HalfDragoness wrote: »Can visions be more powerful if you are doing solo, but automatiucally become the normal strength if someone joins your gorup?
I don't think this is in the plans because as we have noticed outside of the mini-games the Archive is aimed for duos. The mob density/difficulty doesn't change regardless of duo or solo. I do believe that it is designed for duos with solo being an option for those who want the challenge/don't like grouping.
Not only that, but Endless Archive is set up so that a solo can be joined by someone and continue as a duo, or someone can leave the duo and the remaining player can continue as a solo (although as a duo on the leaderboard). In the latter case, another player can apparently join the solo and it will become a duo again.
Having different power for verses and visions would be an obvious exploit path.
Necrotech_Master wrote: »mercer_cap wrote: »i have no issue with EA except for the final boss. I'm a stamina nightblade so I have to go up close and personal. but, the issue is that the boss constantly drops AOE and stays within the AOE so I either go into the AOE to do damage and lose hp or just stay still hoping he would move but even if he moves he just moves to the next AOE not to mention he hits like a truck and being forced to dodgeroll more than 2 times in a row ruins it. you are already spending stamina in chasing the boss, in breaking free, in defending, in attacking so being forced to dodge roll with no stamina by a 1 hit ko attack is a sure way to frustrate people!
the first time I finished the EA was by joining another player, a tank who helped me with the final boss. and let me tell you something. i was able to finish the entire EA from beginning to end not by myself, not with my own effort but because a kind person carried me all the way to finishing it. i was able to realize i would never finish it by myself, after arc 3 common enemies would 1 hit me. the guy carrying me was a tank and a godly tank because he kept reviving me while mobs ganged on him, and I'm not talking about 2 or 3 but up to 7 enemies plus a miniboss all attacking him and he bashes a few times then ult then goes to revive me for me to move away try to do damage help him and then be killed because one enemy lost the taunt and targetted me. spoiler alert. in the last boss, the dragon, he was constantly reviving me even there with the final boss attacking him.
that experience showed me that the EA is for cp999999999999999999999 players so the lowly average guys like me will never be able to experience the end of it unless we are carried, I would recommend do a baby mode and a normal mode then a ESO god player mode that way people can get the dumb rewards from the EA and be done with it. you have no idea how annoying it is to find other players who want to do EA and the group finder doesn't work most of the times because it is usually bugged, specially when it comes to dungeons
You just have to kite the boss in circles away from the AOEs. And he only drops the AOEs on your location, so as long as you aren't standing still in one spot, they are practically nothing to deal with.
On top of that, only 1 thing the boss physically does actually hurts you, and that is the extremely telegraphed heavy attack, which you have like 3 seconds to hit block before he hits you with it.
If you are roll dodging in ARC 1, you are doing it wrong. If you are chasing the boss, you are oddly doing it wrong since the boss literally walks right to you. The boss also doesn't stun you at all, so no clue why you would be breaking free at any point.
Yes, and as a melee I use sticky DoTs and auto-targeting range effects while kiting and looking for blobs. Use a gap closer to damage and then just walk out of the silver pools. Hard to die to early Tho'ats with this strategy.
Well, too bad you want to melee there xD
To refer, I play a melee (magicka) DD or a tank in most PvE situations. The first few runs in my glass cannon build made it quite obvious that not only you should play tanky, but also that range is one of the most important things in this arena.
How are you going to snare and kite all the incoming melee damage when you are melee?
I am visually impaired and don't do as well with ranged attacks as I do with melee range combat. And I agree with you, ranged would be preferable in the Tho'at fights.
melee works OK in there, the only portion of the tho'at fight that doesnt work well is the ice atro because it ports around a lot, and/or is surrounded by tentacles
ground dots also dont work great in tho'at fights because of how much you have to move/kite everything (ice patches and eye beams), so more sticky dots + a gap closer to get to the ice atro faster
i would heavily recommend having a staff on hand to be able to cast ele sus, as that skill is extremely potent with focused efforts, and costs no resources
I have pretty good success with close quarters staff, my nightblade runs Noble Duelist and gap closes with Ambush to proc ND and Empower for the heavies. Other set is Unleashed Terror, which procs off the Ambush and applies a sticky DoT as well as a new status effect every tick. It's not as tanky as the DK, Templar or Sorc shield builds, but is good enough to get the daily done in a short amount of time.
