WhosTheFancyOneNow wrote: »when can we test it on pts?
WhosTheFancyOneNow wrote: »when can we test it on pts?
Scribing will be on PTS closer to release. Not the next PTS cycle.
DrNukenstein wrote: »I can't wait to daisy chain a bunch of buffs off of radiating regeneration and never run out of blue stuff with the maelstrom resto.
Or add "force" and "mobility" (probably means snare cleanse) to Rally to truly create a perfect skill
Or even make Ele Sus apply off balance and a snare.
Or gee, imagine putting a root, snare, and Major Expedition on whirling blades
This is big Elder Scrolls energy. We will truly be playing Munchkin Power Fantasy Online. Nothing is OP if everything is OP. Get ready to do it all on one build like never before.
DrNukenstein wrote: »I can't wait to daisy chain a bunch of buffs off of radiating regeneration and never run out of blue stuff with the maelstrom resto.
Or add "force" and "mobility" (probably means snare cleanse) to Rally to truly create a perfect skill
Or even make Ele Sus apply off balance and a snare.
Or gee, imagine putting a root, snare, and Major Expedition on whirling blades
This is big Elder Scrolls energy. We will truly be playing Munchkin Power Fantasy Online. Nothing is OP if everything is OP. Get ready to do it all on one build like never before.
Sadly, this is NOT how it works. You won't be adding to existing skills, it is a NEW skill for each weapon type that you can customize- but the basic function cannot be customized. The example: VAULT for Bow, causes you to drop an AOE and then backflip out. Now you customize THAT skill, and that skill alone. They will also be adding a single new skill to each Guild (Fighters/Mages) and some World skill lines too.
ssewallb14_ESO wrote: »What they briefly showed was an additional skill for each weapon type, with 3 points of customization, and 7-8 options for each customization.
So 343+ possible combinations for every new skill. Not exactly "just another morph."
Looking forward to it. Customization is what makes ESO my favorite game.
ssewallb14_ESO wrote: »What they briefly showed was an additional skill for each weapon type, with 3 points of customization, and 7-8 options for each customization.
So 343+ possible combinations for every new skill. Not exactly "just another morph."
Looking forward to it. Customization is what makes ESO my favorite game.
Taunt as a primary effect on the bow skill? Will we have an area taunt with bow?
DrNukenstein wrote: »I can't wait to daisy chain a bunch of buffs off of radiating regeneration and never run out of blue stuff with the maelstrom resto.
Or add "force" and "mobility" (probably means snare cleanse) to Rally to truly create a perfect skill
Or even make Ele Sus apply off balance and a snare.
Or gee, imagine putting a root, snare, and Major Expedition on whirling blades
This is big Elder Scrolls energy. We will truly be playing Munchkin Power Fantasy Online. Nothing is OP if everything is OP. Get ready to do it all on one build like never before.
DMuehlhausen wrote: »They need to just admit they can't do spellcrafting.

WhosTheFancyOneNow wrote: »when can we test it on pts?
WhosTheFancyOneNow wrote: »when can we test it on pts?
francesinhalover wrote: »I'm excited for it. Just sad no companions...yet.
Sadly, this is NOT how it works. You won't be adding to existing skills, it is a NEW skill for each weapon type that you can customize- but the basic function cannot be customized. The example: VAULT for Bow, causes you to drop an AOE and then backflip out. Now you customize THAT skill, and that skill alone. They will also be adding a single new skill to each Guild (Fighters/Mages) and some World skill lines too.