Araneae6537 wrote: »The changes to Nightblade don’t look bad to me, and some people are saying that the class is seeing a buff.
I just wish the permaglow from Grim Focus would be fixed.
Araneae6537 wrote: »The changes to Nightblade don’t look bad to me, and some people are saying that the class is seeing a buff.
I just wish the permaglow from Grim Focus would be fixed.
ArctosCethlenn wrote: »Araneae6537 wrote: »The changes to Nightblade don’t look bad to me, and some people are saying that the class is seeing a buff.
I just wish the permaglow from Grim Focus would be fixed.
sustain yes, damage the concealed change is absolutely a nerf, one deserved in pvp and... idk if it's deserved in pve or not, but it's a nerf.
even if the build changed to concealed as the primary spammable, there's no possible way +20% concealed damage is gonna outweigh losing significant uptime on major berserk (94% in that shot)
Araneae6537 wrote: »The changes to Nightblade don’t look bad to me, and some people are saying that the class is seeing a buff.
I just wish the permaglow from Grim Focus would be fixed.
PvP'ers say it's a buff. It's a nerf otherwise.
Some people said it's a 25% damage buff but they can't read. Instead of major brutality or whatever we had on CW it just buffs CW itself by 10% and 15% when you leave invisibility/crouch, so a 10% nerf in PvE. If you had reave and strikes that would've been 206 resource restoration per light attack and now it's only 200 so it's a nerf in resources.
MashmalloMan wrote: »A lot of quality of life improvements here. Yeah Concealed was nerfed and it sucks, but I don't think it's as bad as it looks with everything else they changed. 1 thing they should do is just allow the added 10% damage buff to work from Expedition like it is on live. It only effects the skill now, so I don't understand why they took that away from Mag NB pve dps players.
I know it was something like that, but couldn't bother opening a new tab/starting the game to check it exactly.MashmalloMan wrote: »It was Major Berserk not Brutality/Sorcery
MashmalloMan wrote: »A lot of quality of life improvements here. Yeah Concealed was nerfed and it sucks, but I don't think it's as bad as it looks with everything else they changed. 1 thing they should do is just allow the added 10% damage buff to work from Expedition like it is on live. It only effects the skill now, so I don't understand why they took that away from Mag NB pve dps players.
Yeah I played as mag vampire NB. I needed Reave and a good magicka spammable. Right now CW is stronger than vampire spammable but costs way more and doesn't give extra benefits. My parse went from 114 to barely 101 this PTS patch.I know it was something like that, but couldn't bother opening a new tab/starting the game to check it exactly.MashmalloMan wrote: »It was Major Berserk not Brutality/Sorcery
MashmalloMan wrote: »For the resource return aspect, you're comparing 206 to 200, it's a very small loss for what you gain. You literally never have to cast Siphoning Strikes and you get free passive healing/sustain from back bar without having to light attack anything, it just happens from any instance of damage so it's going to be up more frequently than Reeve.
monkidb16_ESO wrote: »MashmalloMan wrote: »For the resource return aspect, you're comparing 206 to 200, it's a very small loss for what you gain. You literally never have to cast Siphoning Strikes and you get free passive healing/sustain from back bar without having to light attack anything, it just happens from any instance of damage so it's going to be up more frequently than Reeve.
You're forgetting about the 3-4k (depending on cost reduction) gain every 20 seconds, so its more of a 200 (both) vs 300 (main) + 100 (off) comparison.
Siphoning alone is a wash, higher skill floor but lower skill ceiling. But losing reave makes it harder on main resources.
For PvP NB gets +10% on Concealed and -10% on Bow but for PvE where they are already struggling the nerf to Berserk will hit hard.
Yes you can very much say but whatever if you don't play competitively with other PvE-ers. I would assume your main toon isn't a MagNB who runs hardmode trials, no?MashmalloMan wrote: »As a mag nb, slot Soul Harvest and Siphoning Strikes, in actual pve content that 10 ult gen a kill is insanely powerful. It may not show up on a dummy, but whatever.
Sure, that'll work if I'm running normal dungeons, not trifectas which I do.MashmalloMan wrote: »Plus, if you're using Blood for Blood, Siphoning Strikes makes it essentially free.
I didn't say I've got a sustain issue (in actual content sometimes I do but I digress), I'm saying that the new rework is still a nerf. I was able to slot in a heal instead of strikes and I'd still have 100 regen from weaving while not loosing DPS from having to remove a DPS ability. Now I have to remove a DPS ability as reave is no longer a thing from an ultimate I have to use either way. It's a plain nerf and if I change an ability I sacrifice damage instead of just being able to play smart on resources.MashmalloMan wrote: »The biggest hindrance to using Siphoning Strikes for pve was wasting the GCD, losing DPS. Thats not the case anymore, I find it hard to believe you can't find 1 flex spot to fit it if sustain is an issue for you.
Turtle_Bot wrote: »Honestly, all they needed to do with NB was:
1. Change major berserk on concealed to be "+10% damage done against monsters only"
That's absolutely horrible idea, nerfing one of the weakest game's classes...
Turtle_Bot wrote: »Honestly, all they needed to do with NB was:
1. Change major berserk on concealed to be "+10% damage done against monsters only", they could even return the old proc condition that worked with twisting path.
2. Move major prophecy/savagery from shadowy disguise and put it on dark cloak (HoT morph). This way invis blade cannot get the massive crit chance boost for its healing, but blades that choose to give up invisibility, get better crit chance on their damage and healing instead.
They could even stack multiples of this damage done against monsters buff against onto multiple skills (cripple + morphs, sap essence, etc) since, once again, it will only affect PvE.