SilverBride wrote: »I also still have problems with some of the stage bosses. I do fine on most of them but every now and then I get what must be a trial boss and just can't make it past. It seems to me that these bosses should increase in difficulty as we progress through the Arcs rather than trial bosses appearing in the lower Arcs.
SeaGtGruff wrote: »
I'll give an example using a boss I was already familiar with from a dungeon before encountering her in the Endless Archive-- Selene from Selene's Web. As a solo player whose main is somewhat tanky with mediocre DPS at best, I find the final fight in Selene's Web (on Normal mode) to be challenging due to all of the adds. I can get through it, but it's a real slog. However, in Arc 1 of the Endless Archive her adds are totally different than in the final fight of Selene's Web, and her mechanics are toned down, making the fight much easier. I've watched other players on Twitch fighting her during higher arcs, and it seems like it's basically the same as in Arc 1 except (I assume) the adds spawn more frequently and her health is higher. But the point is, she bears only a passing resemblance in Endless Archive to what she's like in Selene's Web.
SeaGtGruff wrote: »
I'll give an example using a boss I was already familiar with from a dungeon before encountering her in the Endless Archive-- Selene from Selene's Web. As a solo player whose main is somewhat tanky with mediocre DPS at best, I find the final fight in Selene's Web (on Normal mode) to be challenging due to all of the adds. I can get through it, but it's a real slog. However, in Arc 1 of the Endless Archive her adds are totally different than in the final fight of Selene's Web, and her mechanics are toned down, making the fight much easier. I've watched other players on Twitch fighting her during higher arcs, and it seems like it's basically the same as in Arc 1 except (I assume) the adds spawn more frequently and her health is higher. But the point is, she bears only a passing resemblance in Endless Archive to what she's like in Selene's Web.
That's because that's the wrong Selene.
https://elderscrollsonline.wiki.fextralife.com/Lair+of+Maarselok
This is the Selene you're looking for. The mechanics are pretty close. Same "character" just further down the story.
mercer_cap wrote: »i have no issue with EA except for the final boss. I'm a stamina nightblade so I have to go up close and personal. but, the issue is that the boss constantly drops AOE and stays within the AOE so I either go into the AOE to do damage and lose hp or just stay still hoping he would move but even if he moves he just moves to the next AOE not to mention he hits like a truck and being forced to dodgeroll more than 2 times in a row ruins it. you are already spending stamina in chasing the boss, in breaking free, in defending, in attacking so being forced to dodge roll with no stamina by a 1 hit ko attack is a sure way to frustrate people!
the first time I finished the EA was by joining another player, a tank who helped me with the final boss. and let me tell you something. i was able to finish the entire EA from beginning to end not by myself, not with my own effort but because a kind person carried me all the way to finishing it. i was able to realize i would never finish it by myself, after arc 3 common enemies would 1 hit me. the guy carrying me was a tank and a godly tank because he kept reviving me while mobs ganged on him, and I'm not talking about 2 or 3 but up to 7 enemies plus a miniboss all attacking him and he bashes a few times then ult then goes to revive me for me to move away try to do damage help him and then be killed because one enemy lost the taunt and targetted me. spoiler alert. in the last boss, the dragon, he was constantly reviving me even there with the final boss attacking him.
that experience showed me that the EA is for cp999999999999999999999 players so the lowly average guys like me will never be able to experience the end of it unless we are carried, I would recommend do a baby mode and a normal mode then a ESO god player mode that way people can get the dumb rewards from the EA and be done with it. you have no idea how annoying it is to find other players who want to do EA and the group finder doesn't work most of the times because it is usually bugged, specially when it comes to dungeons
You just have to kite the boss in circles away from the AOEs. And he only drops the AOEs on your location, so as long as you aren't standing still in one spot, they are practically nothing to deal with.
On top of that, only 1 thing the boss physically does actually hurts you, and that is the extremely telegraphed heavy attack, which you have like 3 seconds to hit block before he hits you with it.
