Anyone have any thoughts on the Warden set? I wanted to be different and not farm the NB and DK sets first even though I agree they're the best.
I'm going to try the warden set in like some small-scale/BG situations. On paper it looks okay I think-- and kinda forces focus off spamming Polar Wind in favor of some more Green Balance abilities.
TheDarkRuler wrote: »Anyone have any thoughts on the Warden set? I wanted to be different and not farm the NB and DK sets first even though I agree they're the best.
I'm going to try the warden set in like some small-scale/BG situations. On paper it looks okay I think-- and kinda forces focus off spamming Polar Wind in favor of some more Green Balance abilities.
In a vacuum it might be ok but Pillager is straight better optioin for restoring Ultimate for your group.
The problem is that there already are established much stronger healer sets ingame.
TheDarkRuler wrote: »Anyone have any thoughts on the Warden set? I wanted to be different and not farm the NB and DK sets first even though I agree they're the best.
I'm going to try the warden set in like some small-scale/BG situations. On paper it looks okay I think-- and kinda forces focus off spamming Polar Wind in favor of some more Green Balance abilities.
In a vacuum it might be ok but Pillager is straight better optioin for restoring Ultimate for your group.
The problem is that there already are established much stronger healer sets ingame.
Hmm interesting. Thank you for that insight-- I don't know much about healer sets because I haven't dabbled with healing very much.
Still I'm pretty excited to try it. It isn't the brief periods of minor heroism that interest me, to be honest, it's the application of major cowardice to enemies that I find cool. Also I think the lesser bonuses on the set are pretty good.
I'm probably going to pair it with Rallying Cry. Will use rallying cry sword and shield on one bar and Ice Staff of Gardener of the Seasons on the other. I plan on block-healing a lot and using stam spores to overheal with. Depending on whether I decide to build into max HP or weapon damage I'll probably still use Arctic or Polar on the other bar. Polar would be better for triggering rallying cry but honestly I'm leaning towards Arctic. If I go full-blown healer I'll have plenty of heals to use... an AoE stun might be a lot more useful.
TheDarkRuler wrote: »TheDarkRuler wrote: »Anyone have any thoughts on the Warden set? I wanted to be different and not farm the NB and DK sets first even though I agree they're the best.
I'm going to try the warden set in like some small-scale/BG situations. On paper it looks okay I think-- and kinda forces focus off spamming Polar Wind in favor of some more Green Balance abilities.
In a vacuum it might be ok but Pillager is straight better optioin for restoring Ultimate for your group.
The problem is that there already are established much stronger healer sets ingame.
Hmm interesting. Thank you for that insight-- I don't know much about healer sets because I haven't dabbled with healing very much.
Still I'm pretty excited to try it. It isn't the brief periods of minor heroism that interest me, to be honest, it's the application of major cowardice to enemies that I find cool. Also I think the lesser bonuses on the set are pretty good.
I'm probably going to pair it with Rallying Cry. Will use rallying cry sword and shield on one bar and Ice Staff of Gardener of the Seasons on the other. I plan on block-healing a lot and using stam spores to overheal with. Depending on whether I decide to build into max HP or weapon damage I'll probably still use Arctic or Polar on the other bar. Polar would be better for triggering rallying cry but honestly I'm leaning towards Arctic. If I go full-blown healer I'll have plenty of heals to use... an AoE stun might be a lot more useful.
Rallying Cry only works in PVP areas, you aware of that?
I keep looking at the monolith of storms set wondering if there is just something with it we are all failing to see. I just can't reconcile how bad it is as being intended.
I keep looking at the monolith of storms set wondering if there is just something with it we are all failing to see. I just can't reconcile how bad it is as being intended.
The set requires you to use Storm Calling skills which is automatically going to handicap your build. Liquid Lightning is trash. Mages' Wrath is a mediocre execute. How did they anticipate we would go about effeciently proccing totems? Just run around spamming Mages Wrath for an AOE that ticks every 2 seconds and is only really viable if you have 3 totems up for the full 10 seconds? They really hyped up the new sets and then left us hanging.
TheDarkRuler wrote: »
At this point ZOS might as well delete 90% of the sets ingame.
Lets just all play Pillars of Nirn, Relequen etc.etc.
Tyrant_Tim wrote: »MudcrabAttack wrote: »As a nightblade main I’m confused…
How is it good?
Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.
Skills like…
- Swallow Soul
- Crippling Grasp
- Healthy Offering
- Siphoning Strikes
- Power Extraction
With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.
Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…
18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.
Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.
Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.
DrNukenstein wrote: »They all need to cook a little longer in the oven.
As 5 pieces they both provide less value than the average 5 piece from before ZOS got really careful about adding good new sets to the game, and are more specific in their application than the most jump through hoops damage sets you could possibly choose.
The 4 piece, one class set only, interesting 2-4 bonuses idea is great. I would never even consider proposing a different idea, because that is the best one anyone can come up.
zos please take these back and make them cool.
Tyrant_Tim wrote: »MudcrabAttack wrote: »As a nightblade main I’m confused…
How is it good?
Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.
Skills like…
- Swallow Soul
- Crippling Grasp
- Healthy Offering
- Siphoning Strikes
- Power Extraction
With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.
Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…
18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.
Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.
Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.
Idk about excel with. Soulcleaver can be useful for a healer. Im a OG rangeblade myself, and I have to say the only thing this set has done for me was make my heals insane.
Damage wise, the abilities that they are buffing lets look at swallow soul and cripple for example. These damage abilities are underperforming big time just stand alone. Which swallow counts as a HoT spammable so its only fair. Like i said the set makes the healing incredible. But the damage is still mid.
If they would've left it alone from pts, it would have been a lot more usable. They literally halved the stats. And because of that reason, set is now mid.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »MudcrabAttack wrote: »As a nightblade main I’m confused…
How is it good?
Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.
Skills like…
- Swallow Soul
- Crippling Grasp
- Healthy Offering
- Siphoning Strikes
- Power Extraction
With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.
Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…
18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.
Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.
Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.
Idk about excel with. Soulcleaver can be useful for a healer. Im a OG rangeblade myself, and I have to say the only thing this set has done for me was make my heals insane.
Damage wise, the abilities that they are buffing lets look at swallow soul and cripple for example. These damage abilities are underperforming big time just stand alone. Which swallow counts as a HoT spammable so its only fair. Like i said the set makes the healing incredible. But the damage is still mid.
If they would've left it alone from pts, it would have been a lot more usable. They literally halved the stats. And because of that reason, set is now mid.
So would you say the set is mid, or the abilities that are being affected are? Because I can agree Cripple is feeling a little… well… crippled.
Not quite sure Swallow Soul is doing poorly with it, nor any of the other heavily loaded skills on Nightblade’s kit.
On the stand-alone tool-tip; a basic Swallow Soul hits for 2160, and a basic Concealed Weapon hits for 2323. When you consider this, you can find the percentage difference between the two…
So that tells us that Swallow Soul stand-alone is 92.9% of Concealed Weapon.
With the Major Berserk from Concealed, it puts the skill at 2555 instead of 2323, as 10% of 2323 is 232 and the comparison now becomes this…
Rounding up, it puts Swallow Soul at a difference of 15% less than Concealed Weapon, but with a self heal baked into it to make up for that 10% damage difference from Major Berserk.
Soulcleaver adds on 18%, so it pushes past Concealed by 3%, which when comparing it to Essence Thief with Concealed lands it at 7% less than a Melee Spammable at Ranged while healing you the whole time, and that heal multiplies after the damage, which is why it’s healing you for so much.
Now I keep comparing the two sets because they both function very similar, they both help fill your health bar, they both help with sustain, and they both increase your damage.
Personally, I think that the healing and cost reduction alone carries your defense while the additional 18% damage to your Siphoning skills is an added bonus that makes Swallow Soul much better off than other class ranged spammables, excluding Crystal Fragments which is amazing due to it’s proc.
Twohothardware wrote: »I expected the class specific EA sets when they were first announced to be clear meta choices to give our loadouts a shakeup and to really define the strengths between classes.
Instead we got some watered down class sets that provide minor buffs or produce some minor damage proc that isn’t worth choosing over the existing non class sets.
Tyrant_Tim wrote: »Tyrant_Tim wrote: »MudcrabAttack wrote: »As a nightblade main I’m confused…
How is it good?
Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.
Skills like…
- Swallow Soul
- Crippling Grasp
- Healthy Offering
- Siphoning Strikes
- Power Extraction
With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.
Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…
18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.
Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.
Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.
Idk about excel with. Soulcleaver can be useful for a healer. Im a OG rangeblade myself, and I have to say the only thing this set has done for me was make my heals insane.
Damage wise, the abilities that they are buffing lets look at swallow soul and cripple for example. These damage abilities are underperforming big time just stand alone. Which swallow counts as a HoT spammable so its only fair. Like i said the set makes the healing incredible. But the damage is still mid.
