HalfDragoness wrote: »A warning to say that the content you're about to do is intended to be done by 2 people.
SilverBride wrote: »HalfDragoness wrote: »A warning to say that the content you're about to do is intended to be done by 2 people.
But it's not intended for 2 people. It's intended to be done Solo, Solo with a Companion or as a Duo.
This is why there is an achievement for doing Solo without a Companion, because that is one of the intended options.
HalfDragoness wrote: »SilverBride wrote: »HalfDragoness wrote: »A warning to say that the content you're about to do is intended to be done by 2 people.
But it's not intended for 2 people. It's intended to be done Solo, Solo with a Companion or as a Duo.
This is why there is an achievement for doing Solo without a Companion, because that is one of the intended options.
Earlier in this thread there was some discussion aboutthe difference in difficulty between solo and duo. Someone responded to say that in an interview with the devs they said they designed it to be done by duo's, however it can also be done solo. I was arguing for some changes to be made to solo playthroughs to make it faster more than anything but I was then faced with several people comparing it to doing a 4-person dungeon alone... it's doable but not recommended.
I then went to find their update announcement for EA (comment #1378 of this thread) where they said: "In this all-new PvE activity, you can team up with a trusted ally or go it solo as you contend with randomly generated stages filled with waves of monsters and perilous boss encounters." which implies that solo and duo are equally challenging and equally doable. There was then discusssion with EdjeSwift (comment #1379 and #1383) where they suggested that the devs told us that solo and duo were equally doable but that's not what they meant.
I responded to this, just now, saying that the devs need to either make some adjustments to solo playthroughs, or confirm that EA is intended for duo's.
HalfDragoness wrote: »These are the warnings I mean:
Necrotech_Master wrote: »HalfDragoness wrote: »These are the warnings I mean:
the first one i never see, but thats because its a tutorial message and i have those turned off
never see the other one either because you dont get it porting into a dungeon, pretty much never enter them the "natural" way lol
kind of forgot those even existed because i never see them
yeah those are definitely not needed for archive, you dont get those warnings entering say maelstrom or vateshran arenas, which on normal are about on par for arc 1/2, and if you can clear vet on those, should have no problem reaching arc 3/4
HalfDragoness wrote: »For EA solo players there needs to be either:
- A few tweaks in the difficulty/ health of enemies so make solo playthroughs still challening but doable.
- Greater currency rewards for doing your run solo
- A warning to say that the content you're about to do is intended to be done by 2 people.
.
Arc 9 for me is an impossibility because even if I was a good enough player to get there, I simply don't have the sort of time it would require to get there all in one run.
HalfDragoness wrote: »Necrotech_Master wrote: »HalfDragoness wrote: »These are the warnings I mean:
the first one i never see, but thats because its a tutorial message and i have those turned off
never see the other one either because you dont get it porting into a dungeon, pretty much never enter them the "natural" way lol
kind of forgot those even existed because i never see them
yeah those are definitely not needed for archive, you dont get those warnings entering say maelstrom or vateshran arenas, which on normal are about on par for arc 1/2, and if you can clear vet on those, should have no problem reaching arc 3/4
You don't see these warnings on Vetashran or Maelstrom because they are solo only activities.
Now I originally didn't think these were needed on EA either and I agree with you. However I feel the content needs a few tweaks (i.e. mobs in arc 3+ having 10% less health because it just takes so long to kill them solo, or verses/visions being slightly more potent, and flame marauder needing shorter reach or less bleed damage).
And in case it's not clear, I am not against the challenge of doing EA solo, I generally prefer solo content as I find coordinating with other people tiring. The part I have a problem with is that EA is sold as being equally challenging for solo and duo, but duo has way more advantages like double visions/verses and being able to have a designated tank and DD. This means that a solo player has to be both (which is fine) but as you get into arc 4 the problem is really the amount of health the mobs have which makes getting to the final Tho'at and beyond just take way too long. This could be solved by either tweaking the content, or by flat out adding a warning message to make it clear that attempting to get to Tho'at 4 by yourself is not recommended.
@Xzysts
Why make a pve content to be appealing for only one type of players, when the devs could offer multiple variations of the same content for all kinds of players instead, casuals and veterans alike?