If you are roll dodging in ARC 1, you are doing it wrong. If you are chasing the boss, you are oddly doing it wrong since the boss literally walks right to you. The boss also doesn't stun you at all, so no clue why you would be breaking free at any point.
Yes, and as a melee I use sticky DoTs and auto-targeting range effects while kiting and looking for blobs. Use a gap closer to damage and then just walk out of the silver pools. Hard to die to early Tho'ats with this strategy.
Well, too bad you want to melee there xD
To refer, I play a melee (magicka) DD or a tank in most PvE situations. The first few runs in my glass cannon build made it quite obvious that not only you should play tanky, but also that range is one of the most important things in this arena.
How are you going to snare and kite all the incoming melee damage when you are melee?
I am visually impaired and don't do as well with ranged attacks as I do with melee range combat. And I agree with you, ranged would be preferable in the Tho'at fights.
ESO_player123 wrote: »I reached only mid arc 3 (past 2 bosses I think) and I feel that at that point trash packs became harder that the bosses that I've seen there. Feels a bit weird.
Edit: I'm not saying that the bosses need to be adjusted. It's the strength of the trash packs that seems weird.
SilverBride wrote: »Solo I haven't beaten Arc 2 Tho'at yet mostly because of the shard. Duo my friend and I are still working on Arc 3 Tho'at. We came closer today than we ever have though.
ESO_player123 wrote: »I reached only mid arc 3 (past 2 bosses I think) and I feel that at that point trash packs became harder that the bosses that I've seen there. Feels a bit weird.
Edit: I'm not saying that the bosses need to be adjusted. It's the strength of the trash packs that seems weird.
The trash adds health increases with each Arc to the point where it becomes a grind just to kill adds. Leaderboard rewards are incredibly underwhelming, so I basically blitz through to the end of Arc 3 which nets me 5 drops if I kill the Marauders in Arcs 2 and 3. Then I reset and start again if I have nothing better to do.
Araneae6537 wrote: »SilverBride wrote: »Solo I haven't beaten Arc 2 Tho'at yet mostly because of the shard. Duo my friend and I are still working on Arc 3 Tho'at. We came closer today than we ever have though.
Pretty much exactly where I’m at, except that I haven’t yet completed the Filer’s Wing for that sweet Third Vision bonus, but working on it.
What class(es) have you had success with solo? I can always get to the second arc with my HA oakensorc, but pets become increasingly useless so I’ve been trying to find another build that I can potentially go further with. I’ve been trying DK but I just can’t do that much damage, so I get a boss like Z’Maja and I’m SOL. I’ve done the Cloudrest trial plenty but I haven’t a freaking clue what to do if I can’t burn her down before I’m overwhelmed with adds and aoe and !!!!! It’s so frustrating!!!
Araneae6537 wrote: »SilverBride wrote: »Solo I haven't beaten Arc 2 Tho'at yet mostly because of the shard. Duo my friend and I are still working on Arc 3 Tho'at. We came closer today than we ever have though.
Pretty much exactly where I’m at, except that I haven’t yet completed the Filer’s Wing for that sweet Third Vision bonus, but working on it.
What class(es) have you had success with solo? I can always get to the second arc with my HA oakensorc, but pets become increasingly useless so I’ve been trying to find another build that I can potentially go further with. I’ve been trying DK but I just can’t do that much damage, so I get a boss like Z’Maja and I’m SOL. I’ve done the Cloudrest trial plenty but I haven’t a freaking clue what to do if I can’t burn her down before I’m overwhelmed with adds and aoe and !!!!! It’s so frustrating!!!
i have no issue with EA except for the final boss. I'm a stamina nightblade so I have to go up close and personal. but, the issue is that the boss constantly drops AOE and stays within the AOE so I either go into the AOE to do damage and lose hp or just stay still hoping he would move but even if he moves he just moves to the next AOE not to mention he hits like a truck and being forced to dodgeroll more than 2 times in a row ruins it. you are already spending stamina in chasing the boss, in breaking free, in defending, in attacking so being forced to dodge roll with no stamina by a 1 hit ko attack is a sure way to frustrate people!
