Pixiepumpkin wrote: Β»Yes, and a furnishing collections tab would store the pattern learned/furniture piece learned, not the actual pieces.
The furniture itself would be created through the required materials from the materials tab, just like we do now.
SilverBride wrote: Β»Pixiepumpkin wrote: Β»Yes, and a furnishing collections tab would store the pattern learned/furniture piece learned, not the actual pieces.
The furniture itself would be created through the required materials from the materials tab, just like we do now.
But once we know the pattern for a furnishing we just know it. We only need to go to a crafting station and there it is, ready to be made.
Necrotech_Master wrote: Β»ideally i wish we did have a "furnishing bag" to hold furnishings
the closest thing we got to right now is if your on PC you can use the inventory insight addon to track all of the items placed in your houses as well as on your characters and various storage containers/bank
if you use the addon, and have a house registered (by going into the housing editor inside of the house), you can then pull up the addon, filter to furnishings, and then when you hover over the tooltip of the item it will show all of the locations + quantity of said items
ElderOfTamriel wrote: Β»@Pixiepumpkin What you suggest is making crafting mats superfluous. Basically i would need to learn how to craft the furnishing with the plan to it once and then ill be able to craft furnishings from my collection? That does not makes sense at all... If you dont use crafting mats anymore, whats the point in them? If you still would need mats, you can just go to a station and craft them. I dont see what the benefit of the bag would be.
SilverBride wrote: Β»Where would we go to craft these? We still need to go to some sort of crafting station, so what would be gained?
And the stickerbook for gear does not allow deconstructing. The player still needs to go to a crafting station to do this, or use the ragpicker.
This would complicate furniture crafting with unnecessary steps and I am against the idea.
I buy houses that I use specifically for furnishing storage (such as Coldharbour Surreal Estate) and then group furnishings together by category. If I want trees, I go to a specific house, if I want antiquities I go to another, etc.
Pixiepumpkin wrote: Β»yes we do ned to have furnishing patterns we already know placed in a tab. Its no different than armor collections. You see them in your collections, but you craft them at the transmute station.
The same system needs to exist for furniture.
This solves the storage issue so many people have. Telling players to " stop hording" is not the solution.
This allows for a central location to see all the furniture you have collected, and could even tell you where to craft it. Although I would personally make a master crafting station like the transmute station for furniture.
In a literal win on every front.
Pixiepumpkin wrote: Β»ElderOfTamriel wrote: Β»@Pixiepumpkin What you suggest is making crafting mats superfluous. Basically i would need to learn how to craft the furnishing with the plan to it once and then ill be able to craft furnishings from my collection? That does not makes sense at all... If you dont use crafting mats anymore, whats the point in them? If you still would need mats, you can just go to a station and craft them. I dont see what the benefit of the bag would be.
Its not that complicated.
You learn the pattern when you learn the pattern. Creating the piece would pull from your mat inventory just like it does now.
It makes perfect sense.
SilverBride wrote: Β»Where would we go to craft these? We still need to go to some sort of crafting station, so what would be gained?
And the stickerbook for gear does not allow deconstructing. The player still needs to go to a crafting station to do this, or use the ragpicker.
This would complicate furniture crafting with unnecessary steps and I am against the idea.
Don't call it a "bag" call it a collections tab for furnitre...now, it makes sense.ElderOfTamriel wrote: Β»Pixiepumpkin wrote: Β»yes we do ned to have furnishing patterns we already know placed in a tab. Its no different than armor collections. You see them in your collections, but you craft them at the transmute station.
The same system needs to exist for furniture.
This solves the storage issue so many people have. Telling players to " stop hording" is not the solution.
This allows for a central location to see all the furniture you have collected, and could even tell you where to craft it. Although I would personally make a master crafting station like the transmute station for furniture.
