status effect that doesn’t have a weapon glyph

GusTheWizard
GusTheWizard
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With the new changes to status effects they’ve kinda balanced them better however bleed is the only damage type that has no weapon glyph. Might I suggest changing the glyph of absorb health, on live it deals 2356 magic damage and restore 861 health, my suggestion deals 2356 bleed damage and restore 861 health i’d even be fine with lowering the health it gives.

Itade-Deni-Kuta GLYPH OF ABSORB STAMINA Deals 2356 Physical Damage and restores 354 Stamina. 20% chance to proc sundered.

Itade-Makko-Kuta GLYPH OF ABSORB MAGICKA
Deals 2356 Magic Damage and restores 354 Magicka. 20% chance to proc overcharged.

Repora-Dekeipa-Kuta GLYPH OF FROST
Deals 3142 Frost Damage. 20% chance to proc chilled.

Repora-Haoko-Kuta GLYPH OF FOULNESS
Deals 3142 Disease Damage. 20% chance to proc diseased.

Repora-Kuoko-Kuta GLYPH OF POISON
Deals 3142 Poison Damage. 20% chance to proc poisoned.

Repora-Meip-Kuta GLYPH OF SHOCK
Deals 3142 Shock Damage. 20% chance to proc concussed.

Repora-Rakeipa-Kuta GLYPH OF FLAME
Deals 3142 Flame Damage. 20% chance to proc burning.

Itade-Oko-Kuta GLYPH OF ABSORB HEALTH
Deals 2356 Bleed Damage and restores 861 Health. 20% chance to proc hemorrhaging.
Edited by GusTheWizard on February 1, 2024 2:27PM
  • silver1surfer69
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    Oblivion dmg missing on this list.
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  • GusTheWizard
    GusTheWizard
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    Oblivion dmg missing on this list.

    oblivion damage has no status effect that’s why I didn’t include it.
  • MashmalloMan
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    Yeah we've been bringing this up for awhile now any time they touch status effects. It's a real shame, hopefully they do it.

    The stars are aligning when it comes to the potential of Absorb health being bleed focussed. Not sure why they haven't capitalized on it.

    1 thing that would need to be considered too though, you're missing the tri restore glyph that gives stam/mag/health back. Should that be Bleed, Physical, or Magic? Should it do all 3?
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  • silver1surfer69
    silver1surfer69
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    Oblivion dmg missing on this list.

    oblivion damage has no status effect that’s why I didn’t include it.

    Ah ok. Title says wp glyph.
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  • GusTheWizard
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    Ah ok. Title says wp glyph.

    Oblivion damage actually does have a weapon damage glyph though.
  • silver1surfer69
    silver1surfer69
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    Ah ok. Title says wp glyph.

    Oblivion damage actually does have a weapon damage glyph though.

    Thats what i meant :)
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • GusTheWizard
    GusTheWizard
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    1 thing that would need to be considered too though, you're missing the tri restore glyph that gives stam/mag/health back. Should that be Bleed, Physical, or Magic? Should it do all 3?

    I just don’t know what they’d change that to, making it all three would probably be too overpowered.
  • StarOfElyon
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    I've mentioned before that Absorb Health should proc a status effect. Maybe that could do Bleed damage.
    I have briefly mentioned in the past that there should be a status effect for the life drain enchantment. If it exists already correct me. The idea goes:

    Emaciated: the affected has life-steal applied to them and their health recovery is reduced by 10%. The status effect inflicts x-amount of damage when procced.

    Sure that won't effect stage 4 vamps much but there aren't many of those around.

    Skills that should have a chance to proc the status effect are skills that drain health.

    A skill that should always proc the status effect is Hungry Scythe.

    Thoughts?

    Or, I forgot to mention that I think it would make more sense for the status effect to be Mangle or Hemorrhaging.
    Edited by StarOfElyon on January 31, 2024 4:03AM
  • MashmalloMan
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    I've mentioned before that Absorb Health should proc a status effect. Maybe that could do Bleed damage.
    I have briefly mentioned in the past that there should be a status effect for the life drain enchantment. If it exists already correct me. The idea goes:

    Emaciated: the affected has life-steal applied to them and their health recovery is reduced by 10%. The status effect inflicts x-amount of damage when procced.

    Sure that won't effect stage 4 vamps much but there aren't many of those around.

    Skills that should have a chance to proc the status effect are skills that drain health.

    A skill that should always proc the status effect is Hungry Scythe.

    Thoughts?

    It deals Magic damage which means it procs Overcharged. The proposal is to change it to Bleed damage so it procs Hemorrhaging, there is no need to invent a new status effect.
    Edited by MashmalloMan on January 31, 2024 4:04AM
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  • ESO_Nightingale
    ESO_Nightingale
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    Absorb health really needs to deal bleed damage at this point. It's such a great idea.
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  • Arcanasx
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    I mentioned something similar in another thread earlier, so posting here to say that its long over due, that they should rework the absorb health glyph. Since they already reworked the prismatic onslaught glyph some time ago, they should have no problem converting absorb health into the bleed damage glyph.
  • DocFrost72
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    I actually see a reason why it might not. This current method gives additional damage potential to a specific playstyle; Stamina players who have innate access to bleed through weapon abilities.