the first time I finished the EA was by joining another player, a tank who helped me with the final boss. and let me tell you something. i was able to finish the entire EA from beginning to end not by myself, not with my own effort but because a kind person carried me all the way to finishing it. i was able to realize i would never finish it by myself, after arc 3 common enemies would 1 hit me. the guy carrying me was a tank and a godly tank because he kept reviving me while mobs ganged on him, and I'm not talking about 2 or 3 but up to 7 enemies plus a miniboss all attacking him and he bashes a few times then ult then goes to revive me for me to move away try to do damage help him and then be killed because one enemy lost the taunt and targetted me. spoiler alert. in the last boss, the dragon, he was constantly reviving me even there with the final boss attacking him.
that experience showed me that the EA is for cp999999999999999999999 players so the lowly average guys like me will never be able to experience the end of it unless we are carried, I would recommend do a baby mode and a normal mode then a ESO god player mode that way people can get the dumb rewards from the EA and be done with it. you have no idea how annoying it is to find other players who want to do EA and the group finder doesn't work most of the times because it is usually bugged, specially when it comes to dungeons
You just have to kite the boss in circles away from the AOEs. And he only drops the AOEs on your location, so as long as you aren't standing still in one spot, they are practically nothing to deal with.
On top of that, only 1 thing the boss physically does actually hurts you, and that is the extremely telegraphed heavy attack, which you have like 3 seconds to hit block before he hits you with it.
If you are roll dodging in ARC 1, you are doing it wrong. If you are chasing the boss, you are oddly doing it wrong since the boss literally walks right to you. The boss also doesn't stun you at all, so no clue why you would be breaking free at any point.
ESO_player123 wrote: »I reached only mid arc 3 (past 2 bosses I think) and I feel that at that point trash packs became harder that the bosses that I've seen there. Feels a bit weird.
Edit: I'm not saying that the bosses need to be adjusted. It's the strength of the trash packs that seems weird.
The trash adds health increases with each Arc to the point where it becomes a grind just to kill adds. Leaderboard rewards are incredibly underwhelming, so I basically blitz through to the end of Arc 3 which nets me 5 drops if I kill the Marauders in Arcs 2 and 3. Then I reset and start again if I have nothing better to do.
Necrotech_Master wrote: »Araneae6537 wrote: »SilverBride wrote: »Solo I haven't beaten Arc 2 Tho'at yet mostly because of the shard. Duo my friend and I are still working on Arc 3 Tho'at. We came closer today than we ever have though.
Pretty much exactly where I’m at, except that I haven’t yet completed the Filer’s Wing for that sweet Third Vision bonus, but working on it.
What class(es) have you had success with solo? I can always get to the second arc with my HA oakensorc, but pets become increasingly useless so I’ve been trying to find another build that I can potentially go further with. I’ve been trying DK but I just can’t do that much damage, so I get a boss like Z’Maja and I’m SOL. I’ve done the Cloudrest trial plenty but I haven’t a freaking clue what to do if I can’t burn her down before I’m overwhelmed with adds and aoe and !!!!! It’s so frustrating!!!
my ideal character for going far is my warden, set up as a tank, i can solo at least through arc 4 with that (but it can be slow with the wrong visions/verses
the other night ran it with a friend who had never been in the archive before (hed been on vacation since u40 launch), and we got to arc 10 lol
my other dps toons definitely put out a lot of pain but its very hard going past arc 4 unless that character has a tank partner, if im trying to do a quick arc 4 run i use my arcanist with another person, cleared arc 4 in 1 hour 45 min with basically 2 dps slightly tanky
edit: also z'maja does not show up in archive, the one that shows in archive is z'baza which is the 4th secret boss in coral aerie
Araneae6537 wrote: »How do you reset?
on overall, difficulty progression is fine for me.
what is not are some visions, some bosses, and, of course, a handful of bugs, plus a HUGE annoyance is the inability to save progress. Some are overtuned, some are underwhelming. This way or another.
So at this moment the difficulty progression is not the most important issue to discuss, in my humble opinion.
Visions:
some are way below difficulty progressions, like
- Your direct damage increases! Direct damage increased by 2% per stack.
an me like "Yay! But mobs health increase 2x per Arc" How does this match?
some are overtuned, which might be fine, when developers change multiplicative effect into additive
Bosses:
- Gothmau. i got this guy dozens of time. and never managed to kill him. The fight starts when game drops him into a matchbox-sized room and even at Arc 1 his light attacks are 12K (and like 20K at Arc 2). So just when i manage to target his, he shreds my shield and takes 1/3 of my HP. Gothmau is way too overtuned, at least, from a solo player point of view.
