Maintenance for the week of September 29:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
· PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Is any of the Archive sets worth considering?

  • Mansquito
    Mansquito
    ✭✭✭
    Templar one would make far more sense if it was for the Aedric Spear skill line, it makes zero sense on Dawn's Wrath in my opinion - building up 40 stacks on a skill line with no spammable? Really silly, especially when Sweeps/Jabs is in dire need of love.

    DK and NB ones are decent and as always, for the two classes (excluding P2W Arcanist) that just don't need more help. Give Necro, Templar, Magsorc some love.
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    Anyone have any thoughts on the Warden set? I wanted to be different and not farm the NB and DK sets first even though I agree they're the best.

    I'm going to try the warden set in like some small-scale/BG situations. On paper it looks okay I think-- and kinda forces focus off spamming Polar Wind in favor of some more Green Balance abilities.
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭
    I tried the DK one and thought it was meh. Kind of a disappointment really given the hype and the effort needed to get it.
    PS5/NA
  • TheDarkRuler
    TheDarkRuler
    ✭✭✭✭✭
    OBJnoob wrote: »
    Anyone have any thoughts on the Warden set? I wanted to be different and not farm the NB and DK sets first even though I agree they're the best.

    I'm going to try the warden set in like some small-scale/BG situations. On paper it looks okay I think-- and kinda forces focus off spamming Polar Wind in favor of some more Green Balance abilities.

    In a vacuum it might be ok but Pillager is straight better optioin for restoring Ultimate for your group.
    The problem is that there already are established much stronger healer sets ingame.
  • mmtaniac
    mmtaniac
    ✭✭✭✭✭
    Templar one need changes.
    1. Too many stacks.
    2. Not enough bonus for 1 stack.
    3. Stacking takes too much time.
    4. Resource regen should be both + templar skills from dawns wrath should work similiar to arcanist one. Cost scale from max best resource.
    5. Reward is strong but process is too hard and too long compared to reward.
    6. Dawn's wrath abilities need changes to make process acceptable. Current ones are just weak and bad. Only 2morphs are acceptable Solar barrage and Living Dark other skills are just bad and weak. Dawn's wrath passiives need rework to make those skills usable too.
    Edited by mmtaniac on December 4, 2023 10:06AM
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    The Arc set can be very strong on a Chakrams build. You can get 50% uptime on all three effects with relative ease, or closer to 80% uptime or more on Major Protection if you save your crux. Giving high uptime on Major Protection is pretty nuts in PvP.
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    OBJnoob wrote: »
    Anyone have any thoughts on the Warden set? I wanted to be different and not farm the NB and DK sets first even though I agree they're the best.

    I'm going to try the warden set in like some small-scale/BG situations. On paper it looks okay I think-- and kinda forces focus off spamming Polar Wind in favor of some more Green Balance abilities.

    In a vacuum it might be ok but Pillager is straight better optioin for restoring Ultimate for your group.
    The problem is that there already are established much stronger healer sets ingame.

    Hmm interesting. Thank you for that insight-- I don't know much about healer sets because I haven't dabbled with healing very much.

    Still I'm pretty excited to try it. It isn't the brief periods of minor heroism that interest me, to be honest, it's the application of major cowardice to enemies that I find cool. Also I think the lesser bonuses on the set are pretty good.

    I'm probably going to pair it with Rallying Cry. Will use rallying cry sword and shield on one bar and Ice Staff of Gardener of the Seasons on the other. I plan on block-healing a lot and using stam spores to overheal with. Depending on whether I decide to build into max HP or weapon damage I'll probably still use Arctic or Polar on the other bar. Polar would be better for triggering rallying cry but honestly I'm leaning towards Arctic. If I go full-blown healer I'll have plenty of heals to use... an AoE stun might be a lot more useful.
  • TheDarkRuler
    TheDarkRuler
    ✭✭✭✭✭
    OBJnoob wrote: »
    OBJnoob wrote: »
    Anyone have any thoughts on the Warden set? I wanted to be different and not farm the NB and DK sets first even though I agree they're the best.