If they would've left it alone from pts, it would have been a lot more usable. They literally halved the stats. And because of that reason, set is now mid.
So would you say the set is mid, or the abilities that are being affected are? Because I can agree Cripple is feeling a little… well… crippled.
Not quite sure Swallow Soul is doing poorly with it, nor any of the other heavily loaded skills on Nightblade’s kit.
On the stand-alone tool-tip; a basic Swallow Soul hits for 2160, and a basic Concealed Weapon hits for 2323. When you consider this, you can find the percentage difference between the two…
So that tells us that Swallow Soul stand-alone is 92.9% of Concealed Weapon.
With the Major Berserk from Concealed, it puts the skill at 2555 instead of 2323, as 10% of 2323 is 232 and the comparison now becomes this…
Rounding up, it puts Swallow Soul at a difference of 15% less than Concealed Weapon, but with a self heal baked into it to make up for that 10% damage difference from Major Berserk.
Soulcleaver adds on 18%, so it pushes past Concealed by 3%, which when comparing it to Essence Thief with Concealed lands it at 7% less than a Melee Spammable at Ranged while healing you the whole time, and that heal multiplies after the damage, which is why it’s healing you for so much.
Now I keep comparing the two sets because they both function very similar, they both help fill your health bar, they both help with sustain, and they both increase your damage.
Personally, I think that the healing and cost reduction alone carries your defense while the additional 18% damage to your Siphoning skills is an added bonus that makes Swallow Soul much better off than other class ranged spammables, excluding Crystal Fragments which is amazing due to it’s proc.
Swallow soul or the other siphoning abilities dont need more defense. It needs more damage. The set doesn't calculate as well now that its been nerfed.
Mind you it was like 36% on all those stats pre nerf
BXR_Lonestar wrote: »Twohothardware wrote: »I expected the class specific EA sets when they were first announced to be clear meta choices to give our loadouts a shakeup and to really define the strengths between classes.
Instead we got some watered down class sets that provide minor buffs or produce some minor damage proc that isn’t worth choosing over the existing non class sets.
They clearly had no vision when it comes to the class set design. I was hoping that these would give unique augmentations to certain skill trees to really emphasize a character's role, but instead, we got a ton of garbage TBH. The only reason the DK set ends up being good is because it is NEVER a bad thing to be able to use your ultimate more. If it wasn't for that general principal, the DK set would be pretty "meh" too.
Necrotech_Master wrote: »Tyrant_Tim wrote: »Tyrant_Tim wrote: »MudcrabAttack wrote: »As a nightblade main I’m confused…
How is it good?
Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.
Skills like…
- Swallow Soul
- Crippling Grasp
- Healthy Offering
- Siphoning Strikes
- Power Extraction
With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.
Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…
18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.
Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.
Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.
Idk about excel with. Soulcleaver can be useful for a healer. Im a OG rangeblade myself, and I have to say the only thing this set has done for me was make my heals insane.
Damage wise, the abilities that they are buffing lets look at swallow soul and cripple for example. These damage abilities are underperforming big time just stand alone. Which swallow counts as a HoT spammable so its only fair. Like i said the set makes the healing incredible. But the damage is still mid.
If they would've left it alone from pts, it would have been a lot more usable. They literally halved the stats. And because of that reason, set is now mid.
So would you say the set is mid, or the abilities that are being affected are? Because I can agree Cripple is feeling a little… well… crippled.
Not quite sure Swallow Soul is doing poorly with it, nor any of the other heavily loaded skills on Nightblade’s kit.
On the stand-alone tool-tip; a basic Swallow Soul hits for 2160, and a basic Concealed Weapon hits for 2323. When you consider this, you can find the percentage difference between the two…
So that tells us that Swallow Soul stand-alone is 92.9% of Concealed Weapon.
With the Major Berserk from Concealed, it puts the skill at 2555 instead of 2323, as 10% of 2323 is 232 and the comparison now becomes this…
Rounding up, it puts Swallow Soul at a difference of 15% less than Concealed Weapon, but with a self heal baked into it to make up for that 10% damage difference from Major Berserk.
Soulcleaver adds on 18%, so it pushes past Concealed by 3%, which when comparing it to Essence Thief with Concealed lands it at 7% less than a Melee Spammable at Ranged while healing you the whole time, and that heal multiplies after the damage, which is why it’s healing you for so much.
Now I keep comparing the two sets because they both function very similar, they both help fill your health bar, they both help with sustain, and they both increase your damage.