In a literal win on every front.Pixiepumpkin wrote: Β»ElderOfTamriel wrote: Β»@Pixiepumpkin What you suggest is making crafting mats superfluous. Basically i would need to learn how to craft the furnishing with the plan to it once and then ill be able to craft furnishings from my collection? That does not makes sense at all... If you dont use crafting mats anymore, whats the point in them? If you still would need mats, you can just go to a station and craft them. I dont see what the benefit of the bag would be.
Its not that complicated.
You learn the pattern when you learn the pattern. Creating the piece would pull from your mat inventory just like it does now.
It makes perfect sense.
I really cant see why you would want that bag.
There is no need to introduce any arbitrary material to craft furniture outside of their base crafting materials. The reason for transmute crystals is to keep players going into dungeons, becasue after the entire set of armor is collected from that dungeon, there is no reason to ever go in again. Transmute crystals solve this problem.ElderOfTamriel wrote: Β»1.) Like you said, gear is recreated at a transmution station. With transmution stones. What would we need to recreate the furnishings? The same mats we already use now?? That is literally pointless... Go to a crafting station and f*cking craft them there!
They don't need to be crafted, but I see no reason they should not be. It would be a cooler mechanic to "learn how to craft furniture" from antiquites vs buying an infinite supply of them. From a lore perspective, my idea works better than what is implemented in game now.ElderOfTamriel wrote: Β»2.) I never seen you can craft Antiquities. What mats would they use? Like Silver said, you can just buy them from Achievement vendors once youve completed the codex.
No, its not. If you study game development you soon realize that telling the customer/player to " stop doing that" is not going to happen. You have to find creative solutions to solve these issues.ElderOfTamriel wrote: Β»3.) And yes stop hoarding is exactly what the solution is
That would depend on how long the customer has played the game and how much they have spent on it. So, no, its not a solution.ElderOfTamriel wrote: Β». If you cant live with a cluttered home, its time to look through the items and sell whatever you can get all year around. Even furnishing packs come into 1 small package which you can perfectly store to you bank or chests.
Which is part of the problem. Zenimax sells these items, but does not offer a solution to store them when they are not in use. People change and redecorate homes for contests, seasonal changes, holidays, etc. The forums are filled with these kinds of activities.ElderOfTamriel wrote: Β»And if you buy furnishings from housing store tab just so you have them, i cant help either.
They are easily solved and I know how to do it, but not all information is free. But if you go back to the original "furniture bag" BAM solved as everything would be stored like materials.ElderOfTamriel wrote: Β»4.) Also what would you do with items that cant be crafted? There are currently 524 rare drops ingame, your problem will not be solved for them anyways. What to do with unbound crown store items? Another issue that cant be solved.
There are homes for sale with upwards of 75 pre-placed furniture items. That is just one home.ElderOfTamriel wrote: Β»Btw i counted all the "crown store only" items from unfurnished homes. If you have every single house that can be bought with gold, its 49 pieces, thats literally nothing.
It makes perfect sense, just like the collections tab for mounts, pets, outfits, motif outfits, armor to transmog and all the other collected thigs in game.ElderOfTamriel wrote: Β»It just does not makes sense at all.
ElderOfTamriel wrote: Β»Btw i counted all the "crown store only" items from unfurnished homes. If you have every single house that can be bought with gold, its 49 pieces, thats literally nothing.
PixiePumpkin wrote: Β»There are homes for sale with upwards of 75 pre-placed furniture items. That is just one home.
TheImperfect wrote: Β»SilverBride wrote: Β»Where would we go to craft these? We still need to go to some sort of crafting station, so what would be gained?
And the stickerbook for gear does not allow deconstructing. The player still needs to go to a crafting station to do this, or use the ragpicker.
This would complicate furniture crafting with unnecessary steps and I am against the idea.
What if there was a crafting station for furniture only and it allowed deconstruction and storage of the components from deconstruction? Then you could just recreate it at whim. You'd need to get back all the components though each time for it to be workable.