Araneae6537 wrote: »Turtle_Bot wrote: »Overload is nice in PvP (although it has its issues, especially with desync and line of sight due to the fact that overload doesn't track its targets).
Overload also has it's niche cheese applications for trial dummy parsing.This is where you start out with 500 ultimate with overload toggled on and leave it toggled until ultimate runs out, then you only use atro as your ultimate for the remainder of the parse (this is how the top parsing sorcerers reach that mythical 140k parse everyone keeps harping on about because it acts as though you're casting 2 spammables for the first 10% of the parse, which also happens to be when sorcerers amplitude passive has the greatest effect at the full +10% damage done).
This cheese parsing method is completely unusable for actual content though because it drops the groups DPS so much due to no atro synergy, it is also unreliable because there's no way you're going to have 500 ulti up for the start of every single boss fight unless you don't use atro for trash packs as well, which means even more group DPS loss.
Negate is also not that useful outside of group PvP encounters. It just doesn't deal enough damage to warrant using in PvE and the silence has been made irrelevant there with everything being immune to it because it was possible a very, very, long time ago to use it to skip/nullify boss mechanics.
So the problem definitely is that sorc needs other viable ultimates. Overload needs to be remade or replaced since it is currently useless since the purpose of parsing is to test builds / damage for actual application to the extent possible on a single target that doesn’t hit back.
The changes I would like to see for sorc are improvements to the storm skill line, including overload, so that non-pet sorc with some combination of lightning, dark magic, and/or weapon skills does as much damage as pet sorc, which can remain the easier but not more powerful option for PVE dps. But sorc should not HAVE to slot atro to be useful for group PVE dps. Overload has been a useless and thus unused skill for at least as long as I’ve been playing the game (since mid 2019).