jasonkorea03b14_ESO wrote: »I thought 🤔 it was only one skill by weapon skill line who can be custom with scribing
This is what I think it is and to me this is a huge let down. I mean seriously....I can only customize 1 skill per weapon. So let's say I love staff because I like using heavy attack, but the new ability they introduce is lame or doesn't really help my build...it's worthless for me. OR they introduce an ability that is great for my build but now it is on a dagger, and I have to switch to daggers even if I am not a huge fan of some of their ability or play style.
I am sorry but adding 1 ability per weapon is a small update, not something that is suppose to be the main feature on a new expansion. This will 100% ensure the sub totals of this year are less then the previous year. I understand you were not able to do spellcrafting but this is like going from something that would be the end all be all of spells systems, to something that really does look like you did the least amount of work as possible.
To give comparison...you brought out a new class last expansions and introduced their skills where totaled, what 18 abilities and 12 passives?
But you are talking about 1 new skill for the 5 weapon trees? Am I missing something. IS that what they really announced?
Compared to the first demo of Spellcrafting in ESO... Well Scribing in its current form is totally underwhelming, bordering on the "bad joke" side. One skill that can have some props adjusted is this years "big system"? Like really?
Dagoth_Rac wrote: »
There was a "Resource Costs" dropdown in what they showed on stream. Although there was also a "Usable" toggle. Who would craft a spell that can't be used? So this might be early alpha footage and may not end up exactly like this.
Compared to the first demo of Spellcrafting in ESO... Well Scribing in its current form is totally underwhelming, bordering on the "bad joke" side. One skill that can have some props adjusted is this years "big system"? Like really?
Compared to the first demo of Spellcrafting in ESO... Well Scribing in its current form is totally underwhelming, bordering on the "bad joke" side. One skill that can have some props adjusted is this years "big system"? Like really?
Seraphayel wrote: »Compared to the first demo of Spellcrafting in ESO... Well Scribing in its current form is totally underwhelming, bordering on the "bad joke" side. One skill that can have some props adjusted is this years "big system"? Like really?
You clearly didn’t pay attention to what was said and just jumped to conclusions.
Michaelkeir wrote: »Compared to the first demo of Spellcrafting in ESO... Well Scribing in its current form is totally underwhelming, bordering on the "bad joke" side. One skill that can have some props adjusted is this years "big system"? Like really?
Don’t forget, we can change our skill colors to pink now. Or purple if that’s your thing.
WhosTheFancyOneNow wrote: »when can we test it on pts?
Scribing will be on PTS closer to release. Not the next PTS cycle.
gamergirldk wrote: »well it opens up for more skills to be added in the furure
Sadly, this is NOT how it works. You won't be adding to existing skills, it is a NEW skill for each weapon type that you can customize- but the basic function cannot be customized. The example: VAULT for Bow, causes you to drop an AOE and then backflip out. Now you customize THAT skill, and that skill alone. They will also be adding a single new skill to each Guild (Fighters/Mages) and some World skill lines too.
Yes. My issue is if you consider Vault, the non-customizable parts of the skill restrict its utility a lot. Vault is at its core an escape ability, no matter how you customize it. It is going to require a rather specific build and play style to make that work. Why did they not use something that is less play-style constraining? And will we see similar oddball skills on other skill lines. A ranged damage ability on sword and shield? A gap closer on the restoration staff? A shield on the destruction staff?
Just saying this will only work in the long run, when more choice of basic functionality is available per skill line. As it is, some players will be over the moon, others will get nothing at all.
Sadly, this is NOT how it works. You won't be adding to existing skills, it is a NEW skill for each weapon type that you can customize- but the basic function cannot be customized. The example: VAULT for Bow, causes you to drop an AOE and then backflip out. Now you customize THAT skill, and that skill alone. They will also be adding a single new skill to each Guild (Fighters/Mages) and some World skill lines too.
Yes. My issue is if you consider Vault, the non-customizable parts of the skill restrict its utility a lot. Vault is at its core an escape ability, no matter how you customize it. It is going to require a rather specific build and play style to make that work. Why did they not use something that is less play-style constraining? And will we see similar oddball skills on other skill lines. A ranged damage ability on sword and shield? A gap closer on the restoration staff? A shield on the destruction staff?
Just saying this will only work in the long run, when more choice of basic functionality is available per skill line. As it is, some players will be over the moon, others will get nothing at all.
this matches my concern with the showcase. vault is a terrible base skill. the involuntary movement is by far it's most limiting factor and we can't change that. it's like the people who made monolith of storms got a chance to make a skill. seriously, stop trying to be fancy with some weird escape skill we don't need. add that later. if you're only adding 1 skill per weapon line just make it a basic, direct damage single target skill.
then add the "aoe on target" or "pull in enemies with reduced range" or whatever you want, but putting in an unchangable move away from where you are makes it significantly harder to use, makes it completely useless as a spammable, and much more limiting in what we might use it for.
SandandStars wrote: »I predict a marked increase in CC/breakfree lag once this gets going. Hope I’m wrong.