silver1surfer69 wrote: »Oblivion dmg missing on this list.
GusTheWizard wrote: »silver1surfer69 wrote: »Oblivion dmg missing on this list.
oblivion damage has no status effect that’s why I didn’t include it.
silver1surfer69 wrote: »Ah ok. Title says wp glyph.
GusTheWizard wrote: »silver1surfer69 wrote: »Ah ok. Title says wp glyph.
Oblivion damage actually does have a weapon damage glyph though.
MashmalloMan wrote: »1 thing that would need to be considered too though, you're missing the tri restore glyph that gives stam/mag/health back. Should that be Bleed, Physical, or Magic? Should it do all 3?
StarOfElyon wrote: »I have briefly mentioned in the past that there should be a status effect for the life drain enchantment. If it exists already correct me. The idea goes:
Emaciated: the affected has life-steal applied to them and their health recovery is reduced by 10%. The status effect inflicts x-amount of damage when procced.
Sure that won't effect stage 4 vamps much but there aren't many of those around.
Skills that should have a chance to proc the status effect are skills that drain health.
A skill that should always proc the status effect is Hungry Scythe.
Thoughts?
StarOfElyon wrote: »I've mentioned before that Absorb Health should proc a status effect. Maybe that could do Bleed damage.StarOfElyon wrote: »I have briefly mentioned in the past that there should be a status effect for the life drain enchantment. If it exists already correct me. The idea goes:
Emaciated: the affected has life-steal applied to them and their health recovery is reduced by 10%. The status effect inflicts x-amount of damage when procced.
Sure that won't effect stage 4 vamps much but there aren't many of those around.
Skills that should have a chance to proc the status effect are skills that drain health.
A skill that should always proc the status effect is Hungry Scythe.
Thoughts?
DocFrost72 wrote: »I actually see a reason why it might not. This current method gives additional damage potential to a specific playstyle; Stamina players who have innate access to bleed through weapon abilities.
I don't see it as an unreasonable design philosophy to have dw and 2h builds deal slightly more damage due to the less advantageous position they find themselves in (Melee locked).
That said, I'd also see a very reasonable argument for making certain weapons (axes as an example) do bleed damage on their light attacks to help stamina melee AND magicka melee using these weapons gain access to said higher damage potential.
DocFrost72 wrote: »I don't see it as an unreasonable design philosophy to have dw and 2h builds deal slightly more damage due to the less advantageous position they find themselves in (Melee locked).
DrNukenstein wrote: »If there was an enchant that could inflict hemorrhage it would be BIS on every PVP build, so no. Don't make one.
Who wouldn't want their burst combo to have a high chance of reducing the targets max hp by 10% during that burst combo without having to lead with one of the low direct damage skills that inflict minor mangle.
DrNukenstein wrote: »If there was an enchant that could inflict hemorrhage it would be BIS on every PVP build, so no. Don't make one.
Who wouldn't want their burst combo to have a high chance of reducing the targets max hp by 10% during that burst combo without having to lead with one of the low direct damage skills that inflict minor mangle.
Bleed wont proc mangle with the status change, instead will stack its damage.
Necrotech_Master wrote: »DrNukenstein wrote: »If there was an enchant that could inflict hemorrhage it would be BIS on every PVP build, so no. Don't make one.
Who wouldn't want their burst combo to have a high chance of reducing the targets max hp by 10% during that burst combo without having to lead with one of the low direct damage skills that inflict minor mangle.
Bleed wont proc mangle with the status change, instead will stack its damage.
this is true, hemorrhaging will no longer apply minor mangle
DrNukenstein wrote: »
DrNukenstein wrote: »
Good catch. But now it looks kind of lacking unless you can keep it stacked.
ESO_Nightingale wrote: »And the enchant would deal less damage too due to the health absorbtion effect. Would still be powerful though.