Atzenxb14a_ESO wrote: »This whole thing came about because of a bunch of hoarding dresser motif farmers.
This is why we cant have nice things. Want to blame someone? Blame them.
But yes, it needs to be reworked
Turkeysammich wrote: »I see nothing wrong with farming, for one, the other trades get loot that respawns, you can literally get a little over 700 ore in under an hour, in the right spots and routes, nodes respawn so fast. Logging out and back in shouldn't be seen as an exploit, as that's the way they designed the loot, if you weren't meant to reloot it, then it wouldn't be made to respawn. If resetting the loot instance is considered exploiting, then so should gathering ore from nodes that have respawned. The main issue is provisioning loot shares a table with motifs.
Second, the other trades don't have set spots. For instance, iron ore nodes, spawn in the starter area, and continue to give out iron ore the further you venture through the zone. When you change zones, that's when you start getting high ore. Yet, Provisioning has a set area for leveled ingredients and recipes. You want that certain level recipe? Then you only have a limited area to find it in, and your only choice is to log out and reset the containers. If you head toward the starter town from that spot, then you'll start getting level 1 ingredients and recipes, if you go towards the zone's end, the level of ingredients starts to go up.
But this diminishing results, doesn't just affect people logging out and back in, if I loot an area, leave that area to go somewhere else, diminishing results automatically kicks in.
Reading the first few posts only, it seems that the real problem here is what is affected by diminishing returns.
What diminishing returns should affect:
- blue/purple drops
- From the same container only
This would prevent bots, for example, from using the login/logout bug to farm the same containers over and over again, but still allow the chance that a blue/purple drop would occur while out exploring the world.
I also find it strange that they implemented diminishing returns for containers, but didn't apply it to dungeon boss loots...where it was actually needed. (no the 10 minute timer is not diminishing returns)
ChairGraveyard wrote: »Reading the first few posts only, it seems that the real problem here is what is affected by diminishing returns.
What diminishing returns should affect:
- blue/purple drops
- From the same container only
This would prevent bots, for example, from using the login/logout bug to farm the same containers over and over again, but still allow the chance that a blue/purple drop would occur while out exploring the world.
I also find it strange that they implemented diminishing returns for containers, but didn't apply it to dungeon boss loots...where it was actually needed. (no the 10 minute timer is not diminishing returns)
Please stop pretending that diminishing returns stop bots - they don't.
What you guys seem to be missing is that bots are AUTOMATED. They don't care if there's a DR timer of 10 minutes on a given dresser, they can either add more bots, or have it wait and only loot every 10 minutes.
Meanwhile, it screws players, doubly so because the supply of these items continues to shift into the hands of bots, as they will always always always be looting more than regular players, regardless of DR, due to the way that botters either add more bots or set it up so they loot it in the most efficient way.
Players, on the other hand, will just loot less items over all because of being discouraged by the timer, and won't ever be hitting that timer exactly 10 minutes every time, like the bots will.
Further, bots/RMT sites already have huge supplies of these items from before the nerf, so DR just means that the vast majority of supply will remain in their hands.
Which means demand for their services stays high, as do the gold price of the goods, which they looted when they were cheaper/continue to loot as players stop due to DR.
DR like this will ONLY HURT PLAYERS, and help RMT sellers.
That said, the only way to get rid of bots is to get rid of the demand for their product. I'd rather Zenimax focus more on tracking real money buyers of gold/items.
My suggestion was merely a way for the terrible implementation not to affect players as harshly as what they've implemented has done. DR shouldn't be affecting your standard provisioning ingredients. That's absurd.
Now to try and think outside the box a little for this specific discussion, how about simply keeping track of the zone/interior the character logged out from and ONLY triggering the DR ruleset for containers in that immediate area?
It could then unlock the loot to normal rules once the character has traveled far enough away or zoned to other areas not subject to the DR rules.
Diminishing returns was supposed to be in at the start but it wasn't working or something and now that they have put it in, people don't like it. It was put in to prevent farming. I for one like it otherwise I could sit in a dungeon that I could faceroll and farm the boss all day.
What areas would those be?
ChairGraveyard wrote: »Reading the first few posts only, it seems that the real problem here is what is affected by diminishing returns.
What diminishing returns should affect:
- blue/purple drops
- From the same container only
This would prevent bots, for example, from using the login/logout bug to farm the same containers over and over again, but still allow the chance that a blue/purple drop would occur while out exploring the world.
I also find it strange that they implemented diminishing returns for containers, but didn't apply it to dungeon boss loots...where it was actually needed. (no the 10 minute timer is not diminishing returns)
Please stop pretending that diminishing returns stop bots - they don't.