Personally, I think that the healing and cost reduction alone carries your defense while the additional 18% damage to your Siphoning skills is an added bonus that makes Swallow Soul much better off than other class ranged spammables, excluding Crystal Fragments which is amazing due to it’s proc.
Swallow soul or the other siphoning abilities dont need more defense. It needs more damage. The set doesn't calculate as well now that its been nerfed.
Mind you it was like 36% on all those stats pre nerf
it was only 36% if you had 200+ ultimate stored, it was a scaling bonus prior to the change
the current version gives you the flat 18% bonus regardless how much ultimate you have and actually buffs the tether ultimate (the original version did not buff the ultimate at all)
Araneae6537 wrote: »Might the Nightblade set be useful for a healer? Not BiS probably, but maybe good enough for vet dungeon runs?
MidniteOwl1913 wrote: »Araneae6537 wrote: »Might the Nightblade set be useful for a healer? Not BiS probably, but maybe good enough for vet dungeon runs?
Maybe, but why? There are better sets that don't take hours and hours to get... I guess if you are running it anyway...
I have the DK set and put it on one of my DragonKnights just because I have it... It's okay, just okay.
Tyrant_Tim wrote: »Necrotech_Master wrote: »Tyrant_Tim wrote: »Tyrant_Tim wrote: »MudcrabAttack wrote: »As a nightblade main I’m confused…
How is it good?
Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.
Skills like…
- Swallow Soul
- Crippling Grasp
- Healthy Offering
- Siphoning Strikes
- Power Extraction
With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.
Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…
18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.
Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.
Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.
Idk about excel with. Soulcleaver can be useful for a healer. Im a OG rangeblade myself, and I have to say the only thing this set has done for me was make my heals insane.
Damage wise, the abilities that they are buffing lets look at swallow soul and cripple for example. These damage abilities are underperforming big time just stand alone. Which swallow counts as a HoT spammable so its only fair. Like i said the set makes the healing incredible. But the damage is still mid.
If they would've left it alone from pts, it would have been a lot more usable. They literally halved the stats. And because of that reason, set is now mid.
So would you say the set is mid, or the abilities that are being affected are? Because I can agree Cripple is feeling a little… well… crippled.
Not quite sure Swallow Soul is doing poorly with it, nor any of the other heavily loaded skills on Nightblade’s kit.
On the stand-alone tool-tip; a basic Swallow Soul hits for 2160, and a basic Concealed Weapon hits for 2323. When you consider this, you can find the percentage difference between the two…
So that tells us that Swallow Soul stand-alone is 92.9% of Concealed Weapon.
With the Major Berserk from Concealed, it puts the skill at 2555 instead of 2323, as 10% of 2323 is 232 and the comparison now becomes this…
Rounding up, it puts Swallow Soul at a difference of 15% less than Concealed Weapon, but with a self heal baked into it to make up for that 10% damage difference from Major Berserk.
Soulcleaver adds on 18%, so it pushes past Concealed by 3%, which when comparing it to Essence Thief with Concealed lands it at 7% less than a Melee Spammable at Ranged while healing you the whole time, and that heal multiplies after the damage, which is why it’s healing you for so much.
Now I keep comparing the two sets because they both function very similar, they both help fill your health bar, they both help with sustain, and they both increase your damage.
Personally, I think that the healing and cost reduction alone carries your defense while the additional 18% damage to your Siphoning skills is an added bonus that makes Swallow Soul much better off than other class ranged spammables, excluding Crystal Fragments which is amazing due to it’s proc.
Swallow soul or the other siphoning abilities dont need more defense. It needs more damage. The set doesn't calculate as well now that its been nerfed.
Mind you it was like 36% on all those stats pre nerf
it was only 36% if you had 200+ ultimate stored, it was a scaling bonus prior to the change
the current version gives you the flat 18% bonus regardless how much ultimate you have and actually buffs the tether ultimate (the original version did not buff the ultimate at all)
Can you confirm that the new iteration also affects the ultimate?
I haven’t had the time to farm the set out, otherwise I would test it myself.
Soulcleaver:
- This set’s bonuses to damage and healing done with Siphoning abilities no longer scale based on your Ultimate, and instead offer a flat 18% increase in damage and healing done and Cost Reduction for Siphoning abilities.
- This set no longer requires you to actively have 20 Ultimate to gain its effects (including the Ultimate drain). As such, this set now also applies to the Ultimate abilities from the Siphoning skill line.