Make a better build, try harder, accept the challenge and overcome it.
spartaxoxo wrote: »
spartaxoxo wrote: »
Necrotech_Master wrote: »spartaxoxo wrote: »
depends on the arc # lol
SilverBride wrote: »spartaxoxo wrote: »
I find the Infinite Archive to be very challenging. I've done all the right things to succeed but still haven't made it past Arc 3.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »
I find the Infinite Archive to be very challenging. I've done all the right things to succeed but still haven't made it past Arc 3.
What I meant is that Arc 4 and up is really hard, and the challenge on Arc 3 is a bit higher than slight. There's a reason that Arc 3 and up are leaderboard level content.
I think Arc 3 is about on par with VMA and Arc 4 is harder than the solo arena Trifectas tbh. I kinda like Arc 4 actually. Wish I could play it more often to get the hang of it better, but it takes so long to get there.
HalfDragoness wrote: »I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."
HalfDragoness wrote: »I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."
This is perfectly reasonable, but will probably not happen. The thing that I find frustrating is that us console peasants can't use the armory assistant in EA, but PC folks can use any number of add-ons to streamline the ability to swap gear on the fly. I would love to have a trash mob build, a "there might be a marauder popping up soon" build, and a Tho'at build, but no....
Things I would love to see:
1.) Save feature with no leaderboard associated. I don't want to constantly have to do the first couple of arcs to be able to work on getting better at later arcs. It's just a matter of time, and constantly having to slog through arcs 1-4 is time wasted. I don't care about the underwhelming leaderboard rewards, but would love to focus more on getting better and experimenting with different builds.
2.) LET US USE THE ARMORY ASSISTANT!!! I'll be happy to buy more slots as needed.
Necrotech_Master wrote: »HalfDragoness wrote: »I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."
This is perfectly reasonable, but will probably not happen. The thing that I find frustrating is that us console peasants can't use the armory assistant in EA, but PC folks can use any number of add-ons to streamline the ability to swap gear on the fly. I would love to have a trash mob build, a "there might be a marauder popping up soon" build, and a Tho'at build, but no....
Things I would love to see:
1.) Save feature with no leaderboard associated. I don't want to constantly have to do the first couple of arcs to be able to work on getting better at later arcs. It's just a matter of time, and constantly having to slog through arcs 1-4 is time wasted. I don't care about the underwhelming leaderboard rewards, but would love to focus more on getting better and experimenting with different builds.
2.) LET US USE THE ARMORY ASSISTANT!!! I'll be happy to buy more slots as needed.
if you dont like slogging through arcs 1-4, thats what an "arc skip" feature would be for, saving means you still have to progress through those 4 arcs anyway
i dont see a save to really matter much, as you say you could spend time "slogging" through the first 4 arcs then you save, come back later start arc 5 and lose all your threads to who knows what so your run ends in like 10 min after you "restart" from the save
so i dont see saving as much of a point, but i fully support some kind of mechanic to allow you to skip arcs, giving you a random selection of visions for all arcs you skipped, then you could start at say the highest arc you cleared (so if you cleared arc 8 you could start from arc 9)
i agree some of the deep runs can get long (my runs into arc 9 and 10 have been about 6 hours), and if your just after the challenge, i support adding an arc skip that you can purchase with archive currency to start your next run at a higher arc (forgoing all of the drops from skipped arcs and you get randomly selected visions for each arc you skipped)
boi_anachronism_ wrote: »Necrotech_Master wrote: »HalfDragoness wrote: »I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."
This is perfectly reasonable, but will probably not happen. The thing that I find frustrating is that us console peasants can't use the armory assistant in EA, but PC folks can use any number of add-ons to streamline the ability to swap gear on the fly. I would love to have a trash mob build, a "there might be a marauder popping up soon" build, and a Tho'at build, but no....
Things I would love to see:
1.) Save feature with no leaderboard associated. I don't want to constantly have to do the first couple of arcs to be able to work on getting better at later arcs. It's just a matter of time, and constantly having to slog through arcs 1-4 is time wasted. I don't care about the underwhelming leaderboard rewards, but would love to focus more on getting better and experimenting with different builds.
