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New DLC overland too dangerous!

  • RaddlemanNumber7
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    moo_2021 wrote: »
    Went to the Telvanni Peninsula, saw 800k HP monsters wondering on main roads.

    A bit excessive I thought. Then it cloned into 3 and spawned maybe two dozen monsters in several stages. Had to put on my pvp gear to survive. And the worst of it is that the drops were green, and then 30 seconds later I saw a new one, and then one more - I hadn't reached from one wayshrine to another!


    Last week I went to the deadlands and saw a 10m+ HP monster attacking another player right in the wayshrine. Had to run away.



    Does Zos want new players to stay off those areas? They're even worse than Craglorn and there is no "group area" warning.

    Seekers are OK. Just ignore them and they'll ignore you. They only aggro if you get right underneath them.

    Running away is a valid tactic.
    PC EU
  • Mathius_Mordred
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    Trust me, they are not that tough if I can kill them on my own. My build is nothing special and I'm an average player and whilst tough they are certainly killable alone, the companion as a healer helps.
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  • Four_Fingers
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    You could turn it in to Elden Ring and some would still say it is too easy for them.
    Edited by Four_Fingers on December 29, 2023 1:13PM
  • balthasars_darksideb16_ESO
    TaSheen wrote: »
    Elsonso wrote: »
    Regarding the Telvanni Peninsula, the Herald Seekers you refer do not attack unless you attack them (or sometimes if you are nearby when someone else attacks them). They are for the Bastion Nymic quests you need ichor for.

    The Herald Seekers will attack if you get close enough, whether you attack them or not. The range is small, but if you come around a corner and end up nose to nose with one, it will attack.

    Yeah. I've had that happen when digging antiquities when one of them paths across the site. So now I just rescry if I get those sites.

    Thats the most annoying thing about them yeah.
    Normally on other maps you can do Scrying and Excavation in a chilling way,
    but not on that map - you have to look around first and than activate panic mode
    and dig the living [snip] out of that excavation site!

    [edited for profanity bypass]
    Edited by ZOS_Icy on December 29, 2023 3:05PM
  • BlueRaven
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    i think many players fail to appreciate just how large the dps output disparity is between top end and the average-casual player.

    And this gap only got wider with Necrom.
    Edited by BlueRaven on December 29, 2023 1:36PM
  • kaushad
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    Necrom’s public dungeons are more difficult than usual.
  • ghastley
    ghastley
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    The problem here is not for experienced players, but for the beginners, who don’t know how the mobs behave. The original starter zones had no World encounters (dolmens, dragons, whatever) and no World Bosses. Now that new characters are dumped straight into the latest chapter zone to start, with no skills, lowest equipment level etc. it has become an issue that the WEs wander about. With the Deadlands, they weren’t in the first zone. In Western Skyrim the Harrowstorms didn’t move around. This is the first time WEs come to the player in a starter zone.
  • Anifaas
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    ghastley wrote: »
    The problem here is not for experienced players, but for the beginners, who don’t know how the mobs behave. The original starter zones had no World encounters (dolmens, dragons, whatever) and no World Bosses. Now that new characters are dumped straight into the latest chapter zone to start, with no skills, lowest equipment level etc. it has become an issue that the WEs wander about. With the Deadlands, they weren’t in the first zone. In Western Skyrim the Harrowstorms didn’t move around. This is the first time WEs come to the player in a starter zone.

    Not every zone needs to be beginner friendly.
  • LunaFlora
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    Anifaas wrote: »
    ghastley wrote: »
    The problem here is not for experienced players, but for the beginners, who don’t know how the mobs behave. The original starter zones had no World encounters (dolmens, dragons, whatever) and no World Bosses. Now that new characters are dumped straight into the latest chapter zone to start, with no skills, lowest equipment level etc. it has become an issue that the WEs wander about. With the Deadlands, they weren’t in the first zone. In Western Skyrim the Harrowstorms didn’t move around. This is the first time WEs come to the player in a starter zone.

    Not every zone needs to be beginner friendly.

    chapter zones should be.
    chapters are supposed to bring in new players.
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  • Braffin
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    Failing to solo zone bosses (which are meant to be played in groups after all) isn't exactly the ideal metric to judge difficulty of overland zones.

