If we can look past the idea of it being solo content and realize while we CAN solo it, it's not the design process...
SilverBride wrote: »If we can look past the idea of it being solo content and realize while we CAN solo it, it's not the design process...
But it is the design process.
"In this all-new PvE activity, you can team up with a trusted ally or go it solo as you contend with randomly generated stages filled with waves of monsters and perilous boss encounters."
HalfDragoness wrote: »HalfDragoness wrote: »
The solo version just needs some tweaks in either the risk or the reward.
Herein lies half the issue with the Endless Archive and people's viewpoint of it.
There is no "solo version", in terms of combat and bosses, it is content designed, for all intents and purposes without actual confirmation, for duos. Sure the mini-games are easier solo, but the whole of the content is most likely designed for duos. The ability to go in there solo is like the ability to go into 4 man content solo, you can clear it, but it's not going to be as easy as with a group.
If we can look past the idea of it being solo content and realize while we CAN solo it, it's not the design process then maybe we can understand that if we go in there solo that we're not going in for the best experience as it's designed for a pair, not a single. For me, the reward of being able to solo most of what I need is the not needing a partner for content, sure do I like running on a occasion with someone? Yeah, but I do 99% of my runs solo and I understood a while back that if I wanted to get deeper I need a duo, solo is a different beast.
Look at the weekly solo leader boards, the top 100, or whatever you want to call it, clock in on median at about Arc 3/Arc 4 for solo with the obvious extra long run outliers at the top.
TL;DR EA isn't designed solo content and if you want to solo we gotta accept that we're doing group content by ourselves and deal with the difficulties associated with that.
I guess this isn't very well communicated by the Elder Scrolls team as in their update 40 news it says "In this all-new PvE activity, you can team up with a trusted ally or go it solo as you contend with randomly generated stages filled with waves of monsters and perilous boss encounters. " Which imples the challenge is equal. What they should've said is "It's a 2-person PvE activity but those who fancy a challenge can take it on solo."
So yeah I guess all my arguments come from understanding that piece of official communication as solo and duo would be different, but balanced, ways to approach the same content.
HalfDragoness wrote: »Duo:
- 2 sources of damage
- Double visions
- Double verses (up to 4 if both players also use the bonus verse scraps)
- The chance to be rezzed and not loose a thread
- 5 threads if both players have unlocked their extra thread. 7 in total if both players take the bonus one as a vision.
- Can have a tank and a dps for later stages
Solo:
- 1 source of damage
- 1 vision per boss
- 1 verse (up to 2 if you use a bonus verse scrap)
- Dying means you definitely loose a thread
- 4 threads if you've unlocked the extra one (up to 5 if you take the bonus one as a vision)
- Must be both a tank and a DPS in later stages
- Same rewards as if you were playing in a duo
The solo version just needs some tweaks in either the risk or the reward.
SilverBride wrote: »If we can look past the idea of it being solo content and realize while we CAN solo it, it's not the design process...
But it is the design process.
"In this all-new PvE activity, you can team up with a trusted ally or go it solo as you contend with randomly generated stages filled with waves of monsters and perilous boss encounters."
You're highlighting the wrong words, the key word in that sentence is CAN. You CAN go solo or you CAN go with a trusted ally. This is further implication of their words. Furthermore, that's a press-release, that's something that passes through PR and legal, the words are carefully sculpted to entice but not promise, as I broke down before, they're not saying anything not true. You can go solo, you can go duo, but the content is the same, combat and enemy wise, the only thing that changes with any noticeable difference is the side-games solo v. duo.
I was just as salty as everyone else when I finally ran a duo and realized I was fighting the same stuff in the duo I was in the solo with or without companion, but that's when I came to the realization, this is duo content that they allow us to run solo for a challenge. And like I said before, there is no confirmation that it's designed duo or solo, but experience and multitudes of runs solo, solo with companion, and duo, have shown is that regardless of how you run it, it's the same combat wise.
MidniteOwl1913 wrote: »It implies that the content is equally accessible when it's not. Maybe they should have said can team up and may do solo. But it's marketing speak of course they want to sell it so they implied something that really isn't true.
SilverBride wrote: »If we can look past the idea of it being solo content and realize while we CAN solo it, it's not the design process...
But it is the design process.
"In this all-new PvE activity, you can team up with a trusted ally or go it solo as you contend with randomly generated stages filled with waves of monsters and perilous boss encounters."