    I don't see it as an unreasonable design philosophy to have dw and 2h builds deal slightly more damage due to the less advantageous position they find themselves in (Melee locked).

    That said, I'd also see a very reasonable argument for making certain weapons (axes as an example) do bleed damage on their light attacks to help stamina melee AND magicka melee using these weapons gain access to said higher damage potential.
  • Arcanasx
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    DocFrost72 wrote: »
    I actually see a reason why it might not. This current method gives additional damage potential to a specific playstyle; Stamina players who have innate access to bleed through weapon abilities.

    I don't see it as an unreasonable design philosophy to have dw and 2h builds deal slightly more damage due to the less advantageous position they find themselves in (Melee locked).

    That said, I'd also see a very reasonable argument for making certain weapons (axes as an example) do bleed damage on their light attacks to help stamina melee AND magicka melee using these weapons gain access to said higher damage potential.

    There's "Growing Swarm" that Warden has and its a ranged bleed DoT. I could be wrong, but I'm also going to assume that there's probably going to be new scribing skills that you'll be able to do bleed damage from ranged. So I don't think bleed damage being nearly exclusive to melee is going to stand in the long run.
  • GusTheWizard
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    DocFrost72 wrote: »
    I don't see it as an unreasonable design philosophy to have dw and 2h builds deal slightly more damage due to the less advantageous position they find themselves in (Melee locked).

    Wild Guardian, Cutting Dive, Growing Swarm, Lightweight Beast Trap, these are all range skills and there’s many sets that can proc bleed at range, I don’t think that’s the issue here.
  • AJTC5000
    AJTC5000
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    I like this, it feels like it would fit more than Magic damage/Overcharged does and completes the status effect list very nicely.
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  • Panderbander
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    I'd be behind changing the absorb health glyph to deal bleed damage. We've already got absorb magicka for dealing magic damage (which makes sense for what it does)
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  • gariondavey
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    I made several threads about this over the last couple years
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  • robpr
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    Maybe Prismatic Onslaught is a good candidate for this? It does magic damage and we already have magic damage glyph
  • DrNukenstein
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    If there was an enchant that could inflict hemorrhage it would be BIS on every PVP build, so no. Don't make one.

    Who wouldn't want their burst combo to have a high chance of reducing the targets max hp by 10% during that burst combo without having to lead with one of the low direct damage skills that inflict minor mangle.

  • robpr
    robpr
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    If there was an enchant that could inflict hemorrhage it would be BIS on every PVP build, so no. Don't make one.

    Who wouldn't want their burst combo to have a high chance of reducing the targets max hp by 10% during that burst combo without having to lead with one of the low direct damage skills that inflict minor mangle.

    Bleed wont proc mangle with the status change, instead will stack its damage.
  • Necrotech_Master
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    robpr wrote: »
    If there was an enchant that could inflict hemorrhage it would be BIS on every PVP build, so no. Don't make one.

    Who wouldn't want their burst combo to have a high chance of reducing the targets max hp by 10% during that burst combo without having to lead with one of the low direct damage skills that inflict minor mangle.

    Bleed wont proc mangle with the status change, instead will stack its damage.

    this is true, hemorrhaging will no longer apply minor mangle
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  • DrNukenstein
    DrNukenstein
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    robpr wrote: »
    Bleed wont proc mangle with the status change, instead will stack its damage.

    Good catch. But now it looks kind of lacking unless you can keep it stacked.

  • ESO_Nightingale
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    robpr wrote: »
    If there was an enchant that could inflict hemorrhage it would be BIS on every PVP build, so no. Don't make one.

    Who wouldn't want their burst combo to have a high chance of reducing the targets max hp by 10% during that burst combo without having to lead with one of the low direct damage skills that inflict minor mangle.

    Bleed wont proc mangle with the status change, instead will stack its damage.

    this is true, hemorrhaging will no longer apply minor mangle

    And the enchant would deal less damage too due to the health absorbtion effect. Would still be powerful though.
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  • Finedaible
    Finedaible
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    I don't think we will see enchantments get bleed damage, at least not for update 41. I do think there should be a bleed damage enchant now that minor mangle is not attached to hemorrhage, though I'm not certain how we are meant to stack hemorrhage 3 times and continue to stack it fast enough to keep up the damage with current tools except for maybe Serpent's Disdain.
  • MashmalloMan
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    robpr wrote: »
    Bleed wont proc mangle with the status change, instead will stack its damage.

    Good catch. But now it looks kind of lacking unless you can keep it stacked.

    Which is exactly why a bleed enchant would be helpful :P
    Edited by MashmalloMan on February 1, 2024 3:10AM
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  • GusTheWizard
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    Good catch. But now it looks kind of lacking unless you can keep it stacked.

    That’s why there’s no reason not to make it a bleed glyph
  • GusTheWizard
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    And the enchant would deal less damage too due to the health absorbtion effect. Would still be powerful though.

    And it just seems weird that we have every other elemental type for weapon glyphs but bleed.
  • VixxVexx
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    I personally asked Rich back when he used to stream. He acknowledged it but I'm pretty sure it's not anywhere on any list.

    It just makes too much sense really. Self-blastboning, now that I expected.
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