What you guys seem to be missing is that bots are AUTOMATED. They don't care if there's a DR timer of 10 minutes on a given dresser, they can either add more bots, or have it wait and only loot every 10 minutes.
Meanwhile, it screws players, doubly so because the supply of these items continues to shift into the hands of bots, as they will always always always be looting more than regular players, regardless of DR, due to the way that botters either add more bots or set it up so they loot it in the most efficient way.
Players, on the other hand, will just loot less items over all because of being discouraged by the timer, and won't ever be hitting that timer exactly 10 minutes every time, like the bots will.
Further, bots/RMT sites already have huge supplies of these items from before the nerf, so DR just means that the vast majority of supply will remain in their hands.
Which means demand for their services stays high, as do the gold price of the goods, which they looted when they were cheaper/continue to loot as players stop due to DR.
DR like this will ONLY HURT PLAYERS, and help RMT sellers.
I guess you rejected my advice about discussing things civilly.
Yes, you're right. Diminishing returns will not completely curb the bots. You're wrong if you think it won't slow them down one bit.
With DR, they'd have to employ 10 times the number of bots in order to make up that 10 minute timer. Now maybe you think that bots have inexhaustible resources - and they might have plenty of stolen credit cards to buy new accounts with - they still need computing power to run all those bot clients.
Furthermore, if they could run 10 times the number of bots IF DR were to be employed, why wouldn't they go ahead and run 10 times the number of bots without DR employed and get 10x as much gold?
That said, the only way to get rid of bots is to get rid of the demand for their product. I'd rather Zenimax focus more on tracking real money buyers of gold/items.
My suggestion was merely a way for the terrible implementation not to affect players as harshly as what they've implemented has done. DR shouldn't be affecting your standard provisioning ingredients. That's absurd.
TheGodless1 wrote: »Blue is rare...harder to find than green...uncommon...harder to find than common white....not buying any of the excuses here just crying to have an easy button put in...so sad
Jim_McMasterub17_ESO wrote: »
I respectfully disagree with you, & stand by my belief this is gaming the system to get the rewards you want.
Ore, plants, everything along that line legitimately has a reason for re-occurrence.
Items in containers that respawn are a game loot mechanic that has been exploited by people to the point regular players are now suffering the consequences right along with the exploiters.
The change was necessary because of this, but has as often does; had further reaching consequences than I'm sure were expected,
Loot & move on; & this wouldn't have happened.
TheGodless1 wrote: »Blue is rare...harder to find than green...uncommon...harder to find than common white....not buying any of the excuses here just crying to have an easy button put in...so sad
Well, goody gumdrops. How do you differentiate between hard to find and too hard to find?
As I've said before, I don't expect easy, but I do expect possible; at the very least I expect a reasonable return on my investment in time.
Thus far, I have invested 36 hours doing nothing but looting (doing so on four different alts, and NOT re-logging). It takes me just at two hours per alt, and my approach is like Dennis the Menace gone to the beach -- I leave no tern unstoned -- it's scorched earth all the way. Contrary to what YOU may think, it's not easy; and, yes, it was relatively easy to max out my level-12 provisioner to 50. However, what I need is recipes comparable to her level, of which I'm still missing half. Blue recipes and motifs are a mere bonus, but given the time investment, they have become a sticking point.
After 36 hours of doing nothing but looting (no re-logging):
Still missing seven green recipes
Only two motifs have dropped (both duplicates)
One blue recipe
At the current rate, had I been more casual it could easily have taken me a month to acquire these things -- and frankly, that's totally unsatisfactory. I'm not a PvP'er and after 12-plus years of MMOs questing doesn't particularly spin my cookie. What I do enjoy is crafting -- gathering, grinding and, in this game, looting. Between the bots slowly taking over nodes and ZoS's draconian measures against normal, non-exploiting, non-cheating players this is becoming increasingly less rewarding, thus less fun.
Frankly, missy, you can take your holier-than-thou 'easy button' and shove it up your rear extraction port, along with a goodly dose of hot grease.
Don't worry. James has assured me that by implementing these timers they have stopped the bots. I was worried, but when I get home I will have a bot free experience. That is worth it to me.
Don't worry. James has assured me that by implementing these timers they have stopped the bots. I was worried, but when I get home I will have a bot free experience. That is worth it to me.
I have seen two whole bots since 5 days early access, reported both. Even in dungeons I never saw a single one, the only people I saw in dungeons were those that were farming the boss and the names on these players were regular names not the gibberish names that bots use.
Like I said, I have ONLY seen 2 bots. One was harvesting in Stonefalls area and the other was in coldharbour as a lvl 3 toon