Storage Advice Needed

  • SilverBride
    SilverBride
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    Yes, and a furnishing collections tab would store the pattern learned/furniture piece learned, not the actual pieces.

    The furniture itself would be created through the required materials from the materials tab, just like we do now.

    But once we know the pattern for a furnishing we just know it. We only need to go to a crafting station and there it is, ready to be made.
    Edited by SilverBride on January 16, 2024 10:29PM
    PCNA
  • Pixiepumpkin
    Pixiepumpkin
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    Yes, and a furnishing collections tab would store the pattern learned/furniture piece learned, not the actual pieces.

    The furniture itself would be created through the required materials from the materials tab, just like we do now.

    But once we know the pattern for a furnishing we just know it. We only need to go to a crafting station and there it is, ready to be made.

    Exactly. We are already halfway there. With a collections tab, furniture we bind would be put into collections.
    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • SilverBride
    SilverBride
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    I don't want furnishings to be in a sticker book like gear. I don't want to have to farm special items to recreate furnshings like we do for gear. I see no benefit to this... only drawbacks.
    PCNA
  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭
    I do want furnishings to be in a collections tab like gear. There is nothing additonal that needs to be farmed to recreate/create furnishings. Its a massive benefit by reducing server strain and a massive quality of life for housing enthusiasts to be able to create and decon furniture.

    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭
    1. I asked you politely already to not tell me how to play.
    2. I do not horde, I delete/sell plenty of furniture but the amount of furniture in game is enormous and even mildy collecting certain gear will leave one with overflowing junk homes.
    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • Amottica
    Amottica
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    ideally i wish we did have a "furnishing bag" to hold furnishings

    the closest thing we got to right now is if your on PC you can use the inventory insight addon to track all of the items placed in your houses as well as on your characters and various storage containers/bank

    if you use the addon, and have a house registered (by going into the housing editor inside of the house), you can then pull up the addon, filter to furnishings, and then when you hover over the tooltip of the item it will show all of the locations + quantity of said items

    This would be ideal. I used to advocate for a furnishing bag, and sort of still do.

    Unfortunatly Zenmax has specifically said no for now. The dev who commented said it does not compare to the crafting bag because there are a lot more unique items in furnishings which would lead to a larger load on the server.

    Maybe Zenmax will get things working well enough they can add such features. We can hope.
  • SilverBride
    SilverBride
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    Where would we go to craft these? We still need to go to some sort of crafting station, so what would be gained?

    And the stickerbook for gear does not allow deconstructing. The player still needs to go to a crafting station to do this, or use the ragpicker.

    This would complicate furniture crafting with unnecessary steps and I am against the idea.
    PCNA
  • ElderOfTamriel
    ElderOfTamriel
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    @Pixiepumpkin What you suggest is making crafting mats superfluous. Basically i would need to learn how to craft the furnishing with the plan to it once and then ill be able to craft furnishings from my collection? That does not makes sense at all... If you dont use crafting mats anymore, whats the point in them? If you still would need mats, you can just go to a station and craft them. I dont see what the benefit of the bag would be.
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    PC-EU
    Rare Item Collector by heart
    in-game: @ElderOfTamriel
    Painting Gallery, containing every single painting (Doomchar Plateau): /script JumpToSpecificHouse('@ElderOfTamriel',90)
    Clockwork Planetarium (Coldharbour Surreal Estate): /script JumpToSpecificHouse('@ElderOfTamriel', 47)
    Magetower with Biblioteque (Amayalake Lodge): /script JumpToSpecificHouse('@ElderOfTamriel', 43)
  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭
    @Pixiepumpkin What you suggest is making crafting mats superfluous. Basically i would need to learn how to craft the furnishing with the plan to it once and then ill be able to craft furnishings from my collection? That does not makes sense at all... If you dont use crafting mats anymore, whats the point in them? If you still would need mats, you can just go to a station and craft them. I dont see what the benefit of the bag would be.

    Its not that complicated.

    You learn the pattern when you learn the pattern. Creating the piece would pull from your mat inventory just like it does now.

    It makes perfect sense.
    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭
    Where would we go to craft these? We still need to go to some sort of crafting station, so what would be gained?

    And the stickerbook for gear does not allow deconstructing. The player still needs to go to a crafting station to do this, or use the ragpicker.

