Arcanists do not die. It's a built in aspect of the class.
In all seriousness, I've not seen this occur. Playing as one, or against.
"2) There was a documented bug last patch affecting all classes but most often happening on Arcanist that would basically cap the bottom of your health at anywhere from 0% to 5%. I'm not sure if it's been fixed - no notes but it may have either been stealth fixed or fixed as a result of other under-the-hood changes."
This has to be it. Ten or more people pouring damage on should overwhelm the arcanist shields. I have a vamp arcanist with undeath and he doesn't have this thing where he gooes down to 2k health and won't die.
RoxyPhoenix wrote: »this reminds me of an infamous Sorc that was roaming around in 2015. The dude was immortal in a similar fashion, got his HP in to 0-5% and stopped taking damage. I remember me and Alcast were obsessed with figuring out how he is doing that, but we couldn't reproduce this effect. Even ZOS investigated the guy and said he plays legit. [yes, ZOS once actively participated in players feedback and shared their findings]. I doubt it's the same thing, but yeh, stories of old..
Another thread - short clip of just this thing here: https://forums.elderscrollsonline.com/en/discussion/638707/arcanists-stayin-alive-with-zero-hp
Another thread - vids
https://forums.elderscrollsonline.com/en/discussion/640463/pvp-how-can-you-achieve-this-amazing/p3
These were from 6+ mos ago; hopefully ZOS you're nearly prepared to make a statement regarding this? Working as intended? Bug, no bug? Fixed in patch X... etc?
I have not seen this issue for months now. It was super bad when arcanist was first introduced, but I can't remember the last time I saw it, although I think it could still happen with all the shields arcanist has.
Ok, I ran into this issue again big time yesterday.
I got them down to zero health 5 times in less than a minute, and even with a second player hitting them while at zero health they still did not die. This is a player that, no matter what class they play they seem to be able to achieve the impossible and has done so for years. This player is also one of the most prolific teabaggers in PvP. ZOS has taken no action against them even with multiple people posting videos of their misbehavior with their reports.
It's just health desync.
I've been playing the class about a week now, and have personally experienced this bug (as the person with the bug). I can confirm from my experience with various different health desyncs, that this is all it is.
There was one instance in particular last night where I noticed that I had hit 0% hp multiple times - which is the first red flag that my health was desynced and not displaying properly. By then proceeding to let myself die, I noticed that after just a few seconds of taking damage at "0%" health, I died as normal. This confirms that it is a simple healthy desync, and not some crazy exploit people are abusing.
Now, the reason you will see situations where arcanists are hovering at 0% hp is because of the combination of impervious runeward and undeath. Let's say an arcanist is desyncd by 5k hp, meaning that when they hit 5khp, they appear as having 0% hp. If they start spamming impervious runeward, which is giving them a 15-20k shield every 1s, as long as they're still at 5khp or below, they will appear to be at 0% hp and taking no damage on your screen. Undeath exacerbates this because once they're at that threshold where the desync makes them appear to have 0% hp, they're probably getting 25-29% mitigation from undeath alone.
Hope this helps.
DTStormfox wrote: »It's just health desync.
I've been playing the class about a week now, and have personally experienced this bug (as the person with the bug). I can confirm from my experience with various different health desyncs, that this is all it is.
There was one instance in particular last night where I noticed that I had hit 0% hp multiple times - which is the first red flag that my health was desynced and not displaying properly. By then proceeding to let myself die, I noticed that after just a few seconds of taking damage at "0%" health, I died as normal. This confirms that it is a simple healthy desync, and not some crazy exploit people are abusing.
Now, the reason you will see situations where arcanists are hovering at 0% hp is because of the combination of impervious runeward and undeath. Let's say an arcanist is desyncd by 5k hp, meaning that when they hit 5khp, they appear as having 0% hp. If they start spamming impervious runeward, which is giving them a 15-20k shield every 1s, as long as they're still at 5khp or below, they will appear to be at 0% hp and taking no damage on your screen. Undeath exacerbates this because once they're at that threshold where the desync makes them appear to have 0% hp, they're probably getting 25-29% mitigation from undeath alone.