    I'm going to try the warden set in like some small-scale/BG situations. On paper it looks okay I think-- and kinda forces focus off spamming Polar Wind in favor of some more Green Balance abilities.

    In a vacuum it might be ok but Pillager is straight better optioin for restoring Ultimate for your group.
    The problem is that there already are established much stronger healer sets ingame.

    Hmm interesting. Thank you for that insight-- I don't know much about healer sets because I haven't dabbled with healing very much.

    Still I'm pretty excited to try it. It isn't the brief periods of minor heroism that interest me, to be honest, it's the application of major cowardice to enemies that I find cool. Also I think the lesser bonuses on the set are pretty good.

    I'm probably going to pair it with Rallying Cry. Will use rallying cry sword and shield on one bar and Ice Staff of Gardener of the Seasons on the other. I plan on block-healing a lot and using stam spores to overheal with. Depending on whether I decide to build into max HP or weapon damage I'll probably still use Arctic or Polar on the other bar. Polar would be better for triggering rallying cry but honestly I'm leaning towards Arctic. If I go full-blown healer I'll have plenty of heals to use... an AoE stun might be a lot more useful.

    Rallying Cry only works in PVP areas, you aware of that?
  • Tyrant_Tim
    Tyrant_Tim
    ✭✭✭✭✭
    ✭✭
    OBJnoob wrote: »
    OBJnoob wrote: »
    Anyone have any thoughts on the Warden set? I wanted to be different and not farm the NB and DK sets first even though I agree they're the best.

    I'm going to try the warden set in like some small-scale/BG situations. On paper it looks okay I think-- and kinda forces focus off spamming Polar Wind in favor of some more Green Balance abilities.

    In a vacuum it might be ok but Pillager is straight better optioin for restoring Ultimate for your group.
    The problem is that there already are established much stronger healer sets ingame.

    Hmm interesting. Thank you for that insight-- I don't know much about healer sets because I haven't dabbled with healing very much.

    Still I'm pretty excited to try it. It isn't the brief periods of minor heroism that interest me, to be honest, it's the application of major cowardice to enemies that I find cool. Also I think the lesser bonuses on the set are pretty good.

    I'm probably going to pair it with Rallying Cry. Will use rallying cry sword and shield on one bar and Ice Staff of Gardener of the Seasons on the other. I plan on block-healing a lot and using stam spores to overheal with. Depending on whether I decide to build into max HP or weapon damage I'll probably still use Arctic or Polar on the other bar. Polar would be better for triggering rallying cry but honestly I'm leaning towards Arctic. If I go full-blown healer I'll have plenty of heals to use... an AoE stun might be a lot more useful.

    Rallying Cry only works in PVP areas, you aware of that?

    Yeah, I’m sure he is. I don’t think anyone is looking at any of these sets seriously from a PvE perspective given that there are obvious better options, whereas in PvP experimenting on a build is much more possible.
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    Yes I'm aware :) I'm not putting together an EA build I'm going to use Gardener of Seasons for healing battlegrounds.
  • CGPsaint
    CGPsaint
    ✭✭✭✭✭
    ✭✭
    jaws343 wrote: »
    I keep looking at the monolith of storms set wondering if there is just something with it we are all failing to see. I just can't reconcile how bad it is as being intended.

    The set requires you to use Storm Calling skills which is automatically going to handicap your build. Liquid Lightning is trash. Mages' Wrath is a mediocre execute. How did they anticipate we would go about effeciently proccing totems? Just run around spamming Mages Wrath for an AOE that ticks every 2 seconds and is only really viable if you have 3 totems up for the full 10 seconds? They really hyped up the new sets and then left us hanging.

  • TheDarkRuler
    TheDarkRuler
    ✭✭✭✭✭
    CGPsaint wrote: »
    jaws343 wrote: »
    I keep looking at the monolith of storms set wondering if there is just something with it we are all failing to see. I just can't reconcile how bad it is as being intended.

