I keep looking at the monolith of storms set wondering if there is just something with it we are all failing to see. I just can't reconcile how bad it is as being intended.
Tyrant_Tim wrote: »Our Nightblade set is the only one that looks like it could even have a niche, everything else simply has a better version elsewhere.
Big time failure on the class sets, a conversation I had recently with my guild, was that it would have been much better if the sets were 3 or 4 piece sets that provided a unique 2-piece and 3-piece like…
Wrathsun
- 2 - Dawn’s Wrath skills cost 5% less.
- 3 - Activating a Dawn’s Wrath skill grants the caster 10% increased damage to their next direct damage attack.
- 4 - When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 10 seconds, once per attack. You can have 40 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka.
This would have been a much better approach, as it wouldn’t have resulted in them trying to hijack our builds with minimal result.
TheDarkRuler wrote: »
At this point ZOS might as well delete 90% of the sets ingame.
Lets just all play Pillars of Nirn, Relequen etc.etc.
Backbar necro set for pvp, DK set for pvp
MudcrabAttack wrote: »As a nightblade main I’m confused…
How is it good?
Tyrant_Tim wrote: »MudcrabAttack wrote: »As a nightblade main I’m confused…
How is it good?
Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.
Skills like…
- Swallow Soul
- Crippling Grasp
- Healthy Offering
- Siphoning Strikes
- Power Extraction
With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.
Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…
18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.
Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.
Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.
Tyrant_Tim wrote: »MudcrabAttack wrote: »As a nightblade main I’m confused…
How is it good?
Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.
Skills like…
- Swallow Soul
- Crippling Grasp
- Healthy Offering
- Siphoning Strikes
- Power Extraction
With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.
Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…
18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.
Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.
Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.
If this set was available before Funnel Health and Cripple were nerfed it would have been really popular. Now that all of the Syphoning skills are pretty much out of the Nightblade meta it is kinda niche for soloing where you want the cost reduction and extra healing from it, but doesn't give a enough positive impact to DPS to make it worth using for anything else. It would need to be a much higher % damage to compete with Pillar.
To be honest, I didn't feel any impact from the EA gear. They're not the Game Changer that the stream advertised them to be. They can't even be certain niches
Tyrant_Tim wrote: »Tyrant_Tim wrote: »MudcrabAttack wrote: »As a nightblade main I’m confused…
How is it good?
Back in the day, Magicka Nightblade used to be a ranged spec, that would use a majority of only Siphoning skills, now with that set, you can again.
Skills like…
- Swallow Soul
- Crippling Grasp
- Healthy Offering
- Siphoning Strikes
- Power Extraction
With that skill line, we have a ranged spammable, a damage over time plus crowd control, a burst heal, resource return and healing upon basic attacks, and an area-of-effect direct damage skill that provides tons of free weapon and spell damage while reducing everyones’ around us on top of the Minor Defile enemies receive from it being Disease damage.
Now that we’ve established that every Siphoning Skill is useful, let’s take another look at the set Soulcleaver…
18% Damage and Healing, with 18% Cost Reduction at the cost of 1 Ultimate per cast of them? If you’re not running Balorgh, you’re sitting on your ultimate waiting for a good burst window anyway, so that drawback is nothing.
Now, sure Soul Tether doesn’t get affected, and maybe that’s an oversight, but Incapacitating Strike costs next to nothing and does everything, and Ice Comet still slaps without the 10% damage you would get from comparable sets like Essence Thief, something sitting behind Soulcleaver by 8%.
Out of all of the new sets, Soulcleaver stands out as a set you can make work, and even excel with.
If this set was available before Funnel Health and Cripple were nerfed it would have been really popular. Now that all of the Syphoning skills are pretty much out of the Nightblade meta it is kinda niche for soloing where you want the cost reduction and extra healing from it, but doesn't give a enough positive impact to DPS to make it worth using for anything else. It would need to be a much higher % damage to compete with Pillar.
Oh, there’s the disconnect; I was talking from a purely PvP perspective. For PvE, none of the sets are best in slot.
With Soulcleaver, you can get your Swallow Soul to hit harder than Concealed Weapon on a build running Essence Thief, not even taking into account the ridiculous power your Healthy Offering will have.