    Simply avoid aggroing those without a group, if you aren't up for the challenge. Anyone entitled enough to expect everything (including group encounters) to die easily before a solo player is warmly invited to "git gud".

    Regarding newer players: Are you people aware, that there is a quite severly lvl-buff active until you hit lvl 50? A group (yeah, once again soloing group content may demand some skill) of newer players is very well capable of killing every zone boss in this game. So, there is really no issue.
    Edited by Braffin on December 29, 2023 5:00PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • ArchangelIsraphel
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    Kisakee wrote: »
    Kisakee wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.

    Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.

    I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.

    Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.

    Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....

    Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.

    I wouldn't find that fun. When I'm in the open world doing other things I don't want to have spend all of my time fighting mobs with high health while I am doing other things. I can solo Geysers but the boss takes me some time to finish. Unlike the open world I choose when I want to do them. I am not forced into it because I find an antiquities lead that happens to be sitting in the aggro zone of a mob. I understand some players, and I think it is a minority, would like to see harder open world content but don't think it should be changed across the board. Since new players get a combat boost while leveling maybe allow players to get a combat reduction or NPC boost if they want more challenge. No matter how its done I think it needs to be on a player by player basis.

    I'm not saying that there should be boss mobs all over the place mocking people who are doing some story fetch quests, scrying or whatever. Just that the regular enemies should be more than simple pushovers and when there's a boss fight of any kind that it should feel like one.

    It's always so demotivating to have a story introducing a villain and when it finally comes to battle you kill them in two seconds. That doesn't feels rewarding or even earned, it's just making it completely forgettable like all the other one-click-enemies. It's missing the suspense, the thrill. A fulfilling sensation, that's what i'm looking for.

    If the game was set up so that villains in the story were at the difficulty which you like, then there would be players who could not finish the story, especially low level players with not many skills. That would not be fair to those who bought the chapter and could not progress. The bar has to be lower for both that and overland so that everyone can play..

    There already is dynamic scaling for characters below level 50, this could be enhanced to let's say maybe 800 CP. After this point it would be the same for everyone and you should have something that feels like a boss fight but without being unfair.

    I agree with you, and I think the level of difficulty presented at a Geyser when soloing is a good comparison to what I'd like to see for "advanced" overland questing.

    I keep wishing, as do many others, that there was some kind of toggle that allowed you to put quests into a kind of "advanced" mode which would provide a challenge to experienced players. I too find it frustrating that the end bosses in quests are unsatisfying and far too easy for me to defeat.

    I'm not even talking about taking a fully geared character through a questline- I'm talking about playing a brand new character. Without even equipping CP or gearing a new character, an experienced player who understands the mechanics of the game is going to have a very easy time playing through the questlines.

    Many people say that experienced players should just play without CP and limit themselves to whatever gear they find on the ground. Although the absence of CP and wearing whatever you find on the ground may make playing somewhat challenging, it doesn't change the fact that your knowledge of the game isn't being tested or challenged whatsoever. For an experienced player, part of their "gear" is their own knowledge of how the game works.

    I'd like to see a level-scaled "advanced" challenge mode added to quests which is able to be toggled. That way, an experienced player could still run newer characters through "challenge" mode while having the game scale the challenge to the level of the character.

    I completely understand that it is important to keep the current overland the way it is so that players who do not want hard mode can continue to do things the way they have always done. It is never fun to be locked out of content.

    However, I feel this can easily be solved by allowing players who want a challenge to toggle on "advanced mode"- we already have a server infrastructure which splits players into server shards. Why can't that be used to teleport a player who has toggled "advanced mode" on into a server shard with other advanced players, allowing them to play in a harder environment while leaving others to play as they like in the regular mode? It could even be handled almost like entering Cyrodiil or Imperial City, except without the nasty ques.
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  • Alinhbo_Tyaka
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    Anifaas wrote: »
    ghastley wrote: »
    The problem here is not for experienced players, but for the beginners, who don’t know how the mobs behave. The original starter zones had no World encounters (dolmens, dragons, whatever) and no World Bosses. Now that new characters are dumped straight into the latest chapter zone to start, with no skills, lowest equipment level etc. it has become an issue that the WEs wander about. With the Deadlands, they weren’t in the first zone. In Western Skyrim the Harrowstorms didn’t move around. This is the first time WEs come to the player in a starter zone.