    The set requires you to use Storm Calling skills which is automatically going to handicap your build. Liquid Lightning is trash. Mages' Wrath is a mediocre execute. How did they anticipate we would go about effeciently proccing totems? Just run around spamming Mages Wrath for an AOE that ticks every 2 seconds and is only really viable if you have 3 totems up for the full 10 seconds? They really hyped up the new sets and then left us hanging.

    Also even if you have three totems and interconnected electrocuting "beams" between them, they can only take damage from one. If they would take at least the full dps, it could be considered niche...
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    Monolith of Storms was sort of fun at first. Setting it up on rams and other choke points was pretty meh. Even spamming execute on people from range, and getting lucky with the placement, you still don't see it making a difference. Attro ult, Streak, Boundless, and Endless Fury and the first monolith is barely up long enough to get an effective 3 way chain going.

    It's more like a Daedric fence post than a monolith, so the visuals match the effectiveness.
    Fear is the Mindkiller
  • AnduinTryggva
    AnduinTryggva
    ✭✭✭✭✭
    ✭✭
    Jaraal wrote: »
    Is any of the Archive sets worth considering?

    No.

    At this point ZOS might as well delete 90% of the sets ingame.
    Lets just all play Pillars of Nirn, Relequen etc.etc.

    To be honest, that might just be a good idea.

    If I run dungeons I mostly run them for the motifs and HATE it running it for the sets. I am actually pretty happy that unlike in the past we don't have to start farming them with each new DLC.

    I understand that they need some inticement for players to run certain trials. But there are other ways and much more rewarding ones than the hunt for the latest meta set.
  • FoJul
    FoJul
    ✭✭✭✭
    Tyrant_Tim wrote: »
    As a nightblade main I’m confused…

    How is it good?

    Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.

    Skills like…
    • Swallow Soul
    • Crippling Grasp
    • Healthy Offering
    • Siphoning Strikes
    • Power Extraction

    With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.

    Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…

    bwncwhspnml0.jpeg

    18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.

    Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.

    Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.

    Idk about excel with. Soulcleaver can be useful for a healer. Im a OG rangeblade myself, and I have to say the only thing this set has done for me was make my heals insane.

    Damage wise, the abilities that they are buffing lets look at swallow soul and cripple for example. These damage abilities are underperforming big time just stand alone. Which swallow counts as a HoT spammable so its only fair. Like i said the set makes the healing incredible. But the damage is still mid.

    If they would've left it alone from pts, it would have been a lot more usable. They literally halved the stats. And because of that reason, set is now mid.

  • DrNukenstein
    DrNukenstein
    ✭✭✭✭✭
    They all need to cook a little longer in the oven.

    As 5 pieces they both provide less value than the average 5 piece from before ZOS got really careful about adding good new sets to the game, and are more specific in their application than the most jump through hoops damage sets you could possibly choose.

    The 4 piece, one class set only, interesting 2-4 bonuses idea is great. I would never even consider proposing a different idea, because that is the best one anyone can come up.

    @zos please take these back and make them cool.


  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    They all need to cook a little longer in the oven.

    As 5 pieces they both provide less value than the average 5 piece from before ZOS got really careful about adding good new sets to the game, and are more specific in their application than the most jump through hoops damage sets you could possibly choose.

    The 4 piece, one class set only, interesting 2-4 bonuses idea is great. I would never even consider proposing a different idea, because that is the best one anyone can come up.

    zos please take these back and make them cool.


    i think this is kind of along the lines, very few of the new class sets actually synergize with the skill line they are buffing
    • the NB, DK, arcanist ones work pretty decently on certain builds
    • the necromancer one is OK, but its far from powerful
    • the sorc set is a "what were you thinking"
    • the templar one would have been much better set up this way for the spear tree than the dawns wrath, where the only effective "spammable" to get stacks quickly enough is jesus beam (on single target/more control where the nova hits), or reflective light (multi target/less control where the nova hits)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Tyrant_Tim
    Tyrant_Tim
    ✭✭✭✭✭
    ✭✭
    FoJul wrote: »
    Tyrant_Tim wrote: »
    As a nightblade main I’m confused…

    How is it good?

    Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.

    Skills like…
    • Swallow Soul
    • Crippling Grasp
    • Healthy Offering
    • Siphoning Strikes
    • Power Extraction

    With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.

    Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…

    bwncwhspnml0.jpeg

    18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.

    Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.

    Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.

    Idk about excel with. Soulcleaver can be useful for a healer. Im a OG rangeblade myself, and I have to say the only thing this set has done for me was make my heals insane.

    Damage wise, the abilities that they are buffing lets look at swallow soul and cripple for example. These damage abilities are underperforming big time just stand alone. Which swallow counts as a HoT spammable so its only fair. Like i said the set makes the healing incredible. But the damage is still mid.

    If they would've left it alone from pts, it would have been a lot more usable. They literally halved the stats. And because of that reason, set is now mid.

    So would you say the set is mid, or the abilities that are being affected are? Because I can agree Cripple is feeling a little… well… crippled.

    Not quite sure Swallow Soul is doing poorly with it, nor any of the other heavily loaded skills on Nightblade’s kit.

    On the stand-alone tool-tip; a basic Swallow Soul hits for 2160, and a basic Concealed Weapon hits for 2323. When you consider this, you can find the percentage difference between the two…

    23sji2bcbeg0.jpeg
    So that tells us that Swallow Soul stand-alone is 92.9% of Concealed Weapon.

    With the Major Berserk from Concealed, it puts the skill at 2555 instead of 2323, as 10% of 2323 is 232 and the comparison now becomes this…

    b0gpfjh8qrcy.jpeg
    Rounding up, it puts Swallow Soul at a difference of 15% less than Concealed Weapon, but with a self heal baked into it to make up for that 10% damage difference from Major Berserk.

    Soulcleaver adds on 18%, so it pushes past Concealed by 3%, which when comparing it to Essence Thief with Concealed lands it at 7% less than a Melee Spammable at Ranged while healing you the whole time, and that heal multiplies after the damage, which is why it’s healing you for so much.

    Now I keep comparing the two sets because they both function very similar, they both help fill your health bar, they both help with sustain, and they both increase your damage.

    Personally, I think that the healing and cost reduction alone carries your defense while the additional 18% damage to your Siphoning skills is an added bonus that makes Swallow Soul much better off than other class ranged spammables, excluding Crystal Fragments which is amazing due to it’s proc.
  • FoJul
    FoJul
    ✭✭✭✭
    Tyrant_Tim wrote: »
    FoJul wrote: »
    Tyrant_Tim wrote: »
    As a nightblade main I’m confused…

    How is it good?

    Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.

    Skills like…
    • Swallow Soul
    • Crippling Grasp
    • Healthy Offering
    • Siphoning Strikes
    • Power Extraction

    With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.

    Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…

    bwncwhspnml0.jpeg

    18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.

    Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.

    Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.

    Idk about excel with. Soulcleaver can be useful for a healer. Im a OG rangeblade myself, and I have to say the only thing this set has done for me was make my heals insane.

    Damage wise, the abilities that they are buffing lets look at swallow soul and cripple for example. These damage abilities are underperforming big time just stand alone. Which swallow counts as a HoT spammable so its only fair. Like i said the set makes the healing incredible. But the damage is still mid.

    If they would've left it alone from pts, it would have been a lot more usable. They literally halved the stats. And because of that reason, set is now mid.

    So would you say the set is mid, or the abilities that are being affected are? Because I can agree Cripple is feeling a little… well… crippled.

    Not quite sure Swallow Soul is doing poorly with it, nor any of the other heavily loaded skills on Nightblade’s kit.

