@React
Simple: Desyncs (if we were to concede it's in fact a desync) are an unintended anomaly with the game that can occur for a number of reasons, irresponsible to claim we know all reasons at this point. A bug in the game. Surely we agree on that.
It's a bug when something in game is unintended.
It's an exploit when something unintended is repeated at will for benefit.
I respect your viewpoint; but disagree completely.<snip> But desyncs like this aren't done intentionally, and they don't benefit the victim anymore than they harm that person.
GoaI respect your viewpoint; but disagree completely.<snip> But desyncs like this aren't done intentionally, and they don't benefit the victim anymore than they harm that person.
The statement is full of assumption as not all can agree therefore It can't be considered.
I do appreciate the back and forth though, I like a good discussion. But knowing it's a post away from being moderated for "Back and Forth" - I'll agree to disagree to keep it simplistic and open to other commentary.
SandandStars wrote: »Lots of players have used/abused the desync that is present in ESO PVP for the years I’ve been playing.
Ever notice how certain stamsorc 2h/dizzy spammers will hit you from 30m away, knock you flat on your back for five seconds and continue to dizzy/execute while your controller (xbox) is unresponsive?
The same is true for the stun version of incap, and werewolf’s fear in battlegrounds. With desync, you will be stuck in the stun animation for five seconds, unable to break free, which most of the time is the end of the fight.
Do people think that the werewolves spamming fear, and blades using incap stun, the 2h dizzy spammers, are unaware of this?
I don’t mean to be pessimistic, but if the arcanist zero health “bug” is simply another symptom of desync, which seems likely, we’re all just going to have to get used to it.
I agree that most Arcs are unaware of how it is happening, and are not using it as an exploit. But that’s not really the main issue from my perspective. I’m disappointed that there is yet another crappy glitch that makes PVP less fun play.
SandandStars wrote: »youre right. i figured if it’s a delay in time/calculations between one player, the server, and another player, then that’s what “desync”(chronization) refers to.
can you you give me a clearer definition so that I have a better understanding of what’s going on? i’d appreciate it.
GoaI respect your viewpoint; but disagree completely.<snip> But desyncs like this aren't done intentionally, and they don't benefit the victim anymore than they harm that person.
The statement is full of assumption as not all can agree therefore It can't be considered.
I do appreciate the back and forth though, I like a good discussion. But knowing it's a post away from being moderated for "Back and Forth" - I'll agree to disagree to keep it simplistic and open to other commentary.
I mean you can disagree if you'd like, but it is factual that this is a health desync. I'm telling you that because I understand how health desyncs work from experience, and I went out firsthand to experience this bug so I could confirm this.
It's just disingenuous and harmful to insist that people who are experiencing this bug are exploiting or abusing it in some way, when you don't even understand what is occurring.
GoaI respect your viewpoint; but disagree completely.<snip> But desyncs like this aren't done intentionally, and they don't benefit the victim anymore than they harm that person.
The statement is full of assumption as not all can agree therefore It can't be considered.
I do appreciate the back and forth though, I like a good discussion. But knowing it's a post away from being moderated for "Back and Forth" - I'll agree to disagree to keep it simplistic and open to other commentary.
I mean you can disagree if you'd like, but it is factual that this is a health desync. I'm telling you that because I understand how health desyncs work from experience, and I went out firsthand to experience this bug so I could confirm this.
It's just disingenuous and harmful to insist that people who are experiencing this bug are exploiting or abusing it in some way, when you don't even understand what is occurring.
React,
Can you tell us how you replicated this bug? Of course I know and respect your experience in the game (I've even paid you for your advice on Twitch at times;). You are the best player I've ever known.
However, I also have at least 10,000 hours and have played all the classes and this is the strangest bug I've seen. I've played my arcanist for 20 some levels and never had it. Also, I've only seen it regularly on one player-- so what are they doing/what setup do they have, to induce this desync, is the question?
I've had fantastic location desyncs wherein my screen shows my character moving for 5, 7 seconds, unable to cast, then I die back where the desync happened.
I've had health desyncs where I die suddenly from full health to zero.
But I've never had 10, 12 people whacking me while I'm apparently at zero health, not blocking, and still dishing out damage, and never die. Like I said, their health drops rapidly and only stops dropping at 5% or so.
How would you know from your perspective as a player whether what you experienced is what is happening here? In other words, do you know that other players were seeing you at zero health while you were not at zero health-- how would you know that? Did you receive tells?
I assume as a health desync what you mean is this players screen does not show zero health, but what we see on our screens is zero health-- however, the player would not necessarily know that
All that being said, of course I have seen tanks that can take damage from 10, 15 players and not die. Maybe if you add in the impervious rune plus undeath to an otherwise tank setup, this is what you get. But, I use that rune all the time and Im stage 3 vamp and as far as I know this has not happened to me( but would I know it??)
SandandStars wrote: »Thanks @React , This really helps. I use a wireless router and my latency sits between 80 and 100 ms. I have read in various posts that this likely makes lag and desync worse for me than someone on a wired connection. Of course since I don’t have a wired connection, I can’t really check to see if this is true.
What I can say is that 90% of the time when I get cc’d by something like werewolves fear or incap, my character just stands there swooning or crouch-stunned for at least five seconds, and I’m pretty much dead, regardless of having enough stamina to break free. So what you are saying is that the cc bug is unrelated to desync or lag. I had been under the impression that my controller responses to break free were simply not getting through to the server, which is why the stun animation continues playing as though I am not trying to break free, or do not have the stamina to do so. But it is actually a separate bug? Sorry for my ignorance. I really do appreciate your knowledge on this. Thanks