2.) LET US USE THE ARMORY ASSISTANT!!! I'll be happy to buy more slots as needed.
if you dont like slogging through arcs 1-4, thats what an "arc skip" feature would be for, saving means you still have to progress through those 4 arcs anyway
i dont see a save to really matter much, as you say you could spend time "slogging" through the first 4 arcs then you save, come back later start arc 5 and lose all your threads to who knows what so your run ends in like 10 min after you "restart" from the save
so i dont see saving as much of a point, but i fully support some kind of mechanic to allow you to skip arcs, giving you a random selection of visions for all arcs you skipped, then you could start at say the highest arc you cleared (so if you cleared arc 8 you could start from arc 9)
i agree some of the deep runs can get long (my runs into arc 9 and 10 have been about 6 hours), and if your just after the challenge, i support adding an arc skip that you can purchase with archive currency to start your next run at a higher arc (forgoing all of the drops from skipped arcs and you get randomly selected visions for each arc you skipped)
Cant say id use a skip feature that got randomized visions. I generally reset by the end of arc 3 if i dont get anything decent. With my luck id end up with 4 stacks of command lol thats if im going for long run. I normally do that with a friend though. Its about 2hrs to mid arc 7.
Necrotech_Master wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »
I find the Infinite Archive to be very challenging. I've done all the right things to succeed but still haven't made it past Arc 3.
What I meant is that Arc 4 and up is really hard, and the challenge on Arc 3 is a bit higher than slight. There's a reason that Arc 3 and up are leaderboard level content.
I think Arc 3 is about on par with VMA and Arc 4 is harder than the solo arena Trifectas tbh. I kinda like Arc 4 actually. Wish I could play it more often to get the hang of it better, but it takes so long to get there.
i dont really feel like it starts to get really hard until arc 5 or 6
definitely recommended to have a more tank oriented setup by arc 4 though
with a 2 person group my avg time to clear arc 4 is usually between 1 hour 45 min and 2 hours 15 min, usually depending on vision/verse choices up to that point, after that it slows down significantly, and usually a run to like arc 8-9 is about 5-6 hours
spartaxoxo wrote: »Necrotech_Master wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »
I find the Infinite Archive to be very challenging. I've done all the right things to succeed but still haven't made it past Arc 3.
What I meant is that Arc 4 and up is really hard, and the challenge on Arc 3 is a bit higher than slight. There's a reason that Arc 3 and up are leaderboard level content.
I think Arc 3 is about on par with VMA and Arc 4 is harder than the solo arena Trifectas tbh. I kinda like Arc 4 actually. Wish I could play it more often to get the hang of it better, but it takes so long to get there.
i dont really feel like it starts to get really hard until arc 5 or 6
definitely recommended to have a more tank oriented setup by arc 4 though
with a 2 person group my avg time to clear arc 4 is usually between 1 hour 45 min and 2 hours 15 min, usually depending on vision/verse choices up to that point, after that it slows down significantly, and usually a run to like arc 8-9 is about 5-6 hours
I don't do it with a 2 person group, so that's probably part of it why I think it starts getting hard in arc 4. I usually do it solo. Arc 4 is still leaderboard content on PlayStation. So, I think by the most objective measurement that we have available to us, that's definitely where it starts for those of us on console. It's great that it's not hard for you until Arc 5 or 6 though!
Necrotech_Master wrote: »boi_anachronism_ wrote: »Necrotech_Master wrote: »HalfDragoness wrote: »I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."
This is perfectly reasonable, but will probably not happen. The thing that I find frustrating is that us console peasants can't use the armory assistant in EA, but PC folks can use any number of add-ons to streamline the ability to swap gear on the fly. I would love to have a trash mob build, a "there might be a marauder popping up soon" build, and a Tho'at build, but no....
Things I would love to see:
1.) Save feature with no leaderboard associated. I don't want to constantly have to do the first couple of arcs to be able to work on getting better at later arcs. It's just a matter of time, and constantly having to slog through arcs 1-4 is time wasted. I don't care about the underwhelming leaderboard rewards, but would love to focus more on getting better and experimenting with different builds.