You're highlighting the wrong words, the key word in that sentence is CAN. You CAN go solo or you CAN go with a trusted ally.
MidniteOwl1913 wrote: »SilverBride wrote: »If we can look past the idea of it being solo content and realize while we CAN solo it, it's not the design process...
But it is the design process.
"In this all-new PvE activity, you can team up with a trusted ally or go it solo as you contend with randomly generated stages filled with waves of monsters and perilous boss encounters."
You're highlighting the wrong words, the key word in that sentence is CAN. You CAN go solo or you CAN go with a trusted ally. This is further implication of their words. Furthermore, that's a press-release, that's something that passes through PR and legal, the words are carefully sculpted to entice but not promise, as I broke down before, they're not saying anything not true. You can go solo, you can go duo, but the content is the same, combat and enemy wise, the only thing that changes with any noticeable difference is the side-games solo v. duo.
I was just as salty as everyone else when I finally ran a duo and realized I was fighting the same stuff in the duo I was in the solo with or without companion, but that's when I came to the realization, this is duo content that they allow us to run solo for a challenge. And like I said before, there is no confirmation that it's designed duo or solo, but experience and multitudes of runs solo, solo with companion, and duo, have shown is that regardless of how you run it, it's the same combat wise.
With all due respect, the implication of these words is that the solo and the duo are more or less equal. You said it yourself you were surprised the two were the same. It implies that the content is equally accessible when it's not. Maybe they should have said can team up and may do solo. But it's marketing speak of course they want to sell it so they implied something that really isn't true.
spartaxoxo wrote: »They explicitly pretty clearly in the preview that it's meant for either solo or duo and this was the reason for the leaderboard rewards. But, that they expected duo to make it further than solo.
SeaGtGruff wrote: »When does the new class gear start to drop? How far do you need to get before you start to receive it in your loot?
SeaGtGruff wrote: »When does the new class gear start to drop? How far do you need to get before you start to receive it in your loot?
SeaGtGruff wrote: »When does the new class gear start to drop? How far do you need to get before you start to receive it in your loot?
Very late to this discussion but... Here's my two cents.
For people complaining about the difficulty... It's really not that hard. Period. Some people are going to want to be on the leaderboards and they'll do amazing things that we can all Oo and Aa at. If you just want to fritter some time solo... Doing the first 2 arcs is all you need.
Very late to this discussion but... Here's my two cents.
I'm a good but not great PvPer. I'm not very good at PvE which... I dunno, I'm probably okay, but I don't have any of the sets for it and I just prefer not to do it.
I managed to cry and cuss my way through Vet Maelstrom a handful of times like 5 years ago. Then the game decided that they'd make perfected versions of weapons I already have... Which made me mad... And the last time I tried to go back and upgrade what i already rightfully should have... Well, I couldn't do it anymore.
So there's your context. That's the skill level I'm at.
It took me a while to decide what character I'd use for EA. As I mentioned-- I don't have much PvE gear, and even less in decent traits. I decided to use an Oakensoul Dual Wield Warden. I'm wearing Orders Wrath (craftable,) and Way of Fire (tradeable.) I'm using a drink that I think is called Cloudrest Clarified Coffee... Anyways it gives me like 450 mag recovery and 450 stam recovery.
I didn't explain all that to show off what I'm using or to make recommendations. I told you what I'm using so you can see it's just a randomly decent hodgepodge.
I think the difficulty is roughly perfect. As are the rewards. It's cool that I'm guaranteed to get warden pieces if I'm on a warden-- it's cool that the drops are curated-- and it's cool that the other drops will rotate from zone to zone.
I've only done EA 3 times. Two times I died to Arc 3 Tho'at but made it all the way there without dying. The marauders are tough though. The cycle bosses or whatever are rather easy. The 3rd time I changed my skill bar to be a little more tanky and I beat arc 3 but decided, for farming sets solo, 2 arcs is all I have time for.
In my 3 runs... Oh, I forgot to mention, I haven't used a single potion the entire time... In my 3 runs I managed a 1h class set piece, a shield, a light waist, an ice staff (tyvm,) and some other stuff. I think I had a full 5-piece, but it wasn't quite to my liking for whatever reason, so at the end of my last run I finally checked the EA merchant person.