Hope this helps.
Actually, it doesn't help.
If I have a health desync on my character, regardless of class, I appear to have an x-amount of hp less but when I hit zero hp, my character is dead. I do not magically stay alive while the UI shows 0 hp or "dead".
Furthermore, in the recorded footage I have, the player is taking a couple of thousand damage while being stunned, you can't cast shields when you are stunned, can you?
Lastly, I occasionally also play arcanist but I never stay alive when I get pushed to 0 hp. No, I die. If it works for some but not for all, then how can it be a desync?
DTStormfox wrote: »It's just health desync.
I've been playing the class about a week now, and have personally experienced this bug (as the person with the bug). I can confirm from my experience with various different health desyncs, that this is all it is.
There was one instance in particular last night where I noticed that I had hit 0% hp multiple times - which is the first red flag that my health was desynced and not displaying properly. By then proceeding to let myself die, I noticed that after just a few seconds of taking damage at "0%" health, I died as normal. This confirms that it is a simple healthy desync, and not some crazy exploit people are abusing.
Now, the reason you will see situations where arcanists are hovering at 0% hp is because of the combination of impervious runeward and undeath. Let's say an arcanist is desyncd by 5k hp, meaning that when they hit 5khp, they appear as having 0% hp. If they start spamming impervious runeward, which is giving them a 15-20k shield every 1s, as long as they're still at 5khp or below, they will appear to be at 0% hp and taking no damage on your screen. Undeath exacerbates this because once they're at that threshold where the desync makes them appear to have 0% hp, they're probably getting 25-29% mitigation from undeath alone.
Hope this helps.
Actually, it doesn't help.
If I have a health desync on my character, regardless of class, I appear to have an x-amount of hp less but when I hit zero hp, my character is dead. I do not magically stay alive while the UI shows 0 hp or "dead".
Furthermore, in the recorded footage I have, the player is taking a couple of thousand damage while being stunned, you can't cast shields when you are stunned, can you?
Lastly, I occasionally also play arcanist but I never stay alive when I get pushed to 0 hp. No, I die. If it works for some but not for all, then how can it be a desync?
DTStormfox wrote: »It's just health desync.
I've been playing the class about a week now, and have personally experienced this bug (as the person with the bug). I can confirm from my experience with various different health desyncs, that this is all it is.
There was one instance in particular last night where I noticed that I had hit 0% hp multiple times - which is the first red flag that my health was desynced and not displaying properly. By then proceeding to let myself die, I noticed that after just a few seconds of taking damage at "0%" health, I died as normal. This confirms that it is a simple healthy desync, and not some crazy exploit people are abusing.
Now, the reason you will see situations where arcanists are hovering at 0% hp is because of the combination of impervious runeward and undeath. Let's say an arcanist is desyncd by 5k hp, meaning that when they hit 5khp, they appear as having 0% hp. If they start spamming impervious runeward, which is giving them a 15-20k shield every 1s, as long as they're still at 5khp or below, they will appear to be at 0% hp and taking no damage on your screen. Undeath exacerbates this because once they're at that threshold where the desync makes them appear to have 0% hp, they're probably getting 25-29% mitigation from undeath alone.
Hope this helps.
Actually, it doesn't help.
If I have a health desync on my character, regardless of class, I appear to have an x-amount of hp less but when I hit zero hp, my character is dead. I do not magically stay alive while the UI shows 0 hp or "dead".
Furthermore, in the recorded footage I have, the player is taking a couple of thousand damage while being stunned, you can't cast shields when you are stunned, can you?
Lastly, I occasionally also play arcanist but I never stay alive when I get pushed to 0 hp. No, I die. If it works for some but not for all, then how can it be a desync?
Exploit and Desync can exist simultaneously. Entirely plausible one creates the other.
Exploit and Desync can exist simultaneously. Entirely plausible one creates the other.