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Sluthrug's Hunger adjustments
A couple of small tweaks I'd like to recommend for the Sluthrug's Hunger set. Here's how it currently works:
5 – Healing yourself or an ally makes your target Blood Hungry for 3 seconds. Dealing direct damage to an enemy makes them Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
I think this set is very close to being a viable healer option for trials as it provides both a damage buff for dps and some damage mitigation for tanks, very useful for pushing some of the newer HMs. The biggest change this set needs is to proc Blood Hungry off overhealing to make sure that buff can be applied consistently. The other thing is 3 seconds on both buffs is probably too short a duration for only 4% bonuses, I think 6 seconds would make it more reasonable for a healer to keep the debuff on a boss while dealing with mechanics.
Hope to see some changes to this set in the coming weeks to make it a more enticing option for trial groups!