I had like 14000 of the EA currency. I bought like 5 boxes of uncurated pieces... Got lucky with a heavy chest and a heavy legs.
For people complaining about the drops... You have no idea what it was like years ago. I've NEVER gotten exactly what I wanted so fast before.
For people complaining about the difficulty... It's really not that hard. Period. Some people are going to want to be on the leaderboards and they'll do amazing things that we can all Oo and Aa at. If you just want to fritter some time solo... Doing the first 2 arcs is all you need.
I would have to imagine it's a very small demographic of people that both a) can't complete 2 arcs AND b) would be willing to spend 2+ hours on it even if they could. Like what kind of "try-hard casual," even is that going to be?
Necrotech_Master wrote: »funny enough, from my experience in the archive and talking with people about it, oddly enough the better builds that work in here are pvp builds (high health, high resistance, high sustain, survivability style, and using visions/verses to deal more dmg)
Very late to this discussion but... Here's my two cents.
For people complaining about the difficulty... It's really not that hard. Period. Some people are going to want to be on the leaderboards and they'll do amazing things that we can all Oo and Aa at. If you just want to fritter some time solo... Doing the first 2 arcs is all you need.
DK - build for high uptime on Corrosive.
NB, my opinion the best option, build for reducing weapon damage. Major/Minor Cowardice and infused weakening glyph reduces boss damage to nothing. You can go as far as you want or have the time to do.
Necrotech_Master wrote: »Very late to this discussion but... Here's my two cents.
I'm a good but not great PvPer. I'm not very good at PvE which... I dunno, I'm probably okay, but I don't have any of the sets for it and I just prefer not to do it.
I managed to cry and cuss my way through Vet Maelstrom a handful of times like 5 years ago. Then the game decided that they'd make perfected versions of weapons I already have... Which made me mad... And the last time I tried to go back and upgrade what i already rightfully should have... Well, I couldn't do it anymore.
So there's your context. That's the skill level I'm at.
It took me a while to decide what character I'd use for EA. As I mentioned-- I don't have much PvE gear, and even less in decent traits. I decided to use an Oakensoul Dual Wield Warden. I'm wearing Orders Wrath (craftable,) and Way of Fire (tradeable.) I'm using a drink that I think is called Cloudrest Clarified Coffee... Anyways it gives me like 450 mag recovery and 450 stam recovery.
I didn't explain all that to show off what I'm using or to make recommendations. I told you what I'm using so you can see it's just a randomly decent hodgepodge.
I think the difficulty is roughly perfect. As are the rewards. It's cool that I'm guaranteed to get warden pieces if I'm on a warden-- it's cool that the drops are curated-- and it's cool that the other drops will rotate from zone to zone.
I've only done EA 3 times. Two times I died to Arc 3 Tho'at but made it all the way there without dying. The marauders are tough though. The cycle bosses or whatever are rather easy. The 3rd time I changed my skill bar to be a little more tanky and I beat arc 3 but decided, for farming sets solo, 2 arcs is all I have time for.
In my 3 runs... Oh, I forgot to mention, I haven't used a single potion the entire time... In my 3 runs I managed a 1h class set piece, a shield, a light waist, an ice staff (tyvm,) and some other stuff. I think I had a full 5-piece, but it wasn't quite to my liking for whatever reason, so at the end of my last run I finally checked the EA merchant person.
I had like 14000 of the EA currency. I bought like 5 boxes of uncurated pieces... Got lucky with a heavy chest and a heavy legs.
For people complaining about the drops... You have no idea what it was like years ago. I've NEVER gotten exactly what I wanted so fast before.
For people complaining about the difficulty... It's really not that hard. Period. Some people are going to want to be on the leaderboards and they'll do amazing things that we can all Oo and Aa at. If you just want to fritter some time solo... Doing the first 2 arcs is all you need.
I would have to imagine it's a very small demographic of people that both a) can't complete 2 arcs AND b) would be willing to spend 2+ hours on it even if they could. Like what kind of "try-hard casual," even is that going to be?
funny enough, from my experience in the archive and talking with people about it, oddly enough the better builds that work in here are pvp builds (high health, high resistance, high sustain, survivability style, and using visions/verses to deal more dmg)
Necrotech_Master wrote: »funny enough, from my experience in the archive and talking with people about it, oddly enough the better builds that work in here are pvp builds (high health, high resistance, high sustain, survivability style, and using visions/verses to deal more dmg)
I have all of the achievements (except for the 4 fragment ones) completed and roughly 60% of the armor drops, so I've played EA quite a bit. My experience thus far is that I very rarely get Visions that will let me deal enough damage to make it worth playing beyond Arc 4. It never fails that when I'm on my Mag character, that I'll get +Pet Damage, +Poison Enchant Damage, +Martial Damage, over and over again. I see Focused Efforts so rarely that I just plan on not having it for any of my runs.