    This would complicate furniture crafting with unnecessary steps and I am against the idea.

    No it would not complicate it at all. In fact we can make it super simple.

    1. Make all furniture able to be destructed...call it dissassembly, but with the caveat that you get ALL the materials back, those materials go into your craft bag.
    2. You can only deconstruct pieces for patterns you have learned.
    3. Crown store furniture would work as it does now.
    4. Antiquities would be able to be deconstructed/disassembled and materials into craft bag.

    There are a plehthora of ways to go about it, but it NEEDS to happen. Players fundamentally are going to horde rare items or items that are harder to get or expensive/loot/treasure. That is game design 101 (literally).

    This might not be an issue for you and the team you play with, but it is an issue for a lot of the players and as I stated before, it will only get worse. It would be better to find a solution to the problem sooner than later, and the solution absoutely can not be "you need to change how you play" as you and the other person have suggested.

    That is not how game design works.
    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    We do not need to have furnishing patterns we already know placed in a tab that we have to use to construct them. If they ever decide to allow us to deconstruct furnishings then that would be done at a crafting station, just like all the gear is now. And a lot of antiquities can be purchased from Achievement vendors once we learn the Codex. There is no need for this.
    Edited by SilverBride on January 18, 2024 5:08AM
    PCNA
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭
    dcrush wrote: Β»
    I buy houses that I use specifically for furnishing storage (such as Coldharbour Surreal Estate) and then group furnishings together by category. If I want trees, I go to a specific house, if I want antiquities I go to another, etc.

    I've been thinking about doing this, but it feels like a bandaid. What we all really need is furnishings bag.

    PS5/NA
  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭
    yes we do ned to have furnishing patterns we already know placed in a tab. Its no different than armor collections. You see them in your collections, but you craft them at the transmute station.

    The same system needs to exist for furniture.


    This solves the storage issue so many people have. Telling players to " stop hording" is not the solution.
    This allows for a central location to see all the furniture you have collected, and could even tell you where to craft it. Although I would personally make a master crafting station like the transmute station for furniture.
    In a literal win on every front.
    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • ElderOfTamriel
    ElderOfTamriel
    ✭✭✭✭
    yes we do ned to have furnishing patterns we already know placed in a tab. Its no different than armor collections. You see them in your collections, but you craft them at the transmute station.

    The same system needs to exist for furniture.


    This solves the storage issue so many people have. Telling players to " stop hording" is not the solution.
    This allows for a central location to see all the furniture you have collected, and could even tell you where to craft it. Although I would personally make a master crafting station like the transmute station for furniture.
    In a literal win on every front.
    @Pixiepumpkin What you suggest is making crafting mats superfluous. Basically i would need to learn how to craft the furnishing with the plan to it once and then ill be able to craft furnishings from my collection? That does not makes sense at all... If you dont use crafting mats anymore, whats the point in them? If you still would need mats, you can just go to a station and craft them. I dont see what the benefit of the bag would be.

    Its not that complicated.

    You learn the pattern when you learn the pattern. Creating the piece would pull from your mat inventory just like it does now.

    It makes perfect sense.


    I really cant see why you would want that bag.

    1.) Like you said, gear is recreated at a transmution station. With transmution stones. What would we need to recreate the furnishings? The same mats we already use now?? That is literally pointless... Go to a crafting station and f*cking craft them there!

    2.) I never seen you can craft Antiquities. What mats would they use? Like Silver said, you can just buy them from Achievement vendors once youve completed the codex.

    3.) And yes stop hoarding is exactly what the solution is. If you cant live with a cluttered home, its time to look through the items and sell whatever you can get all year around. Even furnishing packs come into 1 small package which you can perfectly store to you bank or chests. And if you buy furnishings from housing store tab just so you have them, i cant help either.

    4.) Also what would you do with items that cant be crafted? There are currently 524 rare drops ingame, your problem will not be solved for them anyways. What to do with unbound crown store items? Another issue that cant be solved.

    Btw i counted all the "crown store only" items from unfurnished homes. If you have every single house that can be bought with gold, its 49 pieces, thats literally nothing.