Other marauder guys are killable, but this one is not (of course from my humble point of view)
I would eagerly like to watch how @ZOS developer kills Gothmau solo in a small room by a melee class to teach me (and players like me if they exist) a good "how-to" lesson. @ZOS, please? pretty please?
- Aramril. it took me really quite a lot of attempts with the last round with 2 crystals and 3 mind terrors.
was this even tested for a solo? i really love the good challenge, but i just hate a plain mockery.
(of course, boundary between the two is very individual, but this certain fight has proven me i am a sheety player)
i did my best, fitting venom arrow, gap closer.. but it is still hard for a melee character to beat them Bosmer girl.
- Tho'at best friends the little blobbies. Big Kudos to @SkinnyCheeks - his videos gave a good insight: to install the "Untaunted" addon, which marks them enemies with the highly visible red markers. But i don't get how Console players manage to spot them at Arc2+? Are them players are all psychic? to spot them shiny silver blobbies in a chaos of dozens shiny silver crystals?
Bugs:
- stuck in combat. you can do nothing, nether log out, nor exit. just kill the client by Operating System means
- empty boss arena
- Rakkhat. died to him at least a dozen of times, maybe more. the pillars you meant to hide behind fall apart right on the moment they appear or right before before boss deadly attack. Poof! YOU DIED!. Also they often spawn way to far from the boss (which also tells me developers play only ranged magicka classes and QA.. well.. i can't tell you what i think about pre-release internal testing). And there were 5 weeks of PTS testing. And still...
- mobs stack beyond the floor out of ranged attack reach
- mobs stack at the ladder, level resets, you lose a thread
- mobs spawn too far from your current position, level resets, you lose a thread
and so on, and so on.
needless to comment i had experienced all of these. many times. unfortunately
Bugs in ESO tend to last for a very long time, and re-emerge with new updates, so this very fact is very frustrating, as Developers normally concentrate on moving forward, as half-baked feature has been already served and there is no additional man-hours to fix what is broken. Quality is a HUGE problem, not only in ESO, in MMOs in general. Unfortunately, ESO is not an exclusion.
Saving progress:
i am a working guy and can spend TWO, well TWO and half HOURS to play in the late evenings. This are 2 .. 3 Arcs
then i just quit even with threads remaining. There are several topics at this Forum where players stress this is unhealthy, so i guess, no reason to re-quote that here.
Relevant link: https://forums.elderscrollsonline.com/en/discussion/comment/7999787/#Comment_7999787
TL/DR; Gothmau and Rakkhat are FORCING me to lose interest to otherwise a great challenging Arena. And @ZOS, PLEASE implement progress saving, PLEASE, players are not robots. we have lives, hope you too.
Necrotech_Master wrote: »Araneae6537 wrote: »SilverBride wrote: »Solo I haven't beaten Arc 2 Tho'at yet mostly because of the shard. Duo my friend and I are still working on Arc 3 Tho'at. We came closer today than we ever have though.
Pretty much exactly where I’m at, except that I haven’t yet completed the Filer’s Wing for that sweet Third Vision bonus, but working on it.
What class(es) have you had success with solo? I can always get to the second arc with my HA oakensorc, but pets become increasingly useless so I’ve been trying to find another build that I can potentially go further with. I’ve been trying DK but I just can’t do that much damage, so I get a boss like Z’Maja and I’m SOL. I’ve done the Cloudrest trial plenty but I haven’t a freaking clue what to do if I can’t burn her down before I’m overwhelmed with adds and aoe and !!!!! It’s so frustrating!!!