    On the stand-alone tool-tip; a basic Swallow Soul hits for 2160, and a basic Concealed Weapon hits for 2323. When you consider this, you can find the percentage difference between the two…

    23sji2bcbeg0.jpeg
    So that tells us that Swallow Soul stand-alone is 92.9% of Concealed Weapon.

    With the Major Berserk from Concealed, it puts the skill at 2555 instead of 2323, as 10% of 2323 is 232 and the comparison now becomes this…

    b0gpfjh8qrcy.jpeg
    Rounding up, it puts Swallow Soul at a difference of 15% less than Concealed Weapon, but with a self heal baked into it to make up for that 10% damage difference from Major Berserk.

    Soulcleaver adds on 18%, so it pushes past Concealed by 3%, which when comparing it to Essence Thief with Concealed lands it at 7% less than a Melee Spammable at Ranged while healing you the whole time, and that heal multiplies after the damage, which is why it’s healing you for so much.

    Now I keep comparing the two sets because they both function very similar, they both help fill your health bar, they both help with sustain, and they both increase your damage.

    Personally, I think that the healing and cost reduction alone carries your defense while the additional 18% damage to your Siphoning skills is an added bonus that makes Swallow Soul much better off than other class ranged spammables, excluding Crystal Fragments which is amazing due to it’s proc.

    Swallow soul or the other siphoning abilities dont need more defense. It needs more damage. The set doesn't calculate as well now that its been nerfed.

    Mind you it was like 36% on all those stats pre nerf
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    I expected the class specific EA sets when they were first announced to be clear meta choices to give our loadouts a shakeup and to really define the strengths between classes.

    Instead we got some watered down class sets that provide minor buffs or produce some minor damage proc that isn’t worth choosing over the existing non class sets.



    They clearly had no vision when it comes to the class set design. I was hoping that these would give unique augmentations to certain skill trees to really emphasize a character's role, but instead, we got a ton of garbage TBH. The only reason the DK set ends up being good is because it is NEVER a bad thing to be able to use your ultimate more. If it wasn't for that general principal, the DK set would be pretty "meh" too.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    FoJul wrote: »
    Tyrant_Tim wrote: »
    FoJul wrote: »
    Tyrant_Tim wrote: »
    As a nightblade main I’m confused…

    How is it good?

    Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.

    Skills like…
    • Swallow Soul
    • Crippling Grasp
    • Healthy Offering
    • Siphoning Strikes
    • Power Extraction

    With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.

    Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…

    bwncwhspnml0.jpeg

    18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.

    Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.

    Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.

    Idk about excel with. Soulcleaver can be useful for a healer. Im a OG rangeblade myself, and I have to say the only thing this set has done for me was make my heals insane.

    Damage wise, the abilities that they are buffing lets look at swallow soul and cripple for example. These damage abilities are underperforming big time just stand alone. Which swallow counts as a HoT spammable so its only fair. Like i said the set makes the healing incredible. But the damage is still mid.

    If they would've left it alone from pts, it would have been a lot more usable. They literally halved the stats. And because of that reason, set is now mid.

    So would you say the set is mid, or the abilities that are being affected are? Because I can agree Cripple is feeling a little… well… crippled.

    Not quite sure Swallow Soul is doing poorly with it, nor any of the other heavily loaded skills on Nightblade’s kit.

    On the stand-alone tool-tip; a basic Swallow Soul hits for 2160, and a basic Concealed Weapon hits for 2323. When you consider this, you can find the percentage difference between the two…

    23sji2bcbeg0.jpeg
    So that tells us that Swallow Soul stand-alone is 92.9% of Concealed Weapon.

    With the Major Berserk from Concealed, it puts the skill at 2555 instead of 2323, as 10% of 2323 is 232 and the comparison now becomes this…

    b0gpfjh8qrcy.jpeg
    Rounding up, it puts Swallow Soul at a difference of 15% less than Concealed Weapon, but with a self heal baked into it to make up for that 10% damage difference from Major Berserk.