    It just does not makes sense at all.
    ⠀⠀⠀⠀⠀⒀⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⒀⣠⑴⠢⠢⣀⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €
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    β €β €β €β €β €β €β €β €β €β €β €β €β šβ’›β£Ώβ Ώβ ‚β €β €β €β €β €β €β €β €β €β €β €β €β €β’€β£€β£Ύβ‘Ÿβ β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €
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    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠐⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⒠⑇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Ⓓ⑄⠀⠀⠳⣄⣼⣁⣀⣀⣼⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⒀⣼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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    PC-EU
    Rare Item Collector by heart
    in-game: @ElderOfTamriel
    Painting Gallery, containing every single painting (Doomchar Plateau): /script JumpToSpecificHouse('@ElderOfTamriel',90)
    Clockwork Planetarium (Coldharbour Surreal Estate): /script JumpToSpecificHouse('@ElderOfTamriel', 47)
    Magetower with Biblioteque (Amayalake Lodge): /script JumpToSpecificHouse('@ElderOfTamriel', 43)
  • TheImperfect
    TheImperfect
    ✭✭✭✭✭
    ✭
    Where would we go to craft these? We still need to go to some sort of crafting station, so what would be gained?

    And the stickerbook for gear does not allow deconstructing. The player still needs to go to a crafting station to do this, or use the ragpicker.

    This would complicate furniture crafting with unnecessary steps and I am against the idea.

    What if there was a crafting station for furniture only and it allowed deconstruction and storage of the components from deconstruction? Then you could just recreate it at whim. You'd need to get back all the components though each time for it to be workable.
  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭
    yes we do ned to have furnishing patterns we already know placed in a tab. Its no different than armor collections. You see them in your collections, but you craft them at the transmute station.

    The same system needs to exist for furniture.


    This solves the storage issue so many people have. Telling players to " stop hording" is not the solution.
    This allows for a central location to see all the furniture you have collected, and could even tell you where to craft it. Although I would personally make a master crafting station like the transmute station for furniture.
    In a literal win on every front.
    @Pixiepumpkin What you suggest is making crafting mats superfluous. Basically i would need to learn how to craft the furnishing with the plan to it once and then ill be able to craft furnishings from my collection? That does not makes sense at all... If you dont use crafting mats anymore, whats the point in them? If you still would need mats, you can just go to a station and craft them. I dont see what the benefit of the bag would be.

    Its not that complicated.

    You learn the pattern when you learn the pattern. Creating the piece would pull from your mat inventory just like it does now.

    It makes perfect sense.


    I really cant see why you would want that bag.
    Don't call it a "bag" call it a collections tab for furnitre...now, it makes sense.
    1.) Like you said, gear is recreated at a transmution station. With transmution stones. What would we need to recreate the furnishings? The same mats we already use now?? That is literally pointless... Go to a crafting station and f*cking craft them there!
    There is no need to introduce any arbitrary material to craft furniture outside of their base crafting materials. The reason for transmute crystals is to keep players going into dungeons, becasue after the entire set of armor is collected from that dungeon, there is no reason to ever go in again. Transmute crystals solve this problem.
    Furniture is not restricted by this mechanic, so no need for any furniture version of a transmute crystal.
    2.) I never seen you can craft Antiquities. What mats would they use? Like Silver said, you can just buy them from Achievement vendors once youve completed the codex.
    They don't need to be crafted, but I see no reason they should not be. It would be a cooler mechanic to "learn how to craft furniture" from antiquites vs buying an infinite supply of them. From a lore perspective, my idea works better than what is implemented in game now.
    3.) And yes stop hoarding is exactly what the solution is
    No, its not. If you study game development you soon realize that telling the customer/player to " stop doing that" is not going to happen. You have to find creative solutions to solve these issues.
    . If you cant live with a cluttered home, its time to look through the items and sell whatever you can get all year around. Even furnishing packs come into 1 small package which you can perfectly store to you bank or chests.
    That would depend on how long the customer has played the game and how much they have spent on it. So, no, its not a solution.
    And if you buy furnishings from housing store tab just so you have them, i cant help either.
    Which is part of the problem. Zenimax sells these items, but does not offer a solution to store them when they are not in use. People change and redecorate homes for contests, seasonal changes, holidays, etc. The forums are filled with these kinds of activities.
    4.) Also what would you do with items that cant be crafted? There are currently 524 rare drops ingame, your problem will not be solved for them anyways. What to do with unbound crown store items? Another issue that cant be solved.
    They are easily solved and I know how to do it, but not all information is free. But if you go back to the original "furniture bag" BAM solved as everything would be stored like materials.
    Btw i counted all the "crown store only" items from unfurnished homes. If you have every single house that can be bought with gold, its 49 pieces, thats literally nothing.
    There are homes for sale with upwards of 75 pre-placed furniture items. That is just one home.
    It just does not makes sense at all.
    It makes perfect sense, just like the collections tab for mounts, pets, outfits, motif outfits, armor to transmog and all the other collected thigs in game.