2.) LET US USE THE ARMORY ASSISTANT!!! I'll be happy to buy more slots as needed.
if you dont like slogging through arcs 1-4, thats what an "arc skip" feature would be for, saving means you still have to progress through those 4 arcs anyway
i dont see a save to really matter much, as you say you could spend time "slogging" through the first 4 arcs then you save, come back later start arc 5 and lose all your threads to who knows what so your run ends in like 10 min after you "restart" from the save
so i dont see saving as much of a point, but i fully support some kind of mechanic to allow you to skip arcs, giving you a random selection of visions for all arcs you skipped, then you could start at say the highest arc you cleared (so if you cleared arc 8 you could start from arc 9)
i agree some of the deep runs can get long (my runs into arc 9 and 10 have been about 6 hours), and if your just after the challenge, i support adding an arc skip that you can purchase with archive currency to start your next run at a higher arc (forgoing all of the drops from skipped arcs and you get randomly selected visions for each arc you skipped)
Cant say id use a skip feature that got randomized visions. I generally reset by the end of arc 3 if i dont get anything decent. With my luck id end up with 4 stacks of command lol thats if im going for long run. I normally do that with a friend though. Its about 2hrs to mid arc 7.
it would be interesting to know what your running to get to arc 7 in 2 hours lol
im assuming double dps of course, but to clear arc 6 that is 90 stages, which if your mid arc 7 at 2 hours would be ~1 min per stage, including the ones with marauders, bosses, and tho'ats (and yes i know sometimes the bosses and tho'ats can melt with the right verses, but if you dont get them, you wont finish that fight in 1 minute at later arcs lol)
i usually run as a tank, with a dps partner so i can handle the bosses and marauders, but my dmg output will be awful without some focused efforts lol
boi_anachronism_ wrote: »Necrotech_Master wrote: »boi_anachronism_ wrote: »Necrotech_Master wrote: »HalfDragoness wrote: »I guess you could just replace everything I've previously said with "I would like there to be a way of saving progress because trying to get to the part to EA I want to work on takes an amount of time I don't often have all in one go."
This is perfectly reasonable, but will probably not happen. The thing that I find frustrating is that us console peasants can't use the armory assistant in EA, but PC folks can use any number of add-ons to streamline the ability to swap gear on the fly. I would love to have a trash mob build, a "there might be a marauder popping up soon" build, and a Tho'at build, but no....
Things I would love to see:
1.) Save feature with no leaderboard associated. I don't want to constantly have to do the first couple of arcs to be able to work on getting better at later arcs. It's just a matter of time, and constantly having to slog through arcs 1-4 is time wasted. I don't care about the underwhelming leaderboard rewards, but would love to focus more on getting better and experimenting with different builds.
2.) LET US USE THE ARMORY ASSISTANT!!! I'll be happy to buy more slots as needed.
if you dont like slogging through arcs 1-4, thats what an "arc skip" feature would be for, saving means you still have to progress through those 4 arcs anyway
i dont see a save to really matter much, as you say you could spend time "slogging" through the first 4 arcs then you save, come back later start arc 5 and lose all your threads to who knows what so your run ends in like 10 min after you "restart" from the save
so i dont see saving as much of a point, but i fully support some kind of mechanic to allow you to skip arcs, giving you a random selection of visions for all arcs you skipped, then you could start at say the highest arc you cleared (so if you cleared arc 8 you could start from arc 9)
i agree some of the deep runs can get long (my runs into arc 9 and 10 have been about 6 hours), and if your just after the challenge, i support adding an arc skip that you can purchase with archive currency to start your next run at a higher arc (forgoing all of the drops from skipped arcs and you get randomly selected visions for each arc you skipped)
Cant say id use a skip feature that got randomized visions. I generally reset by the end of arc 3 if i dont get anything decent. With my luck id end up with 4 stacks of command lol thats if im going for long run. I normally do that with a friend though. Its about 2hrs to mid arc 7.
it would be interesting to know what your running to get to arc 7 in 2 hours lol
im assuming double dps of course, but to clear arc 6 that is 90 stages, which if your mid arc 7 at 2 hours would be ~1 min per stage, including the ones with marauders, bosses, and tho'ats (and yes i know sometimes the bosses and tho'ats can melt with the right verses, but if you dont get them, you wont finish that fight in 1 minute at later arcs lol)
i usually run as a tank, with a dps partner so i can handle the bosses and marauders, but my dmg output will be awful without some focused efforts lol
Ive never counted the actual stages but if it is indeed 90 then a min per would be 1.5hrs. Also should be noted that with 2 experienced players arc 1- mid 3 trash pulls take seconds. Tho'at arc 1-2 she is down before even reaching the second floor. We also have specific strats as far as boss placement at the beinging of the fight which effectively stacks her with the atro in 3 onward. I dont have a single build, we both have multiple items, sets, ect we can swap out quickly as needed but as a baseline we both go full damage, as much aoe and dot as possible taking only offensive visions and verses until mid way through 4 unless something really good shows up.