I think EA is the second or third worst content in the game, only behind IC PVP and Tales of Tribute. You can't just walk in and play like other soloing or group DPS content.
You can't just walk in and play like other soloing or group DPS content. You pretty much need a specialized build in a favored class
Honestly, speaking as a beta tester, I think EA is the second or third worst content in the game, only behind IC PVP and Tales of Tribute. You can't just walk in and play like other soloing or group DPS content. You pretty much need a specialized build in a favored class, you have to hope for favorable combinations of verses and visions, and you have to hope you don't get RNG'd against some boss you've never seen before with a ridiculous kill mechanic that ends your run instantly. Also, the arc boss's constant trail of melee range AOE is super frustrating, because having to continuously move and evade really limits your ability to use skills and do damage. Bottom line: it's not fun, and I won't be playing it any more than absolutely necessary.
AlterBlika wrote: »You can't just walk in and play like other soloing or group DPS content. You pretty much need a specialized build in a favored class
What? You absolutely can walk in and play like other soloing, I didn't make any adjustments to my solo build and can reach arc 5 with it. Maybe by soloing you mean questing?
MidniteOwl1913 wrote: »AlterBlika wrote: »You can't just walk in and play like other soloing or group DPS content. You pretty much need a specialized build in a favored class
What? You absolutely can walk in and play like other soloing, I didn't make any adjustments to my solo build and can reach arc 5 with it. Maybe by soloing you mean questing?
Both of your experiences can be true, for you it was easier for him not. Maybe he got terrible verses and visions and The Serpent and the Forgotten both in arc 1. Maybe he just isn't at the solo a WB level yet, lots of people aren't.
As you play, try to learn the spawn patterns. The priority enemies such as the Fabled Infusers spawn in the middle or back middle of trash packs. They MUST be killed first. Plan on using your Elemental Rage ultimate on the first and third waves of trash rounds. Most boss fights are not DPS races.
100% agree on this, knowledge of the trash pack spawns and knowing where and when Fabled spawn is key to success. Arc 1, no Fabled Early, then they spawn in Stage 1 for the rest of the Arc I think from Stage 3 or 4 onward. Arc 2, still 1 Fabled at Stage 1 then I think at Stage 3 or 4 onward, they also spawn in the second pack. Arc 3, Stage 1 spawn then I think from Stage 4 onward 2 spawn with the final pack per stage.Tho'at Fights. Be sure to swap out Wall of Elements for Elemental Susceptibility. Stay mobile. Kill the blob adds whenever they spawn, and then continue kiting/fighting Tho'at and subsequent bosses.
This piece of advice I have to speak up against, one of the most effective visions available is Fiery Support and if you can dance around the AoE and control it where she stands in your Fiery Support pool, it will do half the work. If you're lucky enough to get Guardian of Pestilence on top of this, you'll do aces. Tho'at, to me at least, isn't about mobility until Arc 3, Arc 1 and 2 with Tho'at Prime and the Ice Atronach are about controlling the battlefield and using the space you have available, if you can pile up her AoEs in a small area and use your positioning to your advantage there's no reason you can't use Wall and Ele to beat her.
Edit: Was a little curious on health scaling for enemies in the Archive. Arc 1 Stage 1, trash packs have 65k health on average and per stage they do go up incrementally, however between Arc 1 and 2 they get a big jump and then between 2 and 3 another big one where the same packs from 1.1.1 now have nearly 4x the HP they had previously, but the bosses don[t get that big a boost my Stage 1 boss the Whisperer had 792.5K HP while Canonreave during Arc 3 had only about 2 mill instead of the expected 3.
While I agree with what you're saying, that method is 100% reliant on getting the right Visions, which from my experience just doesn't happen often enough. My build/method is set up to be doable with less than ideal Visions, but that being said, if I get Fiery Support then I'll absolutely take advantage of it.