    In fact, isn't furniture the only thing we CANT track through a tab somewhere? Seems off to me.

    "π•°π–›π–Šπ–“ π•²π–”π–‰π–˜ π–‰π–Žπ–˜π–‘π–Žπ–π–Š π–™π–π–Š π–†π–‡π–˜π–”π–‘π–šπ–™π–Š, 𝖋𝖔𝖗 π–Žπ–™ π–˜π–™π–Žπ–“π–π–˜ 𝖔𝖋 π–˜π–”π–’π–Šπ–™π–π–Žπ–“π–Œ π–‘π–†π–—π–Œπ–Šπ–— 𝖙𝖍𝖆𝖓 π–™π–π–Šπ–’π–˜π–Šπ–‘π–›π–Šπ–˜." ― Sotha Sil
    PC/NA
  • ElderOfTamriel
    ElderOfTamriel
    ✭✭✭✭
    Btw i counted all the "crown store only" items from unfurnished homes. If you have every single house that can be bought with gold, its 49 pieces, thats literally nothing.
    There are homes for sale with upwards of 75 pre-placed furniture items. That is just one home.

    "Crown Store Only"
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    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣇⠀⠀⠀⠀⠀⠀~~~~~~~~~~β €β €β € β €β Ίβ‘‡β €β €β£―β£½β£Ύβ£Ώβ£΅β£–β‘’β šβ ‹β ˆβ β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €
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    β €β €β €β €β €β €β €β €β €β €β €β €β €β ˜β£‡β €β €β’Ήβ‘„β €β’€β‘‡β €β €β’Έβ‘„β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β’Έβ‘‡β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €
    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Ⓓ⑄⠀⠀⠳⣄⣼⣁⣀⣀⣼⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⒀⣼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⒧⠀⠀⠀⠀⠉⠉⠁⠁⑝⠀⠀⒀⣠⣀⠀⠢⠒⠒⠒⠒⠢⠀⣀⣀⣀⣀⣠⑾⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⒦⣄⣀⣠⠾⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
    β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €β €
    PC-EU
    Rare Item Collector by heart
    in-game: @ElderOfTamriel
    Painting Gallery, containing every single painting (Doomchar Plateau): /script JumpToSpecificHouse('@ElderOfTamriel',90)
    Clockwork Planetarium (Coldharbour Surreal Estate): /script JumpToSpecificHouse('@ElderOfTamriel', 47)
    Magetower with Biblioteque (Amayalake Lodge): /script JumpToSpecificHouse('@ElderOfTamriel', 43)
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Where would we go to craft these? We still need to go to some sort of crafting station, so what would be gained?

    And the stickerbook for gear does not allow deconstructing. The player still needs to go to a crafting station to do this, or use the ragpicker.

    This would complicate furniture crafting with unnecessary steps and I am against the idea.

    What if there was a crafting station for furniture only and it allowed deconstruction and storage of the components from deconstruction? Then you could just recreate it at whim. You'd need to get back all the components though each time for it to be workable.

    I've suggested a Furniture Crafting Station a few times over the years. It would be a great quality of life feature to be able to see and craft all our furnishings at one station.

    But it wouldn't need to store the mats because those would go into the craft bag for plus, or wherever the player now stores them. The point of the station would be to consolidate crafting to one station, not create additional storage options.

    Also, even thought I'd like to see furnishing deconstructing, it shouldn't return all the mats because none of the other deconstructed items do.
    Edited by SilverBride on January 18, 2024 4:30PM
    PCNA
  • MonkLoHan
    MonkLoHan
    ✭✭✭
    A furnishing bag would be nice. But what I do is I just place all of my un-used furniture at my Psijic Villa home. If or when I need something I just port there and go "shopping" for what I need.
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