FlopsyPrince wrote: »Blizzard is making wayshrines accountwide at no extra cost. Not the ESO way most likely!
Though perhaps we could get it as a Crown Store item!
Pixiepumpkin wrote: »I personally hope with ZOS having new ownership that we'll see a shakeup internally and better communication to the customer will be implemented.
Pixiepumpkin wrote: »ZOS should definitely report when cheaters are banned, otherwise it makes it feel like they do not care.
Dagoth_Rac wrote: »No one bans 270K players in a month with careful, thoughtful manual review. That is just some server side algorithm banning anyone who meets various, often arbitrary, "suspicious" criteria. That may be fine for simple, F2P games without any kind of deep player engagement with the game world. Large scale algorithmic banning in a game like ESO is not going to ban 270K cheaters. It is going to do something like ban 220K cheaters and 50K innocent victims, and the bad PR from banning 50K innocent victims will be a nightmare in a game with loyal players with years worth of accumulated gear and skills and achievements and characters.
You really have two options:
1). Make every effort to ban all cheaters, but accept that innocent victims will be pulled in.
2). Make every effort to never ban an innocent victim, but accept that cheaters will sneak through.
Everyone wants an option where every cheater gets banned without exception but no one ever gets banned by accident. That option does not exist in the real world. Not in games with millions of players where algorithmic pattern matching is the only way to efficiently ban players. Having ZOS employees do deep manual investigations into every reported or algorithmically flagged suspicious activity in Cyrodiil is simply not feasible.
Blizzard went route #1. ZOS seem to have gone route #2. ZOS seem to only ban in cases of really overt smoking gun open-and-shut guilt.
Pick your poison. Option #1 or Option #2. There is good and bad with both.
Also don't forget that ZOS has moved a lot of client-side processing to server-side over the course of last 10 years. It has really hurt performance in Cyrodiil as the server has so much more to calculate compared to when the game engine was written. And that has almost all been anti-cheat efforts as server side calculations are harder to cheat than client side.
So I think ZOS does take cheating seriously. Seriously enough to hurt performance. People talk about the glory days of Cyrodiil, with keep fights featuring hundreds of players and no lag. Yeah, because all the calculations were being done on the player's machines, not the server. And cheating was rampant. You think there is cheating in Cyrodiil now? It is about 1% of the cheating in the early days of the game.
ZOS seem to approach this from a preference to stop cheating at the source, rather than let it happen, ban people, rinse and repeat.
Dagoth_Rac wrote: »1). Make every effort to ban all cheaters, but accept that innocent victims will be pulled in.
2). Make every effort to never ban an innocent victim, but accept that cheaters will sneak through.
Blizzard went route #1. ZOS seem to have gone route #2. ZOS seem to only ban in cases of really overt smoking gun open-and-shut guilt.
Einar_Hrafnarsson wrote: »If Zeni did that, they would be out of players in 1 month. ESO is pretty small compared to WoW.
Four_Fingers wrote: »So many people with pitchforks these days.
The game is nothing like it used to be in terms of bots.
Four_Fingers wrote: »So many people with pitchforks these days.
Warhawke_80 wrote: »Four_Fingers wrote: »So many people with pitchforks these days.
Yep I miss how Zos use to run the forums...you didn't see all the non constructive/trollish posts
Araneae6537 wrote: »So eager for people to be banned? Of course I agree that people who are really cheating should be banned, but a report of massive bans does not itself convince me that a company is being accountable. Punishing those who have done no wrong is worse. I’m not saying that Blizzard has, I know nothing about what they do.