    Soulcleaver adds on 18%, so it pushes past Concealed by 3%, which when comparing it to Essence Thief with Concealed lands it at 7% less than a Melee Spammable at Ranged while healing you the whole time, and that heal multiplies after the damage, which is why it’s healing you for so much.

    Now I keep comparing the two sets because they both function very similar, they both help fill your health bar, they both help with sustain, and they both increase your damage.

    Personally, I think that the healing and cost reduction alone carries your defense while the additional 18% damage to your Siphoning skills is an added bonus that makes Swallow Soul much better off than other class ranged spammables, excluding Crystal Fragments which is amazing due to it’s proc.

    Swallow soul or the other siphoning abilities dont need more defense. It needs more damage. The set doesn't calculate as well now that its been nerfed.

    Mind you it was like 36% on all those stats pre nerf

    it was only 36% if you had 200+ ultimate stored, it was a scaling bonus prior to the change

    the current version gives you the flat 18% bonus regardless how much ultimate you have and actually buffs the tether ultimate (the original version did not buff the ultimate at all)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭
    I expected the class specific EA sets when they were first announced to be clear meta choices to give our loadouts a shakeup and to really define the strengths between classes.

    Instead we got some watered down class sets that provide minor buffs or produce some minor damage proc that isn’t worth choosing over the existing non class sets.



    They clearly had no vision when it comes to the class set design. I was hoping that these would give unique augmentations to certain skill trees to really emphasize a character's role, but instead, we got a ton of garbage TBH. The only reason the DK set ends up being good is because it is NEVER a bad thing to be able to use your ultimate more. If it wasn't for that general principal, the DK set would be pretty "meh" too.

    Yeah but there are other sets that do that. For all the hype they could have made sure the 5 piece set bonus was unique...
    PS5/NA
  • Tyrant_Tim
    Tyrant_Tim
    ✭✭✭✭✭
    ✭✭
    FoJul wrote: »
    Tyrant_Tim wrote: »
    FoJul wrote: »
    Tyrant_Tim wrote: »
    As a nightblade main I’m confused…

    How is it good?

    Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.

    Skills like…
    • Swallow Soul
    • Crippling Grasp
    • Healthy Offering
    • Siphoning Strikes
    • Power Extraction

    With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.

    Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…

    bwncwhspnml0.jpeg

    18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.

    Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.

    Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.

    Idk about excel with. Soulcleaver can be useful for a healer. Im a OG rangeblade myself, and I have to say the only thing this set has done for me was make my heals insane.

    Damage wise, the abilities that they are buffing lets look at swallow soul and cripple for example. These damage abilities are underperforming big time just stand alone. Which swallow counts as a HoT spammable so its only fair. Like i said the set makes the healing incredible. But the damage is still mid.

    If they would've left it alone from pts, it would have been a lot more usable. They literally halved the stats. And because of that reason, set is now mid.

    So would you say the set is mid, or the abilities that are being affected are? Because I can agree Cripple is feeling a little… well… crippled.

    Not quite sure Swallow Soul is doing poorly with it, nor any of the other heavily loaded skills on Nightblade’s kit.

    On the stand-alone tool-tip; a basic Swallow Soul hits for 2160, and a basic Concealed Weapon hits for 2323. When you consider this, you can find the percentage difference between the two…

    23sji2bcbeg0.jpeg
    So that tells us that Swallow Soul stand-alone is 92.9% of Concealed Weapon.

    With the Major Berserk from Concealed, it puts the skill at 2555 instead of 2323, as 10% of 2323 is 232 and the comparison now becomes this…

    b0gpfjh8qrcy.jpeg
    Rounding up, it puts Swallow Soul at a difference of 15% less than Concealed Weapon, but with a self heal baked into it to make up for that 10% damage difference from Major Berserk.

    Soulcleaver adds on 18%, so it pushes past Concealed by 3%, which when comparing it to Essence Thief with Concealed lands it at 7% less than a Melee Spammable at Ranged while healing you the whole time, and that heal multiplies after the damage, which is why it’s healing you for so much.