my ideal character for going far is my warden, set up as a tank, i can solo at least through arc 4 with that (but it can be slow with the wrong visions/verses
the other night ran it with a friend who had never been in the archive before (hed been on vacation since u40 launch), and we got to arc 10 lol
my other dps toons definitely put out a lot of pain but its very hard going past arc 4 unless that character has a tank partner, if im trying to do a quick arc 4 run i use my arcanist with another person, cleared arc 4 in 1 hour 45 min with basically 2 dps slightly tanky
edit: also z'maja does not show up in archive, the one that shows in archive is z'baza which is the 4th secret boss in coral aerie
But isn't this the whole point of the archive? Risk v Reward? You're not taking risks because you're going tanky to get to that point. I run primarily DPS through the Archive and getting through Act 4 is a challenge because I gotta be careful, manage my pots and resources, but I do clear in a decent time frame. When I take my tank it can take twice to three times as long, but no risk. Cutting all trash mobs by 1/3rd is a bit extreme IMO, part of the challenge is killing them fast enough in Act 3 onward where the dots and mechanics of the trash mobs don't overwhelm you.HalfDragoness wrote: »/Snip
I think there is an easier solution for this issue than nerfing content into oblivion: Simply increase the amount of currency players gain for running solo to reflect the slower progression. Everyone should be happy with this change.
Araneae6537 wrote: »ESO_player123 wrote: »I reached only mid arc 3 (past 2 bosses I think) and I feel that at that point trash packs became harder that the bosses that I've seen there. Feels a bit weird.
Edit: I'm not saying that the bosses need to be adjusted. It's the strength of the trash packs that seems weird.
The trash adds health increases with each Arc to the point where it becomes a grind just to kill adds. Leaderboard rewards are incredibly underwhelming, so I basically blitz through to the end of Arc 3 which nets me 5 drops if I kill the Marauders in Arcs 2 and 3. Then I reset and start again if I have nothing better to do.
How do you reset?Necrotech_Master wrote: »Araneae6537 wrote: »SilverBride wrote: »Solo I haven't beaten Arc 2 Tho'at yet mostly because of the shard. Duo my friend and I are still working on Arc 3 Tho'at. We came closer today than we ever have though.
Pretty much exactly where I’m at, except that I haven’t yet completed the Filer’s Wing for that sweet Third Vision bonus, but working on it.
What class(es) have you had success with solo? I can always get to the second arc with my HA oakensorc, but pets become increasingly useless so I’ve been trying to find another build that I can potentially go further with. I’ve been trying DK but I just can’t do that much damage, so I get a boss like Z’Maja and I’m SOL. I’ve done the Cloudrest trial plenty but I haven’t a freaking clue what to do if I can’t burn her down before I’m overwhelmed with adds and aoe and !!!!! It’s so frustrating!!!
my ideal character for going far is my warden, set up as a tank, i can solo at least through arc 4 with that (but it can be slow with the wrong visions/verses
the other night ran it with a friend who had never been in the archive before (hed been on vacation since u40 launch), and we got to arc 10 lol
my other dps toons definitely put out a lot of pain but its very hard going past arc 4 unless that character has a tank partner, if im trying to do a quick arc 4 run i use my arcanist with another person, cleared arc 4 in 1 hour 45 min with basically 2 dps slightly tanky
edit: also z'maja does not show up in archive, the one that shows in archive is z'baza which is the 4th secret boss in coral aerie
Right now my long goal is just getting to and then through arc 4! I think I’ll try warden; I’ll see if I can find some build ideas.
Thank you for the information about the sload boss! I really haven’t done last year’s dungeons much, but now I do remember trying to go against that extra boss once and not succeeding… Any advice for Z’Baza?
HalfDragoness wrote: »
The solo version just needs some tweaks in either the risk or the reward.
Araneae6537 wrote: »SilverBride wrote: »Solo I haven't beaten Arc 2 Tho'at yet mostly because of the shard. Duo my friend and I are still working on Arc 3 Tho'at. We came closer today than we ever have though.
Pretty much exactly where I’m at, except that I haven’t yet completed the Filer’s Wing for that sweet Third Vision bonus, but working on it.
What class(es) have you had success with solo? I can always get to the second arc with my HA oakensorc, but pets become increasingly useless so I’ve been trying to find another build that I can potentially go further with. I’ve been trying DK but I just can’t do that much damage, so I get a boss like Z’Maja and I’m SOL. I’ve done the Cloudrest trial plenty but I haven’t a freaking clue what to do if I can’t burn her down before I’m overwhelmed with adds and aoe and !!!!! It’s so frustrating!!!