    Not every zone needs to be beginner friendly.

    With the game allowing beginners to start at any chapter and ZOS's philosophy of starting new players in the latest chapter any starting area has to be beginner friendly. That is one of the drawbacks of this design just as the catch up time is a drawback for linear games such as FF XIV or WoW.
  • Kalle_Demos
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    ghastley wrote: »
    The problem here is not for experienced players, but for the beginners, who don’t know how the mobs behave. The original starter zones had no World encounters (dolmens, dragons, whatever) and no World Bosses. Now that new characters are dumped straight into the latest chapter zone to start, with no skills, lowest equipment level etc. it has become an issue that the WEs wander about. With the Deadlands, they weren’t in the first zone. In Western Skyrim the Harrowstorms didn’t move around. This is the first time WEs come to the player in a starter zone.

    I don't see this as a problem at all. ESO is an MMO. Learning, growing in power, leveling up and accumulating resources/tools is part of the deal. A standard and expected feature in many types of games. Most new players see something that they can't handle and bookmark it for later or just move on. No reasonable player expects to be able to take on the whole game on day one.

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  • Warhawke_80
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    Threads like these are why these forums still need a disagree button

    This is an Elder Scrolls game, or rather.. its supposed to be, it's not Palia..

    I never found Elder Scrolls games that challenging honestly...I don't understand why some folks say that like it's supposed to explain something...


    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Elsonso
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    kaushad wrote: »
    Necrom’s public dungeons are more difficult than usual.

    The Group Boss is more of a group boss. I have found builds that can't beat that one solo, but can solo other Group Bosses in other public dungeons. Otherwise, I think it is about the same.
    Anifaas wrote: »
    Not every zone needs to be beginner friendly.

    Every Chapter zone is a new player starting zone.
    I never found Elder Scrolls games that challenging honestly...

    No, they are not. Well, at least not Skyrim.
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  • Shara_Wynn
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    I don't understand why it isn't possible to increase the difficulty of overland content without having really difficult mobs roaming around that can one shot you and that you do actually need a group to kill. I don't want wandering bosses to be the answer to the fact that overland content is just too easy. Don't get me wrong, I love the fact that there are wandering bosses and I think that there should be more of them, just make them with a very low agro range for those who either aren't aware of or who want to avoid them.

    What I want is for ZOS to just make all the mobs in the game that little bit more difficult to fight. I shouldn't be able to kill a group five goblins/orcs/vampires or whatever in two swings of my sword without taking any damage. That is boring. I also shouldn't be able to kill the mini boss at the end of the zone quest by simply spamming a light or heavy attack. How does that reconcile with the story that the creature you are killing is supposed to be some kind of undefeated boss? It doesn't. It is just boring and it is such a shame because the voice acting, the storylines, the quests are pretty good, but then you get to the end and, yep, big bad boss dead in two hits. Such a let down.

    A boss mob should be difficult. A group of regular mobs should also be difficult.

    Please give us a veteran overland toggle. I truly do not understand why this is even an issue. If you can scale up lower level players, then you can scale down everyone else who wants harder content with a veteran mode.
    Alchemy says "Hi".
  • katanagirl1
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    The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?

    Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.
    Khajiit Stamblade main
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  • Warhawke_80
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    Elsonso wrote: »

    No, they are not. Well, at least not Skyrim.

    I have played all of them for just a ridiculous amount of hours...none of them really take skill to play...but that never was the point of TES in general which kinda kills the whole


    :|'This game needs to be more challenging" :| silliness
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • NeuroticPixels
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    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.

    Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.

    I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.

    Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.

    Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....

    Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.

    Omg. Heck no. That sounds super grindy and boring. I don’t want every fight to be a challenge. I hate roaming/farming around Craglorn for that reason. The mobs are many and some hit like trucks if you’re not keeping up shields or dodging like it’s a Souls game. I do 15k-25k dps depending on procs and crits, plus I play the easy-mode magplar for their damage spammable being a heal. Have yet to touch IA at all, or any arenas, because constantly fighting doesn’t sound fun whatsoever.