    Now I keep comparing the two sets because they both function very similar, they both help fill your health bar, they both help with sustain, and they both increase your damage.

    Personally, I think that the healing and cost reduction alone carries your defense while the additional 18% damage to your Siphoning skills is an added bonus that makes Swallow Soul much better off than other class ranged spammables, excluding Crystal Fragments which is amazing due to it’s proc.

    Swallow soul or the other siphoning abilities dont need more defense. It needs more damage. The set doesn't calculate as well now that its been nerfed.

    Mind you it was like 36% on all those stats pre nerf

    it was only 36% if you had 200+ ultimate stored, it was a scaling bonus prior to the change

    the current version gives you the flat 18% bonus regardless how much ultimate you have and actually buffs the tether ultimate (the original version did not buff the ultimate at all)

    Can you confirm that the new iteration also affects the ultimate?

    I haven’t had the time to farm the set out, otherwise I would test it myself.
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Arcanist set is decent in group settings, potentially can give your group basically 100% uptime on all of the buffs from each crux levels in PvP and PvE.

    Soul Cleaver is actually very nice for bombs in PvP. And I suppose cheap heals are nice. Can't really think of circumstances for PvE much... maybe AoE?

    DK set is kinda okay as double bar set. People expected this set to be broken. And they were right. Only that it is actually mechanically broken. Sometimes, barswaps and early refreshing (because you need to recast Earthen Heart ability for whatever the circumstance maybe), Molten Stance completely breaks, giving no ults at all. ZOS promised a fix with U40 release note but none of the patches fixed it. You are better off with Daedric Trickery in PvP. Drake's Rush if group anything. Only niche use is to 1 bar for only Major Heroism and it works for EA cheese build.

    Necro set is ok... not great but ok. It kinda works but not that well at the same time. It is just like Necro as a class in a way lol.

    Warden one is also kind of nice. But I haven't had much experience with.

    Wrathsun eeeeeh stacks can take too long and vaporizing 50% of resource is not nice imo

    Monolith, if you are not memeing with worst sets in the game, I see no use for this set. Lol
    Edited by IZZEFlameLash on December 9, 2023 3:52AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    Might the Nightblade set be useful for a healer? Not BiS probably, but maybe good enough for vet dungeon runs?
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭
    Might the Nightblade set be useful for a healer? Not BiS probably, but maybe good enough for vet dungeon runs?

    Maybe, but why? There are better sets that don't take hours and hours to get... I guess if you are running it anyway...

    I have the DK set and put it on one of my DragonKnights just because I have it... It's okay, just okay.
    PS5/NA
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    Might the Nightblade set be useful for a healer? Not BiS probably, but maybe good enough for vet dungeon runs?

    Maybe, but why? There are better sets that don't take hours and hours to get... I guess if you are running it anyway...

    I have the DK set and put it on one of my DragonKnights just because I have it... It's okay, just okay.

    For variety? :lol: For some things, one really should optimize, but otherwise I prefer not to run the same sets on all my healers, dps, tanks and I haven’t yet geared my mag nightblade. And because I’m running EA anyway for fun and furnishings.
  • Theignson
    Theignson
    ✭✭✭✭✭
    I tried most of the sets in PvP

    The DK set is the best, you can get Major heroism with no cooldown. However, the drawback is you have to cast skills in combat every 10 seconds to get this, and you usally wouldn't use those skills. But it also buffs your back bar heals.

    The NB set reduces cost 18% and increases damage/heals 18% , and yes it includes the Ultimate. So this is reasonably strong, given that the heal is already one of the strongest in the game.

    The templar set can sometimes do big damage in a big battle, eg at a choke point. But it requires way too many stacks.

    Arcanist set: for some reason it simply didn't proc very often: seems limited usefulenss.

    Necro set: this can make you super tanky. Unlike what was posted above, it is not broken, simply the tool tip in game is wrong.

    Warden set: have not tried. Seems useless in pvp and too hard to proc.