As you play, try to learn the spawn patterns. The priority enemies such as the Fabled Infusers spawn in the middle or back middle of trash packs. They MUST be killed first. Plan on using your Elemental Rage ultimate on the first and third waves of trash rounds. Most boss fights are not DPS races.
Tho'at Fights. Be sure to swap out Wall of Elements for Elemental Susceptibility. Stay mobile. Kill the blob adds whenever they spawn, and then continue kiting/fighting Tho'at and subsequent bosses.
HalfDragoness wrote: »
The solo version just needs some tweaks in either the risk or the reward.
Herein lies half the issue with the Endless Archive and people's viewpoint of it.
There is no "solo version", in terms of combat and bosses, it is content designed, for all intents and purposes without actual confirmation, for duos. Sure the mini-games are easier solo, but the whole of the content is most likely designed for duos. The ability to go in there solo is like the ability to go into 4 man content solo, you can clear it, but it's not going to be as easy as with a group.
If we can look past the idea of it being solo content and realize while we CAN solo it, it's not the design process then maybe we can understand that if we go in there solo that we're not going in for the best experience as it's designed for a pair, not a single. For me, the reward of being able to solo most of what I need is the not needing a partner for content, sure do I like running on a occasion with someone? Yeah, but I do 99% of my runs solo and I understood a while back that if I wanted to get deeper I need a duo, solo is a different beast.
Look at the weekly solo leader boards, the top 100, or whatever you want to call it, clock in on median at about Arc 3/Arc 4 for solo with the obvious extra long run outliers at the top.
TL;DR EA isn't designed solo content and if you want to solo we gotta accept that we're doing group content by ourselves and deal with the difficulties associated with that.
HalfDragoness wrote: »I guess this isn't very well communicated by the Elder Scrolls team as in their update 40 news it says "In this all-new PvE activity, you can team up with a trusted ally or go it solo as you contend with randomly generated stages filled with waves of monsters and perilous boss encounters. " Which imples the challenge is equal. What they should've said is "It's a 2-person PvE activity but those who fancy a challenge can take it on solo."
So yeah I guess all my arguments come from understanding that piece of official communication as solo and duo would be different, but balanced, ways to approach the same content.
As you play, try to learn the spawn patterns. The priority enemies such as the Fabled Infusers spawn in the middle or back middle of trash packs. They MUST be killed first. Plan on using your Elemental Rage ultimate on the first and third waves of trash rounds. Most boss fights are not DPS races.
100% agree on this, knowledge of the trash pack spawns and knowing where and when Fabled spawn is key to success. Arc 1, no Fabled Early, then they spawn in Stage 1 for the rest of the Arc I think from Stage 3 or 4 onward. Arc 2, still 1 Fabled at Stage 1 then I think at Stage 3 or 4 onward, they also spawn in the second pack. Arc 3, Stage 1 spawn then I think from Stage 4 onward 2 spawn with the final pack per stage.Tho'at Fights. Be sure to swap out Wall of Elements for Elemental Susceptibility. Stay mobile. Kill the blob adds whenever they spawn, and then continue kiting/fighting Tho'at and subsequent bosses.
This piece of advice I have to speak up against, one of the most effective visions available is Fiery Support and if you can dance around the AoE and control it where she stands in your Fiery Support pool, it will do half the work. If you're lucky enough to get Guardian of Pestilence on top of this, you'll do aces. Tho'at, to me at least, isn't about mobility until Arc 3, Arc 1 and 2 with Tho'at Prime and the Ice Atronach are about controlling the battlefield and using the space you have available, if you can pile up her AoEs in a small area and use your positioning to your advantage there's no reason you can't use Wall and Ele to beat her.
Edit: Was a little curious on health scaling for enemies in the Archive. Arc 1 Stage 1, trash packs have 65k health on average and per stage they do go up incrementally, however between Arc 1 and 2 they get a big jump and then between 2 and 3 another big one where the same packs from 1.1.1 now have nearly 4x the HP they had previously, but the bosses don[t get that big a boost my Stage 1 boss the Whisperer had 792.5K HP while Canonreave during Arc 3 had only about 2 mill instead of the expected 3.