    There’s a hundred different ways that people play video games, especially ESO. There’s no way the devs are going to make content that everyone loves.
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  • NeuroticPixels
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    Threads like these are why these forums still need a disagree button

    This is an Elder Scrolls game, or rather.. its supposed to be, it's not Palia..

    I was hyped for Palia at first when I heard about who is working on it. But dear lord, that game is intensely boring.
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  • Galiferno
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    lmao seekers and wandering world bosses like lmao just turn right a bit lmao just walk out of the way lmao
  • Jierdanit
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    The game is designed with difficult content in instanced areas, hm group dungeons, vet arenas, and trials. That way other players don’t accidentally stumble into these areas and possibly get frustrated and quit the game. Why is there this constant insistence on making overland so difficult I have to fight a 1 mil hp boss to get my surveys?

    Complaining about overland being too easy is like standing in the ankle-deep section of the kiddie swimming pool and saying it’s not deep enough.

    How exactly is someone supposed to learn to swim properly if they are only ever in the "ankle-deep section of the kiddie swimming pool"?

    Overland content is partly for people to learn how to play the game outside of difficult content like dungeons, trials or PvP.
    But that is simply not possible at the moment because overland is so ridiculously easy in most parts that anyone with even just the most basic understanding of the game is able to beat overland content without any challenge.
    PC/EU, StamSorc Main
  • Kisakee
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    Shara_Wynn wrote: »
    I don't understand why it isn't possible to increase the difficulty of overland content without having really difficult mobs roaming around that can one shot you and that you do actually need a group to kill

    Because it's a MASSIVE MULTIPLAYER game?
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • MidniteOwl1913
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    kaushad wrote: »
    Necrom’s public dungeons are more difficult than usual.

    Huh I think Gorne is pretty easy. It's easy to navigate and the mobs are never huge. Even the group event is not that bad although there are mini bosses to fight in addition to the main boss...

    PS5/NA
  • Kisakee
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    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    TaSheen wrote: »
    Kisakee wrote: »
    moo_2021 wrote: »
    [definitely not expecting risk of death while traveling on overland

    And that's why people complain about Overlang being too easy. You absolutely should expect death in every corner IMO, a game is no fun to me if there's no challenge.

    You can just bypass those mobs as there's no need to kill them "just cause" so everything is fine.

    Ugh. That's not why I play games.... I do not care to be "challenged" while out doing surveys and antiquities in overland.

    I play games to get away from the extreme challenges of real life in today's world, thank you very much. I seriously have ENOUGH challenges in daily life; I do not need them in a game I play for fun.

    Just go around them, no problem. Since they nerfed the Seekers i never encountered one while scrying so you're safe. But if you're up for a fight you just want to be prepared.

    Yeah. I know. I still dodge the areas where I got jumped (this was back before they nerfed the HP some) because y'know? Once burned twice shy. I REALLY wish the devs would get off their - um.... nope can't say that.... and produce a harder overland for I guess everyone but me....

    Have you ever done a Geyser in Summerset all on your own? That's the difficulty i'd like to have for Overland all over the place.

    Omg. Heck no. That sounds super grindy and boring. I don’t want every fight to be a challenge. I hate roaming/farming around Craglorn for that reason. The mobs are many and some hit like trucks if you’re not keeping up shields or dodging like it’s a Souls game. I do 15k-25k dps depending on procs and crits, plus I play the easy-mode magplar for their damage spammable being a heal. Have yet to touch IA at all, or any arenas, because constantly fighting doesn’t sound fun whatsoever.

    There’s a hundred different ways that people play video games, especially ESO. There’s no way the devs are going to make content that everyone loves.

    Using a single target channeled execute ability as your spammable shows that Overland is doing a very bad job of actually teaching you a proper fighting style, that's the whole problem. Something like this shouldn't work at all.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Four_Fingers
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    Running around overland in your decked out meta build isn't the way to do it either.
    Go do end game content which overland is not.
  • SeaGtGruff
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    Kisakee wrote: »
    moo_2021 wrote: »
    Kisakee wrote: »
    I wouldn't be surprised if these particular enemies were designed to be the "harder overland" content that many have asked for.