    Sorc set: terrible implementation: useless
    3 GOs, a Warlord, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tyrant_Tim wrote: »
    FoJul wrote: »
    Tyrant_Tim wrote: »
    FoJul wrote: »
    Tyrant_Tim wrote: »
    As a nightblade main I’m confused…

    How is it good?

    Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.

    Skills like…
    • Swallow Soul
    • Crippling Grasp
    • Healthy Offering
    • Siphoning Strikes
    • Power Extraction

    With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.

    Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…

    bwncwhspnml0.jpeg

    18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.

    Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.

    Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.

    Idk about excel with. Soulcleaver can be useful for a healer. Im a OG rangeblade myself, and I have to say the only thing this set has done for me was make my heals insane.

    Damage wise, the abilities that they are buffing lets look at swallow soul and cripple for example. These damage abilities are underperforming big time just stand alone. Which swallow counts as a HoT spammable so its only fair. Like i said the set makes the healing incredible. But the damage is still mid.

    If they would've left it alone from pts, it would have been a lot more usable. They literally halved the stats. And because of that reason, set is now mid.

    So would you say the set is mid, or the abilities that are being affected are? Because I can agree Cripple is feeling a little… well… crippled.

    Not quite sure Swallow Soul is doing poorly with it, nor any of the other heavily loaded skills on Nightblade’s kit.

    On the stand-alone tool-tip; a basic Swallow Soul hits for 2160, and a basic Concealed Weapon hits for 2323. When you consider this, you can find the percentage difference between the two…

    23sji2bcbeg0.jpeg
    So that tells us that Swallow Soul stand-alone is 92.9% of Concealed Weapon.

    With the Major Berserk from Concealed, it puts the skill at 2555 instead of 2323, as 10% of 2323 is 232 and the comparison now becomes this…

    b0gpfjh8qrcy.jpeg
    Rounding up, it puts Swallow Soul at a difference of 15% less than Concealed Weapon, but with a self heal baked into it to make up for that 10% damage difference from Major Berserk.

    Soulcleaver adds on 18%, so it pushes past Concealed by 3%, which when comparing it to Essence Thief with Concealed lands it at 7% less than a Melee Spammable at Ranged while healing you the whole time, and that heal multiplies after the damage, which is why it’s healing you for so much.

    Now I keep comparing the two sets because they both function very similar, they both help fill your health bar, they both help with sustain, and they both increase your damage.

    Personally, I think that the healing and cost reduction alone carries your defense while the additional 18% damage to your Siphoning skills is an added bonus that makes Swallow Soul much better off than other class ranged spammables, excluding Crystal Fragments which is amazing due to it’s proc.

    Swallow soul or the other siphoning abilities dont need more defense. It needs more damage. The set doesn't calculate as well now that its been nerfed.

    Mind you it was like 36% on all those stats pre nerf

    it was only 36% if you had 200+ ultimate stored, it was a scaling bonus prior to the change

    the current version gives you the flat 18% bonus regardless how much ultimate you have and actually buffs the tether ultimate (the original version did not buff the ultimate at all)

    Can you confirm that the new iteration also affects the ultimate?

    I haven’t had the time to farm the set out, otherwise I would test it myself.

    i havent tested it, but it was in the patch notes, i think they specified that change in one of the PTS notes before it went live

    from PTS 9.2.3 notes (when they changed soulcleaver to the version that is currently live):
    Soulcleaver:
    • This set’s bonuses to damage and healing done with Siphoning abilities no longer scale based on your Ultimate, and instead offer a flat 18% increase in damage and healing done and Cost Reduction for Siphoning abilities.
    • This set no longer requires you to actively have 20 Ultimate to gain its effects (including the Ultimate drain). As such, this set now also applies to the Ultimate abilities from the Siphoning skill line.
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    Wish they were 3-piece sets instead of 5. That would have made them a lot more interesting to build and play with.

    Stay safe :)
Sign In or Register to comment.