Four_Fingers wrote: »Simple obtain everything you need fo PvP by PvP in Cyro - base sets, mythics, monster sets skills, etc.
Earn everything you need for PvE by doing PvE.
Then the items can be balanced and named separately.
PvP players won't have to PvE and PvE players won't have to PvP.
They won't do this because they want players to try both PvE and PvP.
Four_Fingers wrote: »Simple obtain everything you need fo PvP by PvP in Cyro - base sets, mythics, monster sets skills, etc.
Earn everything you need for PvE by doing PvE.
Then the items can be balanced and named separately.
PvP players won't have to PvE and PvE players won't have to PvP.
They won't do this because they want players to try both PvE and PvP.
They won't do this because it doesn't make them money, in fact they'd lose money with such a change. Lots of people pre-ordered high isle, paying 40 bucks solely for Oakensoul ring. Now imagine if Oakensoul was PVE only on launch? The PVP players would have been less likely to buy high isle, the only incentive would've been for Sea Serpent.
Ultimately strong sets locked behind DLC sell well to both PVE'ers and PVP'ers, so they're never going to separate the two because that's a poor business decision. Of course they want 100s of people picking lockboxes day 1 for Oakensoul ring, because that's money.
And they might be working on it already!
Four_Fingers wrote: »Simple obtain everything you need fo PvP by PvP in Cyro - base sets, mythics, monster sets skills, etc.
Earn everything you need for PvE by doing PvE.
Then the items can be balanced and named separately.
PvP players won't have to PvE and PvE players won't have to PvP.
They won't do this because they want players to try both PvE and PvP.
They won't do this because it doesn't make them money, in fact they'd lose money with such a change. Lots of people pre-ordered high isle, paying 40 bucks solely for Oakensoul ring. Now imagine if Oakensoul was PVE only on launch? The PVP players would have been less likely to buy high isle, the only incentive would've been for Sea Serpent.
Ultimately strong sets locked behind DLC sell well to both PVE'ers and PVP'ers, so they're never going to separate the two because that's a poor business decision. Of course they want 100s of people picking lockboxes day 1 for Oakensoul ring, because that's money.
i11ionward wrote: »There is no need to split the whole balance into PvP and PVE, just add a condition of being in a pvp zone to some skills/sets. For example, the recent nerf of corrosive could look like this:
As a result, in PvE the skill would remain unchanged, but in PvP the corrosive would be nerfed. A simple condition and everyone is happy.
RoxyPhoenix wrote: »i11ionward wrote: »There is no need to split the whole balance into PvP and PVE, just add a condition of being in a pvp zone to some skills/sets. For example, the recent nerf of corrosive could look like this:
As a result, in PvE the skill would remain unchanged, but in PvP the corrosive would be nerfed. A simple condition and everyone is happy.
Exactly, they did something similar to mist form back in a day and some items already work exclusively in pvp or pve zones.
francesinhalover wrote: »that would be a dream. tired of awfull pve changes and classes being ruined because of pvp.
I still remember warden being the worse dps on parses back in 2017-18 and apparently they still are because of pvp.
You can also expect arcanist to be ruined because of pvp.