    The Seekers are just pushovers if you're playing somewhat serious, nothing "hard" about them at all.

    They're definitely hard if you consider that normal dungeons are 4 person contents.

    Normal dungeons can be done solo, even lots of vet dungeons can. And i just tested it out and killed a Seeker within a minute all on my own without breaking any sweat.

    Good for you. Congratulations.

    However, not everyone has mythic gear, dungeon monster gear, perfected trial gear, and all of the other gear that goes into making most players as awesomely over-powered as they are. There's a reason why so many new players are so focused on grinding group dungeons for gear, getting into trials as quickly as possible, leveling Antiquities as quickly as possible and then grinding for leads for mythic gear, etc. And a lot of players don't even enjoy that kind of grind. They come to the forums and gripe about RNG. They come into the forums and gripe about getting kicked from group dungeons. They come to the forums and gripe about being turned down for trial groups.

    And that's not even counting "issues" related to how much (or how little) CP a player has and how they've got it distributed.

    And the awesomely over-powered players who've acquired the gear, CP, and overall knowledge and skills to take on vet hard mode dungeons, Hunter Seekers, wandering world bosses, harrowstorms, and dragons SOLO and clear that kind of content "without breaking any sweat" often come to the forums to gripe about how pathetically easy most of the game is and beg ZOS for some kind of difficulty slider so they crank up the game to a level that they consider to be "moderately challenging."

    All of that's fine with me as long as the players are having fun. Except, hang on, the players who are grinding for gear and leads don't sound like they're having much fun, and the players who are so awesomely over-powered that they can (as I've seen some of them say in the forums) "melt world bosses just by looking at them" don't sound like they're finding 90% or more of the game much fun any more. Still, whatever... Your playtime, your choices, your "fun."

    But what is saddening to me is to see how much disconnect there is between some of the awesomely over-powered players and the players who are struggling with content that is beyond them. A lot of the comments come across as dismissive and arrogant. "I can do it with incredible ease, so you can, too!" A number of humans have gone to the Moon, but that doesn't mean I'll be able to go there before I die. Some freedivers can hold their breath for over 10 minutes, but that doesn't mean the average swimmer can do that without drowning. Just because you can do something with ease, let alone at all, doesn't mean that everyone else can, too. Even if they had the exact same gear, CP, and other build particulars as you, they might not have the same computer equipment, internet speed, gaming controllers, muscle tone, eyesight, hearing, hand-eye coordination, reflexes, and everything else that you happen to have going for you.
    Threads like these are why these forums still need a disagree button

    This is an Elder Scrolls game, or rather.. its supposed to be, it's not Palia..

    I never found Elder Scrolls games that challenging honestly...I don't understand why some folks say that like it's supposed to explain something...

    Most of the Elder Scrolls games can be quite challenging to new players, or even to longtime players who are starting over on a new character. Some players never got out of the starter dungeon in Arena. Some players got wiped out by the imp in the starter dungeon in Daggerfall. I made it through the first level of Battlespire but am stuck on the second level because I can't get past the Spider Daedra. Many a player has met their doom to swarms of Cliffracers in Morrowind. Watch out for Ogres and Minotaurs when you're still low-level in Oblivion. Etc., etc. Sure, once you've acquired the best available gear, leveled up your attributes and skills, and acquired some nice spells and/or magical equipment, then most everything becomes a breeze. And let's not forget that those single-player games let you save and reload, which most players have to do a LOT of before they finally get the gear, skills, and other stuff which helps them breeze through the game like it's nothing.
    I've fought mudcrabs more fearsome than me!
  • TaSheen
    TaSheen
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    @SeaGtGruff - very well said. Thanks.
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Kisakee
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    Running around overland in your decked out meta build isn't the way to do it either.
    Go do end game content which overland is not.

    I don't need any meta build to oneshot everything with a white trash weapon, everyone can do this if they have some knowledge.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
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